Post by Opera Staccato on Oct 29, 2016 9:01:19 GMT -8
(OOC: Some music for you. This is Opera's "Vs. Boss" theme, for pointlessly clever reasons that would be Undertale spoilers if fully explained.
Boss Theme
And without further ado...)
CircusMan:
HP: 1000 + (700 * Cumulative Opponents' Version)
Armor: 0
Regeneration: 0
Type: NPC
Element: Normal
Strengths: None
Weaknesses: None
[Skill - Vault]
[CircusMan leaps high into the sky to reposition himself whenever one of his attacks misses]
° CircusMan will Omni-Dodge one incoming attack from his enemy for every attack of his that they avoided this turn
° If the attack has multiple hits, this evasion is applied against all hits
° Attacks are avoided sequentially from first to last
° For the sake of this skill, any attack that doesn't deal damage to its intended target is considered to have been "avoided"
° If Circusman Omni-Dodges all attacks from an opponent during a turn, he cannot avoid any of their attacks the following turn
[Passive]
[Skill - Indomitable]
[Circusman is not phased by his opponent's attempt to debilitate him]
° Circusman is immune to any negative effects that would hinder his ability to avoid, his damage, his attack slots, or the effects on his attacks
[Passive]
[Skill - Preemptive]
[CircusMan always attempts to ensure his victory by striking first]
° If none of his opponents has an Initiative effect, CircusMan attacks first
° Otherwise, CircusMan's opponents attacks first
[Passive]
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 200 + (50 * Target's Version)
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 100 + (30 * Target's Version)
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 4 + (1 * Cumulative Opponents' Version) Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
Pattern Versus Opponents Total V4 ~ V7
° Tiger Ring (aimed once at each target)
° Happy Clap (aimed once at each target) x2
° Chaos Carousel (aimed at the target with the highest remaining HP)
Opera steals the Initiative!
Opera's First Turn:
Defense Phase: Nope.
Set-up Phase:
Auto Charge Alpha gives a charge!
Omni-Unit SP gives a bonus attack slot!
Offense Phase:
Bit By Bit - Hacking
Normal S-Attack
I attack with a modified devkit. You may wonder how you can evade something like that. Yup, you certainly may wonder that. I won't stop you.
190 Damage (60% Base), Undodgable, Breaks Shields, Cannot Be Naturally Avoided, If Hits: +100 Damage with all attacks on the next turn
21 Turn Required Charge (Intel Type Bonus)
(Fired off from pre-emptive charge)
Bit By Bit - Basic 1
Normal S-Attack
I attack with a modified devkit. You may wonder how you can evade something like that. Yup, you certainly may wonder that. I won't stop you.
280 Damage (90% Base), Undodgable, Breaks Shields
(Used 5 times)
Status:
Opera HP: 2700/2700
Incoming Damage: 1590
CircusMan's First Turn:
Defense Phase:
Bit By Bit - Charged 1a
Normal S-Attack
I attack with a modified devkit. You may wonder how you can evade something like that. Yup, you certainly may wonder that. I won't stop you.
250 Damage (80% Base), Undodgable, Breaks Shields
1 Turn Optional Charge
(Auto Charged; can be fired next turn)
CircusMan takes all attacks for 1590 damage. 2910 HP remaining.
Set-up Phase: Nope.
Offense Phase:
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt:200 + (50 * Target's Version)450
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt:100 + (30 * Target's Version)250
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt:100 + (30 * Target's Version)250
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage *4 + (1 * Cumulative Opponents' Version)9 Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
Status:
CircusMan HP: 2910/4500
Incoming Damage: 1850
Opera's Second Turn:
Defense Phase
Opera takes the Tiger Ring and Happy Claps for 950 Damage!
Opera Evades Chaos Carousel with her Natural Barrier and:
Soul Power
Activated Support Skill
I've seen my soul, and can do cool things with it as a result. Right now it just lets me make one-hit barriers, but there's plenty of room for me to grow.
On activation, Opera activates one of her Special properties or Natural Avoidances regardless of cooldown, and without actually triggering cooldown.
(4/5)
(Used Once; Natural Barrier Chosen)
(By RAW, the latter isn't actually necessary, but that's a dirty exploit and I'm going to pretend it doesn't exist.)
1750 HP remaining.
Set-up Phase:
Opera Regenerates 535 HP!
2285 HP remaining.
Offense Phase:
Opera used:
Awesomeness By Analysis
Activated Offense Skill
I’m always calculating everything, even in battle. Sometimes this means I know exactly where to hit you where you won’t be able to do anything about it.
On activation, Opera adds one Omni Aimer of choice to one attack for one use. That attack pierces the damage immunity of Darksoul for that use, but does not prevent the target from entering Darksoul as a result of this skill. (It may, however, do that for other reasons.)
(4/5)
(Unomnidodgable added to Bit By Bit - Charged 1a)
Bit By Bit - Charged 1a
Normal S-Attack
I attack with a modified devkit. You may wonder how you can evade something like that. Yup, you certainly may wonder that. I won't stop you.
250525 Damage (80% Base), UndodgableUnomnidodgable, Breaks Shields
1 Turn Optional Charge
(Used with Optional Charge)
Bit By Bit - Basic 1
Normal S-Attack
I attack with a modified devkit. You may wonder how you can evade something like that. Yup, you certainly may wonder that. I won't stop you.
280380 Damage (90% Base), Undodgable, Breaks Shields
(Used 4 times)
Bit By Bit - Charged 1b
Normal S-Attack
I attack with a modified devkit. You may wonder how you can evade something like that. Yup, you certainly may wonder that. I won't stop you.
250 Damage (80% Base), Undodgable, Breaks Shields
1 Turn Optional Charge
(Auto-charged; can be fired next turn)
(Charged with Auto-Charge)
Status:
Opera HP: 2285/2700
Incoming Damage: 2045
Cooldowns:
Natural Barrier: 0/5
CircusMan's Second Turn
Defense Phase:
CircusMan tries to Omni-Dodge Bit By Bit - Charged 1a, but fails because trololol, therefore taking all attacks for 2045 damage. 865 HP remaining.
Set-up Phase: Nope.
Offense Phase:
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt:200 + (50 * Target's Version)450
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt:100 + (30 * Target's Version)250
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt:100 + (30 * Target's Version)250
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage *4 + (1 * Cumulative Opponents' Version)9 Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
Status:
CircusMan HP: 865/4500
Incoming Damage: 1850
Opera's Third Turn:
Defense Phase:
Opera just facetanks everything for 1850 damage, because this clown's dead next turn anyway. 435 HP remaining.
Set-up Phase:
Opera Regenerates 535 HP!
970 HP remaining.
Offense Phase:
Bit By Bit - Charged 1b
Normal S-Attack
I attack with a modified devkit. You may wonder how you can evade something like that. Yup, you certainly may wonder that. I won't stop you.
250375 Damage (80% Base), Undodgable, Breaks Shields
1 Turn Optional Charge
(Used with Optional Charge)
Bit By Bit - Basic 1
Normal S-Attack
I attack with a modified devkit. You may wonder how you can evade something like that. Yup, you certainly may wonder that. I won't stop you.
280 Damage (90% Base), Undodgable, Breaks Shields
(Used four times)
Bit By Bit - Charged 1a
Normal S-Attack
I attack with a modified devkit. You may wonder how you can evade something like that. Yup, you certainly may wonder that. I won't stop you.
250 Damage (80% Base), Undodgable, Breaks Shields
1 Turn Optional Charge
(Auto Charged; could have been fired next turn if there was going to be one)
Status:
Opera HP: 970/2700
Incoming Damage: 1495
CircusMan's Third Turn:
Defense Phase:
CircusMan takes all attacks and is deleted.
Loot:
Solo Rewards: 150 Exp || 6000 Zenny || 1 BlueMD
First Completion: 1 Holy/Chaos MD (Choose)
Holy MD chosen.
Next Boss Battle Available On: November 26, 2016
Boss Theme
And without further ado...)
CircusMan:
HP: 1000 + (700 * Cumulative Opponents' Version)
Armor: 0
Regeneration: 0
Type: NPC
Element: Normal
Strengths: None
Weaknesses: None
[Skill - Vault]
[CircusMan leaps high into the sky to reposition himself whenever one of his attacks misses]
° CircusMan will Omni-Dodge one incoming attack from his enemy for every attack of his that they avoided this turn
° If the attack has multiple hits, this evasion is applied against all hits
° Attacks are avoided sequentially from first to last
° For the sake of this skill, any attack that doesn't deal damage to its intended target is considered to have been "avoided"
° If Circusman Omni-Dodges all attacks from an opponent during a turn, he cannot avoid any of their attacks the following turn
[Passive]
[Skill - Indomitable]
[Circusman is not phased by his opponent's attempt to debilitate him]
° Circusman is immune to any negative effects that would hinder his ability to avoid, his damage, his attack slots, or the effects on his attacks
[Passive]
[Skill - Preemptive]
[CircusMan always attempts to ensure his victory by striking first]
° If none of his opponents has an Initiative effect, CircusMan attacks first
° Otherwise, CircusMan's opponents attacks first
[Passive]
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 200 + (50 * Target's Version)
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 100 + (30 * Target's Version)
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 4 + (1 * Cumulative Opponents' Version) Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
Pattern Versus Opponents Total V4 ~ V7
° Tiger Ring (aimed once at each target)
° Happy Clap (aimed once at each target) x2
° Chaos Carousel (aimed at the target with the highest remaining HP)
Opera steals the Initiative!
Opera's First Turn:
Defense Phase: Nope.
Set-up Phase:
Auto Charge Alpha gives a charge!
Omni-Unit SP gives a bonus attack slot!
Offense Phase:
Bit By Bit - Hacking
Normal S-Attack
I attack with a modified devkit. You may wonder how you can evade something like that. Yup, you certainly may wonder that. I won't stop you.
190 Damage (60% Base), Undodgable, Breaks Shields, Cannot Be Naturally Avoided, If Hits: +100 Damage with all attacks on the next turn
(Fired off from pre-emptive charge)
Bit By Bit - Basic 1
Normal S-Attack
I attack with a modified devkit. You may wonder how you can evade something like that. Yup, you certainly may wonder that. I won't stop you.
280 Damage (90% Base), Undodgable, Breaks Shields
(Used 5 times)
Status:
Opera HP: 2700/2700
Incoming Damage: 1590
CircusMan's First Turn:
Defense Phase:
Bit By Bit - Charged 1a
Normal S-Attack
I attack with a modified devkit. You may wonder how you can evade something like that. Yup, you certainly may wonder that. I won't stop you.
250 Damage (80% Base), Undodgable, Breaks Shields
1 Turn Optional Charge
(Auto Charged; can be fired next turn)
CircusMan takes all attacks for 1590 damage. 2910 HP remaining.
Set-up Phase: Nope.
Offense Phase:
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt:
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt:
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt:
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage *
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
Status:
CircusMan HP: 2910/4500
Incoming Damage: 1850
Opera's Second Turn:
Defense Phase
Opera takes the Tiger Ring and Happy Claps for 950 Damage!
Opera Evades Chaos Carousel with her Natural Barrier and:
Soul Power
Activated Support Skill
I've seen my soul, and can do cool things with it as a result. Right now it just lets me make one-hit barriers, but there's plenty of room for me to grow.
On activation, Opera activates one of her Special properties or Natural Avoidances regardless of cooldown, and without actually triggering cooldown.
(4/5)
(Used Once; Natural Barrier Chosen)
(By RAW, the latter isn't actually necessary, but that's a dirty exploit and I'm going to pretend it doesn't exist.)
1750 HP remaining.
Set-up Phase:
Opera Regenerates 535 HP!
2285 HP remaining.
Offense Phase:
Opera used:
Awesomeness By Analysis
Activated Offense Skill
I’m always calculating everything, even in battle. Sometimes this means I know exactly where to hit you where you won’t be able to do anything about it.
On activation, Opera adds one Omni Aimer of choice to one attack for one use. That attack pierces the damage immunity of Darksoul for that use, but does not prevent the target from entering Darksoul as a result of this skill. (It may, however, do that for other reasons.)
(4/5)
(Unomnidodgable added to Bit By Bit - Charged 1a)
Bit By Bit - Charged 1a
Normal S-Attack
I attack with a modified devkit. You may wonder how you can evade something like that. Yup, you certainly may wonder that. I won't stop you.
1 Turn Optional Charge
(Used with Optional Charge)
Bit By Bit - Basic 1
Normal S-Attack
I attack with a modified devkit. You may wonder how you can evade something like that. Yup, you certainly may wonder that. I won't stop you.
(Used 4 times)
Bit By Bit - Charged 1b
Normal S-Attack
I attack with a modified devkit. You may wonder how you can evade something like that. Yup, you certainly may wonder that. I won't stop you.
250 Damage (80% Base), Undodgable, Breaks Shields
1 Turn Optional Charge
(Auto-charged; can be fired next turn)
(Charged with Auto-Charge)
Status:
Opera HP: 2285/2700
Incoming Damage: 2045
Cooldowns:
Natural Barrier: 0/5
CircusMan's Second Turn
Defense Phase:
CircusMan tries to Omni-Dodge Bit By Bit - Charged 1a, but fails because trololol, therefore taking all attacks for 2045 damage. 865 HP remaining.
Set-up Phase: Nope.
Offense Phase:
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt:
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt:
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt:
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage *
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
Status:
CircusMan HP: 865/4500
Incoming Damage: 1850
Opera's Third Turn:
Defense Phase:
Opera just facetanks everything for 1850 damage, because this clown's dead next turn anyway. 435 HP remaining.
Set-up Phase:
Opera Regenerates 535 HP!
970 HP remaining.
Offense Phase:
Bit By Bit - Charged 1b
Normal S-Attack
I attack with a modified devkit. You may wonder how you can evade something like that. Yup, you certainly may wonder that. I won't stop you.
1 Turn Optional Charge
(Used with Optional Charge)
Bit By Bit - Basic 1
Normal S-Attack
I attack with a modified devkit. You may wonder how you can evade something like that. Yup, you certainly may wonder that. I won't stop you.
280 Damage (90% Base), Undodgable, Breaks Shields
(Used four times)
Bit By Bit - Charged 1a
Normal S-Attack
I attack with a modified devkit. You may wonder how you can evade something like that. Yup, you certainly may wonder that. I won't stop you.
250 Damage (80% Base), Undodgable, Breaks Shields
1 Turn Optional Charge
(Auto Charged; could have been fired next turn if there was going to be one)
Status:
Opera HP: 970/2700
Incoming Damage: 1495
CircusMan's Third Turn:
Defense Phase:
CircusMan takes all attacks and is deleted.
Loot:
Solo Rewards: 150 Exp || 6000 Zenny || 1 BlueMD
First Completion: 1 Holy/Chaos MD (Choose)
Holy MD chosen.
Next Boss Battle Available On: November 26, 2016