Post by Kman on Jul 1, 2016 10:12:21 GMT -8
Kajira.exe [V6] challenges Normal Navi.exe x 5
Navi.exe 1 Stats-
HP: 1000
Armor: 0
Regen: 0
Navi.exe 2 Stats-
HP: 1000
Armor: 0
Regen: 0
Navi.exe 3 Stats-
HP: 1000
Armor: 0
Regen: 0
Navi.exe 4 Stats-
HP: 1000
Armor: 0
Regen: 0
Navi.exe 5 Stats-
HP: 1000
Armor: 0
Regen: 0
Pattern Versus All Opponents
° Odd Turns: Cannon (aimed at highest-HP target)
° Even Turns: Sword x2 (aimed at highest-HP target)
° If inflicted with an Attack Slot reduction, Normal Navi will attack one less time per attack slot reduced, to a minimum of once per turn
Navi.exe's Turn 1
Defense:
N/A
Support:
Navi.exe 1 Stats-
HP: 1000
Navi.exe 2 Stats-
HP: 1000
Navi.exe 3 Stats-
HP: 1000
Navi.exe 4 Stats-
HP: 1000
Navi.exe 5 Stats-
HP: 1000
Attack:
[Attack - Cannon]
[Normal Navi has a healthy stock of Cannon chips to put artillery pressure on its opponents]
° 300 Normal S-Damage
[Attack - Cannon]
[Normal Navi has a healthy stock of Cannon chips to put artillery pressure on its opponents]
° 300 Normal S-Damage
[Attack - Cannon]
[Normal Navi has a healthy stock of Cannon chips to put artillery pressure on its opponents]
° 300 Normal S-Damage
[Attack - Cannon]
[Normal Navi has a healthy stock of Cannon chips to put artillery pressure on its opponents]
° 300 Normal S-Damage
[Attack - Cannon]
[Normal Navi has a healthy stock of Cannon chips to put artillery pressure on its opponents]
° 300 Normal S-Damage
Wrap-up:
Navi.exe 1 Stats-
HP: 1000
Navi.exe 2 Stats-
HP: 1000
Navi.exe 3 Stats-
HP: 1000
Navi.exe 4 Stats-
HP: 1000
Navi.exe 5 Stats-
HP: 1000
Kajira.exe's Turn 1
Defense:
Name: Stormwall
Type: Support|Barrier
Description: Generating a seal of elemental energy, Kajira avoids an attack.
Effect: Creates an elec-element barrier with 450 HP
Uses: 2
First 2 cannons hit storm wall barrier and expire.
Kajira avoids the other three with 2 uses from
Name: Lightning Step
Type: Speed|Dodge
Description: Moving quickly, Kajira avoids an attack.
Effect: Dodges 1 Attack
Uses: 5
And Naturally Shields the other.
Support:
HP: 1500 / 1500
Status: Fine
Attack:
5AS
Spire used 2x. Two Spires Summoned
Name: Spire
Type: Defense|Object
Description: A lightning-rod styled object bursts up from the ground, seeming to store energy within it.
Effect: Creates a 450-HP object that cannot be used to Intercept. When hit by an Elec-type attack, (Including Kajira's) it is healed by that amount of damage. If that would put it over its maximum, the excess energy is stored, up to a maximum of 450. While the energy exists, Kajira's damage is increased by 10% of the stored energy. If the object is destroyed, the attacker takes counter damage equal to half the stored energy.
Uses: 2
Lightning Burst used 3x.
Name: Lightning Burst
Type: Attack|Damage+
Description: Kajira's attacks are incredibly unpredictable, netting in additional, often unexpected, damage.
Effect: +120 Damage to one attack with 'Hits All' this turn
Uses: 5
Name: Spread Lightning @ All Navi + Spires
Range: Shot
Element: Elect
Description: A wave of electrical energy from Kajira targets everything in her sight.
Effects:120 480 Damage, Undodgeable, Hits All
Cooldown: 1/turn
Both Spires fully charged. Kajira has +90 Damage.
Lightning Burst used 2x.
Name: Static Storm
Range: Shot
Element: Elec
Description: A wide burst of electrical power that affects all that Kajira can see.
Effects:100 430 Damage, Breaks Shields, Shock, Hits All
Cooldown: 1
Name: Forked Lightning @ Navi1 and Navi2
Range: Shot
Element: Elec
Description: A pair of electric bursts, aimed at two separate targets.
Effects:120 210 Damage, Undodgable, Can be aimed at two targets.
If this attack is granted Hits All or another effect that would give it the ability to hit more than 1 target, its damage is increased by 20 instead.
Cooldown: 1
Name: Bolt @ Navi 3
Range: Shot
Element: Elec
Description: While not exactly complex, it nonetheless remains a potent weapon.
Effects:150 240 Damage
Name: Bolt @ Navi 4
Range: Shot
Element: Elec
Description: While not exactly complex, it nonetheless remains a potent weapon.
Effects:150 240 Damage
Wrap-Up
Kajira
HP: 1500/1500
Status: Fine
Spire1
HP: 450/450
Status: Fully Charged
Spire2
HP: 450/450
STatus: Fully Charged
Cooldowns:
Static STorm: 1
Forked LIghtning: 1
Navi.exe's Turn 2
Defense:
Navi 1:
Lightning Burst Taken for 480
Static Storm Taken for 430
Forked LIghtning Taken for 210
Deleted
Navi 2:
Lightning Burst Taken for 480
Static Storm Taken for 430
Forked LIghtning Taken for 210
Deleted
Navi 3:
Lightning Burst Taken for 480
Static Storm Taken for 430
Bolt Taken for 240
Deleted
Navi 4:
Lightning Burst Taken for 480
Static Storm Taken for 430
Bolt Taken for 240
Deleted
Navi 5:
Lightning Burst Taken for 480
Static Storm Taken for 430
Support:
Navi.exe 5 Stats-
HP: 90 / 1000
Attack:
[Attack - Sword]
[Normal Navi has a healthy stock of Sword chips to shred its opponents]
° 100 Blade C-Damage
[Attack - Sword]
[Normal Navi has a healthy stock of Sword chips to shred its opponents]
° 100 Blade C-Damage
Wrap-up:
Navi.exe 5 Stats-
HP: 90 / 1000
Kajira.exe's Turn 2
Defense:
Name: Stormwall
Type: Support|Barrier
Description: Generating a seal of elemental energy, Kajira avoids an attack.
Effect: Creates an elec-element barrier with 450 HP
Uses: 2
Sword attacks hit. Barrier remains with 250 HP.
Support:
Kajira
HP: 1500/1500
Status: Fine
Stormwall:
HP: 250/450
Spire1
HP: 450/450
Status: Fully Charged
Spire2
HP: 450/450
STatus: Fully Charged
Attack:
Name: Bolt x6 @ Navi 5
Range: Shot
Element: Elec
Description: While not exactly complex, it nonetheless remains a potent weapon.
Effects:150 240 Damage
Wrap-up
Kajira
HP: 1500/1500
Status: Fine
Stormwall:
HP: 250/450
Spire1
HP: 450/450
Status: Fully Charged
Spire2
HP: 450/450
STatus: Fully Charged
Cooldowns:
Static Storm: 0
Forked Lightning: 0
Navi.exe's Turn 2
Defense:
Navi 5
Dodge first Bolt.
Hit by the subsequent 5 for 1200 Damage.
Deleted.
° Solo Rewards: 40 Exp || 400 Zenny || 3 Green MDs
Navi.exe 1 Stats-
HP: 1000
Armor: 0
Regen: 0
Navi.exe 2 Stats-
HP: 1000
Armor: 0
Regen: 0
Navi.exe 3 Stats-
HP: 1000
Armor: 0
Regen: 0
Navi.exe 4 Stats-
HP: 1000
Armor: 0
Regen: 0
Navi.exe 5 Stats-
HP: 1000
Armor: 0
Regen: 0
Pattern Versus All Opponents
° Odd Turns: Cannon (aimed at highest-HP target)
° Even Turns: Sword x2 (aimed at highest-HP target)
° If inflicted with an Attack Slot reduction, Normal Navi will attack one less time per attack slot reduced, to a minimum of once per turn
Navi.exe's Turn 1
Defense:
N/A
Support:
Navi.exe 1 Stats-
HP: 1000
Navi.exe 2 Stats-
HP: 1000
Navi.exe 3 Stats-
HP: 1000
Navi.exe 4 Stats-
HP: 1000
Navi.exe 5 Stats-
HP: 1000
Attack:
[Attack - Cannon]
[Normal Navi has a healthy stock of Cannon chips to put artillery pressure on its opponents]
° 300 Normal S-Damage
[Attack - Cannon]
[Normal Navi has a healthy stock of Cannon chips to put artillery pressure on its opponents]
° 300 Normal S-Damage
[Attack - Cannon]
[Normal Navi has a healthy stock of Cannon chips to put artillery pressure on its opponents]
° 300 Normal S-Damage
[Attack - Cannon]
[Normal Navi has a healthy stock of Cannon chips to put artillery pressure on its opponents]
° 300 Normal S-Damage
[Attack - Cannon]
[Normal Navi has a healthy stock of Cannon chips to put artillery pressure on its opponents]
° 300 Normal S-Damage
Wrap-up:
Navi.exe 1 Stats-
HP: 1000
Navi.exe 2 Stats-
HP: 1000
Navi.exe 3 Stats-
HP: 1000
Navi.exe 4 Stats-
HP: 1000
Navi.exe 5 Stats-
HP: 1000
Kajira.exe's Turn 1
Defense:
Name: Stormwall
Type: Support|Barrier
Description: Generating a seal of elemental energy, Kajira avoids an attack.
Effect: Creates an elec-element barrier with 450 HP
Uses: 2
First 2 cannons hit storm wall barrier and expire.
Kajira avoids the other three with 2 uses from
Name: Lightning Step
Type: Speed|Dodge
Description: Moving quickly, Kajira avoids an attack.
Effect: Dodges 1 Attack
Uses: 5
And Naturally Shields the other.
Support:
HP: 1500 / 1500
Status: Fine
Attack:
5AS
Spire used 2x. Two Spires Summoned
Name: Spire
Type: Defense|Object
Description: A lightning-rod styled object bursts up from the ground, seeming to store energy within it.
Effect: Creates a 450-HP object that cannot be used to Intercept. When hit by an Elec-type attack, (Including Kajira's) it is healed by that amount of damage. If that would put it over its maximum, the excess energy is stored, up to a maximum of 450. While the energy exists, Kajira's damage is increased by 10% of the stored energy. If the object is destroyed, the attacker takes counter damage equal to half the stored energy.
Uses: 2
Lightning Burst used 3x.
Name: Lightning Burst
Type: Attack|Damage+
Description: Kajira's attacks are incredibly unpredictable, netting in additional, often unexpected, damage.
Effect: +120 Damage to one attack with 'Hits All' this turn
Uses: 5
Name: Spread Lightning @ All Navi + Spires
Range: Shot
Element: Elect
Description: A wave of electrical energy from Kajira targets everything in her sight.
Effects:
Cooldown: 1/turn
Both Spires fully charged. Kajira has +90 Damage.
Lightning Burst used 2x.
Name: Static Storm
Range: Shot
Element: Elec
Description: A wide burst of electrical power that affects all that Kajira can see.
Effects:
Cooldown: 1
Name: Forked Lightning @ Navi1 and Navi2
Range: Shot
Element: Elec
Description: A pair of electric bursts, aimed at two separate targets.
Effects:
If this attack is granted Hits All or another effect that would give it the ability to hit more than 1 target, its damage is increased by 20 instead.
Cooldown: 1
Name: Bolt @ Navi 3
Range: Shot
Element: Elec
Description: While not exactly complex, it nonetheless remains a potent weapon.
Effects:
Name: Bolt @ Navi 4
Range: Shot
Element: Elec
Description: While not exactly complex, it nonetheless remains a potent weapon.
Effects:
Wrap-Up
Kajira
HP: 1500/1500
Status: Fine
Spire1
HP: 450/450
Status: Fully Charged
Spire2
HP: 450/450
STatus: Fully Charged
Cooldowns:
Static STorm: 1
Forked LIghtning: 1
Navi.exe's Turn 2
Defense:
Navi 1:
Lightning Burst Taken for 480
Static Storm Taken for 430
Forked LIghtning Taken for 210
Deleted
Navi 2:
Lightning Burst Taken for 480
Static Storm Taken for 430
Forked LIghtning Taken for 210
Deleted
Navi 3:
Lightning Burst Taken for 480
Static Storm Taken for 430
Bolt Taken for 240
Deleted
Navi 4:
Lightning Burst Taken for 480
Static Storm Taken for 430
Bolt Taken for 240
Deleted
Navi 5:
Lightning Burst Taken for 480
Static Storm Taken for 430
Support:
Navi.exe 5 Stats-
HP: 90 / 1000
Attack:
[Attack - Sword]
[Normal Navi has a healthy stock of Sword chips to shred its opponents]
° 100 Blade C-Damage
[Attack - Sword]
[Normal Navi has a healthy stock of Sword chips to shred its opponents]
° 100 Blade C-Damage
Wrap-up:
Navi.exe 5 Stats-
HP: 90 / 1000
Kajira.exe's Turn 2
Defense:
Name: Stormwall
Type: Support|Barrier
Description: Generating a seal of elemental energy, Kajira avoids an attack.
Effect: Creates an elec-element barrier with 450 HP
Uses: 2
Sword attacks hit. Barrier remains with 250 HP.
Support:
Kajira
HP: 1500/1500
Status: Fine
Stormwall:
HP: 250/450
Spire1
HP: 450/450
Status: Fully Charged
Spire2
HP: 450/450
STatus: Fully Charged
Attack:
Name: Bolt x6 @ Navi 5
Range: Shot
Element: Elec
Description: While not exactly complex, it nonetheless remains a potent weapon.
Effects:
Wrap-up
Kajira
HP: 1500/1500
Status: Fine
Stormwall:
HP: 250/450
Spire1
HP: 450/450
Status: Fully Charged
Spire2
HP: 450/450
STatus: Fully Charged
Cooldowns:
Static Storm: 0
Forked Lightning: 0
Navi.exe's Turn 2
Defense:
Navi 5
Dodge first Bolt.
Hit by the subsequent 5 for 1200 Damage.
Deleted.
° Solo Rewards: 40 Exp || 400 Zenny || 3 Green MDs