1st.exe Oct 19, 2016 14:07:40 GMT -8
Post by Phreezey Breeze on Oct 19, 2016 14:07:40 GMT -8
|Navi & RP Information|
-Navi Name: 1st.exe Known as "First"
--Appearance: Eerily, First is in the basic frame of a generic green Navi, but with a few articles of what appear to be people's clothing grafted into his armor for added effect of animosity while still retaining a unique look. It's notable that two things among the clothing he wears are a letterman jacket, the signature jacket as it were, has his name, '1st', sewn into the right side, over where a human would have their heart, and the second thing being his face, which is entirely covered by a war-time gas mask, with a large respirator on the bottom part. 1st carries a small ball-peen hammer that he uses as his weapon.
--Personality: Not much is seen through the visage of the eerie, wheezing mask of 1st. Few things are apparent by him; he appreciates the usage of a recording software to speak, which is in term in the shape of a tape recorder, he records others as well as using PAs, documentaries, and various other, vintage tapes to speak, and that he is a stone cold killer who will strike without warning. Perhaps he's easily angered or perhaps he simply enjoys being unpredictable. Four distinct voices are preset in his recorder at any given time, without the voices of others inside.
---The Woman: Simply dubbed by most as 'The Woman', this voice is an English speaking software's voice, intended to teach those that do not know English the same language it speaks. Eerily enough, there are also documentary voice lines covering everything from decapitation to old, tragic events in history.
---The President: The voice of the failed Gigamerican presidential candidate Donillary Clintump makes its way into the tapes, and is primarily mixed with derogatory terms to usually incite fights and anger others. Usually 1st uses the most controversial lines.
---The Child: Simple questions of absentminded kids like 'Are we there yet?' and 'Can we eat yet?' can make profound fear tactics, especially if they're asked by a four year old boy's voice through the tape recorder of a psychopath.
---Der Mann: A voice that teaches German, similar to the Woman, and is occasionally used to convey messages in an otherwise unorthodox way. Some say that after a while, they begin to understand words and phrases in German by the simple knowledge of 1st's will.
--Background: No one knows where or how 1st materialized, or how long he's been here, but it's clear his software has handled age well if he isn't a recent addition to the net. Though his design is indefinitely Gigamerican, many can assume perhaps too Gigamerican, and by this, maybe originating from another developer overseas entirely. Two things are for sure, 1st enjoys the thrill of combat, and could very well be responsible for numerous, impact-damage based deletions to many-a networks across the eastern side of the Gigamerican net, most of the Northern Undernet, and even some Den City districts. Perhaps it's coincidence, or perhaps his setback to V1 seems to be intentionally restraining the Navi...
-Version / Experience:
° +10 Base Damage
° +5 Damage at every Version-up
° +1 Auto Charge at Version 3
° +1 Use to Attack Slot Skills
° An Unavoidable Attack
° Aiming Enhancement
Access to Hyper Attack
+300 HP, +30 Damage
--Net Strengths: None
--Net Weaknesses: None
-Natural Avoid: Barrier // 5 Turn CD
-Base Damage: 140
-Attack Slots: 2
Fear and Terror- Custom [X RANK]
"Fear is an emotion caused by the belief that someone or something is dangerous, likely to cause pain, or a threat. An example of fear is when a child is afraid of spiders. -t be alarmed."
----Each time the enemy is struck by a C-Range attack from 1st, they gain a stack of "Fear". When there are two stacks of "Fear" on the foe, they become "Terror" instead. When "Terror" stacks are active, "Fear" does nothing. "Terror" caps at the same number as the enemy's AS. (I.E. if the enemy has five attack slots, Terror caps at five on them)
-"Fear" lowers the target's armor by 1 and their damage by 5 per stack.
--"Terror" lowers the target's armor by 2 and their damage by 10 per stack.
Masochist- Passive [C RANK]
"An asexual masochist is someone who derives mental, spiritual, or otherwise non-carnal pleasure from receiving pain or humil--such as flagellation, a practice of wh-"
1st loves to get hurt, and derives strength from his pain. The more you hurt 1st, the more he hurts you.
-For each turn that 1st takes damage, he gains 5 Base Damage. This caps at 25.
--Increases cap by 5 per version, and 5 damage per turn of damage taken every even version (2, 4, 6 ect).
Sadist- Passive [C RANK]
"An asexual Sadist is someone who derives mental or emotional pleasure from the suffering from others, and usually are in some form a bully or sociopath, such as a beach bully who kicks sandcastles over for his own enjoyment."
1st doesn't care that he hurts others, and will do so repeatedly to make sure he has total control over his foe mentally and physically, as well as watching them suffer.
-For each turn that 1st attacks a foe, he gains 5 armor to a max of 20.
--Every other version, 1st gains 5 extra armor per turn and maxes at 10 more armor.
Shrug it Off - Activated Ability [C-RANK]
"Sometimes when the mind is inside a combat situation, adrenaline can allow the body to completely ignore injury. Some types of attacks, regardless of their application, bypass this adrenal surge."
1st shrugs off an attack that can be dodged.
--1st Dodges an incoming attack
Frozen in Fear
"When an animal is posed with danger, it enters a fight or flight state. Scientists refer to Fight or Flight as the decision to combat a threat, or run away. Some animals do neither, and tense their muscles to prepare for the inevitable."
Expending all stacks of Terror on a target if it hits, 1st points a finger at the foe, and sends packets of data straight into their optical receptors. Once they are embedded, they cause pure, unadulterated terror in the target. Usually they slip and fall, or fall back, dealing a bit of damage to their buttocks in the process.
Inflicts "Frozen in Fear" if hits, Undodgeable, Cuts Auras.
Frozen in Fear: Reduces the enemy's AS by the amount of Terror stacks on them.
1 CD, 1 Turn Charge
"A concussion is a violent shock that results from cranial injury, and often is irreversible."
Swinging his trusty ball-peen hammer over his head, 1st strikes the foe with his hammer. If it lands, the enemy will be sent reeling, as a result of suffering not only a blow to the skull or equivalent, but also because a 'concussion.BAT' file is forced in through their head, causing the symptoms of a concussion for a turn.
140 (100%) Damage, inflicts "Concussed" for a turn.
Concussed: Enemy loses the ability to use their Natural Avoid for a turn, but can still use other auxiliary dodge skills.
"Something that is overhead- -will- -hurt-."
A swift, overhead swing that results in a nearly unstoppable blow with that simple hammer. Funny what construction tools can do in the wrong hands.
130 Damage (90%)
Breaks Shields, Undodgeable
"A jawbreaker is a hard candy meant to be sucked upon to dissolve in the mouth. But- -this one- -is- -an attack involving a rising swing of the- -hammer-."
Funny play on words, eh? 1st swings his hammer upward to shatter what would be a jaw on his target, if Navis had jaws.
Cannot be Naturally Avoided
"A surprise attack is- -like a party- -but- -dead-lier."
A surprise attack with that ball-peen hammer from any angle. In legend, this attack has never failed.
"Mochtest du spass machen? Want to have some fun?"
Dashing to a target, 1st viciously beats them with his ball-peen hammer. He puts a scary amount of rage into each swing, perhaps repressed fury under his cold demeanor..?
140 x6, (23 damage per hit)
Avoid all hits separately