|Statistical Information|
-
Type: Attack Type
-
Karma: Dark
-
Elements: 3 base + 3 Program + 2 Skill
Plasma 4, Normal 4
--
Elemental Benefits:
--
Net Strength: Sonic, Fire, Ice, Laser, Plasma
--
Net Weakness: Wind, Toxic, Aqua, Stone
-
HP: 400 (1000 - 500 (Damage Conversion)
+ 400 (Natural HP) + 400 Bonus HP VIA Element + 500 Bonus HP via Passive Conversion - 100 HP via item.)
-
Armor: 0
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Regeneration: 0
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Natural Avoid: Dodge // 5 Turn CD
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Base Damage: 645 (100+50 (Health Conversion) +40 via Element + 40 (Natural) + 260 (Conversion) +50 Type) * 15% + 20 Navi Mark
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Attack Slots: 3
-
Autocharges: 3 (2 from Type, 1 from Program)
--
Starting Preemptive Charges: 3 (2 from element, 1 from program)
|Skills 6/6|
[Divine Aura] -- A-Skill
- Creates an Aura with [(220+(20*V))*(1+(U-1)*0.6)] =
512 515 HP.
- U= (1+ # of uses past the first) (U=2)
- Keter cannot use any avoids besides this skill.
- Can never be used more than once per battle.
[1 Uses per Battle]
[OmniAimers] -- C-Skill
-- Adds an OmniAimer of choice to One Attack for One use
[5 Uses per Battle]
[Tons of Damage] -- Passive Skill
We’re talking Trinity Force levels of damage here
- ‘Natural’ (From Version Up) HP is converted into Base Damage at a 100:20 ratio.
-- Counts as a C-Rank Passive Damage skill.
[Passive]
[Divine Might] -- Passive Skill
- Charged Attacks deal +[5*V]% Total Damage = +25% damage Charge Attacks.
-- Stacks additively with the Plasma Element effect.
[Passive]
[Passive HP] -- Passive Skill
Add [100*V] Bonus HP = 500 Bonus HP.
[Passive]
[Moar Dakka!] -- Passive Skill
-- +2 Element Levels
[Passive]
|Attacks 8/8|
[Divine Calamity Battery 1: Buster 1]
[Normal Element, S-Range Attack]
110% Base Damage from STAB
-10%: Optional Charge: 1.
[Damage: 645/1450]
[Divine Calamity Battery 1: Buster 2]
[Normal Element, S-Range Attack]
110% Base Damage from STAB
-10%: Optional Charge: 1.
[Damage: 645/1450]
[Divine Calamity Battery 1: Buster 3]
[Normal Element, S-Range Attack]
110% Base Damage from STAB
-10%: Optional Charge: 1.
[Damage: 645/1450]
[Divine Calamity Battery 1: Buster 4]
[Normal Element, S-Range Attack]
110% Base Damage from STAB
-10%: Optional Charge: 1.
[Damage: 645/1450]
[Divine Calamity Battery 2: Buster 1]
[Normal Element, S-Range Attack]
110% Base Damage from STAB
-10%: Optional Charge: 1.
[Damage: 645/1450]
[Divine Calamity Battery 2: Buster 2]
[Normal Element, S-Range Attack]
110% Base Damage from STAB
-10%: Optional Charge: 1.
[Damage: 645/1450]
[Divine Calamity Battery 2: Buster 3]
[Normal Element, S-Range Attack]
110% Base Damage from STAB
-10%: Optional Charge: 1.
[Damage: 645/1450]
[Divine Calamity Battery 2: Buster 4]
[Normal Element, S-Range Attack]
110% Base Damage from STAB
-10%: Optional Charge: 1.
[Damage: 645/1450]
|Equipment|
Navi Mark: +20 DMG
Accessory Slots: 2
Crest Slots: 3
Accessories: Ruby Shard (+15% base damage)
Glass star (-100 HP)
Crests: [N/A]
|Navi Customizer|
Program Slots: 5/5
Defensive Programs Installed: [N/A]
Offensive Programs Installed: AutoCharge Alpha: +1 AutoCharge, +1 Preemptive Charge
BreakCharge: Charged Attacks gain “Ignores Armor” automatically
InitiativeKappa: +3 Initiative, +20% damage on turn 1.
Supportive Programs Installed: Elemental Expansion SP: +3 Element Levels
Regenerative Programs Installed: [N/A]