Post by Regis on Jul 29, 2017 11:23:52 GMT -8
Updated IAW 7.55 so that old Chip Code plugin can be removed (Rem || 02/21)
V9 Approved (Warrior || 06/29/20)
|Navi & RP Information|
-Navi Name: Regis.EXE
--Appearance: Regis has a rather simple appearance, contrary to his skills. A plain-looking humanoid, he has brown hair tied into a short ponytail. Rudimentary silver armor sits around his arms, chest, legs and shoulders, with a rather dull blue outfit underneath. Resting in a black sheathe, generally at his side or held in hand, is a silver katana, the hilt looking of a similar material as the sheathe.
--Personality: Regis is a rather easy-going person, both on and off the battlefield. He treats everything rather calmly, with what could be deemed playfulness if one wanted to call it so. He could be seen as pragmatic for the most part, if it weren't for his odd choice here and there. He can act as serious as the situation may require, but is more fond of just taking it slow and easy.
--Background: Created for the purpose of emulating a spearman, with nothing else in mind but practicing the weapon. Gradually, this monotonous task grew on him. Less what it was, and more how it was. Accessing certain data, however, changed how his abilities, and also lead him to roaming free on his own. Now he just wanders, not necessarily with a purpose in mind, but more of wanting to do things for his own sake.
-Achievements: Level 27
-Version / Experience:
--Version: 12
--Experience:4,600/4,700
-Funds:
--Zenny: 25,125
--Bugfrags: 20
--Minifrags: 4
--RMD: 13
--HMD: 2
--BMD: 1
--YMD: 0
--GMD: 5
|Statistical Information|
-Type: Attack
° +10 damage per version.
° Aiming skills add an omni-aimer in addition to other effects.
° +1 auto charge per turn, +1 more every new type bonus acquired by version. [+3]
° Version 4:
° +1 Unavoidable Attack
° Version 7: +1 use to Offense skills(Damage, Counter, Special property, aiming, charge)
° Version 13: +20% damage.
° Version 19: Unavoidable attack may be customized with a single, unscaling, non-custom, effect up to A-tier.
-Karma: Neutral
-Elements: Plasma (Lv 5)/Blade (Lv 5)
° x1.5 Charge Damage
° +3 Preemptive Charges
° +5 S-Tier Attack Use.
° The first "Avoid Separately" C-Range Attack used in a turn gains +1 Hit
° Special Property: Reflection
{+}(When Activated: One Avoidance this turn may counter using the triggering attack instead (including all effects, aimers, damage, etc). Cannot be an unavoidable source of damage. Cannot be a Non-Normal Attack (Hyper, Chip, etc).
Cooldown:5 1 Turns)
Cooldown:
-- 10 [3 (Base) + 1 (V10) + 3 (Elemental Expansion SP) + 3 (Skill)]
--Net Strengths: Light, Laser, Wood, Blade, Sonic, Ice
--Net Weaknesses: Break, Seeking, Toxic, Aqua, Stone, Bug
-HP: 2,600
-- 1,000 Base, +1100 (Version Up), +1,000 (Program), -500 (HP → Damage Conversion)
-Armor: 0
--
-Regeneration: 0
--
-Natural Avoid: Barrier // 5 Turn CD
|Skills|
Blade Charge: Shift
[Dodge // C-Tier]
Movement to surpass the opponent.
-- Dodge 1 incoming Attack
-- May take one Charge from an attack being Charged, and dodge 1 additional attack.
[x7 Uses/Battle (2 base + 5 (V3, V5, V7, V9, V11))]
Blade Charge: Guard
[Block // C-Tier]
Defense to survive the opponent.
-- Block 1 incoming Attack
-- May take one Charge from an attack being Charged, and block 1 additional attack.
[x7 Uses/Battle (2 base + 5 (V3, V5, V7, V9, V11))]
Blade Charge: Seal
[Aura // C-Tier]
Technique to contain the opponent
-- Avoid 1 incoming Attack
-- May take one Charge from an attack being Charged, and avoid 1 additional attack.
[x7 Uses/Battle (2 base + 5 (V3, V5, V7, V9, V11))]
Blade Charge: Unseen Edge
[Aiming // B-Tier]
Letting loose a strike that becomes a struggle to contend.
-- Adds two (1 + 1 via Type) omni aimers of choice to one Attack for one use
-- If the Attack is Charged, this may also add the effect: "Avoids require an additional use in order to avoid this attack. Cannot be applied more than once to the attack."
-- The attack counts as aimed.
[x6 Uses/Battle (2 base + 3 (V4, V7, V10) + 1 (Attack Type))]
Blade Charge: Peerless Edge
[Damage Boost // C-Tier]
Enhancing the edge to beyond its norm.
-- +240 (20 * Version) damage to one Attack
[x9 Uses/Battle (3 base + 5 (V3, V5, V7, V9, V11) + 1 (Attack Type))]
Blade Charge: Unbreakable Edge
[Defense Boost // S-Tier]
A steel that is unshatterable against all.
-- One attack that is being Charged is chosen; its Charge is dropped, and all of its temporary damage modifiers instead apply as damage reduction for Regis for the turn. (Flat bonuses reduces incoming damage by an equal amount, damage multipliers act as reciporals (x1.5 => x(1/1.5)). Flat bonuses apply before multipliers.)
[x2 Use/Battle (0 base + 2 (V6, V12))]
Resonance of Steel
[Hyper Attack Alteration // Advanced]
Focus on steel, with techniques refined beyond their limits.
-- Hyper Attacks have independent usage limitations.
[Passive]
Weapon Master
[Element Level]
Mastery of self and weapon, exceeding understanding
-- +3 Element Levels [1 (Base) + 2 (V5, V9)]
[Passive]
|Attacks|
-Total Attacks: 16
-Base Damage: 410
-- 100 Base, +110 (Version Up), +20 (Navi Crest), +10 (Cross Signet), +120 (Attack Type), +50 (HP → Damage Conversion)
-Attack Slots Per Turn: 5
-- 2 (Base), +2 (Version Up), +1 (Program)
-Auto Charge/Turn: 5
-- 3 (Attack Type), 1 (Program), 1 (Turquoise)
-Preemptive Charges: 3 (Plasma) | 2 (Turquoise Cross)
Sheathe
[C-Range]
[Blade Element]
Sheathing the blade for greater strength.
Damage: 0
-- The next two attacks gain 100% of Regis' Base Damage. (410).
Charge:
Demon Fang
[S-Range]
[Blade Element]
An arc of energy sliced forward.
Damage: 80%
-- Cuts Auras
-- Undodgeable
-- Can be optionally charged for a turn.
Cooldown: None
Strike
[C-Range]
[Blade Element]
A simple strike.
Damage: 80%
-- Undodgeable
-- Breaks Shields
-- Can be optionally charged for a turn.
Cooldown: None
Rending Strike
[C-Range]
[Blade Element]
A quick stab.
Damage: 80%
-- Can be optionally charged for up to 2 turns.
-- If Strike or Demon Fang was used last turn and connected with a target, this Attack acts as if it had an optional Charge applied to it last turn, stacking with any Charge that had already been applied past max. This effect cannot apply more than x1/Turn.
Cooldown: None
Swallow Fury
[C-Range]
[Blade Element]
A flurry of aerial strikes.
Damage: 70%
-- Cuts Auras
-- Breaks Shields
-- Can be optionally charged for up to 2 turns.
-- If Strike or Demon Fang connects with a target, then the next turn this attack follows up either Attack, this attack gains Avoid Separately (+1 hit). However, it gains a 1 turn Cooldown.
Cooldown: None
Fang Blade
[C-Range]
[Blade Element]
A series of strikes.
Damage: 70%
-- Undodgeable
-- Breaks Shields
-- Can be optionally charged for up to 2 turns.
-- If any attack has its conditional effect fulfilled, and two attacks have landed while this attack was Charging, this attack gains 25% of the damage of a Charged attack used prior in this turn.
Cooldown: None
Light Spear Cannon
[C-Range]
[Blade/Light Element]
A combination of strikes, accompanied by light.
Damage: 60%
-- Can be optionally charged for up to 3 turns.
-- If used after an attack with two Charges applied to it, one instance of a temporary effect applying to this attack is 50% more effective.
-- When following up an attack with a conditional effect activated, the previous effect is increased to 75%
Cooldown: None
Uses: x1/Battle
Sonic Blast
[C-Range]
[Blade Element]
A strike meant to signal an end.
Damage: 60%
– Undodgeable
– Breaks Shields
-- Can be optionally charged for up to 3 turns.
-- Cuts Undershirt
Cooldown: None
Uses: x1/Battle
Fonic Shift
[C-Range]
[? Element]
Set up to allow techniques to transcend.
Damage: 0%
-- On use, next attack has potential to undergo Fonon Change, changing its element and gaining effects.
Cooldown: None
Uses: x6/Battle [1 (Base) + 5 (Blade 5)]
Force Pulse
[S-Range]
[Plasma Element]
A blast of energy shot forward.
Damage: 80%
-- Breaks Shields
-- Cuts Auras
-- Can be optionally charged for a turn.
Cooldown: None
Force Wave
[S-Range]
[Plasma Element]
A surge of energy to strike forward.
Damage: 80%
-- Can be optionally charged for 2 turns.
-- May hit one additional target.
-- Instead of applying as damage bonus, the optional charges can instead add to the number of targets that can be hit.
Cooldown: None
Raging Blast
[S-Range]
[Plasma Element]
Accumulated energy burning forward.
Damage: 0%
-- Breaks Shields
-- Can be optionally charged for 2 turns.
-- Gains 16% base damage for every attack of Regis' that has missed. Resets upon use.
Charge: 1
Cooldown: None
Guardian Field
[C-Range]
[Plasma Element]
A circle carved to surge with power.
Damage: 50%
-- Undodgeable
-- Breaks Shields
-- Can be optionally charged for 2 turns.
-- If Hits, Regis gains +120 Armor for 2 turns.
Charge: 2
Cooldown: 1 Turn
True Strike
[C-Range]
[Blade Element]
An unavoidable blow.
Damage: 120
-- Unavoidable
-- Hits All
Cooldown: 1 Turn
|Hyper Set|
Overlimit – Sword Saint
[Soul Unison]
Giving shape to endless possibilities, and limitless choices through weapon; no boundaries exist.
° Sacrifice any Standard-Tier Attack Chip to merge with it, entering this form
° During Unison, user gains the Lv5 Effects of the Chip's first natural Element
° User's charged attacks may become that Chip at will, gaining its Name, Elements, Non-★ Effects, and User's Standard/Dark Chip Damage
° Lasts for 3 Turns
Radiant Howl
[C-Range]
[Blade Element]
A surgance of energy, ripping forth and tearing all in its wake.
Damage: 60%
-- Hits All
-- Avoid Separately (+3 hits)
-- Can be optionally charged for up to 5 turns.
-- Gains 25% of the total damage of all Charged attacks up to this point in battle. Resets upon use
Cooldown: 5 Turns
Azure Apocalypse
[C-Range]
[Blade Element]
A series of rapid movements, a motion of phantom imagery meant to rend the opponent.
Damage: 110%, 10 hits
-- Can be optionally charged for up to 4 turns.
-- After use, one temporary effect this attack has also applies to one attack next turn. The number of turns this applies for increases by 1 for every additional Charge applied to this attack.
Charge: 1
Cooldown: 1 Turn
Lost Fon Drive
[C-Range]
[Blade Element]
A song which signals the end, where it all comes together.
Damage: ?
?
|Navi Customizer|
Program Slots: 6/6
Hidden Program Installed:
Power Strike
Activated hidden program
One attack deals 150% damage and its numerical temporary effects are 50% more effective. Affects all hits of an attack but does not retain this programs effect for any subsequent uses of that attack(including autos).
[1/turn]
Offensive Programs Installed:
Auto Charge Beta
Passive Program
User automatically charges one attack per turn. User can reduce the Required Charge on one of their attacks by 1 Turn as well (to a minimum of 1 Turn Required Charge).
Break Charge
Passive Program
User's charged attacks gain 'Ignores Armor' automatically (regardless of user's limit on the effect)
Speed Addition Epsilon
Passive Program
+1 Attack Slot
Defensive Programs Installed:
Undershirt Nu
Activated Program
User survives a fatal turn of damage with 1 HP. Undershirt does not cost a Program Slot
⦗Uses per battle: 1/1⦘
Supportive Programs Installed:
Element Adapter (Blade -> Seeking)
Passive Program
Replace all effects and special properties of one element with those of another. When used with Normal Element, the Strengths and Weaknesses of the other element are always retained. You cannot benefit from the same elemental benefits more than once; if you would, only the highest applies.
Does not cost a Program Slot.
Can be equipped any number of times.
Elemental Expansion SP
Passive Program (Mega)
User has +3 Element Levels. (+3 levels of Plasma)
This Program loses the ability to be equipped twice.
Life Force Zeta
Passive Program
HP Increased to +1000. Requires 'Omega' to purchase
Regenerative Programs Installed:
Uninstalled Programs:
Anti Damage
Passive Program
Negates the first attack that would otherwise hit the user and counters for 100 + (20 * Version) Damage.
|Equipment|
Beast King Blade
Equip Type: Weapon
Description: A piece of the angelic lion, melded into the wearer's own weapon.
Effects: Obtain 10/V Damage [+110]. Attacks can ignore damage mitigation effects that come from one program or hidden program every other turn. Charged attacks gain 1 B-Tier Effect on use.
Accessory Slots: 2
Crest Slots: 3
Accessories: 2
Turquoise Cross of Patience
A shining cross of turquoise, emanates a powerful force.
° +1 Auto Charge
° User begins the battle with 2 Charges intact, applied as they desire.
NPC Value: 10,000z
Peridot Star of Concentration
A shining star forged of peridot, sparkles with an otherworldly power
° Allows the user to create one new Hyper Attack
NPC Value: 10,000z
A shining star forged of peridot, sparkles with an otherworldly power
° Allows the user to create one new Hyper Attack
NPC Value: 10,000z
[Unequipped: Glass Cross, Turquoise Shard, Alexandrite Cross of Regeneration]
Crests: 2
Gold Cross Signet
Crest
A golden cross designed to enhance offensive capability.
DMG+10
Mantle of The Ultimate FighterA special award for those able to defeat The Ultimate Fighter.
° Once per battle, user may Unavoidably inflict Interrupt on all opponents
° Ignores all forms of immunity (including Giga)
° Enemies can only be affected by this effect once per battle, period
Mark:
DMG+20
Total Chips Usable per Battle: 5
Mega Chips Usable per Battle: 3
Giga Chips Usable per Battle: 1
Standard Chips: 7
[::Chip:RecoveryLv2:v9::]
[::Chip:AirshoesLv1:v9::]
[::Chip:BugFix Lv1:v9::]
[::Chip:SwordLv1:v9::]
[::Chip:AirSwordLv1:v9::]
[::Chip:TornadoLv1:v9::]
[::Chip:TimeBombLv1:v9::]
<Color Point || Replace with +1 GMD in Update 7.55 Thread>
Mega Chips: 5
[::Chip:FastGaugeLv1:v9::]
[::Chip:NeoVariableSwordLv1:v9:#2::]
[::Chip:ZSaberLv1:v9::]
[::Chip:justiceOneLv1:v9::]
[::Chip:PrismLv1:v9::]
Giga Chips: 3
[::Chip:HubBatchLv1:v9::]
[::Chip:DeltaRayEdge Lv1:v9::]
[::Chip:AirBurstLv1:v9::]
SE - Sniping Zone
S-Type
Seeking Element
As if at the gunning range, Regis wastes no time firing at his target, primarily aiming to weaken their defenses and their offensive prowess.
150+15*V Damage, Can hit up to three targets. Undodgable, Cuts Auras, Avoid Separately. Hit targets have -10 Armor per successful hit for two turns and -10 Damage per successful hit for two turns. Two uses of a shield skill nullifies all hits of this attack.
2 Turn Cooldown
3 Turn Charge
Data Syphon
C-Range, Seeking Element
A simple cut that leaves one feeling like something is missing.
150+15*version Damage Cuts auras
Heals 50 HP when hits an enemy
1 Turn Cooldown
Surprise Attack
S Range, Shadow Element
Regis's sword glows purple as he slashes his enemy offguard, making them stop what they were doing and go blind.
Undodgeable, cuts auras, If hits: Blind, Interrupt.
Damage = 14% of Target's Current HP
1CD
SE: Magnetic Restraint
S-Attack
Sniper
Sazerac appears and throws a volley of knives into the opponent that restrain the opponent's abilities, weakening their attacks
150+(15*V), Opponent has -50 Damage for 3 turns, Undodgable, Temporary Damage additions to this attack instead apply to the status effect on this attack.
1 turn Charge
2 turn CD
SE - Optic Strike
C-atk
Laser Element
Regis emits a faint red glow and he slashes his opponent!
-cannot be Natural avoided [-10% damage]
-undodgeable [-10% damage]
-cannot be countered [-10% damage]
[150 + 15 * V] damage
Noir Attack [C-Range, Shadow Element]
Shine's sword glows black as she slashes her enemy, causing them to go blind.
- Damage = 14% of Target's Current HP
- Breaks shields, cuts auras
- Cannot be naturally avoided
- If Hits, Blind
- 1 CD
Z-License
[/font][/font][/div]Crests: 2
Gold Cross Signet
Crest
A golden cross designed to enhance offensive capability.
DMG+10
Mantle of The Ultimate Fighter
° Once per battle, user may Unavoidably inflict Interrupt on all opponents
° Ignores all forms of immunity (including Giga)
° Enemies can only be affected by this effect once per battle, period
Mark:
DMG+20
|Chip Folder|
Total Chips Usable per Battle: 5
Mega Chips Usable per Battle: 3
Giga Chips Usable per Battle: 1
Standard Chips: 7
[::Chip:RecoveryLv2:v9::]
[::Chip:AirshoesLv1:v9::]
[::Chip:BugFix Lv1:v9::]
[::Chip:SwordLv1:v9::]
[::Chip:AirSwordLv1:v9::]
[::Chip:TornadoLv1:v9::]
[::Chip:TimeBombLv1:v9::]
<Color Point || Replace with +1 GMD in Update 7.55 Thread>
Mega Chips: 5
[::Chip:FastGaugeLv1:v9::]
[::Chip:NeoVariableSwordLv1:v9:#2::]
[::Chip:ZSaberLv1:v9::]
[::Chip:justiceOneLv1:v9::]
[::Chip:PrismLv1:v9::]
Giga Chips: 3
[::Chip:HubBatchLv1:v9::]
[::Chip:DeltaRayEdge Lv1:v9::]
[::Chip:AirBurstLv1:v9::]
|Special Emulation|
SE - Sniping Zone
S-Type
Seeking Element
As if at the gunning range, Regis wastes no time firing at his target, primarily aiming to weaken their defenses and their offensive prowess.
150+15*V Damage, Can hit up to three targets. Undodgable, Cuts Auras, Avoid Separately. Hit targets have -10 Armor per successful hit for two turns and -10 Damage per successful hit for two turns. Two uses of a shield skill nullifies all hits of this attack.
2 Turn Cooldown
3 Turn Charge
Data Syphon
C-Range, Seeking Element
A simple cut that leaves one feeling like something is missing.
150+15*version Damage Cuts auras
Heals 50 HP when hits an enemy
1 Turn Cooldown
Surprise Attack
S Range, Shadow Element
Regis's sword glows purple as he slashes his enemy offguard, making them stop what they were doing and go blind.
Undodgeable, cuts auras, If hits: Blind, Interrupt.
Damage = 14% of Target's Current HP
1CD
SE: Magnetic Restraint
S-Attack
Sniper
Sazerac appears and throws a volley of knives into the opponent that restrain the opponent's abilities, weakening their attacks
150+(15*V), Opponent has -50 Damage for 3 turns, Undodgable, Temporary Damage additions to this attack instead apply to the status effect on this attack.
1 turn Charge
2 turn CD
SE - Optic Strike
C-atk
Laser Element
Regis emits a faint red glow and he slashes his opponent!
-cannot be Natural avoided [-10% damage]
-undodgeable [-10% damage]
-cannot be countered [-10% damage]
[150 + 15 * V] damage
Noir Attack [C-Range, Shadow Element]
Shine's sword glows black as she slashes her enemy, causing them to go blind.
- Damage = 14% of Target's Current HP
- Breaks shields, cuts auras
- Cannot be naturally avoided
- If Hits, Blind
- 1 CD
|Key Items|
Z-License