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Post by Gaia on Apr 30, 2017 7:50:39 GMT -8
Vanguard.EXE
RP Optional. Unless you have Initiative Omega, I'm going first; I'll roll, just in case. Using one of Vanguard's Zenny Tokens to grant x2 Zenny to all participants.
1-101
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Keter
MMM Member

Yggdrasil's Queen
Posts: 168
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Post by Keter on Apr 30, 2017 9:36:53 GMT -8
Dream pops out of the Wood Work hoping for revenge!
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Post by Gaia on Apr 30, 2017 10:29:15 GMT -8
Vanguard.EXE
Vanguard turns to look at the vaguely insectoid Navi; a familiar face, at best. Raising an eyebrow, albeit one his opposition couldn't see, Vanguard regards him with disdain.
"You've come back for yet another battle, even after our first sparring match? . . . Fine. I won't say I'll enjoy beating you again . . . unless, that is, you've gotten stronger?"
He was actually a little hopeful. He had nothing against Dream, and no reason to fight him other than in a friendly sparring match. Just . . . the only way this'd be any fun would be if the little guy got stronger since last time.
Either way. Same song, different verse; Vanguard starts with his opener. Kneeling down, he downloads his DarkChip - his weapons against the other darkloids - and aims the DarkCannon down the path, directly at Dream.
Defensive Phase
[Vanguard HP=3100/3100]
[N/A]
[Vanguard HP=3100/3100]
Support Phase
[Vanguard HP=3100/3100]
[Vigilant Offense] - +2 Constant Charge - Vanguard naturally possesses 1 Attack Slot, referred to as his Natural Attack Slot. - Vanguard's Passive Attack Slots, such as those gained from Version Up, Programs or Skills, are instead converted into stacks of Constant Charge for his Natural Attack Slot. - Attack Slots gained from Active Effects are entirely unaffected, and operate as normal. -- Constant Charge applies a constant multiplier to an Attack's Damage, based on the Optional Charge Multiplier, without requiring actual turns of Charge. -- Turns spent to Optionally Charge an attack stack with Constant Charge when determining final Damage multiplier. --- Any Attack Slot reducing effect afflicting Vanguard instead removes a single stack of Constant Charge per Attack Slot it would have removed. ---- [Passive]
[Tactical Acumen] - (0/3 Uses) - Adds [Burn] and an Omni-Aimer of choice to one attack on use. - This skill starts with no uses. Each time Vanguard's Natural Attack Slot misses, this skill gains +1 Use, to a maximum of +3 Uses.
[Crimson Flame of the Shadow Knight] A powerful pendant that drastically increases the user's defensive powers.... ° User has +2000 Max HP ° Glitch: user deals -50 Damage with all attacks ° After using 5 Dark Chips in battle, the Glitch is removed for the rest of that battle
Offensive Phase 1 AS | 2 Constant Charge
1. [Dark Cannon] Normal/Dark | S-Damage [180 450] 1,350 Damage ° Dodge ° If no other attack was used this turn, this chip deals x3 Damage ° Glitch: Locks all C-Attacks
Summary Phase
1,350 Damage @ Dream
[Vanguard HP=3100/3100] [Status] - Fine [Stage] - Null [CoolDown] - -
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Keter
MMM Member

Yggdrasil's Queen
Posts: 168
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Post by Keter on Apr 30, 2017 10:34:14 GMT -8
Despite Dream's best efforts to get the drop on his foe, he gets caught out and flatfooted by the opponent's superior Initiative and doesn't have the time to respond in a combat manner.
"I'll get revenge for this one too, you hear me? YOU HEAR ME?!?!"
And with that, he takes a cannonball of pure evil to the face and dies horribly gets deleted.
Victor gets: 60exp | 600 zenny
Loser gets: 40exp | 400 zenny
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Post by Gaia on Apr 30, 2017 10:42:43 GMT -8
Vanguard.EXE
Claiming rewards with 2x Benefit from Event, and an additional 2x Zenny from my token.
120 Exp, 2,400z get!
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Keter
MMM Member

Yggdrasil's Queen
Posts: 168
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Post by Keter on Apr 30, 2017 11:29:15 GMT -8
80 Exp | 1.25*4*400 = 5*400 = 2000 zenny.
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