[Virus Information] - Name: Tin Hawk [TinHawk HP=0/5000] Element: Wind
[Bug] - Taken for  130 Damage!
TinHawk, Deleted. Wave, Completed.
[Rewards] - +15 Exp | +250z | +1 GrMD
Wave 2 - Difficulty 2
[Participants] - 1 Mega Virus, 2 Ω-Viruses
Ω-Viruses ° Have 3000 HP ° Have 3 Attack Slots ° Are immune to destroys: viruses effect ° Have an undershirt and attack an additional time per turn for the rest of battle when it is triggered ° Virus Undershirts can be pierced just like any other undershirt
Mega Viruses ° Have 5000 HP ° Have 3 Attack Slots on their first turn ° Gain +1 Attack Slot per turn ° Are immune to both multi-target attacks and destroys: viruses effect ° Have an undershirt and attack an additional time per turn for the rest of battle when it is triggered ° Virus Undershirts can be pierced just like any other undershirt
[Sky High] [Tin Hawk soars high in the air when not attacking, far out of reach from its opponents attacks] ° Tin Hawk automatically avoids C-Attacks except those marked "Unavoidable" ° Tin Hawk takes 50% Damage from S-Attacks ° If Tin Hawk hits an opponent, this skill is ineffective against the first attack aimed at it that turn
[Talon Dive] @ Merrill x3 [Tin Hawk descends from the skies onto its opponents] ° 500 Wind C-Damage ° Undodgeable, Breaks Shields ° Gains +100 Damage every turn
Name: MettaurΩ [MettaurΩ HP=3000/3000] Element: Normal
Strengths: None Weaknesses: None
[Met Guard Ω] [Mettaur has a solid helmet, capable of withstanding any and all assault while the creature cowers beneath within it] ° Mettaur Omni-Blocks one incoming attack for each Shockwave it landed last turn
[Bolt] - Taken for 7,920 Damage! -- [Burn] - Undershirt Cut!
[Infectious Power] - [Merrill, Spartan, Kajira] - PlagueMan designates three Hosts at the start of each Battle. - PlagueMan's Skills that positively affect its Damage, Armor and Regeneration also affect PlagueMan's Host(s) at half value. - PlagueMan's abilities that affect allies are modified if those abilities affect its Host(s). - [Virility] - PlagueMan's Negative Effects that negatively affect its Damage, Armor and Regeneration also affect PlagueMan's Host(s) positively, at half value. [Passive]
[Cancerous Cellular Mitosis] [Advanced Skill] - PlagueMan and its Host(s) are capable of healing HP above their Maximum HP. - PlaguaMan can only heal up to 200% beyond its Max HP. When that amount is reached, its Max HP is set to the new amount for the remainder of battle, but it can no longer heal beyond it. - For every 10 HP it is above Max, Plagueman loses 1 Damage and 1 Armor. - Damage cannot be reduced below 0, but Armor can. - PlagueMan's Host(s) can only heal up to 150% beyond their Max HP. [Passive]
[Bacteriophage Injection] (1 1/3/3 Uses) - This Skill starts with 0 Uses. - When PlagueMan is inflicted by a Status Effect or Damage, this skill gains +1/3 Use, to a maximum of +4 Uses. -- Each Stack of [Poison] is not treated as its own affliction. - This cannot grant more than one total use per turn from self-inflicted Statuses. - PlagueMan heals 1 target ally for 490 HP. -- When healing PlagueMan's Host(s), PlagueMan also cures them from one Status Effect. --- Hosts cured via Healing Enhancement are also cleansed from one status effect of PlagueMan's choice. --- [Virility] - If PlagueMan has suffered from the cured Status Effect during this battle, it also grants an Immunity to that status effect to the target, which lasts 2 turns.
[Alpha Prokaryotic Virility] [X-Tier, Resource] - Status Effects inflicted upon and by PlagueMan last 2 Additional Turns, and cannot be cleansed on turn of infliction. - PlagueMan can never benefit from Status Healing or Status Immunity Effects. - Whenever PlagueMan cures an Ally of a Status Effect, that Status Effect is immediately transferred to PlagueMan, and is treated as though it was inflicted upon them with its remaining duration +2 additional turns. - Each Status Effect PlagueMan is currently suffering from can be added to one attack per turn. For every two Status Effects PlagueMan suffers from, a Host can add one to one attack per turn. These may not be the same Status Effects that PlagueMan or another Host has used that turn. -- This Skill may add a Virility effect to some Skills and Attacks, which either grant bonuses depending on current or past status inflictions.
[Eclectic Cellular Makeup] [+56 Armor | +160 Regen | +0 Regen] - PlagueMan permanently gains +14 Armor and +40 Regen the first time each ally is hit by an Attack each turn. - The first time per battle PlagueMan's Host is hit by an attack, it instead gains +28 Armor and +80 Regen. - This skill caps at +140 Armor and +320 Regen. - PlagueMan gains Regen equal to its Negative Armor value. [Passive]
[Regen] -  +1070 HP!
[Infectious Power] - [Merrill, Spartan, Kajira] - [+260] +340 Regen - +68 Armor - Can Regen 150% over Max-HP - +45 Damage - +25% Damage - Regens +1.5% Max-HP each time they Avoid an Attack
1. [P4ndem1c Infu5ion] Bug | Melee [1/1 Charges] A spiked pilum, primed for infection, sprouts from a limb to stab at a prospective host. - 90 Damage per turn for two turns. [80%] - Breaks Shields, Cuts Auras - Glitch -- [Poison] [Berzerk] -- 1 Required Charge. --- [Virility] - This attack cures an ally of any status affliction this attack would normally inflict, if it hits them.
3:|Give Up Hope! C-Range, Break Rosary digitalizes a giant, 5ft long 6in wide spike of holy light, and drives it through an enemy, exploding next turn as long as it makes contact. 843 Damage +Seeking Breaks Shields -If hits, Rosary gains +1 Attack Slot for 1 turn. 1-Turn Required Charge [x1.3]
4:|Is It Time for Yoga? S-Range, Plasma Rosary sits down criss-cross-applesauce and takes refreshing breaths. The sheer sight of her visible power charging scares the opponent into taking emotional damage. 828 Damage -Regardless of success, Rosary gains +1 Attack Slot for 3 turns. 2-Turn Required Charge [x1.3] 2 CD
+0 Stacks of Disappear (6/6) +0 Stacks of Is This the End (0/6)
|Summary Phase| Damage cannot be reduced below 10% from attacks