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Post by Zeta on Feb 20, 2017 16:50:51 GMT -8
Esperanza.MAL Phase:
° Version: 11 ° No Initiative ° Navis of any version may accept this battle
1-11
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Post by Gaia on Mar 3, 2017 15:00:43 GMT -8
JunkMan.EXE
JunkMan will foolishly accept this challenge! JunkMan: v4
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Post by Zeta on Mar 3, 2017 15:23:04 GMT -8
Esperanza.MAL Phase:
Pre-Phase:
° Blade Lvl 5: User's Counters still proc against attacks that "Cannot be Countered" ** Counter Attacks have the following properties: C-Range || Blade Element - User's Counters can be avoided as though they were unaimed attacks - User can assign an Aiming Effect of choice to their counters (Chosen upon trigger)
Offensive Phase: 3 Attack Slots
Name: Angrist Element: Metal Range: C-Range Description: Esperanza strikes her Persian Craine through her target's defenses Damage: 290 DMG Effects: Undodgeable, Breaks Shield, Ignores Armor Cooldown: 1 Turn CD
[ Charging ]: Bug Death Thunder [ Charging ]: Aranrúth
Total DMG: 290 Damage @ Junkman
Conclusion: HP: 4,900/4,900 Status: Normal Panels: Normal
Cooldown:
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Post by Gaia on Mar 12, 2017 13:31:21 GMT -8
JunkMan.EXE
Defensive Phase
[JunkMan HP=2350/2350]
JunkMan takes 2% Less Damage, has 140 Armor and a Strength to Metal.
[Angrist] - Taken for [290 200] 160 Damage - [Mirror Armor] - Counters for [70] 140 Damage
[Junk Collection] - [Angrist] - +1/3 Unit
[JunkMan HP=2190/2350]
Support Phase
[JunkMan HP=2190/2350]
[Regen] - +100
[Junk Collection] ° JunkMan stores all destroyed JunkCubes or Objects/Clones that he destroys. ° JunkMan gains 1 Stored Unit for each 3rd Battle Chip or Metal-Element Attack used. JunkMan's opponent can sacrifice 1 Skill Use to remove 1 Stored Unit from JunkMan. ° Units can be expended to provide boosts to active skills, or preserved to provide a boost to passive skills. ° JunkMan can expend 2 Object-Based Units to spawn 1 JunkCube with with 100-HP. If both Units are JunkCubes, the cube gains +50 HP. - 1/3 Unit
[JunkMan HP=2290/2350]
Offensive Phase 4 AS [3 Base, +1 1st Turn]
1. [JunkCube] Metal | Combat [1 (Mandatory) /2 (Optional) Charges]
2. [Bolt Missile] Elec/Metal | Shot JunkMan trades out a clawed arm for a buster that fires bolts and screws, electrically charged to track down their target! - 175 Damage [80%] - Undodgeable - Cuts Auras - Multi-Elemental
3. [Bolt Missile] Elec/Metal | Shot JunkMan trades out a clawed arm for a buster that fires bolts and screws, electrically charged to track down their target! - 175 Damage [80%] - Undodgeable - Cuts Auras - Multi-Elemental
4. [Electromagnetic Wave] Elec | Shot [1/2 Charges]
[Junk Collection] - [Bolt Missile] - +1/3 Unit - [Bolt Missile] - +1/3 Unit
Summary Phase
340 Metal Damage @ Esperanza
[JunkMan HP=2290/2350] [Status] - Okay! [CoolDown] - Nat. Barrier [5/5]
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Post by Zeta on Mar 12, 2017 14:34:50 GMT -8
Esperanza.MAL Phase:
Defensive Phase: +265 Armor
[ Mirror Armor ]: 140 Damage [ Bolt Missile ]: Hits for 175 0 Damage [ Bolt Missile ]: Hits for 175 0 Damage
Total DMG: 140 Damage
HP: [4,760/4,900]
Regeneration: +985 HP: [4,900/4,900]
Offensive Phase: 3 Attack Slots
[ Quintessence ]: Counters for 295 Damage, Breaks Shield [ Mirror Armor ]: Counters for 295 Damage, Breaks Shield [ Quintessence ]: Counters for 295 Damage, Undodgeable [ Mirror Armor ]: Counters for 295 Damage, Undodgeable

Bug Death Thunder 310 Bug/Elec S-Damage ° Inflicts Paralyze || Ignores Armor ° If Avoided, Auto-Strikes again the following turn with same damage and effects. This effect repeats every turn until it hits ° This Chip does not cost against the user's total number of Chip Uses per battle ° This Chip can be used multiple times per battle, regardless of restriction ° Each use of this chip requires a 1-Turn Charge ° This Attack cannot be augmented by any means
Name: Aranrúth Element: Metal Range: C-Range Description: Esperanza swings her Persian Craine once to the left and then strikes with a right-upper hit Damage: 90 DMG x 2 Hits Effects: Undodgeable, Cuts Aura, Blinds ° Avoid Separately ° If Avoided: Berserk Charge: 1 Turn Charge Cooldown: 2 Turn CD
Name: Dramborleg Element: Blade Range: C-Range Description: Esperanza wields her O Katana with a forward strike Damage: 325 DMG Effects: Breaks Shield, Undodgeable
Total DMG: 1,995 Damage @ Junkman
Conclusion: HP: 4,900/4,900 Status: Normal Panels: Normal
Cooldown: [ Aranrúth ]: [0/2]
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Post by Gaia on Mar 12, 2017 15:52:08 GMT -8
JunkMan.EXE
Defensive Phase
[JunkMan HP=2350/2350]
JunkMan takes 2% Less Damage, has 140 Armor, a Strength to Metal and Blade and a Weakness to Bug.
[Counter Damage] - Taken for 1,180 Damage [Bug Death Thunder] - Taken for [310 400] 320 Damage - [Mirror Armor] - Counters for [70] 140 Damage [Aranrúth] - Taken for [90] 0 Damage - [Mirror Armor] - Counters for 70 Damage [Dramborleg] - Taken for [325 185 130] 105 Damage - [Mirror Armor] - Counters for 70 Damage
[Junk Collection] - [Bug Death Thunder] - +1/3 Unit - [Aranrúth] - +1/3 Unit
[Total] - 1,605
[JunkMan HP=685/2350]
Support Phase
[JunkMan HP=685/2350]
[Regen] - +100
[Junk Hoard] - JunkMan changes the Panels to Metal for (0/3) Turns!
[Junk Collection] ° JunkMan stores all destroyed JunkCubes or Objects/Clones that he destroys. ° JunkMan gains 1 Stored Unit for each 3rd Battle Chip or Metal-Element Attack used. JunkMan's opponent can sacrifice 1 Skill Use to remove 1 Stored Unit from JunkMan. ° Units can be expended to provide boosts to active skills, or preserved to provide a boost to passive skills. ° JunkMan can expend 2 Object-Based Units to spawn 1 JunkCube with with 100-HP. If both Units are JunkCubes, the cube gains +50 HP. - 1 2/3 Units
[JunkMan HP=785/2350]
Offensive Phase 4 AS [3 Base, +1 Even Turn]
1. [JunkCube] Metal | Combat [2/2 Charges]
2. [Electromagnetic Wave] Elec | Shot [2/2 Charges]
3. [Rubble Wave] Stone | Shot [1/2 Charges]
4. [Junk Grab] Metal | Combat [1/1 Charges]
Summary Phase
0 Damage @ Esperanza
[JunkMan HP=785/2350] [Status] - Okay! [Panels] - Metal (0/3) [CoolDown] - Nat. Barrier [5/5]
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Post by Zeta on Mar 12, 2017 19:00:16 GMT -8
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Post by Gaia on Mar 12, 2017 19:55:41 GMT -8
JunkMan.EXE
Defensive Phase
[JunkMan HP=785/2350]
JunkMan takes 2% Less Damage, has 175 Armor, a Strength to Blade and a Weakness to Bug.
[Dramborleg] - Taken for [325 150 120] 85 Damage [Dramborleg] - Taken for [325 150 120] 85 Damage [Dramborleg] - Taken for [325 150 120] 85 Damage
[Total] - 255
[JunkMan HP=530/2350]
Support Phase
[JunkMan HP=530/2350]
[Regen] - +100
[Junk Hoard] - JunkMan changes the Panels to Metal for (1/3) Turns!
[Junk Protector] - Hyper Mode - Active! +50 Armor/Damage for (0/3) Turns!
[Junk Collection] ° JunkMan stores all destroyed JunkCubes or Objects/Clones that he destroys. ° JunkMan gains 1 Stored Unit for each 3rd Battle Chip or Metal-Element Attack used. JunkMan's opponent can sacrifice 1 Skill Use to remove 1 Stored Unit from JunkMan. ° Units can be expended to provide boosts to active skills, or preserved to provide a boost to passive skills. ° JunkMan can expend 2 Object-Based Units to spawn 1 JunkCube with with 100-HP. If both Units are JunkCubes, the cube gains +50 HP. - 1 2/3 Units -- +5 HP/45 granted to JunkCubes upon Summon -- +5 Armor/25
[JunkMan HP=630/2350]
Offensive Phase 3 AS [3 Base] | +80 Damage
[Mirror Armor] - Counters for 70 Damage! [Mirror Armor] - Counters for 70 Damage! [Mirror Armor] - Counters for 70 Damage!
1. [Junk Grab] Metal | Combat [1/1 Charges] Pulling in a large amount of trash before executing his next attack, JunkMan empowers his strike through sheer quantity of resources. - [+220] +300 Damage to JunkMan's next attack. - JunkMan can expend Units from the Trash Collection upon use. This attack grants an additional +5% Base Damage/Unit expended in this way. -- 1-Charge, 1-CD.
2. [Junk Cube] Metal | Combat [2/2 Charges] Using his control over electromagnetism, JunkMan pulls up some trash and miscellaneous metals and fuses them together into little cubes. - No Damage - Spawns one JunkCube with HP equal to half the amount of Damage this attack would've dealt. -- Spawns one JunkCube with [330 410 710 1,775] 890 HP! - 2 Turn Optional Charge - 1-Charge, 1-CD.
[Prized Possession] - JunkMan's JunkCubes gain +95 HP! Once per turn, when Spawning a JunkCube, if the panels are Metal, JunkMan spawns 1 extra Cube.
3. [Electromagnetic Wave] Elec | Shot [2/2 Charges] With his control of electromagnetism, JunkMan releases a powerful wave to wash over his enemies. - 215 Damage [60%] - Undodgeable, Breaks Shields, Hits All - If Avoided, Inflicts Shock. - If hits, target loses -50 Armor for 1 Turn. -- 2-Charge, 2-CD.
[Rubble Wave] - Charges Dropped
[Junk Collection] - +2/3 Units -- 2 1/3 Units --- +10 HP/45 granted to JunkCubes upon Summon --- +10 Armor/25 --- +1 Elemental Level/1 [Elec Lv3]
Summary Phase
425 Damage @ Esperanza
[JunkMan HP=630/2350] 630/2350 [JunkCubeA HP=985/985] 985/985 [JunkCubeB HP=985/985] 985/985 [Status] - Okay! [Panels] - Metal (1/3) [Hyper] - (0/3) [CoolDown] - JunkCube [0/1] - Rubble Wave [0/2] - Electromagnetic Wave [0/2] - Junk Grab [0/1] - Nat. Barrier [5/5]
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Post by Zeta on Mar 12, 2017 20:15:05 GMT -8
Esperanza.MAL Phase:
Defensive Phase: +295 Armor || +30 from Metal Panels
[ Electromagnetic Wave ]: Hits for 215 0 Damage, -50 Armor
Total DMG: 0 Damage
HP: [4,900/4,900]
Set-Up Phase:
Regeneration: +0 HP: [4,900/4,900]

Normal Panels Normal Element ° No effect ° Basic Stage, automatically active at the beginning of battle ° Lasts until stage is changed
Offensive Phase: 3 Attack Slots
Name: Anguirel Element: Blade Range: C-Range Description: Esperanza's O Katana obtains a peculiar substance which can potentially harm her foes Damage: 180 DMG Effects: Undodgeable, Breaks Shield ° If Hits: Enemy acquires an Elemental Weakness to (Blade) for 1 Turn ° Hits 3 additional target Cooldown: 1 Turn CD
Name: Dramborleg Element: Blade Range: C-Range Description: Esperanza wields her O Katana with a forward strike Damage: 325 DMG Effects: Breaks Shield, Undodgeable
[ Charging ]: Dragon-Helm
Total DMG: 505 Damage @ Junkman 180 Damage @ Cubes
Conclusion: HP: 4,900/4,900 Status: Normal Panels: Normal
Cooldown: [ Aranrúth ]: [2/2] [ Anguirel ]: [0/1]
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Post by Gaia on Mar 13, 2017 14:22:20 GMT -8
JunkMan.EXE
Defensive Phase
[JunkMan HP=630/2350] [JunkCubeA HP=985/985] [JunkCubeB HP=985/985]
JunkMan takes 2% Less Damage, has [140] 200 Armor, a Strength to Blade and 2 Active JunkCubes.
[Anguriel] - Blocked by Nat. Barrier [Anguriel] - Taken by both JunkCubes for 180 Damage [Dramborleg] - Taken for [325 125 100] 70 Damage
[Total] - 70
[Junk Collection] - [Normal Panels] - +1/3 Units -- 2 2/3 Units --- +10 HP/45 granted to JunkCubes upon Summon --- +10 Armor/25
[JunkMan HP=560/2350] [JunkCubeA HP=805/985] [JunkCubeB HP=805/985]
Support Phase
[JunkMan HP=560/2350]
[Regen] - +100
[Junk Protector] - Hyper Mode - Active! +50 Armor/Damage for (1/3) Turns!
[Metal Stage]

Metal Panels Metal Element ° Metal Element navis get +30 Armor and +30 Damage ° Metal Element navis may have one shield each turn become Unbreakable ° The stage cannot be changed to Broken Panels ° Lasts 3 turns
[Junk Collection] ° JunkMan stores all destroyed JunkCubes or Objects/Clones that he destroys. ° JunkMan gains 1 Stored Unit for each 3rd Battle Chip or Metal-Element Attack used. JunkMan's opponent can sacrifice 1 Skill Use to remove 1 Stored Unit from JunkMan. ° Units can be expended to provide boosts to active skills, or preserved to provide a boost to passive skills. ° JunkMan can expend 2 Object-Based Units to spawn 1 JunkCube with with 100-HP. If both Units are JunkCubes, the cube gains +50 HP. - [Metal Panel] - +1/3 Unit -- 3 Units --- +15 HP/45 granted to JunkCubes upon Summon --- +15 Armor/25
[JunkMan HP=660/2350]
Offensive Phase 4 AS [3 Base, +1 Even Turn] | +80 Damage
[Mirror Armor] - Counters for 70 Damage!
1. [Bolt Missile] Elec/Metal | Shot JunkMan trades out a clawed arm for a buster that fires bolts and screws, electrically charged to track down their target! - [175] 255 Damage [80%] - Undodgeable - Cuts Auras - Multi-Elemental
2. [Bolt Missile] Elec/Metal | Shot JunkMan trades out a clawed arm for a buster that fires bolts and screws, electrically charged to track down their target! - [175] 255 Damage [80%] - Undodgeable - Cuts Auras - Multi-Elemental
3. [Bolt Missile] Elec/Metal | Shot JunkMan trades out a clawed arm for a buster that fires bolts and screws, electrically charged to track down their target! - [175] 255 Damage [80%] - Undodgeable - Cuts Auras - Multi-Elemental
4. [Bolt Missile] Elec/Metal | Shot JunkMan trades out a clawed arm for a buster that fires bolts and screws, electrically charged to track down their target! - [175] 255 Damage [80%] - Undodgeable - Cuts Auras - Multi-Elemental
[Junk Collection] - +1 1/3 Units -- 4 1/3 Units --- +20 HP/45 granted to JunkCubes upon Summon --- +20 Armor/25 --- +1 Elemental Level/1 [Elec Lv3]
[Junk Barrage] Metal | Shot The JunkCubes fly down and smash into their foes from above. - [110 140] 190 Damage [50%] - Usable only by JunkCubes. - +10 Damage per Object stored in the Trash Collection. [+40] -- JunkCubes cannot attack on turns they are used as Shields, or on the turn they are summoned.
[Junk Barrage] Metal | Shot The JunkCubes fly down and smash into their foes from above. - [110 140] 190 Damage [50%] - Usable only by JunkCubes. - +10 Damage per Object stored in the Trash Collection. [+40] -- JunkCubes cannot attack on turns they are used as Shields, or on the turn they are summoned.
[Junk Collection] - +2/3 Units -- 5 Units --- +25 HP/45 granted to JunkCubes upon Summon --- +25 Armor/25 --- +1 Elemental Level/1 [Elec Lv3]
Summary Phase
1470 Damage @ Esperanza
[JunkMan HP=660/2350] 660/2350 [JunkCubeA HP=805/985] 805/985 [JunkCubeB HP=805/985] 805/985 [Status] - Okay! [Panels] - Metal (0/3) [Hyper] - (1/3) [CoolDown] - JunkCube [1/1] - Electromagnetic Wave [1/2] - Junk Grab [1/1] - Rubble Wave [1/2] - Nat. Barrier [0/5]
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Post by Zeta on Mar 13, 2017 14:45:41 GMT -8
Esperanza.MAL Phase:
Defensive Phase: +295 Armor || +30 from Metal Panels
[ Mirror Armor ]: 70 Damage [ Bolt Missile ]: Hits for 255 0 Damage [ Bolt Missile ]: Hits for 255 0 Damage [ Bolt Missile ]: Hits for 255 0 Damage [ Bolt Missile ]: Hits for 255 0 Damage [ Junk Barrage ]: Hits for 190 0 Damage [ Junk Barrage ]: Hits for 190 0 Damage
Total DMG: 70 Damage
HP: [4,830/4,900]
Set-Up Phase:
Regeneration: +985 HP: [4,900/4,900]
Offensive Phase: 3 Attack Slots
[ Quintessence ]: Counters for 295 Damage, Breaks Shields [ Mirror Armor ]: Counters for 295 Damage, Breaks Shields [ Quintessence ]: Counters for 295 Damage, Breaks Shields [ Mirror Armor ]: Counters for 295 Damage, Breaks Shields [ Quintessence ]: Counters for 295 Damage, Breaks Shields [ Mirror Armor ]: Counters for 295 Damage, Breaks Shields [ Quintessence ]: Counters for 295 Damage, Breaks Shields [ Mirror Armor ]: Counters for 295 Damage, Breaks Shields [ Quintessence ]: Counters for 295 Damage, Breaks Shields [ Mirror Armor ]: Counters for 295 Damage, Breaks Shields [ Quintessence ]: Counters for 295 Damage, Breaks Shields [ Mirror Armor ]: Counters for 295 Damage, Breaks Shields
Name: Dragon-helm Element: Blade Range: S-Range Description: Esperanza throws her O Katana once to the right and then strikes with a left-downward hit Damage: 90 DMG x 2 Hits Effects: Cuts Aura, Breaks Shield, Berserk ° Avoid Separately ° If Avoided: Blinds Charge: 1 Turn Charge Cooldown: 2 Turn CD
Name: Dramborleg Element: Blade Range: C-Range Description: Esperanza wields her O Katana with a forward strike Damage: 325 DMG Effects: Breaks Shield, Undodgeable
[ Charging ]: Bug Death Thunder
Total DMG: 4,045 Damage @ Junkman
Conclusion: HP: 4,900/4,900 Status: Normal Panels: Normal
Cooldown: [ Anguirel ]: [1/1] [ Dragon-helm ]: [0/2]
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Post by Gaia on Mar 13, 2017 14:55:55 GMT -8
JunkMan.EXE
Defensive Phase
[JunkMan HP=660/2350] [JunkCubeA HP=805/985] [JunkCubeB HP=805/985]
JunkMan takes 2% Less Damage, has [140] 200 Armor, a Strength to Blade and 2 Active JunkCubes.
[Zeta's Attacks] - Taken for 660 Damage
[JunkMan HP=0/2350]
JUNKMAN.EXE - DELETED
Rewards
JunkMan Lost against a V10~V14 = 80 Exp || 800 Zenny
Esperanza Won against a V5~V9 = 80 Exp || 800 Zenny
[Special Emulation] - Get! [Poltergeist] Elec | Shot The user creates a burst of electromagnetism that bends the objects on the field to their will, allowing them to pick up another man's trash and use it as their own weapon! - (150) + (15*V) Damage - Damage from this attack is divided and split between two separate hits. - If Hits, Victim loses 2 Attack Slots for 1 Turn - If Avoided, Inflicts Shock - Hits can be divided among 2 Opponents - Each hit gains +10 Damage/Object on the Field
{(Click to View Source Code)}[font color="faf255"][Poltergeist][/font] Elec | Shot [font color="faf255"]The user creates a burst of electromagnetism that bends the objects on the field to their will, allowing them to pick up another man's trash and use it as their own weapon![/font] [i]- [font color="faf255"](150)[/font] + [font color="faf255"](15*V)[/font] Damage - Damage from this attack is divided and split between two separate hits. - If Hits, Victim loses 2 Attack Slots for 1 Turn - If Avoided, Inflicts Shock - Hits can be divided among 2 Opponents - Each hit gains +10 Damage/Object on the Field[/i]
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Post by Zeta on Mar 13, 2017 15:13:23 GMT -8
Special Emulation Unlocked:
Name: Grond Element: Metal Range: S-Range Description: Junkman's JunkCubes obtains a peculiar substance which can potentially harm his foes Damage: [150 + (15 * V)] Effects: Breaks Shield, Cuts Aura ° If Hits: Enemy acquires an Elemental Weakness to (Metal) on their following turn ° Hits 3 additional target Cooldown: 1 Turn CD
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