|
Post by Zeta on Jul 6, 2017 20:01:29 GMT -8
{
COMMAND MISSION TEAM (Click to Reveal/Hide Stats)
} [ Universal Skill - Unity] [ When one member of the team falls, the rest are invigorated and fight harder] ° All members of this Boss Team have this skill ° Only one member of the team can be defeated on any given turn ° All Members of the team take half damage from multi-targeting attacks [ Passive] Massimo{ (Click to Reveal/Hide Stats)} HP: 30,000 Armor: 500 Regeneration: 0 Type: Mini Boss Element: MetalStrengths: Sonic, Stone, Blade, Seeking, Metal Weaknesses: Aqua, Laser, Elec, Ice, Bug [ Skill - Vengeful Counter] [ Massimo strikes back when attacked] ° When struck by an attack, Massimo counters for 200 Unavoidable Damage ° If struck by a counter, Massimo will still retaliate, but at half damage ° This counter can trigger any number of times per turn [ Passive] [ Hyper Mode - Glint Armor] [ Massimo's armor turns golden and his strength is immensely increased for a short time] ° Massimo's Armor, Counter Damage, and Attack Damage are doubled ° Massimo is immune to Negative Statuses and removes any that are present upon entering this Hyper Mode [ Activates when an ally dies -- Lasts 3 Turns] [ Attack - Massive Lance] [ Massimo cleaves his opponent with a massive axe] ° Damage Dealt: 900 + (100 * Target's Version)° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect). Cinnamon{ (Click to Reveal/Hide Stats)} HP: 20,000 Armor: 0 Regeneration: 0 Type: Mini Boss Element: Light Strengths: Break, Laser, Fire, Sonic, Light Weaknesses: Plasma, Dark, Shadow, Toxic, Bug [ Skill - Angelic Aide] [ Cinnamon constantly keeps her allies topped off with health.] ° Cinnamon and her allies restore 30% of their Max HP every turn [ Passive] [ Hyper Mode - Iron Maiden] [ Cinnamon's Armor turns black and her defensive abilities are enhanced temporarily.] ° Cinnamon takes 50% Damage in this Hyper Mode ° When Cinnamon or an ally restores HP beyond their max, 20% of the excess is added to all of their attacks that turn [ Activates when an ally dies -- Lasts 3 Turns] [ Attack - Angel Hand] [ Cinnamon slaps her opponent with her gloves] ° Damage Dealt: 170 + (30 * Target's Version)° Light Element || C-Range ° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions. Marino{ (Click to Reveal/Hide Stats)} HP: 10,000 Armor: 0 Regeneration: 0 Type: Mini Boss Element: ShadowStrengths: Dark, Seeking, Elec, Ice, Shadow Weaknesses: Stone, Fire, Light, Blade, Bug [ Skill - Hyper Drive] [ Marino moves tremendously fast; enemies have a hard time keeping up with her.] ° Marino Dodges the first attack aimed at her every turn ° Every Turn, Marino gains +1 Attack Slot and +1 Dodge for the rest of battle ° When an ally is defeated, Marino gains +1 Attack Slot and +1 Dodge for the rest of battle [ Passive] [ Hyper Mode - Quick Silver] [ Marino's armor becomes black and yellow; her speed and power are greatly increased for a limited time.] ° Marino's Dodges are raised to Omni during this Hyper Mode ° Marino's Aimers are raised to Omni during this Hyper Mode ° Marino is immune to Damage and Attack Slot Reduction during this Hyper Mode [ Activates when an ally dies -- Lasts 3 Turns] [ Attack - Beam Knife] [ Marino slices quickly at her opponent with a saber-esque knife] ° Damage Dealt: 150 + (50 * Target's Version)° Blade Element || C-Range ° Undodgeable || Cuts Auras ° Damage cannot be reduced below 50% [ Attack - Marino Stamp] [ Marino leaps at her opponent to deliver an aerial kick] ° Damage Dealt: 150 + (50 * Target's Version)° Normal Element || C-Range ° Breaks Shields || Cuts Auras ° Damage cannot be reduced below 50% [ Attack - Mirage Dive] [ Marino summons illusions to strike alongside her as she jumps up and dives at each opponent, stomping onto them with her landings] ° Damage Dealt: 150 + (50 * Target's Version)° Shadow Element || C-Range ° Undodgeable || Breaks Shields || Hits All ° Damage cannot be reduced below 50% Attack Pattern Command Mission Team Battle Rules° Can be challenge by multiple opponents, rewards are unaffected ° Unless any member of your team has Initiative, the Boss Team attacks first ° When fought as a group, any member of the group may operate the Team ° Summoned entities are still treated as targets. NPCs use the owner's version for calculating damage directed at them° Rewards: 500 Exp || 8000 Zenny || 5 BugFrag || 1 BlueMD || 3 GreenMD Pattern Versus All OpponentsMassimo ° Massive Lance (aimed once at each target)° When one ally has been defeated: Massive Lance (aimed once at each target)° When both allies have been defeated: Massive Lance (aimed once at each target)Cinnamon ° Angel Hand (aimed once at each target)° When one ally has been defeated: Angel Hand (aimed once at each target)° When both allies have been defeated: Angel Hand (aimed once at each target)Marino ° Beam Knife (aimed once at each target)° Marino Stamp (aimed once at each target)° Mirage Dive (aimed at all targets)° Pattern repeats when additional Attack Slots are gained
CMT Versus:
Navis Attending: Esperanza Kajira Serix [Initiative Holder] Rosary [Initiative Holder] Plagueman
|
|
|
Post by Kman on Jul 6, 2017 21:32:53 GMT -8
================= Kajira Turn One ================= Defense: 10 HP Barrier created from Auto Barrier SP ================= Support: Kajira: 1000/1000 Notes for Important Kajira things- Name: Voltaic Energy Rank: C Description: As one of the most dangerous electrical Navi on the Net, Kajira's prowess continues to know no bounds. Even those would normally find her attacks muted are surprised by their power. Effect: Kajira's Elec attacks Pierce up to 165 armor. If the target has less than 165 she gains 1 damage for every 3 points of difference to a maximum of 55 against unarmored (or negative armored) opponents. Passive Name: Static Rank: S Description: Repeated electrocutions from Kajira make movement...difficult. Effect: Elec's Shock Special Property can stack onto an opponent up to 5 times during its duration. Passive Kajira summons 5 Spires! Name: Spire Rank: A Description: A lightning-rod styled object bursts up from the ground, seeming to store energy within it. Effect: Creates a 610-HP object that cannot be used to Intercept. When hit by an Elec-type attack, (including Kajira's) the excess energy is stored, up to a maximum of 610. While the energy exists, Kajira (and only Kajira)'s damage is increased by 20% of the stored energy. If the object is destroyed, the attacker takes counter damage equal to half the stored energy. Uses: 0/5 (HP Formula: 210+(40*(V-1))) Kajira uses a single use of Spire Upgrade to allow her to charge them this turn! Name: Spire Upgrade Rank: S Description: The spires that surround Kajira in combat have become something of a necessity to her. Due to this, she has imbued them with more power. Effects: Damage done to Kajira's Spires first damages their stored Charge as if it were a Barrier. However this does not stop an attack once the Charge reaches 0- any leftover damage is dealt directly to the Spire itself. (Cuts Auras damages both Charge and HP as normal). In addition, when this skill is activated, when targeting her Spires on that turn, the Charge to them is applied immediately rather than at the beginning of her next turn. Uses: 2/3 ================= Offense: 5 AS. Kajira gains +20% damage on the first turn of Combat. Damage is increased vs Spires by 55 as they have 0 Armor Name: Charge @ All Spires Range: Shot Element: Elec Description: A bolt of raw energy, designed to pass electricity from point to point. Effects: 90% | 275 330 Damage, can be aimed at up to 5 targets. All Spires Charged for 330! Kajira gains 330 Base Damage! (Currently: 570) Name: Charge @ All Spires Range: Shot Element: Elec Description: A bolt of raw energy, designed to pass electricity from point to point. Effects: 90% | 515 620 Damage, can be aimed at up to 5 targets. All Spires at Maximum Charge! Kajira has +610 Base Damage! (Currently: 850) Name: Splash @ Cinnamon Range: Shot Element: Aqua Description: A splash of water, soaking a foe. Effects: 110% | 1122 Damage, Unododgable, Soak Cooldown: 0 (Reduced by 1 with Current) Flurry used 5x to gain 10 AS Name: Flurry Rank: B Description: Kajira's movements are bolstered by the Electrical energy running through her body, giving her a great deal of ability to attack. Effect: +1 Attack Slot for 1 turn. +1 Additional Attack Slot if at least 3 Spires are fully charged. Uses: 1/6 Name: Bolt x11 @ Cinnamon Range: Shot Element: Elec Description: While not exactly complex, it nonetheless remains a potent weapon. Effects: 130% | 1411 Damage ================= Wrap Up: 1122 Aqua Damage @ Cinnamon 15521 Elec Damage @ Cinnamon (20177 w/ Elec Weakness from Soak)
|
|
|
Post by xoDeathy on Jul 7, 2017 11:49:57 GMT -8
|Defense Phase|
Rosary cannot use Armor and her Elemental Strengths/Weaknesses are Negated!
|Recuperation Phase| Skill Info: Unending Punching Advanced Skill "I'm not playing this game anymore..." -During a Hyper Mode, if Rosary did not sustain any damage on any given turn, the Hyper Mode's remaining duration does not "tick down" that turn. -Passive- Raw Power Seeker Core Offensive Skill C-Tier
"Oh what I wouldn't do for more ways to crush someone's innards with my fists." -Rosary is constantly searching for new power. Each time Rosary charges an attack, she gains +10 Damage for the rest of battle, to a max of +150 Damage. -This effect can proc up to 4 times a turn. -Passive-
Expert Breeder Supportive Skill S-Tier "Reginaldo!! Where is my blasted tea?! You know how angry I get when I haven't PUNCHED something in a while!!" -Rosary may summon one virus she owns at the start of battle. -Passive-
[Rosary puts up a powerful bubble!] Holy Detriment Defensive Skill A-Tier "I know, I can't wait for you to barge into my bubble either <3" -Upon activation, Rosary summons a Barrier with 490 HP. While this Barrier exists, Rosary gains one Reactive Charge per turn. The affected attack must be used this turn. -This effect cannot stack. -3 uses-2 uses left
[More of Rosary to go around!] Holy Emulation: Family Clone Skill A-Tier "Oh would you look at that? More of me to go around!" -Upon use, Rosary summons a Clone with 10% of her Max HP, 1 Attack Slot, and has 50% of Rosary's Damage. -Clones created by this skill can use Chips Rosary owns, consuming them and counting against her total Chip Use. -Clones created by this skill cannot intercept. -3 uses, +1 Saito Use- 0 uses left
[Rosary's power erupts!] /Perfected Rosary\ (2 Turns) Rosary takes the Holy Data by the reigns and surges it throughout her body, causing immense pressure to expel from her. The Holy Data rapidly replicates itself 10 fold faster, making Holy Data flow from her hands and feet like fire. >Hyper Mode lasts for 2 turns (-3) >User deals x1.5 Damage during this Hyper Mode, but all enemies may opt to forego a turn of attacking to force the user out of the Hyper Mode
[Rosary pre-emptively charges Obliteration Straight!] +10 Damage!
[Re-actively charging Give Up Hope!] +10 Damage!
[Reginaldo's blade shimmers for Lightning Sword!] Empower Weapon Activated Trait Reginaldo raises the amps of his blade to lethal numbers! -+30 Damage to 1 Attack this turn. That attack gains a status damage from Reginaldo's Element, if possible. If Reginaldo's element does not possess a status damage, then that attack gets +30 Damage instead. 3 uses--0 uses left
Rosary's HP: 700/700 Barrier HP: 490 Reginaldo HP: 700/700 Rosary II HP: 140 Rosary III HP: 140 Rosary IV HP: 140 Rosary V HP: 140
Holy Core: 0 Armor: 0 Field: Normal Nat. CD:// 5/5 B-Chip Folder: 5/5 [3/3 Mega, 0 Giga] Status(es): Perfected (1/2)
|Unleash Phase| 5 Attack Slots +1 Turn 1, +40/150 Damage, +20% 1st Turn Init Kappa, x1.5 Damage, +20% Damage
Auto Charge:| Obliteration Straight! (2) +10 Damage
Auto Charge:| Playtime's Over! (1) +10 Damage
Reginaldo:|Drain Sword S-Range, Elec Reginaldo extends and pierces an enemy with his sword precisely, and drains them of their energy! 50 Damage Cuts Auras/Barriers, Undodgeable, Shocks -If hits, Reginaldo restores 50 HP. 1 CD >Marino
Reginaldo:|Lightning Sword C-Range, Elec Reginaldo swings his mighty weapon of electricity! 220 Damage Cuts Auras/Barriers, Shocks >Marino
1:|Give Up Hope! C-Range, Break Rosary digitizes a long, thin spike of Holy Data to pierce an enemy. 1,474 Damage Breaks Shields, Undodgeable, Cuts Undershirts -If hits, Rosary gains +1 Attack Slot for 3 turns. 1-Turn Required Charge [x1.5] 2 CD >Marino
2:|Sacrificed for Holy Emulation
3:|Sacrificed for Holy Emulation
4:|Sacrificed for Holy Emulation
5:|Sacrificed for Holy Emulation
Rosary II:|Charging Power Shot! (1)
Rosary III:|Charging Power Shot! (1)
Rosary IV:|Charging Power Shot! (1)
Rosary V:|Charging Power Shot! (1)
+0 Stack(s) of Disappear (0) +4 Stack(s) of Holy Emulation (4)
|Summary Phase|
270 Elec Damage @ Marino +Possible Shock+ 1474 Break Damage @ Marino
Rosary's HP: 700/700 Barrier HP: 490 Reginaldo HP: 700/700 Rosary II HP: 140 Rosary III HP: 140 Rosary IV HP: 140 Rosary V HP: 140 Field: Normal B-Chip Folder: 5/5 [3 Mega, 1 Giga] Status(es): Cooldowns:
Give Up Hope (2)
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 10, 2017 17:53:35 GMT -8
[defense]
Pawn ++ ° Summons a 200-HP Pawn that can intercept attacks ° The Pawn can only be damaged by attacks that Break Shields ° The user may sacrifice an attack slot to order the Pawn to perform an Unaimed, Blade-Element, C-Range Attack equal to this Chip's Damage (290) ° User must sacrifice 1 Skill Use to activate this Chip ° Upgrading thischip increases the damage dealt by the Pawn's Attack
Charred remains: Serix can add 1 aimer (+1 omni aimer from attack type) to an attack this turn. 9 uses.
Used x1 to activate Pawn
Band of the Hawk: -- Activated Skill [Description] -- Summons an Clone on the user's side of the field -- The Clone has 20% of the User's Max HP -- The Clone cannot intercept, but can attack once per turn at 50% Damage [4 Uses per Battle]
Used x4
The Phoenix Queen +130 damage to all attacks +130 armor during hyper mode The wings of flame burn bright wherever the queen goes. 3 turns
Auto-charge Fallout
[attack]
Exia x5 Shot Fire Serix pulls out a bottle of alcohol and stuffs a rag in it, setting fire to the rag, and tossing it at her opponent. 415 damage, Auto 5/fight, takes no atk slots. (50%)
Kyohei x5 Combat Fire Serix engulfs her leg in fire and kicks the opponent twice. 710 damage, Undodgeable, Cuts auras. (90%)
Kyohei x4 Combat Fire Serix engulfs her leg in fire and kicks the opponent twice. 320 damage, Undodgeable, Cuts auras. (90%)
[wrap]
All @ Marino
[Serix HP=3900/3900]
[CloneA HP=780/780]
[CloneB HP=780/780]
[CloneC HP=780/780]
[CloneD HP=780/780]
[Pawn HP=200/200]
HM: 1/4
Charge: Fallout (1/2)
Stage: normal Status: normal
|
|
|
Post by Zeta on Jul 10, 2017 18:20:55 GMT -8
Esperanza.MAL Phase:
Pre Phase:
° Nothing
Defensive Phase: +200 Armor
° Nothing
Total DMG: 0 Damage
HP: [6,000/6,000]
Set-Up Phase:
Regeneration: +0-HP HP: [6,000/6,000]
Offensive Phase: 3 Attack Slots
[ Charging ]: Aranrúth [ Charging ]: Bug Death Thunder [ Charging ]: Anguirel
Total DMG: 0 Damage @ None
Conclusion: HP: [6,000/6,000] Status: Normal Panels: Normal
Cooldown:
Note: ° None
|
|
|
Post by Gaia on Jul 11, 2017 11:58:35 GMT -8
PlagueMan.ERR
Defense Phase
[PlagueMan HP=2900/2900]
PlagueMan have 0 Armor and a Weakness to every Element.
[PlagueMan HP=2900/2900]
Support Phase
[PlagueMan HP=2900/2900]
[Cancerous Cellular Mitosis] [Advanced Skill] - PlagueMan and its Host(s) are capable of healing HP above their Maximum HP. - PlaguaMan can only heal up to 200% beyond its Max HP. When that amount is reached, its Max HP is set to the new amount for the remainder of battle, but it can no longer heal beyond it. - For every 10 HP it is above Max, Plagueman loses 1 Damage and 1 Armor. - Damage cannot be reduced below 0, but Armor can. - PlagueMan's Host(s) can only heal up to 150% beyond their Max HP. [Passive]
[Alpha Prokaryotic Virility] [X-Tier, Custom] - Status Effects inflicted upon and by PlagueMan last 2 Additional Turns, and cannot be cleansed on turn of infliction. - PlagueMan can never benefit from Status Healing or Status Immunity Effects. - Whenever PlagueMan cures an Ally of a Status Effect, that Status Effect is immediately transferred to PlagueMan, and is treated as though it was inflicted upon them with its remaining duration +2 additional turns. - Each Status Effect PlagueMan is currently suffering from can be added to one attack per turn. For every two Status Effects PlagueMan suffers from, a Host can add one to one attack per turn. These may not be the same Status Effects that PlagueMan or another Host has used that turn. -- This Skill may add a Virility effect to some Skills and Attacks, which either grant bonuses depending on current or past status inflictions.
[Regen] - [410 535] +670 HP!
[Bug] - 100 Damage to Self and Enemies!
[Infectious Power] [B-Tier, Custom Support] PlagueMan infects the masses without even realizing it, granting them a fractal of their extreme, dangerous power - and fighting to stay alive in their new host. - PlagueMan designates three Hosts at the start of each Battle. - PlagueMan's Skills that positively affect its Damage, Armor and Regeneration also affect PlagueMan's Host(s) at half value. - PlagueMan's abilities that affect allies are modified if those abilities affect its Host(s). - [Virility] - PlagueMan's Negative Effects that negatively affect its Damage, Armor and Regeneration also affect PlagueMan's Host(s) positively, at half value. [Passive]
[Infectious Power] [Esperanza | Rosary | Kajira] - PlagueMan's Hosts gain . . . -- The ability to regen up to 150% Max-HP! -- +30 Damage!
[PlagueMan HP=3570/2900]
Offense Phase 3 AS | -67 Damage | Soak
1. [P4ndem1c Infu5ion] Bug | Melee [1/1 Charges]
2. [C0rrup7ed W4ve] Bug | Shot [1/1 Charges]
Summary Phase
[PlagueMan HP=3570/2900]
[Status] - Fine (Surprisingly) [Stage] - Null [Cooldown] - -
|
|
|
Post by Zeta on Jul 11, 2017 15:59:00 GMT -8
CMT Turn 1:
Cinnamon Defensive Phase: [20,000/20,000]
[ Charge ]: Hits for 330 Damage [ Charge ]: Hits for 620 Damage [ Splash ]: Hits for 1,122 Damage, Soak [ Bolt ]: Hits for 1,411 1,834 × 10 18,340 Damage
Total DMG: 20,412 Damage
Conclusion: Cinnamon Deleted!
Massimo Defensive Phase: [30,000/3,0000] || +500 Armor
° Nothing
Total DMG: 0 Damage
HP: [30,000/30,000]
Supportive Phase:
[Hyper Mode - Glint Armor] [Massimo's armor turns golden and his strength is immensely increased for a short time] ° Massimo's Armor, Counter Damage, and Attack Damage are doubled ° Massimo is immune to Negative Statuses and removes any that are present upon entering this Hyper Mode [Activates when an ally dies -- Lasts 3 Turns
Offensive Phase:
[Attack - Massive Lance] @ Kajira [Massimo cleaves his opponent with a massive axe] ° Damage Dealt: 2,000 4,000 Damage ° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect)
[Attack - Massive Lance] @ Kajira [Massimo cleaves his opponent with a massive axe] ° Damage Dealt: 2,000 4,000 Damage ° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect)
--
[Attack - Massive Lance] @ Rosary [Massimo cleaves his opponent with a massive axe] ° Damage Dealt: 1,900 3,800 Damage ° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect)
[Attack - Massive Lance] @ Rosary [Massimo cleaves his opponent with a massive axe] ° Damage Dealt: 1,900 3,800 Damage ° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect)
--
[Attack - Massive Lance] @ Serix [Massimo cleaves his opponent with a massive axe] ° Damage Dealt: 2,200 4,400 Damage ° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect)
[Attack - Massive Lance] @ Serix [Massimo cleaves his opponent with a massive axe] ° Damage Dealt: 2,200 4,400 Damage ° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect)
--
[Attack - Massive Lance] @ Esperanza [Massimo cleaves his opponent with a massive axe] ° Damage Dealt: 2,400 4,800 Damage ° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect)
[Attack - Massive Lance] @ Esperanza [Massimo cleaves his opponent with a massive axe] ° Damage Dealt: 2,400 4,800 Damage ° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect)
--
[Attack - Massive Lance] @ Plagueman [Massimo cleaves his opponent with a massive axe] ° Damage Dealt: 1,600 3,200 Damage ° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect)
[Attack - Massive Lance] @ Plagueman [Massimo cleaves his opponent with a massive axe] ° Damage Dealt: 1,600 3,200 Damage ° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect)
Marino Defensive Phase: [10,000/10,000]
[ Drain Sword ]: Omni-Dodged [ Lightning Sword ]: Omni-Dodged [ Give Up Hope ]: Hits for 1,474 Damage [ Exia ]: Hits for 415 539 × 5 2,695 Damage [ Kyohei ]: Hits for 710 923 × 5 4,615 Damage [ Kyohei C ]: Hits for 320 416 × 4 1,664 Damage
Total DMG: 10,448 Damage
HP: [1/10,000]
Supportive Phase:
[Hyper Mode - Quick Silver] [Marino's armor becomes black and yellow; her speed and power are greatly increased for a limited time.] ° Marino's Dodges are raised to Omni during this Hyper Mode ° Marino's Aimers are raised to Omni during this Hyper Mode ° Marino is immune to Damage and Attack Slot Reduction during this Hyper Mode [Activates when an ally dies -- Lasts 3 Turns]
Offensive Phase:
[Attack - Beam Knife] @ Kajira [Marino slices quickly at her opponent with a saber-esque knife] ° Damage Dealt: 700 Damage ° Blade Element || C-Range ° Undodgeable || Cuts Auras ° Damage cannot be reduced below 50%
[Attack - Marino Stamp] @ Kajira [Marino leaps at her opponent to deliver an aerial kick] ° Damage Dealt: 700 Damage ° Normal Element || C-Range ° Breaks Shields || Cuts Auras ° Damage cannot be reduced below 50%
[Attack - Mirage Dive] @ Kajira [Marino summons illusions to strike alongside her as she jumps up and dives at each opponent, stomping onto them with her landings] ° Damage Dealt: 700 Damage ° Shadow Element || C-Range ° Undodgeable || Breaks Shields || Hits All ° Damage cannot be reduced below 50%
[Attack - Beam Knife] @ Kajira [Marino slices quickly at her opponent with a saber-esque knife] ° Damage Dealt: 700 Damage ° Blade Element || C-Range ° Undodgeable || Cuts Auras ° Damage cannot be reduced below 50%
--
[Attack - Beam Knife] @ Rosary [Marino slices quickly at her opponent with a saber-esque knife] ° Damage Dealt: 650 Damage ° Blade Element || C-Range ° Undodgeable || Cuts Auras ° Damage cannot be reduced below 50%
[Attack - Marino Stamp] @ Rosary [Marino leaps at her opponent to deliver an aerial kick] ° Damage Dealt: 650 Damage ° Normal Element || C-Range ° Breaks Shields || Cuts Auras ° Damage cannot be reduced below 50%
[Attack - Mirage Dive] @ Rosary [Marino summons illusions to strike alongside her as she jumps up and dives at each opponent, stomping onto them with her landings] ° Damage Dealt: 650 Damage ° Shadow Element || C-Range ° Undodgeable || Breaks Shields || Hits All ° Damage cannot be reduced below 50%
[Attack - Beam Knife] @ Rosary [Marino slices quickly at her opponent with a saber-esque knife] ° Damage Dealt: 650 Damage ° Blade Element || C-Range ° Undodgeable || Cuts Auras ° Damage cannot be reduced below 50%
--
[Attack - Beam Knife] @ Serix [Marino slices quickly at her opponent with a saber-esque knife] ° Damage Dealt: 800 Damage ° Blade Element || C-Range ° Undodgeable || Cuts Auras ° Damage cannot be reduced below 50%
[Attack - Marino Stamp] @ Serix [Marino leaps at her opponent to deliver an aerial kick] ° Damage Dealt: 800 Damage ° Normal Element || C-Range ° Breaks Shields || Cuts Auras ° Damage cannot be reduced below 50%
[Attack - Mirage Dive] @ Serix [Marino summons illusions to strike alongside her as she jumps up and dives at each opponent, stomping onto them with her landings] ° Damage Dealt: 800 Damage ° Shadow Element || C-Range ° Undodgeable || Breaks Shields || Hits All ° Damage cannot be reduced below 50%
[Attack - Beam Knife] @ Serix [Marino slices quickly at her opponent with a saber-esque knife] ° Damage Dealt: 800 Damage ° Blade Element || C-Range ° Undodgeable || Cuts Auras ° Damage cannot be reduced below 50%
--
[Attack - Beam Knife] @ Esperanza [Marino slices quickly at her opponent with a saber-esque knife] ° Damage Dealt: 900 Damage ° Blade Element || C-Range ° Undodgeable || Cuts Auras ° Damage cannot be reduced below 50%
[Attack - Marino Stamp] @ Esperanza [Marino leaps at her opponent to deliver an aerial kick] ° Damage Dealt: 900 Damage ° Normal Element || C-Range ° Breaks Shields || Cuts Auras ° Damage cannot be reduced below 50%
[Attack - Mirage Dive] @ Esperanza [Marino summons illusions to strike alongside her as she jumps up and dives at each opponent, stomping onto them with her landings] ° Damage Dealt: 900 Damage ° Shadow Element || C-Range ° Undodgeable || Breaks Shields || Hits All ° Damage cannot be reduced below 50%
[Attack - Beam Knife] @ Esperanza [Marino slices quickly at her opponent with a saber-esque knife] ° Damage Dealt: 900 Damage ° Blade Element || C-Range ° Undodgeable || Cuts Auras ° Damage cannot be reduced below 50%
--
[Attack - Beam Knife] @ Plagueman [Marino slices quickly at her opponent with a saber-esque knife] ° Damage Dealt: 500 Damage ° Blade Element || C-Range ° Undodgeable || Cuts Auras ° Damage cannot be reduced below 50%
[Attack - Marino Stamp] @ Plagueman [Marino leaps at her opponent to deliver an aerial kick] ° Damage Dealt: 500 Damage ° Normal Element || C-Range ° Breaks Shields || Cuts Auras ° Damage cannot be reduced below 50%
[Attack - Mirage Dive] @ Plagueman [Marino summons illusions to strike alongside her as she jumps up and dives at each opponent, stomping onto them with her landings] ° Damage Dealt: 500 Damage ° Shadow Element || C-Range ° Undodgeable || Breaks Shields || Hits All ° Damage cannot be reduced below 50%
[Attack - Beam Knife] @ Plagueman [Marino slices quickly at her opponent with a saber-esque knife] ° Damage Dealt: 500 Damage ° Blade Element || C-Range ° Undodgeable || Cuts Auras ° Damage cannot be reduced below 50%
HP: [1/10,000] [HM]: [1/3]
|
|
|
Post by Kman on Jul 12, 2017 20:33:58 GMT -8
================= Kajira Turn Two ================= Defense: 10 HP Barrier created from Auto Barrier SP (2 Active) Massive Lance- Avoided with Auto-Barrier Massive Lance- Avoided with Auto-barrier (get crap on massy) Beam Knife - Blocked with Thunder Wall Marino Stamp - Dodged with Lightning Step Mirage Dive - Aura'd with Storm Wall (broken) Mirage Dive eats the aura away from her Spires and they all take 90 Damage Beam Knife - Blocked with Thunder Wall Plague's Massimo1 - Blocked with Block Zeta Plague's Massimo2 - Dodged with Burst Gamma ================= Support: Kajira: 1000/1000 Notes for Important Kajira things- Name: Voltaic Energy Rank: C Description: As one of the most dangerous electrical Navi on the Net, Kajira's prowess continues to know no bounds. Even those would normally find her attacks muted are surprised by their power. Effect: Kajira's Elec attacks Pierce up to 165 armor. If the target has less than 165 she gains 1 damage for every 3 points of difference to a maximum of 55 against unarmored (or negative armored) opponents. Passive Name: Static Rank: S Description: Repeated electrocutions from Kajira make movement...difficult. Effect: Elec's Shock Special Property can stack onto an opponent up to 5 times during its duration. Passive Kajira's Spires still active! Name: Spire Rank: A Description: A lightning-rod styled object bursts up from the ground, seeming to store energy within it. Effect: Creates a 610-HP object that cannot be used to Intercept. When hit by an Elec-type attack, (including Kajira's) the excess energy is stored, up to a maximum of 610. While the energy exists, Kajira (and only Kajira)'s damage is increased by 20% of the stored energy. If the object is destroyed, the attacker takes counter damage equal to half the stored energy. Uses: 0/5 (HP Formula: 210+(40*(V-1))) Kajira uses a single use of Spire Upgrade to allow her to charge them this turn! Name: Spire Upgrade Rank: S Description: The spires that surround Kajira in combat have become something of a necessity to her. Due to this, she has imbued them with more power. Effects: Damage done to Kajira's Spires first damages their stored Charge as if it were a Barrier. However this does not stop an attack once the Charge reaches 0- any leftover damage is dealt directly to the Spire itself. (Cuts Auras damages both Charge and HP as normal). In addition, when this skill is activated, when targeting her Spires on that turn, the Charge to them is applied immediately rather than at the beginning of her next turn. Uses: 1/3 ================= Offense: 6 AS. Damage is increased vs Spires by 55 as they have 0 Armor Name: Splash @plagueman Range: Shot Element: Aqua Description: A splash of water, soaking a foe. Effects: 110% | 295 Damage, Unododgable, Soak Cooldown: 0 (Reduced by 1 with Current) Name: Sparks @plagueman Range: Shot Element: Elec Description: A sudden shower of sparks, both surprising in its attack, and surprisingly widespread. Effects: 110% | 265 Damage, Shock If Avoided: Opponent is inflicted with Shock. Cooldown: 0 (Reduced by 1 with Current) Name: Static @plagueman Range: Combat Element: Elec Description: A powerful rush of static energy that locks down an opponent. Effects: 110% | 265 Damage, Shock If Avoided: Opponent is inflicted with Shock. Cooldown: 0 (Reduced by 1 with Current) Name: Arcwave @plagueman Range: Shot Element: Elec Description: A wide burst of energy, within it having a dangerous secret all its own if the opponent avoids its visible parts. Effects: 110% | 265 Damage, Shock If Avoided: Opponent is inflicted with Shock. Cooldown: 0 (Reduced by 1 with Current) Name: Charge @ All Spires Range: Shot Element: Elec Description: A bolt of raw energy, designed to pass electricity from point to point. Effects: 90% | 300 Damage, can be aimed at up to 5 targets. All Spires Charged for 300! Kajira gains 300 Base Damage! (Currently: 540) Name: Charge @ All Spires Range: Shot Element: Elec Description: A bolt of raw energy, designed to pass electricity from point to point. Effects: 90% | 575 Damage, can be aimed at up to 5 targets. All Spires at Maximum Charge! Kajira has +610 Base Damage! (Currently: 880) ================= Wrap Up:
|
|
|
Post by Gaia on Jul 12, 2017 21:32:11 GMT -8
PlagueMan.ERR
Defense Phase
[PlagueMan HP=3570/2900]
PlagueMan have 0 Armor and a Weakness to every Element.
[Mirage Dive] - Avoided with [Nat. Barrier]! [Marino's Attacks] - Taken for [1,500] 1,950 Damage!
[Splash] - Taken for [295] 390 Damage! [Sparks] - Taken for [265] 345 Damage! [Static] - Taken for [265] 345 Damage! [Arc Wave] - Taken for [265] 345 Damage!
-- [Shock [3/5] -- [Soak]
[Bug] - Taken for 100 Damage!
[PlagueMan HP=95/2900]
[Last Stand] - PlagueMan recovers [580] 945 Health!
Support Phase
[PlagueMan HP=1040/2900]
[Cancerous Cellular Mitosis] [Advanced Skill] - PlagueMan and its Host(s) are capable of healing HP above their Maximum HP. - PlaguaMan can only heal up to 200% beyond its Max HP. When that amount is reached, its Max HP is set to the new amount for the remainder of battle, but it can no longer heal beyond it. - For every 10 HP it is above Max, Plagueman loses 1 Damage and 1 Armor. - Damage cannot be reduced below 0, but Armor can. - PlagueMan's Host(s) can only heal up to 150% beyond their Max HP. [Passive]
[Alpha Prokaryotic Virility] [X-Tier, Custom] - Status Effects inflicted upon and by PlagueMan last 2 Additional Turns, and cannot be cleansed on turn of infliction. - PlagueMan can never benefit from Status Healing or Status Immunity Effects. - Whenever PlagueMan cures an Ally of a Status Effect, that Status Effect is immediately transferred to PlagueMan, and is treated as though it was inflicted upon them with its remaining duration +2 additional turns. - Each Status Effect PlagueMan is currently suffering from can be added to one attack per turn. For every two Status Effects PlagueMan suffers from, a Host can add one to one attack per turn. These may not be the same Status Effects that PlagueMan or another Host has used that turn. -- This Skill may add a Virility effect to some Skills and Attacks, which either grant bonuses depending on current or past status inflictions.
[Bacteriophage Injection] [1 1/3/3] A strand of bacteriophage released into their ally's data stream quickly reproduce and encourage growth. - This Skill starts with 0 Uses. - When PlagueMan is inflicted by a Status Effect or Damage, this skill gains +1/3 Use, to a maximum of +4 Uses. -- Each Stack of [Poison] is not treated as its own affliction. - This cannot grant more than one total use per turn from self-inflicted Statuses. - PlagueMan heals 1 target ally for 490 HP. -- When healing PlagueMan's Host(s), PlagueMan also cures them from one Status Effect. --- Hosts cured via Healing Enhancement are also cleansed from one status effect of PlagueMan's choice. --- [Virility] - If PlagueMan has suffered from the cured Status Effect during this battle, it also grants an Immunity to that status effect to the target, which lasts 2 turns.
[Rapid Evolution] PlagueMan's hivemind enter a heightened state of cellular mitosis and adaptation, quickly evolving and regenerating at an even faster rate. - PlagueMan's Host gains +100% of PlagueMan's regen. If PlagueMan does not have a host, it gains this boost, instead. - If Plagueman's HP is reduced by 40% of its Max during this Hyper Mode, or if it is brought to Undershirt, it is immediately forced out. - Duration - [1/2] Turns
[Regen] - [410 820 1025] +1,335 HP!
[Bug] - 100 Damage to Self and Enemies!
[Infectious Power] [B-Tier, Custom Support] PlagueMan infects the masses without even realizing it, granting them a fractal of their extreme, dangerous power - and fighting to stay alive in their new host. - PlagueMan designates three Hosts at the start of each Battle. - PlagueMan's Skills that positively affect its Damage, Armor and Regeneration also affect PlagueMan's Host(s) at half value. - PlagueMan's abilities that affect allies are modified if those abilities affect its Host(s). - [Virility] - PlagueMan's Negative Effects that negatively affect its Damage, Armor and Regeneration also affect PlagueMan's Host(s) positively, at half value. [Passive]
[Infectious Power] [Esperanza | Rosary | Kajira] - PlagueMan's Hosts gain . . . -- The ability to regen up to 150% Max-HP! -- +25% Damage! -- Restore 7.5% Current Health each time they avoid!
[PlagueMan HP=2375/2900]
Offense Phase 3 AS | Soak
1. [P4ndem1c Infu5ion] Bug | Melee [1/1 Charges] A spiked pilum, primed for infection, sprouts from a limb to stab at a prospective host. - 90 Damage per turn for two turns. [80%] - Breaks Shields, Cuts Auras - Glitch -- [Poison | Burn] -- 1 Required Charge. --- [Virility] - This attack cures an ally of any status affliction this attack would normally inflict, if it hits them.
[Assuming you let this hit you; Note, this actually does nothing to you.]
2. [C0rrup7ed W4ve] Bug | Shot [1/1 Charges] PlagueMan freezes in place, before breaking down into a gigantic wave of corrupted data, surging forward to infect the masses. - 90 Damage per turn for two turns. [80%] - Undodgeable, Cuts Auras - Glitch -- [Berzerk | Poison] - If Hits, PlagueMan is inflicted with Blind. -- 1 Required Charge. --- [Virility] - Status Effects inflicted multiple times by this single attack stack upon infliction. ---- 1-CD.
3. Justice One 255 Metal/Light C-Damage ° Fully Undodgeable, Breaks Shields ° Hits All || Destroys Objects || Destroys Clones ° Cannot be used by Dark Karma Navis
[Note: Assuming Kajira allowed the first two attacks to hit her.]
[Bacteriophage Injection] [2/3] A strand of bacteriophage released into their ally's data stream quickly reproduce and encourage growth. - This Skill starts with 0 Uses. - When PlagueMan is inflicted by a Status Effect or Damage, this skill gains +1/3 Use, to a maximum of +4 Uses. -- Each Stack of [Poison] is not treated as its own affliction. - This cannot grant more than one total use per turn from self-inflicted Statuses. - PlagueMan heals 1 target ally for 490 HP. -- When healing PlagueMan's Host(s), PlagueMan also cures them from one Status Effect. --- Hosts cured via Healing Enhancement are also cleansed from one status effect of PlagueMan's choice. --- [Virility] - If PlagueMan has suffered from the cured Status Effect during this battle, it also grants an Immunity to that status effect to the target, which lasts 2 turns. -- Used x2, on Kajira. Restores [490] 800 Health per use. --- Curing PlagueMan's Host! Cures [Poison | Berzerk]
[Infectious Power] [Esperanza | Rosary | Kajira] - PlagueMan's Hosts gain . . . -- [+120] +245 Regen! -- The ability to regen up to 150% Max-HP! -- ++45 Damage! -- +25% Damage! -- Restore 7.5% Current Health each time they avoid! -- Restore 5% Attack Damage per Attack used!
Summary Phase
255 Damage @ Marino
[PlagueMan HP=2375/2900]
[Status] - - [Soak] - [1/4] - [Shock (3/5)] - [1/4] - [Burn] - [1/5] - [Poison (4/5)] - [1/7] - [Berzerk] - [1/4] [Stage] - Null [Cooldown] - -
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 13, 2017 6:41:31 GMT -8
[defense]
Pawn takes massive Lance's for Mal and Rosary, as well as everything aimed at Serix except the last 3 attacks. However, because the second to last attack has "hits all", Pawn and clones are destroyed.
Serix takes 1200
Regen 655
Auto-charge Fallout
[attack]
None
[wrap]
[Serix HP=3355/3900]
HM: 2/4
Fallout: 2/2 (109%)
|
|
|
Post by xoDeathy on Jul 14, 2017 13:27:08 GMT -8
|Defense Phase|
Rosary cannot use Armor and her Elemental Strengths/Weaknesses are Negated!
[Rosary blocks Beam Knife with Holy Barricade! +100 Damage this turn, 4 uses left!]
[Rosary dodges Marino Stamp with Holy Rush! +100 Damage this turn, 4 uses left!]
[Rosary's Bubble takes Mirage Dive and pops!]
[Rosary puts up a powerful bubble! 1 use left!]
[Rosary blocks Beam Knife with Holy Barricade! +100 Damage this turn, 3 uses left!]
Clones dedded
Rosary's HP: 700/700 Barrier HP: 490 Reginaldo HP: 700/700
Holy Core: 0 Armor: 0 Field: Normal Nat. CD:// 5/5 B-Chip Folder: 5/5 [3/3 Mega, 0 Giga] Status(es): Perfected (1/2)
|Unleash Phase| 5 Attack Slots +1 Turn 1, +1 (1/3), +70/150 Damage, x1.5 Damage, +20% Damage
Auto Charge:| Obliteration Straight! (3) +10 Damage
Auto Charge:| Playtime's Over! (2) +10 Damage
1:|Sacrificed for Holy Emulation
2:|Sacrificed for Holy Emulation
3:|Sacrificed for Holy Emulation
4:|Sacrificed for Holy Emulation
5:|Charging Playtime's Begun! (1) +10 Damage!
+1 Stack(s) of Disappear (1) +4 Stack(s) of Holy Emulation (8)
|Summary Phase|
Rosary's HP: 700/700 Barrier HP: 490 Reginaldo HP: 700/700 Field: Normal B-Chip Folder: 5/5 [3 Mega, 1 Giga] Status(es): Cooldowns:
Give Up Hope (1)
|
|
|
Post by Zeta on Jul 16, 2017 15:15:35 GMT -8
Esperanza.MAL Phase:
Pre Phase:
° Nothing
Defensive Phase: +200 Armor
[ Beam Knife ]: Hits for 900 700 450 Damage ° Esperanza gained +30 Armor [ Marino Stamp ]: Hits for 900 670 450 Damage ° Esperanza gained +30 Armor [ Mirage Dive ]: Hits for 900 640 450 Damage ° Esperanza gained +30 Armor [ Beam Knife ]: Hits for 900 610 450 Damage ° Esperanza gained +30 Armor
° Esperanza gained a total of +120 Armor
Total DMG: 0 Damage
HP: [4,200/6,000]
Set-Up Phase:
Regeneration: +780-HP HP: [4,980/6,000]
Offensive Phase: 3 Attack Slots
Bug Death Thunder 350 Bug/Elec S-Damage ° Inflicts Paralyze || Ignores Armor ° If Avoided, Auto-Strikes again the following turn with same damage and effects. This effect repeats every turn until it hits ° This Chip does not cost against the user's total number of Chip Uses per battle ° This Chip can be used multiple times per battle, regardless of restriction ° Each use of this chip requires a 1-Turn Charge ° This Attack cannot be augmented by any means
Total DMG: 350 Damage @ Massimo
Conclusion: HP: [4,980/6,000] Status: Normal Panels: Normal
Cooldown:
Note: ° None
|
|
|
Post by Zeta on Jul 16, 2017 16:51:29 GMT -8
CMT Turn 2:
Marino Defensive Phase: [1/10,000]
[ Justice One ]: Hits for 255 Damage
Total DMG: 255 Damage
Conclusion: Cinnamon Deleted!
Massimo Defensive Phase: [30,000/3,0000] || +1,000 Armor
[ Justice One ]: Hits for 255 0 Damage ° Massimo counters Plagueman for 400 Damage
Total DMG: 0 Damage
HP: [30,000/30,000]
Supportive Phase:
[Hyper Mode - Glint Armor] [Massimo's armor turns golden and his strength is immensely increased for a short time] ° Massimo's Armor, Counter Damage, and Attack Damage are doubled ° Massimo is immune to Negative Statuses and removes any that are present upon entering this Hyper Mode [Activates when an ally dies -- Lasts 3 Turns
Offensive Phase:
[Attack - Massive Lance] @ Kajira [Massimo cleaves his opponent with a massive axe] ° Damage Dealt: 2,000 4,000 Damage ° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect)
[Attack - Massive Lance] @ Kajira [Massimo cleaves his opponent with a massive axe] ° Damage Dealt: 2,000 4,000 Damage ° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect)
[Attack - Massive Lance] @ Kajira [Massimo cleaves his opponent with a massive axe] ° Damage Dealt: 2,000 4,000 Damage ° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect)
--
[Attack - Massive Lance] @ Rosary [Massimo cleaves his opponent with a massive axe] ° Damage Dealt: 1,900 3,800 Damage ° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect)
[Attack - Massive Lance] @ Rosary [Massimo cleaves his opponent with a massive axe] ° Damage Dealt: 1,900 3,800 Damage ° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect)
[Attack - Massive Lance] @ Rosary [Massimo cleaves his opponent with a massive axe] ° Damage Dealt: 1,900 3,800 Damage ° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect)
--
[Attack - Massive Lance] @ Serix [Massimo cleaves his opponent with a massive axe] ° Damage Dealt: 2,200 4,400 Damage ° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect)
[Attack - Massive Lance] @ Serix [Massimo cleaves his opponent with a massive axe] ° Damage Dealt: 2,200 4,400 Damage ° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect)
[Attack - Massive Lance] @ Serix [Massimo cleaves his opponent with a massive axe] ° Damage Dealt: 2,200 4,400 Damage ° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect)
--
[Attack - Massive Lance] @ Esperanza [Massimo cleaves his opponent with a massive axe] ° Damage Dealt: 2,400 4,800 Damage ° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect)
[Attack - Massive Lance] @ Esperanza [Massimo cleaves his opponent with a massive axe] ° Damage Dealt: 2,400 4,800 Damage ° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect)
[Attack - Massive Lance] @ Esperanza [Massimo cleaves his opponent with a massive axe] ° Damage Dealt: 2,400 4,800 Damage ° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect)
--
[Attack - Massive Lance] @ Plagueman [Massimo cleaves his opponent with a massive axe] ° Damage Dealt: 1,600 3,200 Damage ° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect)
[Attack - Massive Lance] @ Plagueman [Massimo cleaves his opponent with a massive axe] ° Damage Dealt: 1,600 3,200 Damage ° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect)
[Attack - Massive Lance] @ Plagueman [Massimo cleaves his opponent with a massive axe] ° Damage Dealt: 1,600 3,200 Damage ° Blade Element || C-Range ° Damage Cannot be Reduced ° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect)
|
|
|
Post by xoDeathy on Jul 18, 2017 15:43:52 GMT -8
|Defense Phase|
Rosary cannot use Armor and her Elemental Strengths/Weaknesses are Negated!
Rosary uses two uses of Holy Barricade to block Massive Lance and negate the If Avoided! 1 use left! +100 Damage this turn!
Rosary blocks Massive Lance with Holy Barricade! 0 uses left! +100 Damage this turn!
Rosary dodges Massive Lance with Holy Rush! 3 uses left! +100 Damage this turn!
|Recuperation Phase|
[Re-actively charging Holy Emulation!] +10 Damage [Rosary parades in her Santa Hat! All of her attacks gain Ice Element this turn!] Snow StageIce Element° Ice Element Damage from all sources is increased by 20% ° At any time, any navi can sacrifice an Attack Slot to throw a Snowball ° Snowballs are Ice Element, S-Range, and Inflict Freeze (Ignores Immunity) ° Snowballs gain two aimers of choice upon use, but deal no damage° Lasts 1 Turn ° User must have a Santa Hat equipped to use this chip Obliteration By Love!Aiming SkillB-Tier "Holy heart, lock-on!"-Upon use, 1 Attack gains +100 Damage, Breaks Unbreakable Shields, and Fully Undodgeable for 1 use. -3 uses, +1 Saito Use-0 uses left! >Holy Emulation x4 Rosary's HP: 700/700 Barrier HP: 490 Reginaldo HP: 700/700
Holy Core: 0 Armor: 0 Field: Normal Nat. CD:// 5/5 B-Chip Folder: 5/5 [3/3 Mega, 0 Giga] Status(es): Perfected (1/2)
|Unleash Phase| 5 Attack Slots +1 Turn 1, +1 (2/3), +100/150 Damage, +300 this turn, +20% Ice Element Damage, x1.5 Damage, +20% Damage
Auto Charge:| Grievous! (1) +10 Damage
Auto Charge:| Eradicating! (1) +10 Damage
1:|Sacrificed for Holy Emulation
2:|Sacrificed for Holy Emulation
3:|Playtime's Over! S-Range, Break/Ice Rosary's strength builds into a massive aura of power. Once fully charged, the energy is transferred into her next attacks, creating increased lethality. No Damage When this attack is released, Rosary's next 2 attacks gain +515 Damage. 2-Turn Required Charge
4:|Playtime's Begun! S-Range, Break/Ice Rosary's strength builds into a weak aura of power. Once fully charged, the energy is transferred into her next attack, creating slightly increased lethality. No Damage When this attack is released, Rosary's next attack gains +515 Damage. 1-Turn Required Charge
5:|Holy Emulation: Obliteration Straight C-Range, Break/Ice Rosary adopts a serious countenance, and ends it all with an extremely Holy Data charged double fist punch. 52,779 Damage [Heart Seeking! x4] Cuts Undershirts Breaks Unbreakable Shields, Cuts Uncuttable Auras -This attack deals 0 Damage. -This attack gains +360 Damage per Attack Slot Sacrificed for it up until this point in battle (10 Stacks). Resets upon use. 1-Turn Required Charge 4-Turn Optional Charge [x5.5] Charged for 4 [x4.5]
+0 Stack(s) of Disappear (1) +2 Stack(s) of Holy Emulation (0), 10 used
|Summary Phase|
Rosary's HP: 700/700 Barrier HP: 490 Reginaldo HP: 700/700 Field: Normal B-Chip Folder: 5/5 [3 Mega, 1 Giga] Status(es): Cooldowns:
Give Up Hope (0)
|
|
|
Post by Gaia on Jul 18, 2017 15:57:22 GMT -8
PlagueMan.ERR
Defense Phase
[PlagueMan HP=2375/2900]
PlagueMan have 0 Armor and a Weakness to every Element.
[All Attacks] - Intercepted and Taken! Undershirt, online!
[Bug] - Taken for 100 Damage!
[PlagueMan HP=1/2900]
Support Phase
[PlagueMan HP=1/2900]
[Cancerous Cellular Mitosis] [Advanced Skill] - PlagueMan and its Host(s) are capable of healing HP above their Maximum HP. - PlaguaMan can only heal up to 200% beyond its Max HP. When that amount is reached, its Max HP is set to the new amount for the remainder of battle, but it can no longer heal beyond it. - For every 10 HP it is above Max, Plagueman loses 1 Damage and 1 Armor. - Damage cannot be reduced below 0, but Armor can. - PlagueMan's Host(s) can only heal up to 150% beyond their Max HP. [Passive]
[Alpha Prokaryotic Virility] [X-Tier, Custom] - Status Effects inflicted upon and by PlagueMan last 2 Additional Turns, and cannot be cleansed on turn of infliction. - PlagueMan can never benefit from Status Healing or Status Immunity Effects. - Whenever PlagueMan cures an Ally of a Status Effect, that Status Effect is immediately transferred to PlagueMan, and is treated as though it was inflicted upon them with its remaining duration +2 additional turns. - Each Status Effect PlagueMan is currently suffering from can be added to one attack per turn. For every two Status Effects PlagueMan suffers from, a Host can add one to one attack per turn. These may not be the same Status Effects that PlagueMan or another Host has used that turn. -- This Skill may add a Virility effect to some Skills and Attacks, which either grant bonuses depending on current or past status inflictions.
[Bacteriophage Injection] [1 1/3/3] A strand of bacteriophage released into their ally's data stream quickly reproduce and encourage growth. - This Skill starts with 0 Uses. - When PlagueMan is inflicted by a Status Effect or Damage, this skill gains +1/3 Use, to a maximum of +4 Uses. -- Each Stack of [Poison] is not treated as its own affliction. - This cannot grant more than one total use per turn from self-inflicted Statuses. - PlagueMan heals 1 target ally for 490 HP. -- When healing PlagueMan's Host(s), PlagueMan also cures them from one Status Effect. --- Hosts cured via Healing Enhancement are also cleansed from one status effect of PlagueMan's choice. --- [Virility] - If PlagueMan has suffered from the cured Status Effect during this battle, it also grants an Immunity to that status effect to the target, which lasts 2 turns.
[Bug] - 100 Damage to Self and Enemies!
[Infectious Power] [B-Tier, Custom Support] PlagueMan infects the masses without even realizing it, granting them a fractal of their extreme, dangerous power - and fighting to stay alive in their new host. - PlagueMan designates three Hosts at the start of each Battle. - PlagueMan's Skills that positively affect its Damage, Armor and Regeneration also affect PlagueMan's Host(s) at half value. - PlagueMan's abilities that affect allies are modified if those abilities affect its Host(s). - [Virility] - PlagueMan's Negative Effects that negatively affect its Damage, Armor and Regeneration also affect PlagueMan's Host(s) positively, at half value. [Passive]
[Infectious Power] [Esperanza | Rosary | Kajira] - PlagueMan's Hosts gain . . . -- The ability to regen up to 150% Max-HP! -- +25% Damage! -- Restore 7.5% Current Health each time they avoid!
[PlagueMan HP=1/2900]
Offense Phase 3 AS | Soak
1. [N/A]
Summary Phase
[PlagueMan HP=1/2900]
[Status] - - [Soak] - [2/4] - [Shock (3/5)] - [2/4] - [Burn] - [2/5] - [Poison (4/5)] - [2/7] - [Berzerk] - [2/4] [Stage] - Null [Cooldown] - -
|
|