Post by Gaia on May 9, 2017 18:18:50 GMT -8
PlagueMan.ERR
The bugged disassembler just stood there as attack after attack struck against its barriers, useless, until a set of dark beams smashed through the individual barriers - only to be sucked into a field of static that seemed to be just as thick as the mass of barriers around it.
Things were starting to become clear to them. From what they understood, they were not the only one to supposedly "abuse" the Disassembler - while they had been addicted to the thing, they cannot deny that they had taken advantage of it. While addicted, they poured plentiful Anti-Damage programs into it, and even a few Alpha Barriers. The more they look at the barriers and the field of static, the more sense it makes - the disassembler was literally using the programs that it swallowed up.
Which meant that it had quite a few more methods of entirely devouring attacks.
Attacks that it seemed to be able to replicate, afterwards.
As the series of cannons rose from the beast's back, a dark blast all their own was fired at PlagueMan.
A dark beam that they had no way of avoiding.
Smashing into their comprised mass, the dark bursts send searing pain throughout the connected hivemind as hundreds of their collective die, all at once. However, they were already well over their ideal mass, and, even with the members just destroyed, they had plenty of left over members of their collective to reconstitute, the form shrinking only slightly to take up the space of the ones destroyed. By the time they were finished, they were still a good bit larger than their base form - thus was the benefit of their excessive looped program constantly creating more Navis to add to the bunch.
Never a dull moment with a new consciousness being added to the thousands present every few milliseconds.
Stepping forward, PlaugeMan recalls what they feared from earlier - that, perhaps, this monstrosity had a grudge on them for what they did to it. While possible, they do not want to accept that - they still mean this thing well.
But, meaning it well did not necessarily mean that they could not attack it. In fact, they could not afford to not attack it.
They take a few steps forward, already feeling the effects of their own cloud of bugged data - ripping away at them - as well as the bugged data surrounding the disassembler. Before they could get much closer, though, the Disassembler turned its feral gaze on them.
In the blink of an eye, a claw was outstretched, reaching deep into the collective's mass. Seemingly unaffected by the massive bugged data within their own form, the disassember gripped a hold of the fragile network of information upheld by the entire collective - through which all data, including programs, emotions and even senses are shared - and gripped a hold of a piece of its shared data.
It felt like the bugged data of the disassembler was intimately merging with the bugged data within their own form, mixing and intermingling for but an instant before turning PlagueMan's own bugged data against them, ripping and pulling from the corrupted pool that had become so intermixed with their data, that some of their collective were little more than bugs themselves. The collective ripples and cries around the gripping claw, an audible, echoing shrill of raw agony as they were forcibly ripped out, alongside the program.
For a moment, PlagueMan masters their pain, and tries to pull back the bugged data with their own mastery over it, but, their efforts were in vain. In that split moment, they felt a connection to the Disassembler, as their bugged data became one, and the rage and misery that it felt became one with their own.
There was no denying it, now. This thing . . . it was abused, sad, and in pain. Much like they had been, after being corrupted. In that brief, lucid moment, they understood. . .
"We're . . . sorry!"
And, then, just like that, it was over. The pain did not cease, as a good portion of their collective was literally ripped from their form, wracking pain from their confused bugged data still surging through them.
Regardless of how much they understood, they could not allow this thing to do unto the others as it just did to them. That was . . . excruciating, is the word the collective agrees on.
Standing back up, slowly, they shake themselves free of the pain, deciding to ignore it by pushing the affected members deeper into the collective for repair. Meanwhile, they master themselves, and, with a surge of movement, their left arm bursts, leaving behind a spiked, sickly green pilum for their use.
Whatever would they use it for?
They turn, wait, and lunge forward - stabbing the pilum directly into the crystalized Navi with the hammer.
"Worry not; we will not harm you."
An injection of prokaryotic navi surges both ways - first, into Vytrex, hunting down a disease that he does not have, and then, the glitch backing into PlagueMan, too.
Flames erupt across their collective, burning brightly, before a mass of cells break away from their outer layer to consume the flames, wrapping around the fires and pulling them deeper into the collective. Within, some of the individual pieces became noticeably red, and, within a couple of seconds, a somewhat red tint was adopted across every member of the collective.
The same was true of the watery specks that they suddenly produced all over their body; consumed, pulled, stoked, adapted and shared. To the Navis that their collective had spread to, those members would adapt to make their hosts stronger despite the illnesses that plagued them.
Afterwards, PlagueMan's movement . . . halts. Specs of white appear around their form, and space around them move more slowly, as though a gigantic lag is centered on them. Their world in slow motion, PlagueMan waits patiently . . . before their code all but shatters, scattering outwards in all direction, the massive tide of the bugged collective surging over everyone, the disassembler, included.
The collective spread out to an acceptable distance, and, then, began to surge back into place. As the collective recollected themselves, their still shaping form simply disappears, leaving a silhouette where they had been. A second later, they reappear, behind the Disassembler, fully formed, and aim a stunted fist at him, the whole hoping that the surprise would make it easier to land a hit.
Defense Phase
[PlagueMan HP=3600/2900]
PlagueMan has -42 Armor and a Weakness to All Elements!
[DBug] - Taken for 80 Bug Damage!
[DTox] - Taken for 70 Toxic Damage!
[Bug] - Taken for 100 Bug Damage!
[PlagueMan HP=3350/2900]
PlaugeMan has -17 Armor and a Weakness to All Elements!
[DarkCircle] - Taken for [
[PlagueMan HP=2740/2900]
PlagueMan has 28 Armor and a Weakness to All Elements!
[Dismantle] - Taken for [
[Total] - Taken for 1215 Damage!
[PlagueMan HP=2385/2900]
Support Phase
[PlagueMan HP=2385/2900]
[Infectious Power] [Vanguard, Labrys and Vytrex]
- PlagueMan designates three Hosts at the start of each Battle.
- PlagueMan's Skills that positively affect its Damage, Armor and Regeneration also affect PlagueMan's Host(s) at half value.
- PlagueMan's abilities that affect allies are modified if those abilities affect its Host(s).
- [Virility] - PlagueMan's Negative Effects that negatively affect its Damage, Armor and Regeneration also affect PlagueMan's Host(s) positively, at half value.
[Passive]
[Alpha Prokaryotic Virility] [X-Tier, Resource]
- Status Effects inflicted upon and by PlagueMan last 2 Additional Turns, and cannot be cleansed on turn of infliction.
- PlagueMan can never benefit from Status Healing or Status Immunity Effects.
- Whenever PlagueMan cures an Ally of a Status Effect, that Status Effect is immediately transferred to PlagueMan, and is treated as though it was inflicted upon them with its remaining duration +2 additional turns.
- Each Status Effect PlagueMan is currently suffering from can be added to one attack per turn. For every two Status Effects PlagueMan suffers from, a Host can add one to one attack per turn. These may not be the same Status Effects that PlagueMan or another Host has used that turn.
-- This Skill may add a Virility effect to some Skills and Attacks, which either grant bonuses depending on current or past status inflictions.
[Bacteriophage Injection] [0/3 Uses]
- This Skill starts with 0 Uses.
- When PlagueMan is inflicted by a Status Effect or Damage, this skill gains +1/3 Use, to a maximum of +4 Uses.
-- Each Stack of [Poison] is not treated as its own affliction.
- This cannot grant more than one total use per turn from self-inflicted Statuses.
- PlagueMan heals 1 target ally for 490 HP.
-- When healing PlagueMan's Host(s), PlagueMan also cures them from one Status Effect.
--- Hosts cured via Healing Enhancement are also cleansed from one status effect of PlagueMan's choice.
--- [Virility] - If PlagueMan has suffered from the cured Status Effect during this battle, it also grants an Immunity to that status effect to the target, which lasts 2 turns.
[Cancerous Cellular Mitosis] [Advanced Skill]
- PlagueMan and its Host(s) are capable of healing HP above their Maximum HP.
- PlaguaMan can only heal up to 200% beyond its Max HP. When that amount is reached, its Max HP is set to the new amount for the remainder of battle, but it can no longer heal beyond it.
- For every 10 HP it is above Max, Plagueman loses 1 Damage and 1 Armor.
- Damage cannot be reduced below 0, but Armor can.
- PlagueMan's Host(s) can only heal up to 150% beyond their Max HP.
[Passive]
[Eclectic Cellular Makeup] [+42 Armor | +120 Regen | +0 Regen]
- PlagueMan permanently gains +14 Armor and +40 Regen the first time each ally is hit by an Attack each turn.
- The first time per battle PlagueMan's Host is hit by an attack, it instead gains +28 Armor and +80 Regen.
- This skill caps at +140 Armor and +320 Regen.
- PlagueMan gains Regen equal to its Negative Armor value.
[Passive]
[Regen] - [
[Infectious Power] [Vanguard, Labrys and Vytrex]
- PlagueMan's Hosts Gain . . .
- Can regen 150% Above Max-HP
- [
- +49 Armor
- +28 Damage
[Passive]
[PlagueMan HP=3465/2900]
Offense Phase
3 AS | -56 Damage
3 AS | -56 Damage
1. [C0rrup7ed W4ve] Bug | Shot [1/1 Charges] @ Disassembler
PlagueMan freezes in place, before breaking down into a gigantic wave of corrupted data, surging forward to infect the masses.
- 90 Damage per turn for two turns. [80%]
- Undodgeable, Cuts Auras
- Glitch
-- [Shock] [Berzerk]
- If Hits, PlagueMan is inflicted with Blind.
-- 1 Required Charge.
--- [Virility] - Status Effects inflicted multiple times by this single attack stack upon infliction.
---- 1-CD.
2. [P4ndem1c Infu5ion] Bug | Melee [1/1 Charges] @ Vytrex
A spiked pilum, primed for infection, sprouts from a limb to stab at a prospective host.
- 90 Damage per turn for two turns. [80%]
- Breaks Shields, Cuts Auras
- Glitch
-- [Burn] [Soak]
-- 1 Required Charge.
--- [Virility] - This attack cures an ally of any status affliction this attack would normally inflict, if it hits them.
Summary Phase
0 Damage
[PlagueMan HP=3465/2900]
[Status] - Fine
[Stage] - Null
[Cooldown] -
- [Natural Barrier] - [1/5]
- [C0rrup7ed W4ve] - [0/1]
Vanguard.EXE
Well, that was awkward. His flurry of dark energy was just absorbed and thrown right back at him.Raising a hand, he set the darklight flames ablaze, and the dark energies simply burn before they can even harm him. The power from that was then put to better use - he felt a burst of speed, coming on.
For his little burst of speed, he queued up a darkchip to charge. This particular darkchip would prove useful against this Navi's special defense, and, with any luck, he wouldn't be able to absorb it by the time he fired it.
Vanguard doesn't much care for his brute force to be turned on him.
For his full power blast, however, he lowers the bar quite a bit - his most basic of attacks, but arguably one of his more effective, he simply dashes forward, out of the shadows and into the ring, to deliver a quick, decisive punch powered by his unholy flames.
The attack, while weaker than the rest at his disposal, was easily the best choice.
Defensive Phase
[Vanguard HP=3030/3100]
[DBug] - Taken for 80 Bug Damage!
[DTox] - Taken for 70 Toxic Damage!
[Dark Circle] - Avoided with [Darklight Parry]!
[Darklight Parry] [2/2 Uses Remaining]
Utilizing his hand as a shield and weapon, Vanguard gains a burst of power that grants him the strength to deflect blows, and then to strike back.
- Vanguard Blocks 1 Attack per use.
-- If successful, Vanguard gains +1 AS for one turn.
--- [Used x1]
[Vanguard HP=2880/3100]
Support Phase
[Vanguard HP=2880/3100]
[Vigilant Offense] - +2 Constant Charge
- Vanguard naturally possesses 1 Attack Slot, referred to as his Natural Attack Slot.
- Vanguard's Passive Attack Slots, such as those gained from Version Up, Programs or Skills, are instead converted into stacks of Constant Charge for his Natural Attack Slot.
- Attack Slots gained from Active Effects are entirely unaffected, and operate as normal.
-- Constant Charge applies a constant multiplier to an Attack's Damage, based on the Optional Charge Multiplier, without requiring actual turns of Charge.
-- Turns spent to Optionally Charge an attack stack with Constant Charge when determining final Damage multiplier.
--- Any Attack Slot reducing effect afflicting Vanguard instead removes a single stack of Constant Charge per Attack Slot it would have removed.
---- [Passive]
[Tactical Acumen] - (0/3 Uses)
- Adds [Burn] and an Omni-Aimer of choice to one attack on use.
- This skill starts with no uses. Each time Vanguard's Natural Attack Slot misses, this skill gains +1 Use, to a maximum of +3 Uses.
[Regen] - +137 HP!
[Crimson Flame of the Shadow Knight]
A powerful pendant that drastically increases the user's defensive powers....
° User has +2000 Max HP
° Glitch: user deals -50 Damage with all attacks
° After using 5 Dark Chips in battle, the Glitch is removed for the rest of that battle
[Vanguard HP=3017/3100]
Offensive Phase
1 NAS | 2 Constant Charge | +35 Damage | 1 AS
1 NAS | 2 Constant Charge | +35 Damage | 1 AS
1. [Void Fire] Fire | Combat
Dark impurities are flushed out by unforgiving, unholy flames.
- 100 Damage
- Unavoidable
-- Hits All
--- 1-CD
2.

150 + (15 * Version) Fire/Dark S-Damage * 2 Hits
° Undodgeable
° This Chip's Damage is halved, but applied to all hits
° Avoid Separately
° Can be charged for up to 2 Turns to gain +1 Hit per turn charged
° Auto Attacks for 2 Turns after use with full damage and effects
° Glitch: User has -1 Attack Slot while Dark Meteors Auto Strikes
Summary Phase
100 Damage @ BreakDown
[Vanguard HP=3017/3100]
[Status] - Fine
[Stage] - Null
[CoolDown] -
- [Void Fire] - [0/1]
- [Natural Barrier] - [1/5]