|Statistical Information|
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Type: Resource Type
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Karma: Neutral
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Elements: Toxic 5
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Elemental Benefits:
Poison Gas - Enemies take 160 Unavoidable Toxic damage per turn.
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Net Strengths: Stone, Wood, Aqua, Wind, Toxic
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Net Weaknesses: Light, Ice, Laser, Plasma, Bug
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Super Effective vs: Laser, Light, Sonic, Plasma, Bug
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Not Very Effective vs: Stone, Break, Ice, Seeking, Toxic
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HP: 1000
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Armor: 205
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Regeneration: 0
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Base Damage: 80
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Attack Slots: 3
|Skills|
[DreamAura] - [Advanced Skill]
Dream's integration of the data that forced him to sacrifice some of his defensive flexibility, but he retains a great deal of his defensive power thanks to the alterations to his Aura.
-- At the beginning of a Battle, Dream possess an aura with 150 HP.
-- Dream's Armor will reduce the damage of attacks that strike the aura (including those that cut it) and is applied twice (to himself; not his aura) against attacks that cut it.
-- At any time during his Supportive Phase, Dream may sacrifice his Offensive Phase to instantly resummon the aura if it is broken.
-- Dream cannot avoid in any other way/shape/form.
-- Dream may only have 1 Aura active at a time.
[See Text]
[Poisonous Counter] -- Passive Skill
The DreamAura likes to lash out at people who strike it.
-- Dream counters for 110 Unavoidable Toxic Damage whenever he avoids an attack with his Aura.
-- This can occur up to 4 Timers per opponent per turn
-- If an attack Cuts his aura but is otherwise negated (such as through armor), it is treated as though it were avoided by his Aura by this skill.[Passive]
[Adapted for Armor]
Dream's body is heavily and redundantly armored and his data framework very much favors armor development over increasing his actual health.
-- Dream has +40 Armor.
-- Any and all instances of improving his Hit Points instead improves his passive armor at a 5:100 effectiveness ratio.
-- If Dream’s armor reduces an attack to 0 damage, that attack is treated as though it was Avoided, nullifying most non-damage effects.-- This skill takes two skill slots.[Passive]
[Designer Poisons] -- Passive Skill
Dream’s able to modify and alter the data for the Poison status effect, creating multiple different toxins that simultaneously interact and are completely different. Whenever Dream performs an attack with Poison, he chooses a Brand of Designer Poison that particular attack will apply. Designer Poison comes in multiple ‘Brands’ of poison and has the following traits:
Designer Poison is considered to be the Poison status effect; immunities and special interactions interact with Designer Poison as though it were Poison, and removing a single Brand of poison will negate all brands and grant the post-infliction immunity. Other individuals applying Poison to someone who has Designer Poison stacks applies ‘Poison’ Brand designer poisons.
[Passive]
|Attacks|
[Toxic Arrows]
[Toxic Element, S-Range Attack]
Dream crafts an arrow of pure toxic energy before launching it at ridiculously improbable speeds.-- If the opponent already has 3 copies of Toxic Arrow's DoT effect, then Dream may choose to change the DoT effect to Poison as the attack is made.
C-Tier: Cannot Be Naturally Avoided.
Damage Type: Converts 100% to DoT
[Damage: 0 ; Deals 80 Toxic damage for 2 turns]
[Blinding Dart]
[Toxic Element, S-Range Attack]
Dream crafts an arrow of mixed toxic energy and corruption before launching it at ridiculously improbable speeds.
C-Tier: Cannot Be Naturally Avoided
B-Tier: Inflicts Poison, Inflicts Blind
Drawback: +2 CD, +20% Damage
Damage Type: Converts 100% to DoT
[Damage: 0 ; Deals 80 Toxic damage for 2 turns, Blinds, Poison]
[Costs: 3 CD]
[Hallucinogenic Veil]
[Toxic Element, C-Range Attack]
Dream wraps himself in fumes for a brief moment, concealing his precise posture. This serves to slightly decrease the damage he takes!C-Tier: Cannot Be Naturally Avoided, Cannot Be Countered
B-Tier: Small Buff x8, Inflicts Poison
[Damage: 0, Inflicts Poison ; if hits, adds 40 armor for one turn]
[Costs: 5 CD]
[Enraging Laugh]
[Toxic Element, S-Range Attack]
Dream spams his Laugh emote, sending his opponent into a fit of rage.
C-Tier: Cannot Be Naturally Avoided
B-Tier: Inflicts [Berserk], If Avoided (Inflicts [Poison])
Damage Type: Converts 70% to DoT
[Damage: 0 ; Deals 40 Toxic damage for 4 turns]
[Costs: 4 CD]
[Envenomed Volley]
[Toxic Element, S-Range Attack]
-- This attack cannot be charged via spending attack slots or via an Autocharge. It gains a Charge via Blinding Dart, Hallucinogenic Veil, or Enraging Laugh attacks successfully hitting, or if Dream applies a poison stack to an opponent who has no Poison Stacks. If Improbable Use of Poisons or Purge Toxicity are used, this attack loses all Charges. Does not need to be fired when Charged, but locks use (but not cooldown) of Blinding Dart, Hallucinogenic Veil, and Enraging Laugh while charged.
C-Tier: Cannot Be Naturally Avoided
A-Tier: Hits All, Fully Undodgeable
Special: Alternate Charging Mechanic
Damage Type: 80% damage to DoT
[Damage: 0 ; Deals 65 Toxic damage for 2 turns
[Costs: 4 Charges, 2 CD]
[Improbable Use Of Poisons]
[Toxic Element, C-Range Attack]
Dream doses himself on poisons. Normally, this’d kill a man. Dream gets a super charged regeneration and possibly accidentally poisons anyone in close range with toxic fumes.-- This attack cannot be charged via spending attack slots or via an Autocharge. It gains a Charge via Blinding Dart, Hallucinogenic Veil, or Enraging Laugh attacks successfully hitting, or if Dream applies a poison stack to an opponent who has no Poison Stacks. If Envenomed Volley or Purge Toxicity are used, this attack loses all Charges. Does not need to be fired when Charged, but locks use (but not cooldown) of Blinding Dart, Hallucinogenic Veil, and Enraging Laugh while charged.
C-Tier: Cannot Be Naturally Avoided, Cannot Be Countered, Breaks Shields, Cuts Auras.
A-Tier: Regardless of Success (Gains 75 Regeneration for 3 turns)
Special: Alternate Charging Mechanic
Damage Type: Converts 50% to DoT
[Damage: 0 ; Deals 20 Toxic damage for 5 turns]
[Costs: 4 Charges, 4 CD]
[Purge Toxicity]
[Toxic Element, C-Range Attack]
Dream basically rips the poison out of someone through their weak point for massive damage. The fluff has a joke about toxic online hate movements somewhere in it. I might be making fun of Riot.-- 0 damage
--Opponents struck by this attack incur 25 damage per stack of poison they have, then all poisons on them are cleansed.
-- This attack cannot be charged via spending attack slots or via an Autocharge. It gains a Charge via Blinding Dart, Hallucinogenic Veil, or Enraging Laugh attacks successfully hitting, or if Dream applies a poison stack to an opponent who has no Poison Stacks. If Envenomed Volley or Improbable Use Of Poisons are used, this attack loses all Charges. Does not need to be fired when Charged, but locks use (but not cooldown) of Blinding Dart, Hallucinogenic Veil, and Enraging Laugh while charged.
C-Tier: Cannot Be Naturally Avoided
[Damage: 25 damage per Poison Stack]
[Costs: 4 Charges]
[Just Die!][Toxic Element, C-Range Attack]
Dream violates DarkSoul and makes it stop existing for the turn.-- 0 damage
-- Opponents struck by this attack cannot enter Dark Soul this turn; if an opponent is currently in dark soul, no effect.
C-Tier: Cannot Be Naturally Avoided
S-Tier: Ignores Darksoul
[Costs: 1/battle]
|Hyper Attacks|
[Hyper Attack Expansion selected but not applied.][Setting the Stage]
[Toxic Element, S-Range Attack]
A withering arrow that manipulates time as it travels, the Finale is Dream's killing blow.
C-Tier: Cannot be Naturally Avoided, Cannot Be Countered
B-Tier: Cannot be Intercepted, Inflicts Poison
S-Tier: Inflicts Blight (Raises the cap on Poison stacks to 10! If a blighted opponent is immune to the effects of poison, they may still increment stacks, but take no negative effects from those stacks! No duration, curable, no immunity period)
Damage Type: Convert 100% to DoT
[Damage: 0 | Deals 80 DoT for 2 turns | Inflicts Blight | Inflicts Poison]
[Costs: 1 Charge, 1 CD]