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Post by Nightshade on Jun 2, 2017 17:13:48 GMT -8
Nightshade has Lv5 initiative. 1-100
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Post by xoDeathy on Jun 2, 2017 18:26:31 GMT -8
Paladin.EXE: So, you've come to learn the ways of battle, young squire? Well then, show me what you are made of! Test your mettle, and show me your resolve!
(Paladin.EXE takes the first turn of battle, unless the opponent has any form of Initiative)
[Paladin's Armor releases a chilling glow! Nightshade has -1 Attack Slot the first turn due to Ice Level 2!]
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Post by Nightshade on Jun 3, 2017 3:00:44 GMT -8
"Hmpf. You won't even know what hit you. Battle Routine, Execute!"
Nightshade- Turn 1
Hitpoints: 1000/1000
Defense Phase: N/A
Setup Phase: N/A
Battle Phase [1AS]
-Nightshade charges [DARK HOLE]
End Phase: N/A
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Post by xoDeathy on Jun 3, 2017 9:02:41 GMT -8
Paladin.EXE: What's the matter? You're leaving yourself wide open!
|Defense Phase|
Paladin's HP: 1100/1100 Armor: 50 Field: Normal Nat. CD:// 5/5 B-Chip Folder: N/A Status(es):
|Unleash Phase| 2 Attack Slots
1:|Frost Slash Range: Combat Element: Ice Description: Paladin slashes with his sword, empowered with Ice! Effects: 80% | 100 Damage, Undodgeable, Breaks Shields, Freeze
2:|Cleave Range: Combat Element: Metal Description: Paladin cleaves with his sword! Effects: 90% | 110 Damage, Undodgeable, Cuts Auras
|Summary Phase|
100 Ice Damage @ Nightshade +Freezes if hits, will lock your Shields for 1 turn+ Status Effect: For 1 turn, if the Freezing attack is C-Ranged, the afflicted Navi cannot use Shields. If the Freezing attack is S-Ranged, the afflicted Navi cannot use Dodges. If the attack is dual-ranged, the user must choose which avoid the afflicted Navi cannot use. Once ended, a Navi cannot be Frozen for 2 turns. Requires Ice Lv2 or Higher.
110 Metal Damage @ Nightshade
Paladin's HP: 1100/1100 Field: Normal Nat. CD:// 5/5 B-Chip Folder: N/A Status(es): Cooldowns:
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Post by Nightshade on Jun 3, 2017 11:00:21 GMT -8
Nightshade- Turn 2
Hitpoints:1000/1000
"Not bad. But not good enough!"
_____________________________________
Defense Phase:
-Nightshade activates [SHADOW LV1]. For this turn, [PARRY] becomes [DODGE]
-[DODGE PARRY] will be used 2 times to become one [OMNIDODGE]
-Nightshade dodges [FROST SLASH] with [OMNIDODGE]
-Nightshade takes 110dmg.
HitPoints: 890/1000
Setup Phase:
-Nightshade activates [ELEC LV 1] +1AS!
-Nightshade activates [PREDATOR'S MARK].One attack gets Unomnidodgeable.
Battle Phase [3AS]:
-Nightshade attacks Paladin with [DARK HOLE] for 140dmg. Break shields. Unomnidodgeable.
-Battlechip, Slot in! Nightshade charges [HYDRA PROMIENCE].
-Nightshade hyper attacks Paladin with [NIGHT'S SHADE] for 130dmg. Not naturally avoidable.
End Phase:
270dmg at Paladin.
[ELEC LV 1] is on cooldown. 2 turns remain. [PARRY] has 1 more use. [NIGHT'S SHADE] is on cooldown. 1 turn remain. [SHADOW LV1] is on cooldown. 1 turn remain [PREDATOR'S MARK] is on cooldown. 4 turns remain.
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Post by xoDeathy on Jun 3, 2017 14:06:16 GMT -8
Paladin.EXE: Your attacks are strong, but my armor is stronger!
Paladin.EXE: Aha! Let's see if you can stop this!
|Defense Phase|
Paladin takes Dark Hole for (140 - 50 Armor) 90 Damage!
[Paladin blocks Night's Shade with Parry! +1 Attack Slot this turn!] Parry Rank: B Description: Paladin uses his shield to deflect an attack, gaining an extra attack of his own! Effects: Blocks One Attack. Paladin gains +1 Attack Slot this turn. Uses: 3 (2 Base, +1 Defense Type), 2 uses remaining
Paladin's HP: 1010/1100 Armor: 50 Field: Normal Nat. CD:// 5/5 B-Chip Folder: N/A Status(es):
|Unleash Phase| 3 Attack Slots +1 this turn
1:|Cleave Range: Combat Element: Metal Description: Paladin cleaves with his sword! Effects: 90% | 110 Damage, Undodgeable, Cuts Auras
2:|Cleave Range: Combat Element: Metal Description: Paladin cleaves with his sword! Effects: 90% | 110 Damage, Undodgeable, Cuts Auras
3:|Cleave Range: Combat Element: Metal Description: Paladin cleaves with his sword! Effects: 90% | 110 Damage, Undodgeable, Cuts Auras
|Summary Phase|
330 Metal Damage @ Nightshade
Paladin's HP: 1010/1100 Field: Normal Nat. CD:// 5/5 B-Chip Folder: N/A Status(es): Cooldowns: Frost Slash (0)
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Post by Nightshade on Jun 4, 2017 3:38:20 GMT -8
Nightshade- Turn 3
Hitpoints: 890/1000
"...stop mocking me!" _____________________________________
Defense Phase:
-Nightshade blocks [CLEAVE] with [PARRY] -Nightshade takes 220dmg.
HitPoints: 670/1000
Setup Phase:
N/A
Battle Phase [2AS]:
-Nightshade attacks Paladin with [DARK HOLE] for 90dmg. Break shields.
-Nightshade charges [HYDRA PROMIENCE]
End Phase:
90dmg at Paladin.
[ELEC LV 1] is on cooldown. 1 turns remain. [PARRY] has no more uses. [NIGHT'S SHADE] is on cooldown. 0 turn remain. [SHADOW LV1] is on cooldown. 0 turn remain. [PREDATOR'S MARK] is on cooldown. 3 turns remain.
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Post by xoDeathy on Jun 4, 2017 7:50:51 GMT -8
Paladin.EXE: Ergh! Nice parry! Time to switch it up again!
|Defense Phase|
Paladin takes Dark Hole for (140 - 50 Armor) 90 Damage!
Paladin's HP: 920/1100 Armor: 50 Field: Normal Nat. CD:// 5/5 B-Chip Folder: N/A Status(es):
|Unleash Phase| 2 Attack Slots
1:|Frost Slash Range: Combat Element: Ice Description: Paladin slashes with his sword, empowered with Ice! Effects: 80% | 100 Damage, Undodgeable, Breaks Shields, Freeze Cooldown: 1
2:|Cleave Range: Combat Element: Metal Description: Paladin cleaves with his sword! Effects: 90% | 110 Damage, Undodgeable, Cuts Auras
|Summary Phase|
100 Ice Damage @ Nightshade 110 Metal Damage @ Nightshade
Paladin's HP: 920/1100 Field: Normal Nat. CD:// 5/5 B-Chip Folder: N/A Status(es): Cooldowns: Frost Slash (1)
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Post by Nightshade on Jun 4, 2017 10:55:43 GMT -8
Nightshade- Turn 4 Hitpoints: 890/1000
*Pissed off to no end*
________________________________
Defense Phase:
-Nightshade takes 110dmg.
-Nightshade uses 2 [SHADOW STEP] to omnidodge [FROST SLASH]
HitPoints: 560/1000
Setup Phase:
-[SHADOW STEP] Activates. Nightshades regens 100hp.
-[TOPAZ CROSS OF LIFE] activates. Nightshade's healing and regen is improved by 125%. Nightshade regens an additional 25hp.
-[SWIFT STRIKE] Activates. Nightshade counters for 45dmg.
HitPoints: 685/1000
Battle Phase [2AS]:
-Nightshade attacks Paladin with [DARK HOLE] for 90dmg. Break shields.
-Nightshade attacks Paladin with [HYDRA PROMIENCE] for 99dmg. Breaks shield, undodgeable.
End Phase:
189dmg at Paladin.
[ELEC LV 1] is on cooldown. 0 turns remain. [PARRY] has no more uses. [PREDATOR'S MARK] is on cooldown. 2 turns remain.
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Post by xoDeathy on Jun 4, 2017 11:25:49 GMT -8
Paladin.EXE: Sand? Thankfully I brought my Sand resistant armor today...
|Defense Phase| Paladin has a Strength to Sand!
Paladin takes Dark Hole for (90 - 50 Armor) 40 Damage!
Paladin takes Prominence for (99 - 50 Armor, *0.7) 34 Damage!
Paladin's HP: 846/1100 Armor: 50 Field: Normal Nat. CD:// 5/5 B-Chip Folder: N/A Status(es):
|Unleash Phase| 2 Attack Slots
1:|Cleave Range: Combat Element: Metal Description: Paladin cleaves with his sword! Effects: 90% | 110 Damage, Undodgeable, Cuts Auras
2:|Cleave Range: Combat Element: Metal Description: Paladin cleaves with his sword! Effects: 90% | 110 Damage, Undodgeable, Cuts Auras
|Summary Phase|
220 Metal Damage @ Nightshade
Paladin's HP: 846/1100 Field: Normal Nat. CD:// 5/5 B-Chip Folder: N/A Status(es): Cooldowns: Frost Slash (0)
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Post by Nightshade on Jun 4, 2017 11:37:59 GMT -8
Nightshade- Turn 5
Hitpoints: 685/1000
"And now let's see how your armor defends you, Mr Invincible!" ________________________________
Defense Phase:
-Nightshade takes 220dmg.
HitPoints: 465/1000
Setup Phase:
-Nightshade activates [ELEC LV1]. +1AS this turn.
-[HYDRA PROMIECE] hit. +100dmg to all attacks for three turns.
Battle Phase [3AS]:
-Nightshade attacks Paladin with [DARK HOLE] for 190dmg. Break shields.
-Nightshade attacks Paladin with [DARK HOLE] for 190dmg. Break shields.
-Nightshade attacks Paladin with [DARK HOLE] for 190dmg. Break shields.
-Nightshade auto attacks Paladin with [HYDRA PROMIENCE] for 150dmg. Breaks shield, undodgeable.
End Phase:
720dmg @paladin
[ELEC LV 1] is on cooldown. 2 turns remain. [PARRY] has no more uses. [PREDATOR'S MARK] is on cooldown. 0 turns remain.
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Post by xoDeathy on Jun 4, 2017 16:58:30 GMT -8
Paladin.EXE: Hm? What are you plot--- (UN)HOLY DARKNESS!
|Defense Phase| Paladin has a Strength to Sand!
Paladin takes Dark Hole for (190 - 50 Armor) 140 Damage!
Paladin takes Dark Hole for (190 - 50 Armor) 140 Damage!
Paladin takes Dark Hole for (190 - 50 Armor) 140 Damage!
Paladin takes Prominence for (150 - 50 Armor, *0.7) 70 Damage!
Paladin's HP: 356/1100 Armor: 50 Field: Normal Nat. CD:// 5/5 B-Chip Folder: N/A Status(es):
|Unleash Phase| 2 Attack Slots
1:|Cleave Range: Combat Element: Metal Description: Paladin cleaves with his sword! Effects: 90% | 110 Damage, Undodgeable, Cuts Auras
2:|Cleave Range: Combat Element: Metal Description: Paladin cleaves with his sword! Effects: 90% | 110 Damage, Undodgeable, Cuts Auras
|Summary Phase|
220 Metal Damage @ Nightshade
Paladin's HP: 356/1100 Field: Normal Nat. CD:// 5/5 B-Chip Folder: N/A Status(es): Cooldowns:
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Post by Nightshade on Jun 4, 2017 17:10:57 GMT -8
Nightshade- Turn 5
Hitpoints: 465/1000
"I'LL SNAP YOU IN TWO!!" ________________________________
Defense Phase:
-Nightshade takes 220dmg.
HitPoints: 235/1000
Setup Phase:
-[HYDRA PROMIECE] hit. +200dmg to all attacks for three turns.
Battle Phase [3AS]:
-Nightshade attacks Paladin with [DARK HOLE] for 290dmg. Break shields.
-Nightshade attacks Paladin with [DARK HOLE] for 290dmg. Break shields.
-Nightshade auto attacks Paladin with [HYDRA PROMIENCE] for 250dmg. Breaks shield, undodgeable.
End Phase:
830dmg @paladin
[ELEC LV 1] is on cooldown. 1 turns remain. [PARRY] has no more uses.
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Post by xoDeathy on Jun 4, 2017 17:26:15 GMT -8
Paladin.EXE: NOT IF I BOLSTER MY DEFENSES!
|Defense Phase| Paladin has a Strength to Sand!
Paladin's Defense Type allows him to use two uses of Block to Omni-Shield Dark Hole! Block Rank: B Description: Paladin brings his shield to block an attack! Effects: Blocks One Attack. Paladin restores 100 HP. Uses: 3 (2 Base, +1 Defense Type) 1 use remaining
[Paladin restores 100 HP!]
Paladin's Defense Type allows him to use two uses of Shield Wall to Omni-Shield Dark Hole! Shield Wall Rank: B Description: Paladin blocks an attack, giving him a second to breathe. Effects: Blocks One Attack. Paladin removes 1 Negative Effect. Uses: 3 (2 Base, +1 Defense Type) 1 use remaining
Paladin takes Hydra's Prominence for (250 - 50 Armor x0.7) 140 Damage!
Paladin's HP: 316/1100 Armor: 50 Field: Normal Nat. CD:// 5/5 B-Chip Folder: N/A Status(es):
|Unleash Phase| 2 Attack Slots
1:|Cleave Range: Combat Element: Metal Description: Paladin cleaves with his sword! Effects: 90% | 110 Damage, Undodgeable, Cuts Auras
2:|Cleave Range: Combat Element: Metal Description: Paladin cleaves with his sword! Effects: 90% | 110 Damage, Undodgeable, Cuts Auras
|Summary Phase|
220 Metal Damage @ Nightshade
Paladin's HP: 316/1100 Field: Normal Nat. CD:// 5/5 B-Chip Folder: N/A Status(es): Cooldowns:
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Post by Nightshade on Jun 4, 2017 17:33:10 GMT -8
Nightshade- Turn 5
Hitpoints: 235/1000
"THEN I'LL ATTACK HARDER. WE PLAYED LONG ENOUGH, DIE AND GIVE ME MY VUP EXP!!" ________________________________
Defense Phase:
-Nightshade takes 220dmg.
HitPoints: 15/1000
Setup Phase:
-[HYDRA PROMIECE] hit. +300dmg to all attacks for three turns. -[PREDATOR'S MARK] is activated. One attack is unomnidodgeable.
Battle Phase [2AS]:
-Nightshade attacks Paladin with [DARK HOLE] for 390dmg. Break shields.Unomnidodgeable.
-Nightshade attacks Paladin with [DARK HOLE] for 390dmg. Break shields.
End Phase:
780dmg @paladin
[ELEC LV 1] is on cooldown. 0 turns remain. [PARRY] has no more uses.
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