Post by Zeta on Jul 29, 2016 22:15:47 GMT -8
DESERTMAN NPC BATTLE
Name: DesertMan
Difficulty: 4/10
HP: 1,000
Armor: 40
Regeneration: 0
Type: NPC
Element: Sand
Strengths: Break, Seeking, Fire, Metal, Sand
Weaknesses: Dark, Wind, Plasma, Aqua, Bug
[Skill - Sand Shift]
[DesertMan sinks into the ground upon before struck by an attack, reappearing elsewhere to confuse the enemy]
° Every turn, DesertMan will attempt to Omni-Dodge the first attack aimed at him from each target
° If the attack has multiple hits, this evasion is applied against all hits
° This skill is ineffective against attacks that Desertman is weak to
[Passive]
[Skill - Eternal Desert]
[The heat of the sun never leaves the battlefield in DesertMan's presence]
° The stage is locked to Sand Panels for the duration of battle
° Stage Effect: Non-Sand Navis can't add Damage or omni-aimers to their attacks
° Stage Effect: Aqua navis take 100 Sand Element damage/turn
[Passive]
[Skill - Sand Body]
[Hostile attacks prove futile against the dense sand that DesertMan's body is composed of]
° DesertMan has Armor equal to (20 * Attacker's Version)
° Note: Against multiple opponents, the armor is calculated separately for each opponent
[Passive]
[Skill - Sand Hand]
[DesertMan's two massive hands disrupt opponents as he battles them, turning into Lion Heads to keep the opponent preoccupied]
° DesertMan summons two Sand Hands at the start of battle with HP equal to 20% of his max
° Sand Hands are resummoned on every odd turn if they are destroyed
° Each Sand Hand uses Lion Head once per turn
[Passive]
[Skill - Preemptive]
[DesertMan always attempts to ensure his victory by striking first]
° If the opponent does not have an Initiative effect, DesertMan attacks first
° Otherwise, DesertMan's opponent attacks first
[Passive]
[Attack - Lion Hand]
[DesertMan's hands transform into lions and pounce at his enemies]
° Damage Dealt: 50 + (5 * Target's Version)
° Sand Element || S-Range
° DesertMan cannot use this attack
° Each active Sand Hand uses this attack once per turn, aimed at the target with the highest remaining HP
[Attack - Antlion]
[A vortex of sand appears beneath an opponent's feet, pinning them down temporarily if they do not step out in time]
° Damage Dealt: 50 + (5 * Target's Version)
° Sand Element || S-Range
° Hits Twice at full damage; Each Hit must be Avoided Separately
° If either hit connects, victim's attack slots are reduced by 1 for one turn
[Attack - Heavy Sand]
[Large blocks of sand materialize over Desertman's opponents and fall down from above, attempting to bury them where they stand.]
° Damage Dealt: 100 + (10 * Cumulative Opponents' Version)
° Sand Element || S-Range
° Hits All
° If Hits, victims' damage is reduced by (10 * Victim's Version) for one turn
° Note: Against multiple opponents, the damage reduction is calculated separately for each
Attack Pattern
DesertMan Battle Rules
° Can be challenge by multiple opponents, but rewards are reduced
° When fought as a group, any member of the group may operate DesertMan
° Solo Rewards: 80 Exp || 2000 Zenny || 1 GreenMD
° Team Rewards: 60 Exp || 1000 Zenny || 1 GreenMD
Pattern Versus Opponents Total V1 ~ V2
° Antlion (aimed once at each target)
° Heavy Sand (aimed at all enemies)
° When below 500 HP: Antlion (aimed at highest-HP target)
Pattern Versus Opponents Total V3 ~ V5
° Antlion (aimed once at each target)
° Antlion (aimed once at each target)
° Heavy Sand (aimed at all enemies)
° When below 1000 HP: Heavy Sand (aimed at all enemies)
Pattern Versus Opponents Total V6 ~ V8
° Antlion (aimed once at each target) x3
° Heavy Sand (aimed at all enemies) x2
Pattern Versus Opponents Total V9~V10
° Antlion (aimed once at each target) x5
° Heavy Sand (aimed at all enemies) x2
Pattern Versus Opponents Total V11~V14
° Antlion (aimed once at each target) x5
° Heavy Sand (aimed at all enemies) x3
Pattern Versus Opponents Total V15 and above
° Antlion (aimed once at each target) x7
° Heavy Sand (aimed at all enemies) x3
Turn 1
Desertman Phase:
Set-Up Phase:
[Skill - Sand Hand] 200 HP
[DesertMan's two massive hands disrupt opponents as he battles them, turning into Lion Heads to keep the opponent preoccupied]
° DesertMan summons two Sand Hands at the start of battle with HP equal to 20% of his max
° Sand Hands are resummoned on every odd turn if they are destroyed
° Each Sand Hand uses Lion Head once per turn
[Passive]
Offensive Phase:
[Attack - Lion Hand]
[DesertMan's hands transform into lions and pounce at his enemies]
° Damage Dealt: 60
° Sand Element || S-Range
° DesertMan cannot use this attack
° Each active Sand Hand uses this attack once per turn, aimed at the target with the highest remaining HP
[Attack - Lion Hand]
[DesertMan's hands transform into lions and pounce at his enemies]
° Damage Dealt: 60
° Sand Element || S-Range
° DesertMan cannot use this attack
° Each active Sand Hand uses this attack once per turn, aimed at the target with the highest remaining HP
[Attack - Antlion]
° Damage Dealt: 60
° Sand Element || S-Range
° Hits Twice at full damage; Each Hit must be Avoided Separately
° If either hit connects, victim's attack slots are reduced by 1 for one turn
[Attack - Heavy Sand]
[Large blocks of sand materialize over Desertman's opponents and fall down from above, attempting to bury them where they stand.]
° Damage Dealt: 120
° Sand Element || S-Range
° Hits All
° If Hits, victims' damage is reduced by (10 * Victim's Version) for one turn
° Note: Against multiple opponents, the damage reduction is calculated separately for each
Conclusion:
HP: 1,000/1,000
Sand Hand HP: 200/200
Sand Hand HP: 200/200
Panels: Sand
Spytz Phase:
Defensive Phase:
Lion Hand: Attack stopped by Transcendence
Lion Hand: Attack stopped by Transcendence
Antlion: Attack stopped by Transcendence
Heavy Sand: Attack stopped by Transcendence
Name: Transcendence
Type: Support Skill
Class: Active
Description: Creates a protective layer with light energy!
Effects: 130 HP Aura
Uses: 2
Used: [1/2]
Name: Wavetrance
Type: Offensive Skill
Class: Passive
Description: Cast an energy into the ground creating a shockwave on nearby opponents!
Effects: Counter: 40 DMG per Attack Avoided [+10 DMG per Version]
Notation: Max of 4 Times per Opponent per Turn
Uses: Passive
Counter DMG:
80 DMG @ Desertman
40 DMG @ 1st Sand Hand
40 DMG @ 2nd Sand Hand
Set-Up Phase:
Toxic Lvl 5: Enemies take 160 Unavoidable damage per turn
Offensive Phase: 4 Attack Slots [+1 on First Turn]
Name: Muscaria
Element: Toxic
Range: C-Range
Description: Weakens opponent immunity with a poisonous powder!
Damage:
Effects: Cuts Aura
Cooldown: Auto-Strikes in the Beginning of Every Turn
Name: Transverse Shock
Element: Sonic
Range: C-Range
Description: A light sonic wave that explodes opponent inside out!
Damage:
Effects: Undodgeable, Breaks Shield
Name: Anharmonic
Element: Sonic
Range: S-Range
Description: Sound wave blast that deviates from the usual motion!
Damage:
Effects: Breaks Shield, Cuts Aura
Name: Gamma Burst
Element: Sonic
Range: C-Range
Description: Gamma rays fills up from the palm of the hand!
Damage:
Effects: Breaks Shield, Cuts Aura, Confuse
Cooldown: 1 Turn CD
Name: Anharmonic
Element: Sonic
Range: S-Range
Description: Sound wave blast that deviates from the usual motion!
Damage:
Effects: Breaks Shield, Cuts Aura
Total DMG:
590 DMG @ Desertman
40 DMG @ 1st Lion Hand
40 DMG @ 2nd Lion Hand
Conclusion:
HP: 1,400/1,400
Panels: Sand
Cooldown:
Gamma Burst: [0/1]
Turn 2
Desertman Phase:
Defensive Phase:
Muscaria: Dodged by Sand Shift
[Skill - Sand Shift]
[DesertMan sinks into the ground upon before struck by an attack, reappearing elsewhere to confuse the enemy]
° Every turn, DesertMan will attempt to Omni-Dodge the first attack aimed at him from each target
° If the attack has multiple hits, this evasion is applied against all hits
° This skill is ineffective against attacks that Desertman is weak to
[Passive]
Wavetrance: Counter Attack makes contact for 80 DMG!
Toxic Lvl 5: Attack makes contact for 160 DMG!
Transverse Shock: Attack makes contact for 90 DMG!
Anharmonic: Attack makes contact for 90 DMG!
Gamma Burst: Attack makes contact for 80 DMG! Confused!
Anharmonic: Attack makes contact for 90 DMG!
Wavetrance: Counter Attack makes contact on 1st Sand Hand for 40 DMG!
Wavetrance: Counter Attack makes contact on 2nd Sand Hand for 40 DMG!
Offensive Phase:
[Attack - Lion Hand]
[DesertMan's hands transform into lions and pounce at his enemies]
° Damage Dealt: 60
° Sand Element || S-Range
° DesertMan cannot use this attack
° Each active Sand Hand uses this attack once per turn, aimed at the target with the highest remaining HP
[Attack - Lion Hand]
[DesertMan's hands transform into lions and pounce at his enemies]
° Damage Dealt: 60
° Sand Element || S-Range
° DesertMan cannot use this attack
° Each active Sand Hand uses this attack once per turn, aimed at the target with the highest remaining HP
[Attack - Antlion]
° Damage Dealt: 60
° Sand Element || S-Range
° Hits Twice at full damage; Each Hit must be Avoided Separately
° If either hit connects, victim's attack slots are reduced by 1 for one turn
[Attack - Heavy Sand] @ Desertman
[Large blocks of sand materialize over Desertman's opponents and fall down from above, attempting to bury them where they stand.]
° Damage Dealt:
° Sand Element || S-Range
° Hits All
° If Hits, victims' damage is reduced by (10 * Victim's Version) for one turn
° Note: Against multiple opponents, the damage reduction is calculated separately for each
[Attack - Antlion]
° Damage Dealt: 60
° Sand Element || S-Range
° Hits Twice at full damage; Each Hit must be Avoided Separately
° If either hit connects, victim's attack slots are reduced by 1 for one turn
Conclusion:
HP: 330/1,000
Sand Hand HP: 160/200
Sand Hand HP: 160/200
Status: Confused
Panels: Sand
Spytz Phase:
Defensive Phase:
Lion Hand: Attack stopped by Transcendence
Lion Hand: Attack stopped by Transcendence
Antlion: Attack stopped by Transcendence
Heavy Sand: Attack stopped by Transcendence
Name: Wavetrance
Type: Offensive Skill
Class: Passive
Description: Cast an energy into the ground creating a shockwave on nearby opponents!
Effects: Counter: 40 DMG per Attack Avoided [+10 DMG per Version]
Notation: Max of 4 Times per Opponent per Turn
Uses: Passive
Counter DMG:
80 DMG @ Desertman
40 DMG @ 1st Sand Hand
40 DMG @ 2nd Sand Hand
Set-Up Phase:
Toxic Lvl 5: Enemies take 160 Unavoidable damage per turn
Offensive Phase: 4 Attack Slots [+1 on First Turn]
Name: Muscaria
Element: Toxic
Range: C-Range
Description: Weakens opponent immunity with a poisonous powder!
Damage:
Effects: Cuts Aura
Cooldown: Auto-Strikes in the Beginning of Every Turn
Name: Transverse Shock
Element: Sonic
Range: C-Range
Description: A light sonic wave that explodes opponent inside out!
Damage:
Effects: Undodgeable, Breaks Shield
Name: Anharmonic
Element: Sonic
Range: S-Range
Description: Sound wave blast that deviates from the usual motion!
Damage:
Effects: Breaks Shield, Cuts Aura
Name: Anharmonic
Element: Sonic
Range: S-Range
Description: Sound wave blast that deviates from the usual motion!
Damage:
Effects: Breaks Shield, Cuts Aura
Total DMG:
565 DMG @ Desertman
40 DMG @ 1st Lion Hand
40 DMG @ 2nd Lion Hand
Conclusion:
HP: 1,400/1,400
Panels: Sand
Cooldown:
Gamma Burst: [1/1]
Turn 3
Desertman Phase:
Defensive Phase:
Muscaria: Dodged by Sand Shift
[Skill - Sand Shift]
[DesertMan sinks into the ground upon before struck by an attack, reappearing elsewhere to confuse the enemy]
° Every turn, DesertMan will attempt to Omni-Dodge the first attack aimed at him from each target
° If the attack has multiple hits, this evasion is applied against all hits
° This skill is ineffective against attacks that Desertman is weak to
[Passive]
Wavetrance: Counter Attack makes contact for 80 DMG!
Toxic Lvl 5: Attack makes contact for 160 DMG!
Transverse Shock: Attack makes contact for 90 DMG!
Anharmonic: Attack makes contact for 90 DMG!
Anharmonic: Attack makes contact for 90 DMG!
Wavetrance: Counter Attack makes contact on 1st Sand Hand for 40 DMG!
Wavetrance: Counter Attack makes contact on 2nd Sand Hand for 40 DMG!
Desertman Deleted!
° Solo Rewards: 80 Exp || 2000 Zenny || 1 GreenMD