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Post by Gaia on Apr 23, 2017 19:16:12 GMT -8
Vanguard.EXE
Defensive Phase
[Vanguard HP=3100/3100]
[N/A]
[Vanguard HP=3100/3100]
Support Phase
[Vanguard HP=3100/3100]
[Vigilant Offense] - +2 Constant Charge - Vanguard naturally possesses 1 Attack Slot, referred to as his Natural Attack Slot. - Vanguard's Passive Attack Slots, such as those gained from Version Up, Programs or Skills, are instead converted into stacks of Constant Charge for his Natural Attack Slot. - Attack Slots gained from Active Effects are entirely unaffected, and operate as normal. -- Constant Charge applies a constant multiplier to an Attack's Damage, based on the Optional Charge Multiplier, without requiring actual turns of Charge. -- Turns spent to Optionally Charge an attack stack with Constant Charge when determining final Damage multiplier. --- Any Attack Slot reducing effect afflicting Vanguard instead removes a single stack of Constant Charge per Attack Slot it would have removed. ---- [Passive]
[Tactical Acumen] - (0/3 Uses) - Adds [Burn] and an Omni-Aimer of choice to one attack on use. - This skill starts with no uses. Each time Vanguard's Natural Attack Slot misses, this skill gains +1 Use, to a maximum of +3 Uses.
[Regen] - +50 HP!
[Crimson Flame of the Shadow Knight] A powerful pendant that drastically increases the user's defensive powers.... ° User has +2000 Max HP ° Glitch: user deals -50 Damage with all attacks ° After using 5 Dark Chips in battle, the Glitch is removed for the rest of that battle
Offensive Phase 1 AS | 2 Constant Charge
1. Dark Circle [180] 450 Cursor/Dark S-Damage ° Gains 1 Basic Aimer of choice and 1 Omni Aimer of choice upon use -- Undodgeable, Cuts Uncuttable Auras ° Deals up to 7 hits at full damage ° Hits can divided among multiple targets with no more than 2 hits per target ° Glitch: User takes damage equal to 2% of their Max HP per hit of this attack
Summary Phase
900 Damage @ Rosary, JewelMan and Penumbra!
[Vanguard HP=3100/3100] [Status] - Fine [Stage] - Null [CoolDown] - -
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Post by Kman on Apr 24, 2017 6:59:34 GMT -8
================= Penumbra Turn One =================
Defense Phase:
Penumbra hides behind JewelMan
=================
Support Phase:
HP: 500/500 Status: Fine
=================
Attack Phase:
3 AS.
Name: Oozing Touch Range: Combat Element: Shadow Description: The shadow need not be touching Penumbra to unleash hell upon her foes. Effects: 80% | 210 Damage, Undodgeable, Breaks Shields. If Hits: Opponent has -10 Armor for 1 turn. Cooldown: 0 (Reduced from 1 with Flowing Shadow)
Name: Clawing Hands of the Grave x2 Range: Combat Element: Shadow Description: By passing her talents to that which lay below, Penumbra lets that which is no longer living come back to play with her enemy. Effects: 100% | 26x10 Damage, Breaks shields.
===============
Wrap-up:
730 Shadow Damage @ Vanguard (930 if at -10 armor)
HP: 500/500 Status: Fine
Cooldowns: Shadow Ability: 0 ================= JewelMan Turn One =================
Defense Phase:
Natural Shield Dark Circle
Take the other for 900
=================
Support Phase:
HP: 700/1600 Regen: 100 HP: 800/1600 Status: Fine
=================
Attack Phase:
4 AS.
Name: Ruby Punch! Range: Combat Element: Fire Description: Utilizing the power of rubies, Jewelman emulates the effects of fire with a gallant fist! Effects: 80% | 115 Damage, Cannot be Naturally Avoided, If Hits: opponent is treated as fire Element for a turn, gaining a weakness to Aqua, and takes damage when Ocean panels are active. Cooldown: 1
Name: Sapphire Blaster! Range: Shot Element: Aqua Description: Emulating the Aqua-like properties of sapphires, Jewelman bursts his watery attacks over his foes! Effects: 80% | 115 Damage, Undodgeable, If Hits: Struck enemy has a weakness to Elec for 1 turn. Cooldown: 1
Name: Topaz Arc! Range: Shot Element: Elec Description: The final set of Jewelman's jewel offense, emulating the electric properties of the topaz. Effects: 80% | 115 Damage, Hits 1 additional Target, Can be optionally charged for 1 turn for an increase of 50% damage.
Name: Diamond Burst! Range: Shot Element: Light Description: Generating power in his geode-like chest, Jewelman.exe fires a beam of light at a foe! Effects: 80% | 115 Damage, Breaks Shields, Ignores Armor Cooldown: 1
===============
Wrap-up:
115 Fire 115 Aqua (150 if Weak) 115 Elec (150 if Weak) 115 Light
HP: 1600/1600 Status: Fine
Cooldowns: Natural Shield: 4
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Post by xoDeathy on Apr 24, 2017 13:54:20 GMT -8
|Defense Phase|
Rosary cannot use Armor and her Elemental Strengths/Weaknesses are Negated!
Rosary takes DarkCircle for 900 Damage! Rosary barely hangs on with Undershirt!
|Recuperation Phase| Skill Information to Note: Raw Power Seeker Core Offensive Skill C-Tier "Oh what I wouldn't do for more ways to crush someone's innards with my fists." -Rosary is constantly searching for new power. Each time Rosary charges an attack, she gains +8 Damage for the rest of battle, to a max of +120 Damage. -This effect can proc up to 4 times a turn. -Passive-
Pinpoint Punching Offensive Skill C-Tier "Do you like my punch-lines? They love when you try to get away." -Whenever Rosary lands a hit on an opponent with an attack, she charges her Holy Core with 3 charges. Max of 15 Charges. -At any time, Rosary can consume all current charges to gain +8 Damage per charge for 1 turn. -Passive-
Sinner's Loving Heart Custom Hybrid Skill A-Tier "Oh just shut up and date me already! You know you like what you see~ <3." -Rosary gains +10% Life Steal of Damage inflicted. HP is restored during the Supportive Phase. -Passive-
Expert Breeder Supportive Skill S-Tier "Reginald!! Where is my blasted tea?! You know how angry I get when I haven't PUNCHED something in a while!!" -Rosary may summon one virus she owns at the start of battle. -Passive-
Hard Boiled Support Skill B-Tier "You think I will let you stop me from gaining what I seek? You must truly love me!" -Rosary is immune to Damage Reduction. -Rosary is immune to Attack Slot Reduction. -Rosary is immune to Paralyze. -Rosary is immune to Soak. -Passive-
[Rosary regens 100 HP!]
[Rosary pre-emptively charges Playtime!] +8 Damage!
[0 hits, +0 Holy Charges!]
/Perfected Rosary\ (1 Turns) Rosary takes the Holy Data by the reigns and surges it throughout her body, causing immense pressure to expel from her. The Holy Data rapidly replicates itself 10 fold faster, making Holy Data flow from her hands and feet like fire. >Hyper Mode lasts for 1 turn (-4) >Rosary gains 80 Damage while in this Hyper Mode >User deals x1.5 Damage during this Hyper Mode, but all enemies may opt to forego a turn of attacking to force the user out of the Hyper Mode
Rosary's HP: 101/750 Holy Core: 0/15 Armor: 0 Field: Normal Nat. Aura CD:// 5/5 B-Chip Folder: 5/5 [3/3 Mega, 0 Giga] Status(es):
|Unleash Phase| 4 Attack Slots +2 Turn 1, +100 Damage to 1 Atk, +24/120 Damage, +80 this turn, +20% Damage, x1.5 Damage
Auto Charge:| Charging Playtime! (2/2) +8 Damage
Auto Charge:| Charging Dissapear! (1/2) +8 Damage
1:|Grievous-Wound-Inflicting-Cross-Slash! S-Range, Break Rosary spins horizontally and vertically, twice, causing twin cross waves to demolish the enemy's strength. 387 x2 Damage Cuts Auras/Barriers, Ignores Armor -If hits, victim gains a Weakness to Break for 1 turn. 1 CD
2:|Pierce the Heart <3! C-Range, Break Rosary pummels her fist straight through the enemy's core, 10 successive times. 102 x10 Damage +Seeking Breaks Shields, Ignores Armor 1 CD
3:|Heart Breaker! C-Range, Break Rosary makes a single, powerful punch. Side effect? Sometimes the enemy hit will fly into the other one she has eyes for. 774 Damage Cannot be countered, Hits 1 additional target, Cannot be Naturally Avoided
4:|Heart Breaker! C-Range, Break Rosary makes a single, powerful punch. Side effect? Sometimes the enemy hit will fly into the other one she has eyes for. 774 Damage Cannot be countered, Hits 1 additional target, Cannot be Naturally Avoided
5:|Heart Breaker! C-Range, Break Rosary makes a single, powerful punch. Side effect? Sometimes the enemy hit will fly into the other one she has eyes for. 774 Damage Cannot be countered, Hits 1 additional target, Cannot be Naturally Avoided
6:|Heart Breaker! C-Range, Break Rosary makes a single, powerful punch. Side effect? Sometimes the enemy hit will fly into the other one she has eyes for. 774 Damage Cannot be countered, Hits 1 additional target, Cannot be Naturally Avoided
+3 Stacks of Disappear (3/6) + Stacks of Is This the End (0/6)
|Summary Phase| Damage cannot be reduced below 10% from attacks
4,890 Break Damage @ Vanguard
Rosary's HP: 101/750 Field: Normal Nat. Aura CD:// 5/5 B-Chip Folder: 5/5 [3/3 Mega, 0 Giga] Status(es): Cooldowns:
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Post by Gaia on Apr 24, 2017 14:23:29 GMT -8
Vanguard.EXE
Defensive Phase
[Vanguard HP=3100/3100]
Vanguard has 0 Armor, a Weakness to Shadow and a Strength to Fire.
[Oozing Touch] - Taken for 210 Damage! [Clawing Hands] - Taken for [260] 470 Damage! [Clawing Hands] - Taken for [260] 470 Damage! [Ruby Punch] - Taken for [115] 80 Damage! [Sapphire Blaster] - Taken for [115] 150 Damage! [Topaz Arc] - Taken for [115] 150 Damage! [Diamond Burst] - Taken for 115 Damage! [Cross Slash] - Taken for 775 Damage! [Pierce the Heart] - Taken for 1,020 Damage! [Heart Breaker] - Taken for 775 Damage! [Heart Breaker] - Taken for 775 Damage! [Heart Breaker] - Taken for 775 Damage! [Heart Breaker] - Taken for 775 Damage!
[Total] - 6,540
[DarkSoul]
[Vanguard HP=1/3100]
Support Phase
[Vanguard HP=1/3100]
[Vigilant Offense] - +2 Constant Charge - Vanguard naturally possesses 1 Attack Slot, referred to as his Natural Attack Slot. - Vanguard's Passive Attack Slots, such as those gained from Version Up, Programs or Skills, are instead converted into stacks of Constant Charge for his Natural Attack Slot. - Attack Slots gained from Active Effects are entirely unaffected, and operate as normal. -- Constant Charge applies a constant multiplier to an Attack's Damage, based on the Optional Charge Multiplier, without requiring actual turns of Charge. -- Turns spent to Optionally Charge an attack stack with Constant Charge when determining final Damage multiplier. --- Any Attack Slot reducing effect afflicting Vanguard instead removes a single stack of Constant Charge per Attack Slot it would have removed. ---- [Passive]
[Tactical Acumen] - (1/3 Uses) - Adds [Burn] and an Omni-Aimer of choice to one attack on use. - This skill starts with no uses. Each time Vanguard's Natural Attack Slot misses, this skill gains +1 Use, to a maximum of +3 Uses. - Used x1
[Regen] - +50 HP!
[Crimson Flame of the Shadow Knight] A powerful pendant that drastically increases the user's defensive powers.... ° User has +2000 Max HP ° Glitch: user deals -50 Damage with all attacks ° After using 5 Dark Chips in battle, the Glitch is removed for the rest of that battle
[Vanguard HP=51/3100]
Offensive Phase 1 NAS | 3 Constant Charge
1. Dark Spreader [180 290] 1,160 Normal/Dark S-Damage ° Undodgeable, Cuts Uncuttable Auras ° Burn ° Hits All ° Deals +20% Damage per enemy targeted (Does not count Objects or Clones) ° Glitch: User loses HP equal to 50% of this chip's total damage upon use
Summary Phase
1,160 Damage @ Rosary, JewelMan and Penumbra!
[Vanguard HP=51/3100] [Status] - Fine [Stage] - Null [CoolDown] - - [Void Fire] - [0/1]
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Post by Kman on Apr 24, 2017 17:47:41 GMT -8
================= Penumbra Turn Two =================
Defense Phase:
Penumbra gets smacked, hits DarkSoul.
=================
Support Phase:
HP: 1/500 Status: DarkSoul [1/2]
=================
Attack Phase:
3 AS.
Name: Oozing Touch Range: Combat Element: Shadow Description: The shadow need not be touching Penumbra to unleash hell upon her foes. Effects: 80% | 210 Damage, Undodgeable, Breaks Shields. If Hits: Opponent has -10 Armor for 1 turn. Cooldown: 0 (Reduced from 1 with Flowing Shadow)
Name: Clawing Hands of the Grave x2 Range: Combat Element: Shadow Description: By passing her talents to that which lay below, Penumbra lets that which is no longer living come back to play with her enemy. Effects: 100% | 26x10 Damage, Breaks shields.
===============
Wrap-up:
730 Shadow Damage @ Vanguard (930 if at -10 armor)
HP: 1/500 Status: DarSoul [1/2]
Cooldowns:
================= JewelMan Turn Two =================
Defense Phase:
Deleteddddddddddddddddddddd
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Post by xoDeathy on Apr 24, 2017 18:46:37 GMT -8
|Defense Phase|
Rosary cannot use Armor and her Elemental Strengths/Weaknesses are Negated!
Rosary enters DarkSoul!
|Recuperation Phase|
[Rosary regens 100 HP! Rosary drained 150 HP!]
[2 hits, +6 Holy Charges!]
[Rosary consumes 6 Holy Charges to gain 48 Damage this turn!]
Rosary's HP: 251/750 Holy Core: 0/15 Armor: 0 Field: Normal Nat. Aura CD:// 5/5 B-Chip Folder: 5/5 [3/3 Mega, 0 Giga] Status(es): DarkSoul (1/2)
|Unleash Phase| 4 Attack Slots +2 Turn 1, +1 DS, +100 Damage to 1 Atk, +40/120 Damage, +48 this turn, +20% Damage
Auto Charge:| Yoga (1/2) +8 Damage
Auto Charge:| Charging How it Ends! (1/2) +8 Damage
1:|Playtime's Over! S-Range, Break Rosary's strength builds into a feint aura of power. Once fully charged, the energy is transferred into her next attacks, creating increased lethality. 0 Damage +Seeking When this attack is released, Rosary's next 2 attacks gain +1,196 Damage. Any damage that would be added to this attack is added to the next two attacks instead. 2-Turn Required Charge [x1.6]
2:|Witness! S-Range, Break Rosary throws a bunch of papers at the enemy, explaining why they are not allowed to use DarkSoul, and watches as they cry. 1,960 Damage Breaks Unbreakable Shields, Unomnidodgeable, Cuts DarkSoul 1 Use
3:|Why Try? C-Range, Plasma Rosary runs to an enemy and gives them a hug. An intimate hug, that ends in the breaking of their bones. 2,062 Damage -If avoided, one of Rosary's attacks next turn gain an Aimer based on the avoidance used for one use. If the attack already has two aimers, one must be removed for one use. 1 CD
4:|Heart Breaker! C-Range, Break Rosary makes a single, powerful punch. Side effect? Sometimes the enemy hit will fly into the other one she has eyes for. 525 Damage Cannot be countered, Hits 1 additional target, Cannot be Naturally Avoided
5:|Heart Breaker! C-Range, Break Rosary makes a single, powerful punch. Side effect? Sometimes the enemy hit will fly into the other one she has eyes for. 525 Damage Cannot be countered, Hits 1 additional target, Cannot be Naturally Avoided
+ Stacks of Disappear (0/6) + Stacks of Is This the End (0/6)
|Summary Phase| Damage cannot be reduced below 10% from attacks
5072 Break Damage @ Vanguard
Rosary's HP: 251/750 Field: Normal Nat. Aura CD:// 5/5 B-Chip Folder: 5/5 [3/3 Mega, 0 Giga] Status(es): DarkSoul Cooldowns: Pierce (0) Griev (0) Unomnidodgeable(5) Unbreakable Shields(5) Why Try (1)
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Post by Gaia on Apr 24, 2017 19:04:52 GMT -8
Vanguard.EXE
Defensive Phase
[Vanguard HP=51/3100]
Vanguard is in DarkSoul, and is immune to Non-Aimed, Non-Cuts Darksoul attacks.
[Oozing Touch] - [Darksoul] [Clawing Hands] - [Darksoul] [Clawing Hands] - [Darksoul] [Witness] - [Natural Barrier] [Why Try?] - [Darksoul] [Heart Breaker] - [Darksoul] [Heart Breaker] - [Darksoul]
[Total] - 0
[DarkSoul]
[Vanguard HP=51/3100]
Support Phase
[Vanguard HP=51/3100]
[Vigilant Offense] - +3 Constant Charge - Vanguard naturally possesses 1 Attack Slot, referred to as his Natural Attack Slot. - Vanguard's Passive Attack Slots, such as those gained from Version Up, Programs or Skills, are instead converted into stacks of Constant Charge for his Natural Attack Slot. - Attack Slots gained from Active Effects are entirely unaffected, and operate as normal. -- Constant Charge applies a constant multiplier to an Attack's Damage, based on the Optional Charge Multiplier, without requiring actual turns of Charge. -- Turns spent to Optionally Charge an attack stack with Constant Charge when determining final Damage multiplier. --- Any Attack Slot reducing effect afflicting Vanguard instead removes a single stack of Constant Charge per Attack Slot it would have removed. ---- [Passive]
[Tactical Acumen] - (0/3 Uses) - Adds [Burn] and an Omni-Aimer of choice to one attack on use. - This skill starts with no uses. Each time Vanguard's Natural Attack Slot misses, this skill gains +1 Use, to a maximum of +3 Uses.
[Regen] - +50 HP!
[Crimson Flame of the Shadow Knight] A powerful pendant that drastically increases the user's defensive powers.... ° User has +2000 Max HP ° Glitch: user deals -50 Damage with all attacks ° After using 5 Dark Chips in battle, the Glitch is removed for the rest of that battle
[Vanguard HP=101/3100]
Offensive Phase 1 NAS | 3 Constant Charge | 1 Free DC Use
Dark Scythe @ Rosary X Blade/Dark C-Damage ° Cuts Auras ° Deals no damage, but Executes victim if they are below 20% of their Maximum HP ° Execute: If target is hit by this attack while below the specified HP Threshold, they are instantly defeated regardless of any Damage Mitigation, Survival, or Revival Effects (cannot be augmented) ° Only one Dark Scythe can be used per turn ° Glitch: User has +1 CD add to all of their Attacks
Summary Phase
Execute @ Rosary
[Vanguard HP=101/3100] [Status] - Fine [Stage] - Null [CoolDown] - - [Void Fire] - [1/1] - [Natural Barrier] - [0/5]
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Post by xoDeathy on Apr 24, 2017 19:33:41 GMT -8
|Defense Phase|
Rosary cannot use Armor and her Elemental Strengths/Weaknesses are Negated!
Rosary is hit by Dark Scythe, but nothing happens!
|Recuperation Phase|
[Rosary regens 100 HP!]
[5 hits, +15 Holy Charges!]
Rosary's HP: 351/750 Holy Core: 15/15 Armor: 0 Field: Normal Nat. Aura CD:// 5/5 B-Chip Folder: 5/5 [3/3 Mega, 0 Giga] Status(es): DarkSoul (2/2)
|Unleash Phase| 4 Attack Slots +2 Turn 1, +1 DS, +100 Damage to 1 Atk, +40/120 Damage, +48 this turn, +20% DamageAuto Charge:| Auto Charge:| 1:|  Jealousy135 x2 Normal S-Damage Unavoidable -This cheap deals half of the User's Base Mega Chip Damage, but unavoidably hits its target once for every Chip Use they've spent this battle 2:|  Z-Saber135 x3 Blade C-Damage Avoid Separately Undodgeable, Cuts Auras/Barriers; Undodgeable, Breaks Shields; Breaks Shields, Cuts Auras/Barriers *A different pair of aimers may be set for each hit* 3:|  Piñata Hammer (Lv4) 270 Metal S-Damage Breaks Shields, Undodgeable ° This Chip has "Breaks Shields" in addition to its assigned aimer 4:| Pierce the Heart <3!C-Range, BreakRosary pummels her fist straight through the enemy's core, 10 successive times.
39 x10 Damage Breaks Shields, Ignores Armor 1 CD 5:| Heart Breaker!C-Range, BreakRosary makes a single, powerful punch. Side effect? Sometimes the enemy hit will fly into the other one she has eyes for.350 Damage Cannot be countered, Hits 1 additional target, Cannot be Naturally Avoided + Stacks of Disappear (0/6) + Stacks of Is This the End (0/6)
|Summary Phase| Damage cannot be reduced below 10% from attacks
1550 Damage @ Vanguard
Rosary's HP: 351/750 Field: Normal Nat. Aura CD:// 5/5 B-Chip Folder: 5/5 [3/3 Mega, 0 Giga] Status(es): DarkSoul Cooldowns: Unomnidodgeable(4) Unbreakable Shields(4) Why Try (0) Pierce (1)
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Post by Kman on Apr 24, 2017 19:50:29 GMT -8
================= Penumbra Turn Three =================
Defense Phase:
N/A
=================
Support Phase:
HP: 1/500 Status: DarkSoul [2/2]
=================
Attack Phase:
3 AS.
Name: Oozing Touch x3 Range: Combat Element: Shadow Description: The shadow need not be touching Penumbra to unleash hell upon her foes. Effects: 80% | 210 Damage, Undodgeable, Breaks Shields. If Hits: Opponent has -10 Armor for 1 turn. Cooldown: 0 (Reduced from 1 with Flowing Shadow)
===============
Wrap-up:
630 Shadow Damage @ Vanguard HP: 1/500 Status: DarkSoul [2/2]
Cooldowns:
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Post by Kman on Apr 24, 2017 20:11:40 GMT -8
Gaia indicated Vanguard is baleeted.
Team vs 1 (Solo Loss):
+120 Exp/Zenny
Team vs 1 (Team Win):
+30 Exp/Zenny
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