Post by Kman on Apr 15, 2017 22:36:34 GMT -8
Crescendo vs Normal Navi x2
===========================
Crescendo Turn One
===========================
Defense:
N/A
===========================
Support:
HP: 1200/1200
===========================
Attack Phase:
Name: Resonate @ Navi1
Range: Shot
Element: Sonic
Description: A simple, yet effective attack in which Crescendo.exe's body exudes sound, aimed at any in reach.
Effects: 90% | 120 damage. Once per battle, the first time Sonic's 'Hits All' effect is applied to this attack, the CD of the Sonic effect is reduced by 1.
Name: Resonate @ Navi2
Range: Shot
Element: Sonic
Description: A simple, yet effective attack in which Crescendo.exe's body exudes sound, aimed at any in reach.
Effects: 90% | 120 damage. Once per battle, the first time Sonic's 'Hits All' effect is applied to this attack, the CD of the Sonic effect is reduced by 1.
Cacophony used to add the followin geffect to Pulse: "If hits, add 2 Resonance"
Name: Pulse @ All
Range: Combat
Element: Sonic
Description: A low, droning sound emanates from Crescendo at all times, rattling an opponent without end.
Effects: 140% | 185 Damage | Opponents struck by this attack gain 3 Resonance instead of 2. Applies 4 Resonance if Sonic's 'Hits All' effect is applied to this attack. Hits All. If hits, add two resonance
Coolidown: 1
Name: Resonate @ Navi1
Range: Shot
Element: Sonic
Description: A simple, yet effective attack in which Crescendo.exe's body exudes sound, aimed at any in reach.
Effects: 90% | 120 damage. Once per battle, the first time Sonic's 'Hits All' effect is applied to this attack, the CD of the Sonic effect is reduced by 1.
Name: Resonate @ Navi2
Range: Shot
Element: Sonic
Description: A simple, yet effective attack in which Crescendo.exe's body exudes sound, aimed at any in reach.
Effects: 90% | 120 damage. Once per battle, the first time Sonic's 'Hits All' effect is applied to this attack, the CD of the Sonic effect is reduced by 1.
Charging: Sonar
===========================
Normal Navi Turn One
===========================
Defense Phase:
Navi1:
Resonate: Dodged
Pulse: Hit for 185. 6 Resonance Gained
Resonate: Hit for 120. 2 Resonance Gained.
Navi2:
Resonate: Dodged
Pulse: Hit for 185. 6 Resonance Gained
Resonate: Hit for 120. 2 Resonance Gained.
Support Phase:
Navi1:
695/1000
Navi2:
695/1000
Attack Phase:
[Attack - Cannon]
[Normal Navi has a healthy stock of Cannon chips to put artillery pressure on its opponents]
° 300 Normal S-Damage
[Attack - Cannon]
[Normal Navi has a healthy stock of Cannon chips to put artillery pressure on its opponents]
° 300 Normal S-Damage
===========================
===========================
Crescendo Turn Two
Defense Phase:
Both Cannons Dodged with Sonic Boom. Both Navi gain 1 Resonance.
===========================
Support Phase:
HP: 1200/1200
Navi1 has 9 Resonance. Crescendo's damage increased by 54.
Navi2 has 9 Resonance. Crescendo's damage increased by 54.
1 Resonance removed from Navi 1 to add Undodgable to Sonar.
Base Damage vs Navi1: 178
Base Damage vs Navi2: 184
Attack Phase:
Name: Sonar
Range: Shot
Element: Sonic
Description: Used more to simply get his bearings, Crescendo.exe can use his built-in sonar to find his foes far more quickly.
Effects: 80% | 215/225 Damage | Opponents struck by this attack gain 3 Resonance instead of 2 | Applies 4 Resonance if Sonic's 'Hits All' effect is applied to this attack. | Undodgeable, Hits All
Optional Charge: 1
Name: Resonate x3 @ Navi 1
Range: Shot
Element: Sonic
Description: A simple, yet effective attack in which Crescendo.exe's body exudes sound, aimed at any in reach.
Effects: 90% | 165 damage. Once per battle, the first time Sonic's 'Hits All' effect is applied to this attack, the CD of the Sonic effect is reduced by 1.
Name: Resonate @ Navi 2
Range: Shot
Element: Sonic
Description: A simple, yet effective attack in which Crescendo.exe's body exudes sound, aimed at any in reach.
Effects: 90% | 170 damage. Once per battle, the first time Sonic's 'Hits All' effect is applied to this attack, the CD of the Sonic effect is reduced by 1.
===========================
Normal Navi Turn One
===========================
Defense Phase:
Navi1:
Sonar: Taken for 215 Damage. 3 Resonance Gained
Resonates Taken for 495 Damage. Deleted.
Navi2:
Sonar: Taken for 215 Damage. 3 Resonance Gained
Resonate: Hit for 170. 2 Resonance Gained.
Support Phase:
Navi2:
310/1000
Attack Phase:
[Attack - Sword]
[Normal Navi has a healthy stock of Sword chips to shred its opponents]
° 100 Blade C-Damage
[Attack - Sword]
[Normal Navi has a healthy stock of Sword chips to shred its opponents]
° 100 Blade C-Damage
===========================
===========================
Crescendo Turn Two
Defense Phase:
Both Swords Dodged with Sonic Boom. Navi2 gains 2 Resonance
===========================
Support Phase:
HP: 1200/1200
Navi2 has 16 Resonance. Crescendo's damage increased by 60.
1 Resonance removed from Navi 1 to add Undodgable to Resonate.
Base Damage vs Navi2: 190
Attack Phase:
Name: Resonate x5 @ Navi 2
Range: Shot
Element: Sonic
Description: A simple, yet effective attack in which Crescendo.exe's body exudes sound, aimed at any in reach.
Effects: 90% | 175 damage. Once per battle, the first time Sonic's 'Hits All' effect is applied to this attack, the CD of the Sonic effect is reduced by 1.
===========================
Normal Navi Turn One
===========================
Defense Phase:
Navi2:
Resonates: Hit for 875. Deleted.
===========================
° Solo Rewards: 40 Exp || 400 Zenny || 2 Green MD
===========================
Crescendo Turn One
===========================
Defense:
N/A
===========================
Support:
HP: 1200/1200
===========================
Attack Phase:
Name: Resonate @ Navi1
Range: Shot
Element: Sonic
Description: A simple, yet effective attack in which Crescendo.exe's body exudes sound, aimed at any in reach.
Effects: 90% | 120 damage. Once per battle, the first time Sonic's 'Hits All' effect is applied to this attack, the CD of the Sonic effect is reduced by 1.
Name: Resonate @ Navi2
Range: Shot
Element: Sonic
Description: A simple, yet effective attack in which Crescendo.exe's body exudes sound, aimed at any in reach.
Effects: 90% | 120 damage. Once per battle, the first time Sonic's 'Hits All' effect is applied to this attack, the CD of the Sonic effect is reduced by 1.
Cacophony used to add the followin geffect to Pulse: "If hits, add 2 Resonance"
Name: Pulse @ All
Range: Combat
Element: Sonic
Description: A low, droning sound emanates from Crescendo at all times, rattling an opponent without end.
Effects: 140% | 185 Damage | Opponents struck by this attack gain 3 Resonance instead of 2. Applies 4 Resonance if Sonic's 'Hits All' effect is applied to this attack. Hits All. If hits, add two resonance
Coolidown: 1
Name: Resonate @ Navi1
Range: Shot
Element: Sonic
Description: A simple, yet effective attack in which Crescendo.exe's body exudes sound, aimed at any in reach.
Effects: 90% | 120 damage. Once per battle, the first time Sonic's 'Hits All' effect is applied to this attack, the CD of the Sonic effect is reduced by 1.
Name: Resonate @ Navi2
Range: Shot
Element: Sonic
Description: A simple, yet effective attack in which Crescendo.exe's body exudes sound, aimed at any in reach.
Effects: 90% | 120 damage. Once per battle, the first time Sonic's 'Hits All' effect is applied to this attack, the CD of the Sonic effect is reduced by 1.
Charging: Sonar
===========================
Normal Navi Turn One
===========================
Defense Phase:
Navi1:
Resonate: Dodged
Pulse: Hit for 185. 6 Resonance Gained
Resonate: Hit for 120. 2 Resonance Gained.
Navi2:
Resonate: Dodged
Pulse: Hit for 185. 6 Resonance Gained
Resonate: Hit for 120. 2 Resonance Gained.
Support Phase:
Navi1:
695/1000
Navi2:
695/1000
Attack Phase:
[Attack - Cannon]
[Normal Navi has a healthy stock of Cannon chips to put artillery pressure on its opponents]
° 300 Normal S-Damage
[Attack - Cannon]
[Normal Navi has a healthy stock of Cannon chips to put artillery pressure on its opponents]
° 300 Normal S-Damage
===========================
===========================
Crescendo Turn Two
Defense Phase:
Both Cannons Dodged with Sonic Boom. Both Navi gain 1 Resonance.
===========================
Support Phase:
HP: 1200/1200
Navi1 has 9 Resonance. Crescendo's damage increased by 54.
Navi2 has 9 Resonance. Crescendo's damage increased by 54.
1 Resonance removed from Navi 1 to add Undodgable to Sonar.
Base Damage vs Navi1: 178
Base Damage vs Navi2: 184
Attack Phase:
Name: Sonar
Range: Shot
Element: Sonic
Description: Used more to simply get his bearings, Crescendo.exe can use his built-in sonar to find his foes far more quickly.
Effects: 80% | 215/225 Damage | Opponents struck by this attack gain 3 Resonance instead of 2 | Applies 4 Resonance if Sonic's 'Hits All' effect is applied to this attack. | Undodgeable, Hits All
Optional Charge: 1
Name: Resonate x3 @ Navi 1
Range: Shot
Element: Sonic
Description: A simple, yet effective attack in which Crescendo.exe's body exudes sound, aimed at any in reach.
Effects: 90% | 165 damage. Once per battle, the first time Sonic's 'Hits All' effect is applied to this attack, the CD of the Sonic effect is reduced by 1.
Name: Resonate @ Navi 2
Range: Shot
Element: Sonic
Description: A simple, yet effective attack in which Crescendo.exe's body exudes sound, aimed at any in reach.
Effects: 90% | 170 damage. Once per battle, the first time Sonic's 'Hits All' effect is applied to this attack, the CD of the Sonic effect is reduced by 1.
===========================
Normal Navi Turn One
===========================
Defense Phase:
Navi1:
Sonar: Taken for 215 Damage. 3 Resonance Gained
Resonates Taken for 495 Damage. Deleted.
Navi2:
Sonar: Taken for 215 Damage. 3 Resonance Gained
Resonate: Hit for 170. 2 Resonance Gained.
Support Phase:
Navi2:
310/1000
Attack Phase:
[Attack - Sword]
[Normal Navi has a healthy stock of Sword chips to shred its opponents]
° 100 Blade C-Damage
[Attack - Sword]
[Normal Navi has a healthy stock of Sword chips to shred its opponents]
° 100 Blade C-Damage
===========================
===========================
Crescendo Turn Two
Defense Phase:
Both Swords Dodged with Sonic Boom. Navi2 gains 2 Resonance
===========================
Support Phase:
HP: 1200/1200
Navi2 has 16 Resonance. Crescendo's damage increased by 60.
1 Resonance removed from Navi 1 to add Undodgable to Resonate.
Base Damage vs Navi2: 190
Attack Phase:
Name: Resonate x5 @ Navi 2
Range: Shot
Element: Sonic
Description: A simple, yet effective attack in which Crescendo.exe's body exudes sound, aimed at any in reach.
Effects: 90% | 175 damage. Once per battle, the first time Sonic's 'Hits All' effect is applied to this attack, the CD of the Sonic effect is reduced by 1.
===========================
Normal Navi Turn One
===========================
Defense Phase:
Navi2:
Resonates: Hit for 875. Deleted.
===========================
° Solo Rewards: 40 Exp || 400 Zenny || 2 Green MD