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Post by Regis on Jul 30, 2017 10:10:51 GMT -8
[Shine has the initiative.]
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Post by Shine on Jul 30, 2017 10:48:26 GMT -8
RP Step
Shine was gathering information for a client but was spotted out by somebody. The only way out was to fight, so she ran up to cut her opponent with her sword to make an escape. Defense Step
Nothing Happening in this step. Set up Step
Nothing Happening in this step. Offensive Step
Shine attacks twice at regis Noir Attack C Range, Shadow Element Shine's sword glows black as she slashes her enemy, causing them to go blind. Breaks shields, cuts auras, cannot be naturally avoided, If Hits, Blind Damage = 14% of Target's Current HP 1CDDusk Edge C Range, Shadow Element Shine's sword glows yellow as she slices her enemy. Break shields, cut auras, deals weakness damage (x1.2) if her enemy is blind 80 Damage 1CDStatus
Shine: 1100/1100 HP Noir Attack is on cooldown for 1 more turn Dusk Edge is on cooldown for 1 more turn
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Post by Regis on Jul 30, 2017 10:53:38 GMT -8
Defense Phase ________________
Noir Attack: Avoided via Evasion. Dusk Edge: Taken for 80 damage.
Evasion [Dodge // C-Tier] Simple movement meant to avoid damage. -- Dodge 1 incoming Attack [x3 Uses/Battle]
[2 uses remaining.]
[920 HP remaining.]
Support Phase ________________
Preemptive Charge - Applied to Radiant Howl
Offense Phase _______________
[2 Action Slots]
Charge to Radiant Howl
Strike [C-Range] [Blade Element] A simple strike. Damage: 105 -- Undodgeable -- Breaks Shields -- Can be charged for a turn. Cooldown: None
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HP - 920/1,000 Radiant Howl - 2 Charges
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Post by Shine on Jul 30, 2017 11:02:48 GMT -8
Defense Step
Shine is weak to blade so she takes x1.3 damage strike deals 104 x 1.3 = 135 damage taken Set up Step
Nothing Happening in this step. Offensive Step
Shine attacks twice at regis Surprise Attack S Range, Shadow Element Shine's sword glows purple as she slashes her enemy offguard, making them stop what they were doing and go blind. Undodgeable, cuts auras, If hits: Blind, Interrupt. Damage = 14% of Target's Current HP 1CD 2 Uses per Battle (but 1 left)Sword Combo C Range, Shadow Element Shine slashes her enemy twice, then does a front flip to slash for a third time. Cannot be naturally avoided. 100% (100)Status
Shine: 965/1100 HP Noir Attack is on cooldown for 0 more turns Dusk Edge is on cooldown for 0 more turns Surprise Attack is on cooldown for 1 more turn
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Post by Regis on Jul 30, 2017 11:06:25 GMT -8
Defense Phase ________________
Surprise Attack: Avoided via Guard. Sword Combo: Taken for 100 damage.
Guard [Shield // C-Tier] Simple movement meant to guard against damage. -- Block 1 incoming Attack [x3 Uses/Battle]
[2 uses remaining.]
[820 HP remaining.]
Support Phase ________________
[None]
Offense Phase _______________
[2 Action Slots]
Charge to Radiant Howl
Force Pulse [S-Range] [Plasma Element] A blast of energy shot forward. Damage: 105 -- Breaks Shields -- Cuts Auras -- Can be charged for a turn. Cooldown: None
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HP - 820/1,000 Radiant Howl - 3 Charges
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Post by Shine on Jul 30, 2017 11:29:21 GMT -8
Defense Step
Shine is not weak or strong to plasma force pulse deals 105 damage taken Set up Step
Nothing Happening in this step. Offensive Step
Shine attacks twice at regis Noir Attack C Range, Shadow Element Shine's sword glows black as she slashes her enemy, causing them to go blind. Breaks shields, cuts auras, cannot be naturally avoided, If Hits, Blind Damage = 14% of Target's Current HP 1CDSword Combo C Range, Shadow Element Shine slashes her enemy twice, then does a front flip to slash for a third time. Cannot be naturally avoided. 100% (100)Status
Shine: 860/1100 HP Surprise Attack is on cooldown for 0 more turns Noir Attack is on cooldown for 1 more turn
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Post by Regis on Jul 30, 2017 11:33:44 GMT -8
Defense Phase ________________
Noir Attack: Avoided via Evasion. Sword Combo: Taken for 100 damage.
Evasion [Dodge // C-Tier] Simple movement meant to avoid damage. -- Dodge 1 incoming Attack [x3 Uses/Battle]
[1 use remaining.]
[720 HP remaining.]
Support Phase ________________
[None]
Offense Phase _______________
[2 Action Slots]
Charge to Radiant Howl
Force Wave [S-Range] [Plasma Element] A surge of energy to strike forward. Damage: 205 -- Can be charged for a turn. -- If Force Pulse was used last turn and connected with a target, this Attack may be used as though it were Charged. However, it gains a 1 turn Cooldown. Cooldown: None
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HP - 720/1,000 Radiant Howl - 4 Charges
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Post by Shine on Jul 30, 2017 11:38:30 GMT -8
Defense Step
Shine uses her natural barrier to block force wave Set up Step
Nothing Happening in this step. Offensive Step
Shine attacks twice at regis Surprise Attack S Range, Shadow Element Shine's sword glows purple as she slashes her enemy offguard, making them stop what they were doing and go blind. Undodgeable, cuts auras, If hits: Blind, Interrupt. Damage = 14% of Target's Current HP 1CD 2 Uses per Battle (but 0 left)Sword Combo C Range, Shadow Element Shine slashes her enemy twice, then does a front flip to slash for a third time. Cannot be naturally avoided. 100% (100)Status
Shine: 860/1100 HP Noir Attack is on cooldown for 0 more turns Surprise Attack is on cooldown for 1 more turn Natural barrier is on cooldown for 5 more turns
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Post by Regis on Jul 30, 2017 11:45:38 GMT -8
Defense Phase ________________
Surprise Attack: Avoided via Guard. Sword Combo: Taken for 100 damage.
Guard [Shield // C-Tier] Simple movement meant to guard against damage. -- Block 1 incoming Attack [x3 Uses/Battle]
[1 use remaining.]
[620 HP remaining.]
Support Phase ________________
[None]
Offense Phase _______________
[2 Action Slots]
Charge to Radiant Howl
Martial Discernment [Aiming // C-Tier] Countless battles have lead to countless victories with the right strike. -- Adds two (1 + 1 via Type) omni aimers of choice to one Attack for one use [x3 Uses/Battle]
[+ Unomnidodgeable and Breaks Unbreakable Shields to Radiant Howl]
Radiant Howl [C-Range] [Blade Element] A surgance of energy, ripping forth and tearing all in its wake. Damage: 528x2 -- Unomnidodgeable -- Breaks Unbreakable Shields -- Avoid Separately -- Ignores Armor -- Hits All -- Can be charged for up to 5 turns. -- After use, automatically gain one Charge for a number of turns equal to the Charges applied to this attack. (5 turns) -- Temporary Damage Additions to this Attack are twice as potent. Cooldown: 5 Turns
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HP - 620/1,000
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Post by Shine on Jul 30, 2017 11:53:05 GMT -8
Defense Step
Dark Resident [C-Tier] Active Special Property Shine is very agile as a spy and can evade attacks very easily. User freely activates a Special Property or Natural Avoid 4 Uses (but 2 left)Shine uses dark resident twice to block radiant howl both times with her natural barrier Set up Step
Nothing Happening in this step. Offensive Step
Shine attacks twice at regis Noir Attack C Range, Shadow Element Shine's sword glows black as she slashes her enemy, causing them to go blind. Breaks shields, cuts auras, cannot be naturally avoided, If Hits, Blind Damage = 14% of Target's Current HP 1CDSword Combo C Range, Shadow Element Shine slashes her enemy twice, then does a front flip to slash for a third time. Cannot be naturally avoided. 100% (100)Status
Shine: 860/1100 HP Noir Attack is on cooldown for 1 more turns Surprise Attack is on cooldown for 0 more turns Natural barrier is on cooldown for 4 more turns
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Post by Regis on Jul 30, 2017 12:05:17 GMT -8
Defense Phase ________________
Surprise Attack: Avoided via Evasion. Sword Combo: Taken for 100 damage.
[520 HP remaining.]
Support Phase ________________
[Auto-Charge applied to Blade Arc]
Offense Phase _______________
[2 Action Slots]
Strike [C-Range] [Blade Element] A simple strike. Damage: 105 -- Undodgeable -- Breaks Shields -- Can be charged for a turn. Cooldown: None
Blade Arc [S-Range] [Blade Element] An arc of energy sliced forward. Damage: 205 -- Cuts Auras -- Undodgeable -- Can be charged for a turn. Cooldown: None
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HP - 520/1,000
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Post by Shine on Jul 30, 2017 12:14:28 GMT -8
Defense Step
Shine is weak to blade so she takes x1.3 damage Shine has 5 armor strike deals (105 - 5) x 1.3 = 130 damage taken Mirage [B-Tier] Active Defense Skill Shine creates a holographic clone in front of herself to block attacks for her. User Blocks one attack. Shine may use a natural avoidance (converted to shield) alongside this skill to make it unbreakable with shield enhancement. 3 Uses (but 2 left)Shine uses mirage to block blade arc Set up Step
|Hyper Mode| Awakening  Shine's hyper mode is that she temporarily unlocks her full power so she becomes faster and stronger. Lasts 3 Turns Shine has +50 damage in this hyper mode and +1 attack slot. Offensive Step
Shine attacks three times at regis (because awakening gave an extra one) Sword Combo C Range, Shadow Element Shine slashes her enemy twice, then does a front flip to slash for a third time. Cannot be naturally avoided. 150 Damage (because awakening gave +50)Sword Combo C Range, Shadow Element Shine slashes her enemy twice, then does a front flip to slash for a third time. Cannot be naturally avoided. 150 Damage (because awakening gave +50)Sword Combo C Range, Shadow Element Shine slashes her enemy twice, then does a front flip to slash for a third time. Cannot be naturally avoided. 150 Damage (because awakening gave +50)Status
Shine: 730/1100 HP Noir Attack is on cooldown for 0 more turns Natural barrier is on cooldown for 3 more turns Awakening is in effect for 2 more turns
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Post by Regis on Jul 30, 2017 12:24:39 GMT -8
[I'll take the loss here. I wouldn't be able to do anything the turn after, so it's your win. Nice match.]
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Post by Shine on Jul 30, 2017 12:32:31 GMT -8
good game! here you can have this mega chip too
here you can have this one
Surprise Attack S Range, Shadow Element Regis's sword glows purple as he slashes his enemy offguard, making them stop what they were doing and go blind. Undodgeable, cuts auras, If hits: Blind, Interrupt. Damage = 14% of Target's Current HP 1CD
I think the rewards are 40exp and 400zenny for you and 60exp and 600 zenny for me
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Post by Regis on Jul 30, 2017 12:35:47 GMT -8
Thanks. Here, for you too.
Force Pulse [S-Range] [Plasma Element] A blast of energy shot forward. Damage: 150+15*V -- Breaks Shields -- Cuts Auras -- Can be charged for a turn. Cooldown: None
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