Post by Wackoguy on Jul 17, 2016 5:21:52 GMT -8
Glassman VS Bug Riser!
Bug Riser's HP: 10,000 / 10,000
[Attack - Bug Death Thunder]
[Surges of black electricity surge from Bug Riser's left hand, coming together to form a ball of lightning that chases down its target until it hits them]
° 400 Bug/Elec S-Damage
° Inflicts Paralyze
° Paralyze Ignores Immunity and disregards post-infliction immunity
° If Avoided, auto-strikes again the following turn at full damage. This effect repeats every turn until it hits
[Attack - Bug Death Thunder]
[Surges of black electricity surge from Bug Riser's left hand, coming together to form a ball of lightning that chases down its target until it hits them]
° 400 Bug/Elec S-Damage
° Inflicts Paralyze
° Paralyze Ignores Immunity and disregards post-infliction immunity
° If Avoided, auto-strikes again the following turn at full damage. This effect repeats every turn until it hits
[Attack - Bug Rise Sword]
[The immense black sword on Bug Riser's right arm has been the bane of countless foes and strikes fear in the hearts of those the stand against it]
° 1000 Bug/Blade C-Damage
° Hits All
=============
Glassman's phase:[/center]
Bug Death Thunder = 400 - 20 = 380 * 1.3 = 494 damage inflicted; Paralyzed
Bug Death Thunder = 400 - 20 = 380 * 1.3 = 494 damage inflicted; Paralyzed again
Bug Rise Sword = 1000 - 20 (armor) = 980 * 1.3 = 1,274 damage
HP: 338 / 2600
[Total of 400 counterdamage toward Bug Riser]
HP: 338 / 2600
Energy Accel
Activated offensive skill
Glassman's body becomes a bit faster,allowing him to strike again!
+1 atk slot this turn
7 uses
(used 7 times!)
5 attack slots + 1 (first turn) = 6 attack slots + 7 = 13 attack slots
Last Stand Alpha
Passive Program
User deals +30% Damage while below 15% of their Max HP
Shard Knuckle
C-atk
Normal element
Glassman gets up in his opponent's face and delivers a punch!
315 409 damage
Color Point
No Damage || Does not Cost an Attack Slot to use
° Upon Use, user gains +30 Damage per hit with their next Battle Chip Attack
° User must sacrifice 1 Skill Use to activate this Chip
° Upgrading this Chip increases its effect by +5 Damage
-1 use of Antiforce Aura sacrificed, reducing its usages to 1-
SE - Strong Slash
[C-attack]
Blade-element
Glassman.EXE makes a strong cut!
270 320 350 455 Damage, Undodgeable, Breaks Shields, Ignores Armor, gains +50 Damage when used after any other C-Attack.
Shard Knuckle
C-atk
Normal element
Glassman gets up in his opponent's face and delivers a punch!
315 409 damage
Shard Knuckle
C-atk
Normal element
Glassman gets up in his opponent's face and delivers a punch!
315 409 damage
Shard Knuckle
C-atk
Normal element
Glassman gets up in his opponent's face and delivers a punch!
315 409 damage
Shard Knuckle
C-atk
Normal element
Glassman gets up in his opponent's face and delivers a punch!
315 409 damage
Shard Knuckle
C-atk
Normal element
Glassman gets up in his opponent's face and delivers a punch!
315 409 damage
Shard Knuckle
C-atk
Normal element
Glassman gets up in his opponent's face and delivers a punch!
315 409 damage
Shard Knuckle
C-atk
Normal element
Glassman gets up in his opponent's face and delivers a punch!
315 409 damage
Shard Knuckle
C-atk
Normal element
Glassman gets up in his opponent's face and delivers a punch!
315 409 damage
Shard Knuckle
C-atk
Normal element
Glassman gets up in his opponent's face and delivers a punch!
315 409 damage
Energy Flare
Activated offensive skill
Glassman's body glows a faint blue as his offensive capabilities increase for a moment.
+180 damage to an atk this turn
6 uses
(used three times!)
Riptide Strike
C-atk
Aqua element
Glassman punishes an enemy with a forceful blow!
-this attack gains damage equal to the damage dealt to Glassman during his defensive phase (caps at +315 dmg (base))
-165 480 1,020 1,326 damage
-once per turn
Energy Flare
Activated offensive skill
Glassman's body glows a faint blue as his offensive capabilities increase for a moment.
+180 damage to an atk this turn
6 uses
(used 3 times!)
Rushing of the Phoenix (Auto-charged via Auto-charge Alpha)
C-atk
Fire
Glassman blazes with flames and strikes his opponent at close-range.
-requires a 1-turn charge
-gains 30 dmg if used last in a moveset
breaks shields,undodgeable
435 465 1,005 1,306 dmg
================
-Bug Riser takes 7,577 damage-
HP: 2,423 / 10,000
[Attack - Bug Death Thunder]
[Surges of black electricity surge from Bug Riser's left hand, coming together to form a ball of lightning that chases down its target until it hits them]
° 400 Bug/Elec S-Damage
° Inflicts Paralyze
° Paralyze Ignores Immunity and disregards post-infliction immunity
° If Avoided, auto-strikes again the following turn at full damage. This effect repeats every turn until it hits
[Attack - Bug Death Thunder]
[Surges of black electricity surge from Bug Riser's left hand, coming together to form a ball of lightning that chases down its target until it hits them]
° 400 Bug/Elec S-Damage
° Inflicts Paralyze
° Paralyze Ignores Immunity and disregards post-infliction immunity
° If Avoided, auto-strikes again the following turn at full damage. This effect repeats every turn until it hits
[Attack - Bug Rise Sword]
[The immense black sword on Bug Riser's right arm has been the bane of countless foes and strikes fear in the hearts of those the stand against it]
° 1000 Bug/Blade C-Damage
° Hits All
[Attack - Bug Rise Sword]
[The immense black sword on Bug Riser's right arm has been the bane of countless foes and strikes fear in the hearts of those the stand against it]
° 1000 Bug/Blade C-Damage
° Hits All
=================
Bug Death Thunder = 400 - 20 = 380 * 1.3 = 494 damage inflicted; Paralyzed ;
-Undershirt Nu activates!-
Bug Death Thunder = 400 - 20 = 380 * 1.3 = 494 damage inflicted; Paralyzed again
Bug Rise Sword = 1000 - 20 (armor) = 980 * 1.3 = 1,274 damage
Bug Rise Sword = 1000 - 20 (armor) = 980 * 1.3 = 1,274 damage
[400 total counterdamage dealt to Bug Riser!]
HP: 1 / 2600
Lava Stage
Fire Element
Non-Fire navis take 100 Fire Element damage/turn. Fire Element attacks deal x1.1 damage and Fire Element navis gain 100 HP/turn. Lasts 3 turns.
-Glassman regens 100 HP-
HP: 101 / 2600
5 attack slots
Last Stand Alpha
Passive Program
User deals +30% Damage while below 15% of their Max HP
-Fire attacks boosted to x1.1 damage!-
Fast Gauge
No Damage || Does not Cost an Attack Slot to use
° Upon Use, all participants (including enemies) have +1 Attack Slot for 1 Turn
° User must sacrifice 1 Skill Use to activate this Chip
° This Chip cannot be Upgraded
-1 use of Antiforce aura sacrificed, reducing it to zero usages-
6 attack slots available
Great Sword Omega
Activated Program
Effects are replaced with: If the user shares an element with the panels, they gain +100 Damage (final total) to all attacks of that element this turn
[Uses per battle: 2]
(used twice! All fire attacks this turn gain +200 damage!)
Rampage of the salamander
C-atk
Fire
Illuminated by blue flames,Glassman dashes toward his main target,striking others along the way.
-strikes other enemies who used at least one S-atk on their most recent offensive phase,along with the main target
-can only be used once per turn
-undodgeable
285 485 533 693 dmg
Riptide Strike
C-atk
Aqua element
Glassman punishes an enemy with a forceful blow!
-this attack gains damage equal to the damage dealt to Glassman during his defensive phase (caps at +315 dmg (base))
-165 480 624 damage
-once per turn
Wildfire Cannon
S-Atk
Fire element
Glassman charges his buster with a fiery blue energy and releases a powerful blast of energy!
-if at least 2 of Glassman's fire attacks hit(same turn),he gains +1 attack slot next offensive phase
325 525 577 750 damage
1-turn cooldown
Voltaic Burst
S-atk
Fire element
Tapping into his fire element even more,Glassman causes the air to heat up,sending a bolt of red fire to strike a foe.
-Breaks shields
-Cuts Auras
275 475 522678 damage
Voltaic Burst
S-atk
Fire element
Tapping into his fire element even more,Glassman causes the air to heat up,sending a bolt of red fire to strike a foe.
-Breaks shields
-Cuts Auras
275 475 522678 damage
Voltaic Burst
S-atk
Fire element
Tapping into his fire element even more,Glassman causes the air to heat up,sending a bolt of red fire to strike a foe.
-Breaks shields
-Cuts Auras
275 475 522678 damage
Glassman's HP: 101 / 2600
=================
-Bug riser takes 4,501 total damage!-
[Skill - Prevalence]
[Bug Riser can endure even the most powerful of attacks and continue fighting.]
° Bug Riser cannot lose more than 2000 HP per turn against opponents total V11 and above
° Bug Riser will survive a fatal turn of damage with 1 HP
° Bug Riser's survival mechanic cannot be cut by any source
[Passive]
HP: 1 / 10,000
[Attack - Bug Death Thunder]
[Surges of black electricity surge from Bug Riser's left hand, coming together to form a ball of lightning that chases down its target until it hits them]
° 400 Bug/Elec S-Damage
° Inflicts Paralyze
° Paralyze Ignores Immunity and disregards post-infliction immunity
° If Avoided, auto-strikes again the following turn at full damage. This effect repeats every turn until it hits
[Attack - Bug Death Thunder]
[Surges of black electricity surge from Bug Riser's left hand, coming together to form a ball of lightning that chases down its target until it hits them]
° 400 Bug/Elec S-Damage
° Inflicts Paralyze
° Paralyze Ignores Immunity and disregards post-infliction immunity
° If Avoided, auto-strikes again the following turn at full damage. This effect repeats every turn until it hits
[Attack - Bug Rise Sword]
[The immense black sword on Bug Riser's right arm has been the bane of countless foes and strikes fear in the hearts of those the stand against it]
° 1000 Bug/Blade C-Damage
° Hits All
[Attack - Bug Rise Sword]
[The immense black sword on Bug Riser's right arm has been the bane of countless foes and strikes fear in the hearts of those the stand against it]
° 1000 Bug/Blade C-Damage
° Hits All
[Attack - Bug Rise Sword]
[The immense black sword on Bug Riser's right arm has been the bane of countless foes and strikes fear in the hearts of those the stand against it]
° 1000 Bug/Blade C-Damage
° Hits All
=================
Bug Death Thunder 1 & 2 = avoided via skill:
Radiation barrier
Activated Support skill
A light red barrier flares up around Glassman,blocking attacks for as long as it can.
-530 HP barrier
-2 uses
(used once! Barrier broken after second Bug Death Thunder!)
Bug Rise Sword = Natural dodge'd
Bug Rise Sword = avoided via skill:
Dash of the Phoenix
Activated speed skill
Glassman accelerates away or past an attack.
-Dodges 1 attack
-6 uses
(used once)
Bug Rise Sword = avoided via skill:
Dash of the Phoenix
Activated speed skill
Glassman accelerates away or past an attack.
-Dodges 1 attack
-6 uses
(used once)
-Glassman regens 100 HP-
HP: 201 / 2600
5 attack slots
All Fire attacks boosted by x1.1 damage
Last Stand Alpha
Passive Program
User deals +30% Damage while below 15% of their Max HP
Voltaic Burst (used 5 times!)
S-atk
Fire element
Tapping into his fire element even more,Glassman causes the air to heat up,sending a bolt of red fire to strike a foe.
-Breaks shields
-Cuts Auras
275 302 392 damage
==================
-Bug Riser takes 1,960 damage-
HP: 0 / 10,000
Bug Riser DELETED!
Glassman WINS!!
Glassman earns 300 EXP, 3000 zenny, 3 Bugfrags
ANNND...
claiming Bug Death Thunder![/b]
Boss phase!
Bug Riser's HP: 10,000 / 10,000
[Attack - Bug Death Thunder]
[Surges of black electricity surge from Bug Riser's left hand, coming together to form a ball of lightning that chases down its target until it hits them]
° 400 Bug/Elec S-Damage
° Inflicts Paralyze
° Paralyze Ignores Immunity and disregards post-infliction immunity
° If Avoided, auto-strikes again the following turn at full damage. This effect repeats every turn until it hits
[Attack - Bug Death Thunder]
[Surges of black electricity surge from Bug Riser's left hand, coming together to form a ball of lightning that chases down its target until it hits them]
° 400 Bug/Elec S-Damage
° Inflicts Paralyze
° Paralyze Ignores Immunity and disregards post-infliction immunity
° If Avoided, auto-strikes again the following turn at full damage. This effect repeats every turn until it hits
[Attack - Bug Rise Sword]
[The immense black sword on Bug Riser's right arm has been the bane of countless foes and strikes fear in the hearts of those the stand against it]
° 1000 Bug/Blade C-Damage
° Hits All
=============
Glassman's phase:[/center]
Bug Death Thunder = 400 - 20 = 380 * 1.3 = 494 damage inflicted; Paralyzed
Bug Death Thunder = 400 - 20 = 380 * 1.3 = 494 damage inflicted; Paralyzed again
Bug Rise Sword = 1000 - 20 (armor) = 980 * 1.3 = 1,274 damage
HP: 338 / 2600
[Total of 400 counterdamage toward Bug Riser]
Setup phase:
HP: 338 / 2600
Offensive phase:
Energy Accel
Activated offensive skill
Glassman's body becomes a bit faster,allowing him to strike again!
+1 atk slot this turn
7 uses
(used 7 times!)
5 attack slots + 1 (first turn) = 6 attack slots + 7 = 13 attack slots
Last Stand Alpha
Passive Program
User deals +30% Damage while below 15% of their Max HP
Shard Knuckle
C-atk
Normal element
Glassman gets up in his opponent's face and delivers a punch!
Color Point
No Damage || Does not Cost an Attack Slot to use
° Upon Use, user gains +30 Damage per hit with their next Battle Chip Attack
° User must sacrifice 1 Skill Use to activate this Chip
° Upgrading this Chip increases its effect by +5 Damage
-1 use of Antiforce Aura sacrificed, reducing its usages to 1-
SE - Strong Slash
[C-attack]
Blade-element
Glassman.EXE makes a strong cut!
Shard Knuckle
C-atk
Normal element
Glassman gets up in his opponent's face and delivers a punch!
Shard Knuckle
C-atk
Normal element
Glassman gets up in his opponent's face and delivers a punch!
Shard Knuckle
C-atk
Normal element
Glassman gets up in his opponent's face and delivers a punch!
Shard Knuckle
C-atk
Normal element
Glassman gets up in his opponent's face and delivers a punch!
Shard Knuckle
C-atk
Normal element
Glassman gets up in his opponent's face and delivers a punch!
Shard Knuckle
C-atk
Normal element
Glassman gets up in his opponent's face and delivers a punch!
Shard Knuckle
C-atk
Normal element
Glassman gets up in his opponent's face and delivers a punch!
Shard Knuckle
C-atk
Normal element
Glassman gets up in his opponent's face and delivers a punch!
Shard Knuckle
C-atk
Normal element
Glassman gets up in his opponent's face and delivers a punch!
Energy Flare
Activated offensive skill
Glassman's body glows a faint blue as his offensive capabilities increase for a moment.
+180 damage to an atk this turn
6 uses
(used three times!)
Riptide Strike
C-atk
Aqua element
Glassman punishes an enemy with a forceful blow!
-this attack gains damage equal to the damage dealt to Glassman during his defensive phase (caps at +315 dmg (base))
-
-once per turn
Energy Flare
Activated offensive skill
Glassman's body glows a faint blue as his offensive capabilities increase for a moment.
+180 damage to an atk this turn
6 uses
(used 3 times!)
Rushing of the Phoenix (Auto-charged via Auto-charge Alpha)
C-atk
Fire
Glassman blazes with flames and strikes his opponent at close-range.
-requires a 1-turn charge
-gains 30 dmg if used last in a moveset
breaks shields,undodgeable
================
Boss phase!
-Bug Riser takes 7,577 damage-
HP: 2,423 / 10,000
[Attack - Bug Death Thunder]
[Surges of black electricity surge from Bug Riser's left hand, coming together to form a ball of lightning that chases down its target until it hits them]
° 400 Bug/Elec S-Damage
° Inflicts Paralyze
° Paralyze Ignores Immunity and disregards post-infliction immunity
° If Avoided, auto-strikes again the following turn at full damage. This effect repeats every turn until it hits
[Attack - Bug Death Thunder]
[Surges of black electricity surge from Bug Riser's left hand, coming together to form a ball of lightning that chases down its target until it hits them]
° 400 Bug/Elec S-Damage
° Inflicts Paralyze
° Paralyze Ignores Immunity and disregards post-infliction immunity
° If Avoided, auto-strikes again the following turn at full damage. This effect repeats every turn until it hits
[Attack - Bug Rise Sword]
[The immense black sword on Bug Riser's right arm has been the bane of countless foes and strikes fear in the hearts of those the stand against it]
° 1000 Bug/Blade C-Damage
° Hits All
[Attack - Bug Rise Sword]
[The immense black sword on Bug Riser's right arm has been the bane of countless foes and strikes fear in the hearts of those the stand against it]
° 1000 Bug/Blade C-Damage
° Hits All
=================
Glassman's phase!
Defensive phase:
Bug Death Thunder = 400 - 20 = 380 * 1.3 = 494 damage inflicted; Paralyzed ;
-Undershirt Nu activates!-
Bug Death Thunder = 400 - 20 = 380 * 1.3 = 494 damage inflicted; Paralyzed again
Bug Rise Sword = 1000 - 20 (armor) = 980 * 1.3 = 1,274 damage
Bug Rise Sword = 1000 - 20 (armor) = 980 * 1.3 = 1,274 damage
[400 total counterdamage dealt to Bug Riser!]
HP: 1 / 2600
Setup phase:
Lava Stage
Fire Element
Non-Fire navis take 100 Fire Element damage/turn. Fire Element attacks deal x1.1 damage and Fire Element navis gain 100 HP/turn. Lasts 3 turns.
-Glassman regens 100 HP-
HP: 101 / 2600
Offensive phase:
5 attack slots
Last Stand Alpha
Passive Program
User deals +30% Damage while below 15% of their Max HP
-Fire attacks boosted to x1.1 damage!-
Fast Gauge
No Damage || Does not Cost an Attack Slot to use
° Upon Use, all participants (including enemies) have +1 Attack Slot for 1 Turn
° User must sacrifice 1 Skill Use to activate this Chip
° This Chip cannot be Upgraded
-1 use of Antiforce aura sacrificed, reducing it to zero usages-
6 attack slots available
Great Sword Omega
Activated Program
Effects are replaced with: If the user shares an element with the panels, they gain +100 Damage (final total) to all attacks of that element this turn
[Uses per battle: 2]
(used twice! All fire attacks this turn gain +200 damage!)
Rampage of the salamander
C-atk
Fire
Illuminated by blue flames,Glassman dashes toward his main target,striking others along the way.
-strikes other enemies who used at least one S-atk on their most recent offensive phase,along with the main target
-can only be used once per turn
-undodgeable
Riptide Strike
C-atk
Aqua element
Glassman punishes an enemy with a forceful blow!
-this attack gains damage equal to the damage dealt to Glassman during his defensive phase (caps at +315 dmg (base))
-
-once per turn
Wildfire Cannon
S-Atk
Fire element
Glassman charges his buster with a fiery blue energy and releases a powerful blast of energy!
-if at least 2 of Glassman's fire attacks hit(same turn),he gains +1 attack slot next offensive phase
1-turn cooldown
Voltaic Burst
S-atk
Fire element
Tapping into his fire element even more,Glassman causes the air to heat up,sending a bolt of red fire to strike a foe.
-Breaks shields
-Cuts Auras
Voltaic Burst
S-atk
Fire element
Tapping into his fire element even more,Glassman causes the air to heat up,sending a bolt of red fire to strike a foe.
-Breaks shields
-Cuts Auras
Voltaic Burst
S-atk
Fire element
Tapping into his fire element even more,Glassman causes the air to heat up,sending a bolt of red fire to strike a foe.
-Breaks shields
-Cuts Auras
Glassman's HP: 101 / 2600
=================
Boss phase:
-Bug riser takes 4,501 total damage!-
[Skill - Prevalence]
[Bug Riser can endure even the most powerful of attacks and continue fighting.]
° Bug Riser cannot lose more than 2000 HP per turn against opponents total V11 and above
° Bug Riser will survive a fatal turn of damage with 1 HP
° Bug Riser's survival mechanic cannot be cut by any source
[Passive]
HP: 1 / 10,000
[Attack - Bug Death Thunder]
[Surges of black electricity surge from Bug Riser's left hand, coming together to form a ball of lightning that chases down its target until it hits them]
° 400 Bug/Elec S-Damage
° Inflicts Paralyze
° Paralyze Ignores Immunity and disregards post-infliction immunity
° If Avoided, auto-strikes again the following turn at full damage. This effect repeats every turn until it hits
[Attack - Bug Death Thunder]
[Surges of black electricity surge from Bug Riser's left hand, coming together to form a ball of lightning that chases down its target until it hits them]
° 400 Bug/Elec S-Damage
° Inflicts Paralyze
° Paralyze Ignores Immunity and disregards post-infliction immunity
° If Avoided, auto-strikes again the following turn at full damage. This effect repeats every turn until it hits
[Attack - Bug Rise Sword]
[The immense black sword on Bug Riser's right arm has been the bane of countless foes and strikes fear in the hearts of those the stand against it]
° 1000 Bug/Blade C-Damage
° Hits All
[Attack - Bug Rise Sword]
[The immense black sword on Bug Riser's right arm has been the bane of countless foes and strikes fear in the hearts of those the stand against it]
° 1000 Bug/Blade C-Damage
° Hits All
[Attack - Bug Rise Sword]
[The immense black sword on Bug Riser's right arm has been the bane of countless foes and strikes fear in the hearts of those the stand against it]
° 1000 Bug/Blade C-Damage
° Hits All
=================
Glassman's phase:
Defensive phase:
Bug Death Thunder 1 & 2 = avoided via skill:
Radiation barrier
Activated Support skill
A light red barrier flares up around Glassman,blocking attacks for as long as it can.
-530 HP barrier
-2 uses
(used once! Barrier broken after second Bug Death Thunder!)
Bug Rise Sword = Natural dodge'd
Bug Rise Sword = avoided via skill:
Dash of the Phoenix
Activated speed skill
Glassman accelerates away or past an attack.
-Dodges 1 attack
-6 uses
(used once)
Bug Rise Sword = avoided via skill:
Dash of the Phoenix
Activated speed skill
Glassman accelerates away or past an attack.
-Dodges 1 attack
-6 uses
(used once)
Setup phase:
-Glassman regens 100 HP-
HP: 201 / 2600
Offensive phase:
5 attack slots
All Fire attacks boosted by x1.1 damage
Last Stand Alpha
Passive Program
User deals +30% Damage while below 15% of their Max HP
Voltaic Burst (used 5 times!)
S-atk
Fire element
Tapping into his fire element even more,Glassman causes the air to heat up,sending a bolt of red fire to strike a foe.
-Breaks shields
-Cuts Auras
==================
Boss phase!
-Bug Riser takes 1,960 damage-
HP: 0 / 10,000
Bug Riser DELETED!
Glassman WINS!!
Glassman earns 300 EXP, 3000 zenny, 3 Bugfrags
ANNND...
claiming Bug Death Thunder![/b]