Post by Deleted on Jul 21, 2017 10:25:23 GMT -8
V3 Approved (Genesis || 06/19/17)
-Navi Name: Rook.CHS
--Appearance:
--Personality: Rook is your basic boyscout type character. He tries to help people as best he can, and likes to give others the benefit of the doubt. He doesn't like to fight, but will if he has to. Of course, he never runs from a fight, or a challenge, at least not willingly.
--Background: Rook doesn't really know his own background. All he remembers is waking up in the middle of Element City one day and not even knowing who he was. He doesn't even remember his own name. All he knows is that he wears a military uniform, and carries a rifle.
-Version / Experience:
--Version: 4
--Experience: 1035
-Funds:
--Zenny: 4760
--Bugfrags: 6
-Type: Resource
° +1 element level.
° +1 accessory, Crest, and Program slots.
° +10% zenny from all sources, +10% more every new type bonus acquired by version.
° Version 4: +1 Virus summon, +1 Virus from the breeder free of charge.
° Version 7: +1 use to all non-undershirt programs.
° Version 13: +1 equippable Mega-Program.
° Version 19: All current and future viruses get +1 hidden virus skill.
-Karma: Light
A navi of Light Alignment is the pinnacle of righteousness and good. They are the defenders and protectors of their peers. Most Light Navis pursue peace at all costs and believe in working for the benefit of the greater good. They are selfless and helpful; eager to help others whenever a need may arise.
Light Navis start with a Hyper Mode at Version 1
At Versions 6, 12, and 18, they may choose one of the following bonuses:
- Gain a Hyper Attack
- Gain a Hyper Mode
- All Hyper Modes gain +1 Turn
SPOILER: Click to hide
{- Special Property: Hyper Fusion (+)}
User may enter/occupy multiple Hyper Modes simultaneously.
Karma bonus list:
·Hyper Mode at V1
-Elements: Normal (4)
Passive Effect: Remove 1 Weakness from each element
Lv4: +400 HP. +40 Damage.
--Net Strengths:
--Net Weaknesses:
-HP: 1900
-Armor: 0
-Regeneration: 0
-Natural Avoid: (Select: Shield) // 5 Turn CD
-Base Damage: 170
-Attack Slots: 3
NAIL!!!!
Passive
Kill it like the rest.
+1 virus can be summoned in battle. (+1 from resource)
What doesn't kill Rook
Passive
It only makes him stronger.
Each full attack that hits Rook is countered for 20+(10*v) damage.
DOOOOOOODGE!
Active
"Why are you starting a subroutine? It's not that complex!"
Dodge one attack.
4 uses
S.H.I.E.L.D.
Active
"Oh, that's what the Capn' said..."
Block one attack with a shield.
4 uses
Kaio-what?
"Kaio-crap."
Create an aura with 150 HP
1 use
Can't touch this.
Active
"Stop! [pause] Goku Time!"
Create a barrier with 370 HP.
1 use
Kidney punch
Close range, Normal
Punch someone's kidney area.
155 damage (90%)
Undodgeable, breaks shields.
High Kick
Close Range, Normal
Kick towards the opponent's head.
155 damage (90%)
Breaks shields, cuts auras.
Headbutt
Close Range, normal
Smack the enemy with the navi's head.
155 damage (90%)
Cuts auras, undodgeable.
Blast
Shot range, normal
A projectile is fired from a gun.
155 damage (90%)
Hits one additional target, breaks shields.
Charged blast
Shot range, normal
A supercharged blast.
105 damage (60%)
5 turn optional charge
Quick draw
Shot range, normal
Rook shoots from the hip
85 damage (50%)
Auto Attack 3/battle
Hyper mode:
Gold mode
Rook turns a golden color all over.
+50 armor while in this mode.
+50 damage while in this mode.
3 turns.
Mirror Armor
Passive Program
User counters for 20 + (10 * Version) Unavoidable Damage whenever they are struck by a full attack. This can occur up to 4 times per turn per opponent. Cost: 3000z
-⇪ Alpha
Mirror Armor procs per hit of multi-hit attacks.
Upgrade Cost: 1,000z
-⇪ Beta
Mirror Armor counters for twice as much damage against attacks marked "Ignores Armor".
Upgrade Cost: 2,000z
-⇪ Gamma
Mirror Armor ignores "Cannot be Countered" attacks
Upgrade Cost: 2,500z
-⇪ Delta
Mirror Armor counters for (15*version) unavoidable damage when struck by a full attack. This can occur up to 5 times per turn per opponent.
Upgrade Cost: 3,000z
Reflect
Passive Program
User counters for 20 + (10 * Version) Unavoidable Damage whenever they avoid a full attack. This can occur up to 4 times per turn per opponent.
2,500z
-⇪ Alpha
Reflect procs per hit of multi-hit attacks with "Avoid Separately".
Upgrade Cost: 1,500z
Counter Strike
Passive Program
User's counters gain (5 * Version) Damage per proc.
3,500z
-⇪ Gamma
Additionally, User's Counters can proc an additional time per turn.
Upgrade Cost: 3,500z
-⇪ Zeta
Additionally, User's Counters can proc two additional times per turn.
Requires Gamma-Upgrade to purchase.
Upgrade Cost: 3,500z
-⇪ Counter Strike DX
Mega Program.
Additionally, User's Counters do not have a limited number of procs per turn.
Requires Zeta-Upgrade to purchase.
Upgrade Cost: 3,500z
Anti Damage
Passive Program
Negates the first attack that would otherwise hit the user and counters for 100 + (20 * Version) Damage.
Nav crest
+200 HP
===Bishop===
---
Health: 800
Element(s): Normal
Lv1: +100 HP, +10 damage
Natural Avoid: Dodge//5CD
==Attack(s)===
Base Damage: 40
Signature Attack
Normal Breath
S-attack
Normal element
*Candevil shoots a stream of pure energy from its mouth!*
---
40 damage, cuts auras.
Normal Glob
S-attack
Normal Element
*Bishop launches a good of hot wax at his enemy.*
---
40 damage, breaks shields.
===Skill(s)===
Trait
Candle
Activated Trait
*Candevil creates a large candle that burns brightly. Restoring hope and health to allies.*
---
Creates a [90+20*Version] "Candle" object that can be used for intercept. While active "Candle" heals all allies for [20+Version*10] each turn. Only one "Candle" may be active at a time per Candevil.
[x1 use]
Defense
Wax
Activated Defense skill
*Candevil lobs a thick layer of wax on an object.*
---
1 object on the battlefield gets "The next time this object would be destroyed, it endures with 1HP instead.". This counts as an Undershirt type effect.
[x1 use]
V3 Approved (Genesis || 06/19/17)
|Navi & RP Information|
-Navi Name: Rook.CHS
--Appearance:
--Personality: Rook is your basic boyscout type character. He tries to help people as best he can, and likes to give others the benefit of the doubt. He doesn't like to fight, but will if he has to. Of course, he never runs from a fight, or a challenge, at least not willingly.
--Background: Rook doesn't really know his own background. All he remembers is waking up in the middle of Element City one day and not even knowing who he was. He doesn't even remember his own name. All he knows is that he wears a military uniform, and carries a rifle.
-Version / Experience:
--Version: 4
--Experience: 1035
-Funds:
--Zenny: 4760
--Bugfrags: 6
|Statistical Information|
-Type: Resource
° +1 element level.
° +1 accessory, Crest, and Program slots.
° +10% zenny from all sources, +10% more every new type bonus acquired by version.
° Version 4: +1 Virus summon, +1 Virus from the breeder free of charge.
° Version 7: +1 use to all non-undershirt programs.
° Version 13: +1 equippable Mega-Program.
° Version 19: All current and future viruses get +1 hidden virus skill.
-Karma: Light
A navi of Light Alignment is the pinnacle of righteousness and good. They are the defenders and protectors of their peers. Most Light Navis pursue peace at all costs and believe in working for the benefit of the greater good. They are selfless and helpful; eager to help others whenever a need may arise.
Light Navis start with a Hyper Mode at Version 1
At Versions 6, 12, and 18, they may choose one of the following bonuses:
- Gain a Hyper Attack
- Gain a Hyper Mode
- All Hyper Modes gain +1 Turn
SPOILER: Click to hide
{- Special Property: Hyper Fusion (+)}
User may enter/occupy multiple Hyper Modes simultaneously.
Karma bonus list:
·Hyper Mode at V1
-Elements: Normal (4)
Passive Effect: Remove 1 Weakness from each element
Lv4: +400 HP. +40 Damage.
--Net Strengths:
--Net Weaknesses:
-HP: 1900
-Armor: 0
-Regeneration: 0
-Natural Avoid: (Select: Shield) // 5 Turn CD
-Base Damage: 170
-Attack Slots: 3
|Skills|
NAIL!!!!
Passive
Kill it like the rest.
+1 virus can be summoned in battle. (+1 from resource)
What doesn't kill Rook
Passive
It only makes him stronger.
Each full attack that hits Rook is countered for 20+(10*v) damage.
DOOOOOOODGE!
Active
"Why are you starting a subroutine? It's not that complex!"
Dodge one attack.
4 uses
S.H.I.E.L.D.
Active
"Oh, that's what the Capn' said..."
Block one attack with a shield.
4 uses
Kaio-what?
"Kaio-crap."
Create an aura with 150 HP
1 use
Can't touch this.
Active
"Stop! [pause] Goku Time!"
Create a barrier with 370 HP.
1 use
|Attacks|
Kidney punch
Close range, Normal
Punch someone's kidney area.
155 damage (90%)
Undodgeable, breaks shields.
High Kick
Close Range, Normal
Kick towards the opponent's head.
155 damage (90%)
Breaks shields, cuts auras.
Headbutt
Close Range, normal
Smack the enemy with the navi's head.
155 damage (90%)
Cuts auras, undodgeable.
Blast
Shot range, normal
A projectile is fired from a gun.
155 damage (90%)
Hits one additional target, breaks shields.
Charged blast
Shot range, normal
A supercharged blast.
105 damage (60%)
5 turn optional charge
Quick draw
Shot range, normal
Rook shoots from the hip
85 damage (50%)
Auto Attack 3/battle
|Navigator Hyper Repertoire|
Hyper mode:
Gold mode
Rook turns a golden color all over.
+50 armor while in this mode.
+50 damage while in this mode.
3 turns.
|Navigator Programs|
Mirror Armor
Passive Program
User counters for 20 + (10 * Version) Unavoidable Damage whenever they are struck by a full attack. This can occur up to 4 times per turn per opponent. Cost: 3000z
-⇪ Alpha
Mirror Armor procs per hit of multi-hit attacks.
Upgrade Cost: 1,000z
-⇪ Beta
Mirror Armor counters for twice as much damage against attacks marked "Ignores Armor".
Upgrade Cost: 2,000z
-⇪ Gamma
Mirror Armor ignores "Cannot be Countered" attacks
Upgrade Cost: 2,500z
-⇪ Delta
Mirror Armor counters for (15*version) unavoidable damage when struck by a full attack. This can occur up to 5 times per turn per opponent.
Upgrade Cost: 3,000z
Reflect
Passive Program
User counters for 20 + (10 * Version) Unavoidable Damage whenever they avoid a full attack. This can occur up to 4 times per turn per opponent.
2,500z
-⇪ Alpha
Reflect procs per hit of multi-hit attacks with "Avoid Separately".
Upgrade Cost: 1,500z
Counter Strike
Passive Program
User's counters gain (5 * Version) Damage per proc.
3,500z
-⇪ Gamma
Additionally, User's Counters can proc an additional time per turn.
Upgrade Cost: 3,500z
-⇪ Zeta
Additionally, User's Counters can proc two additional times per turn.
Requires Gamma-Upgrade to purchase.
Upgrade Cost: 3,500z
-⇪ Counter Strike DX
Mega Program.
Additionally, User's Counters do not have a limited number of procs per turn.
Requires Zeta-Upgrade to purchase.
Upgrade Cost: 3,500z
Anti Damage
Passive Program
Negates the first attack that would otherwise hit the user and counters for 100 + (20 * Version) Damage.
|Navigator Equipment|
Nav crest
+200 HP
|Navigator Tamed Viruses|
===Bishop===
---
Health: 800
Element(s): Normal
Lv1: +100 HP, +10 damage
Natural Avoid: Dodge//5CD
==Attack(s)===
Base Damage: 40
Signature Attack
Normal Breath
S-attack
Normal element
*Candevil shoots a stream of pure energy from its mouth!*
---
40 damage, cuts auras.
Normal Glob
S-attack
Normal Element
*Bishop launches a good of hot wax at his enemy.*
---
40 damage, breaks shields.
===Skill(s)===
Trait
Candle
Activated Trait
*Candevil creates a large candle that burns brightly. Restoring hope and health to allies.*
---
Creates a [90+20*Version] "Candle" object that can be used for intercept. While active "Candle" heals all allies for [20+Version*10] each turn. Only one "Candle" may be active at a time per Candevil.
[x1 use]
Defense
Wax
Activated Defense skill
*Candevil lobs a thick layer of wax on an object.*
---
1 object on the battlefield gets "The next time this object would be destroyed, it endures with 1HP instead.". This counts as an Undershirt type effect.
[x1 use]
|Navigator Chip Data|
|Navigator Items|