Post by ~Divine|<3|Heart~ on Aug 5, 2016 16:57:45 GMT -8
xXxXenneth&MegamixXx
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“Baby one, two, three! Someone get the referee!”
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Boss Battle Information
[Megami has Initiative Kappa (First Move +20% DMG)]
Basic Phase (Megami)!
Battle Chip Folder: 12/12 [6 Mega | 2 Giga]
Cool Downs:
Buster Up:: 2/2
Pursuit:: 2/2
Combination Prep:: 1/1
Dissuading Shot:: 1/1
Divinity Assault:: 3/3
Dark Recovery:: 2/2
Dominus Captivas 2/2
Defensive Phase! (Megami)
[N/A]
Standby Phase! (Megami)
[Xenneth and Megami are synchronizing...]
Unbreakable Bond - Unstoppable Lovers
Advanced Custom-Skill
[Desc] Megami and Xenneth master their Battlechip combinations allowing for data to be loaded more efficiently, distributed among their Battlechip loading times, and in combination with Megami’s battle routine attacks.
Effect: Megami has an MB System that gives her strength depending on her current HP granting effects to her attacks depending on her current status:
+Megami starts the battle with 50 MB of her Maximum MB and has a maximum of 100 MB.
+Megami gains 50 MB at the start of her turn.
+Megami can also sacrifice a Battlechip/Use to add 25 MB to her total.
+Half of Megami's Total Attacks she can create is halved.
[Passive Skill]
Advanced Custom-Skill
[Desc] Megami and Xenneth master their Battlechip combinations allowing for data to be loaded more efficiently, distributed among their Battlechip loading times, and in combination with Megami’s battle routine attacks.
Effect: Megami has an MB System that gives her strength depending on her current HP granting effects to her attacks depending on her current status:
+Megami starts the battle with 50 MB of her Maximum MB and has a maximum of 100 MB.
+Megami gains 50 MB at the start of her turn.
+Megami can also sacrifice a Battlechip/Use to add 25 MB to her total.
+Half of Megami's Total Attacks she can create is halved.
[Passive Skill]
[Megami gained 50 MB! (50 > 100 MB)]
[PegaGlimmer was summoned!]
[Xenneth slotted in the Giga Chip Bug Rise Sword and it became the Soul Chip - Amaterasu]
[Double Soul || Soul Exceed ]
Duration: 4-Turn(s)
Effects:
-This Hypermode is activated by sacrificing a single Giga-Chip/use.
+Upon activation of this Hyper Mode - Megami is treated as any [Basic Element] of choice upon sacrificing an additional Megachip/Use (Max: 2).
+Upon Activation for this Hyper Mode - Megami gains a Strength to one [Basic Element] of choice for each element she has.
-But she gains a weakness to one [Basic Element] of choice as well for each strength she has.
-Note: Chosen Element choices may not match one another.
+Null Element attack(s) can be treated to match one of Megami’s current element(s).
+Attacks that match Megami's element gain +10(*Ver) Damage.
Duration: 4-Turn(s)
Effects:
-This Hypermode is activated by sacrificing a single Giga-Chip/use.
+Upon activation of this Hyper Mode - Megami is treated as any [Basic Element] of choice upon sacrificing an additional Megachip/Use (Max: 2).
+Upon Activation for this Hyper Mode - Megami gains a Strength to one [Basic Element] of choice for each element she has.
-But she gains a weakness to one [Basic Element] of choice as well for each strength she has.
-Note: Chosen Element choices may not match one another.
+Null Element attack(s) can be treated to match one of Megami’s current element(s).
+Attacks that match Megami's element gain +10(*Ver) Damage.
[Xenneth slotted in Thunderbolt Javelin Mega Chip!]
[Megami became Fire-Element and gained a Strength to Wood-Element]
[Megami gained a Weakness to Aqua-Element!]
[Xenneth slotted in the Mega Chip - Grass Stage! (Duration: 1/3)]
Grass Panels
Wood-Element
Wood Navis gain 150 HP/turn; When a Fire Element attack is used it deals x1.5 damage, gains Hits all, and the stage becomes Normal. Lasts 3 turns.
Lasts 3 turns.
Duration 3 turns
Wood-Element
Wood Navis gain 150 HP/turn; When a Fire Element attack is used it deals x1.5 damage, gains Hits all, and the stage becomes Normal. Lasts 3 turns.
Lasts 3 turns.
Duration 3 turns
Attack Phase! (Megami (4 Actions) & PegaGlimmer (1 Action)!)
~PegaGlimmer~
Hoof Strike
S-Attack
Sonic-Element
[Desc] PegaGlimmer strikes its hoof across the ground as if it’s preparing to charge but also creating a startling sound.
0 Sonic Damage [An ally gains +100 DMG on one of their next attacks; Opponent has -2 Attack Slots Next Turn]
[1-Turn CD]
~Megami~
[Xenneth slotted in Soul Capsule! (x2 Uses)]
Battle Chip: Soul Capsule
Offensive-Skill
[Desc] A capsule Battlechip that adds a stunning effect. In Megami's use, its effects vary depending on her soul in use.
Effect:
+Megami's attack gains a Lv2 Status Damage available to the attack's element for 1 turn.
+Once per use, Megami can sacrifice 40 MB to add "If hits: Opponent has -10 DMG (*Megami's Ver)" to the attack as well.
+Once per use, Megami can sacrifice 40 MB to add "if hits: Opponent has -10 Armor (*Megami's Ver)" to the attack as well.
[Active Use: 3/3]
Offensive-Skill
[Desc] A capsule Battlechip that adds a stunning effect. In Megami's use, its effects vary depending on her soul in use.
Effect:
+Megami's attack gains a Lv2 Status Damage available to the attack's element for 1 turn.
+Once per use, Megami can sacrifice 40 MB to add "If hits: Opponent has -10 DMG (*Megami's Ver)" to the attack as well.
+Once per use, Megami can sacrifice 40 MB to add "if hits: Opponent has -10 Armor (*Megami's Ver)" to the attack as well.
[Active Use: 3/3]
[Xenneth added Armor Piercing (x2)! (-80 MB)]
Battlechip - Buster Up @ CircusMan
C-Range
Normal-Element
[Desc] Xenneth slots in a Battlechip allowing for Megami to gain strength over the course of battle.
0 Normal Damage [Upon-Use +360 Damage to one-attack this turn]
[Blinds, Berserk]
[If Hits, Opponent has -240 Armor Next Turn]
[1-Turn CD]
[Xenneth sloted in DarkChip: DarkPlus!]
DarkPlus
Offensive Skill - Damage+
Karma Loss: -5
[Desc]A cursed bonus!
Effects: +50 Damage to all hits of your next non-DarkChip attack. Does not stack with itself.
Glitch: Blind
Offensive Skill - Damage+
Karma Loss: -5
[Desc]A cursed bonus!
Effects: +50 Damage to all hits of your next non-DarkChip attack. Does not stack with itself.
Glitch: Blind
[Xenneth and Megami are synchronizing! +200 DMG to Next Attack!]
[Megami’s Emerald Star Glimmered! Next Attack DMG is x1.5]
C-Range
[Desc]
C-Range
[Desc]
C-Range
[Desc]
C-Range
[Desc]
Summary Phase! (Megami & PegaGlimmer)
0 Sonic DMG @ CircusMan
0 Normal DMG (+Blind, Berserk,+240 Armor) @ CircusMan
5,870 Fire DMG @ CircusMan
Megami 2,000/2,000
PegaShimmer 1,300/1,300
Battle Chip Folder: 12/12 [4 Mega | 2 Giga]
Cool Downs:
Buster Up:: 0/1
Pursuit:: 2/2
Combination Prep:: 1/1
Dissuading Shot:: 1/1
Divinity Assault:: 3/3
Dark Recovery:: 2/2
Dominus Captivas 2/2
Basic Phase!
CircusMan: 13,000/13,000
Status: Okay!
Reaction Phase!
[CircusMan took 0 DMG Megami’s first attack, negated Blind because of his skill, but became Berserk and has -240 Armor!]
[CircusMan took 5,870 Fire Damage from Megami's attack +240 due to multiple hits and lack of Armor! (40 Hits x 240 = 9,600 DMG + 5,870 DMG =15,470 DMG)]
[CircusMan was deleted!]
Battle Summary
[PegaShimmer celebrated by tossing up (150) Zenny!]
Golden <Pegashimmer (Mettaur)>
Passive Hidden Skill
[Desc] The virus is made of solid gold. Its mere existence seems to generate zenny.
[Effect] For each turn the virus exists on the battlefield, it generates an additional zenny reward of 50z for its owner. An additional 100z is awarded if the virus survives the battle.
Passive Hidden Skill
[Desc] The virus is made of solid gold. Its mere existence seems to generate zenny.
[Effect] For each turn the virus exists on the battlefield, it generates an additional zenny reward of 50z for its owner. An additional 100z is awarded if the virus survives the battle.
[Megami Wins! (+100 XP/+5,000(+150)z[xIntel=6435z]/+1 Blue Mystery Data
Time Refresh Boss Battles: 9/5/16
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“Cause he can get the knockout!”
Now Playing: ”Emergency” by Paramore [Virus Battle Theme]
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