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Post by Shine on Jul 30, 2017 19:11:34 GMT -8
RP Step
Shine didn't know much about her target, but she was hired to attack them not to ask questions. She did her usual thing and ran at them attacking when she saw them. Not the most fitting for a spy but it usually worked at least. Defense Step
Nothing Happening in this step. Set up Step
Shine gets an alphabarrier Offensive Step
Shine attacks twice at K-216 Noir Attack C Range, Shadow Element Shine's sword glows black as she slashes her enemy, causing them to go blind. Breaks shields, cuts auras, cannot be naturally avoided, If Hits, Blind Damage = 14% of Target's Current HP 1CDDusk Edge C Range, Shadow Element Shine's sword glows yellow as she slices her enemy. Break shields, cut auras, deals weakness damage (x1.2) if her enemy is blind 80 Damage 1CDStatus
Shine: 1100/1100 HP Noir Attack is on cooldown for 1 more turn Dusk Edge is on cooldown for 1 more turn
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Post by Kman on Jul 30, 2017 19:44:49 GMT -8
================ K-216 Turn One ================
K-216 was sniffing at some of the garbage cans left outside of the now-closed market. "No food for bad work. Stupid," the beast growled, before kicking a trash can over in his own anger. He moved, not really planning to go much of anywhere, but was aiming to at least find something to eat before the night was out.
He blinked then, a clone instinctively coming out of his hide to block the attack from an incoming attacker, before the beast turned his gaze onto Shine. "Food time! BOYS!" he called, as several more clones began to emerge from the wolf beast's body...
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Defensive Phase:
2 Clones Created with 280 HP!
Clone 1 Intercepts Noir Attack for 39 Damage! Blind! Clone 2 Intercepts Dusk Edge for 80 Damage!
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Setup Phase:
K-216 Enters Hypermode: Pack Tactics!
Description: K-216 accelerates his clone-creating capabilities. Effects: +4 uses to Wolf Pack Turns: 1
K-216 creates 4 additional Clones!
HP: 1400/1400
Clone 1: 241 / 280 Clone 2: 200 / 280 Clone 3: 280 / 280 Clone 4: 280 / 280 Clone 5: 280 / 280 Clone 6: 280 / 280
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Attack Phase:
K-216:
Name: Anti-Personnel Alpha Range: Combat Element: Normal Description: K-216 tears into his opponents, sending parts everywhere. Effects: 90% | 145 Damage, Undodgeable, Breaks Shields
Charging Shattering Roar
Clones:
Name: Anti-Personnel Alpha Range: Combat Element: Normal Description: K-216 tears into his opponents, sending parts everywhere. Effects: 90% | 145 75 Damage, Undodgeable, Breaks Shields
Name: Anti-Personnel Beta Range: Combat Element: Normal Description: K-216 tears into his opponents, sending parts everywhere. Effects: 90% | 145 75 Damage, Undodgeable, Cuts Auras
Name: Anti-Personnel Gamma Range: Combat Element: Normal Description: K-216 tears into his opponents, sending parts everywhere. Effects: 90% | 145 75 Damage, Breaks Shields, Cuts Auras
Name: Anti-Personnel Alpha Range: Combat Element: Normal Description: K-216 tears into his opponents, sending parts everywhere. Effects: 90% | 145 75 Damage, Undodgeable, Breaks Shields
Name: Anti-Personnel Beta Range: Combat Element: Normal Description: K-216 tears into his opponents, sending parts everywhere. Effects: 90% | 145 75 Damage, Undodgeable, Cuts Auras
Name: Anti-Personnel Gamma Range: Combat Element: Normal Description: K-216 tears into his opponents, sending parts everywhere. Effects: 90% | 145 75 Damage, Breaks Shields, Cuts Auras
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HP: 1400/1400
Clone 1: 241 / 280 | Blind Clone 2: 200 / 280 Clone 3: 280 / 280 Clone 4: 280 / 280 Clone 5: 280 / 280 Clone 6: 280 / 280
Panels: Normal
Cooldowns: N/A
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Post by Shine on Jul 30, 2017 20:35:59 GMT -8
================ Shine Turn Two ================
Shine didn't expect so many to come at her at once! Maybe she wasn't ready to deal with this after all, but she didn't want to become the pack's food either! She retreated in a cloud of smoke, like a ninja would, to try to keep herself safe from the frightening dogs but some were able to find their way through to her regardless. When they were done scratching and biting, she used techniques she had learned from her previous opponents against what she assumed was the main dog, hoping to scare off the lessers by wounding the alpha.
Maybe she should have asked questions when she was hired after all!
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Defensive Phase:
Shine has 5 Armor Alpha Barrier blocks Anti-Personnel Alpha and breaks
Smoke [A-Tier] Active Defense Skill Shine hides in a cloud of smoke so attacks made against her get lost, but strong attacks can blow the smoke away. Summons a Aura with 110 + (10 * Version) HP around your Navi 1 Use
120 HP Smoke blocks 1's Anti-Personnel Alpha Antidamage blocks 2's Anti-Personnel Beta and counters for 120 Damage Shine is hit by 3's Anti-Personnel Gamma for 70 Damage 120 HP Smoke blocks 4's Anti-Personnel Alpha Shine is hit by 5's Anti-Personnel Beta for 70 Damage Shine is hit by 6's Anti-Personnel Gamma for 70 Damage
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Setup Phase:
Shine Enters Hypermode: Awakening
 Description: Shine's hyper mode is that she temporarily unlocks her full power so she becomes faster and stronger. Effects: Shine has +50 damage in this hyper mode and +1 attack slot. Turns: 3
HP: 890/1100 Smoke: 120 HP
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Attack Phase:
Shine:
at K-216: Data Syphon C-Range, Seeking Element A simple cut that leaves one feeling like something is missing. 215 Damage (got +50 because of Awakening) Cuts auras Heals 50 HP when hits an enemy 1 Turn Cooldown
at K-216: Force Pulse [S-Range] [Plasma Element] A blast of energy shot forward. Damage: 215 Damage (got +50 because of Awakening) -- Breaks Shields -- Cuts Auras -- Can be charged for a turn. Cooldown: None
at all of them: Research S Range, Normal Element Shine vanishes and reappears behind the enemy to attack them from their weak spot! Breaks shields, cuts auras, hits all, cannot be naturally avoided, ignores armor Damage = 10% of Target's Max HP 2CD
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HP: 890/1100 Smoke: 120 HP
Panels: Normal
Cooldowns: Research will cooldown in 2 turns
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Post by Kman on Jul 30, 2017 20:48:45 GMT -8
================ K-216 Turn One ================
"AUGH! SMOKE!"
"CAN'T SEE!"
"OW YOU DUMB!"
"I HIT YOU FOR LOOKING DUMB!"
"HEY!" 216 roared, getting the attention of his clones as the smoke itself began to steady. "STOP BEING STUPID!"
The clones gave a roaring ascent as the readied for combat, defending their captain for a moment before the attacks stopped for a second, and the leader grunted. "SOMETHING COMING!" he roared, the clones managing to avoid the incoming attack through a series of rather comical acrobatics.
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Defensive Phase:
Clone 3 Intercepts Data Syphone for 215 Damage! Clone 4 Intercepts Force Pulse for 215 Damage!
K-216 and all clones avoid Research with Hit the Deck!
Name: Hit the Deck Rank: B Description Effect: Avoid 1 attack marked with 'Hits All'. All active Clones also use this avoid against the same attack. Uses: 1/2
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Setup Phase:
K-216 Enters Hypermode: Pack Tactics!
Description: K-216 accelerates his clone-creating capabilities. Effects: +4 uses to Wolf Pack Turns: 1
K-216 creates 4 additional Clones!
HP: 1400/1400
Clone 1: 241 / 280 Clone 2: 200 / 280 Clone 3: 65 / 280 Clone 4: 65 / 280 Clone 5: 280 / 280 Clone 6: 280 / 280
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Attack Phase:
K-216:
Name: Shattering Roar Range: Shot Element: Normal Description: K-216 releases a burst of raw energy, destroying his opponents' defenses. Effects: 70% | 115 Damage, Undodgeable, Breaks Shields, Destroys Auras, Ignores Armor. Charge: 1 Cooldown: 1
Name: Anti-Personnel Alpha Range: Combat Element: Normal Description: K-216 tears into his opponents, sending parts everywhere. Effects: 90% | 145 Damage, Undodgeable, Breaks Shields
Clones:
Name: Anti-Personnel Alpha Range: Combat Element: Normal Description: K-216 tears into his opponents, sending parts everywhere. Effects: 90% | 145 75 Damage, Undodgeable, Breaks Shields
Name: Anti-Personnel Beta Range: Combat Element: Normal Description: K-216 tears into his opponents, sending parts everywhere. Effects: 90% | 145 75 Damage, Undodgeable, Cuts Auras
Name: Anti-Personnel Gamma Range: Combat Element: Normal Description: K-216 tears into his opponents, sending parts everywhere. Effects: 90% | 145 75 Damage, Breaks Shields, Cuts Auras
Name: Anti-Personnel Alpha Range: Combat Element: Normal Description: K-216 tears into his opponents, sending parts everywhere. Effects: 90% | 145 75 Damage, Undodgeable, Breaks Shields
Name: Anti-Personnel Beta Range: Combat Element: Normal Description: K-216 tears into his opponents, sending parts everywhere. Effects: 90% | 145 75 Damage, Undodgeable, Cuts Auras
Name: Anti-Personnel Gamma Range: Combat Element: Normal Description: K-216 tears into his opponents, sending parts everywhere. Effects: 90% | 145 75 Damage, Breaks Shields, Cuts Auras
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HP: 1400/1400
Clone 1: 241 / 280 | Blind Clone 2: 200 / 280 Clone 3: 65 / 280 Clone 4: 65 / 280 Clone 5: 280 / 280 Clone 6: 280 / 280
Panels: Normal
Cooldowns: Shattering Roar - 1
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Post by Shine on Jul 30, 2017 21:03:10 GMT -8
================ Shine Turn Three ================
Unfortunately Shine's plan didn't work, but at least the dogs were funny to watch when they all evaded her final attack. Looked like she wouldn't be able to escape this one, so she continued hiding in the smoke for as long as she could while fending off the ones that still sniffed her out. She figured her best bet was to keep trying to hit the alpha and maybe she'd eventually get lucky.
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Defensive Phase:
Shine has 5 Armor
Shine's natural barrier blocks Shattering Roar
Dark Resident [C-Tier] Active Special Property Shine is very agile as a spy and can evade attacks very easily. User freely activates a Special Property or Natural Avoid 5 Uses (4 left)
Dark Resident uses Shine's natural barrier to block Anti-Personnel Alpha 120 HP Smoke blocks 1's Anti-Personnel Alpha Shine is hit by 2's Anti-Personnel Beta for 70 Damage Shine is hit by 3's Anti-Personnel Gamma for 70 Damage 120 HP Smoke blocks 4's Anti-Personnel Alpha Shine is hit by 5's Anti-Personnel Beta for 70 Damage Shine is hit by 6's Anti-Personnel Gamma for 70 Damage
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Setup Phase:
HP: 610/1100 Smoke: 120 HP
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Attack Phase:
Shine:
at K-216: Sword Combo C Range, Shadow Element Shine slashes her enemy twice, then does a front flip to slash for a third time. Cannot be naturally avoided. 150 Damage (got +50 because of Awakening)
at K-216: Sword Combo C Range, Shadow Element Shine slashes her enemy twice, then does a front flip to slash for a third time. Cannot be naturally avoided. 150 Damage (got +50 because of Awakening)
at K-216: Sword Combo C Range, Shadow Element Shine slashes her enemy twice, then does a front flip to slash for a third time. Cannot be naturally avoided. 150 Damage (got +50 because of Awakening)
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HP: 610/1100 Smoke: 120 HP
Panels: Normal
Cooldowns: Research will cooldown in 1 turn Awakening will cooldown in 1 turn Natural Barrier will cooldown in 5 turns
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