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Post by Kman on Jun 30, 2016 21:22:30 GMT -8
Agile [V1] Has Initiative
Agile's Turn 1 Defense: N/A
Support: HP: 1000/1000 Status: Fine
Attack: Name: Blade Beam Range: Shot Element: Shadow Description: With a leap upward, a swipe of the sword sends out a burst of raw energy, meant to distract a foe. Effects: 80 Damage, Undodgable, If Avoided: Opponent loses 1 Attack Slot for 1 turn Cooldown: 2 Name: Bladeflurry Range: Combat Element: Shadow Description: A seeming unending flurry of strikes aimed at a foe. Effects: 100 Damage, Undodgable, if used via Opportunist, strikes at full damage and gains Cooldown: 1.
Wrap-up: 180 Incoming Shadow Damage HP: 1000/1000 Status: Fine Cooldowns: Blade Beam: 2
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Post by B.o.B. on Jun 30, 2016 21:25:49 GMT -8
Defense Phase Variable Enhancement Passive Effect: Upon entering a battle, gain one special property depending on your Opponent(s) Vs Recon Types: One Attack becomes Unomnidodgeable
Command Order-Build Barrier -- Defensive Using acquired material B.o.B. makes an object on the field while holding out their left arm. While they vary in shape and size they usually end up the same. Skill Effect: -B.o.B. Creates an intercepting Object on the field -The Object has 180 HP+(20x V) -Objects/Allies gain +30 Armor (+10 every 3rd Version) -When the Object is destroyed, it does not grant B.o.B any Mtrls Active (2 Use)
+Barrier HPx2 (340/340) All allies gain +30 Armor
Halo of Glory A halo-like mark endowed with the glory of the Gates of Fortune. While equipped, the user gains the following skill: Halo Barrier Support A barrier of empowering and protective light derived from the Halo of Glory. Creates a barrier with 300 HP. Does not "deflect" damage, but rather reduces damage taken by the barrier's current HP. The Halo Barrier regenerates at the start of every odd-numbered turn and cannot be summoned otherwise. While active, the user gains the following ☉ Recover 200 HP/turn ☉ Deal +20 DMG to the final total of all attacks ☉ +1 attack slot/turn The Halo Barrier cannot be augmented/chained into directly by outside effects. If broken on the same turn that it is summoned, the previously mentioned effects do not take place. The Halo barrier can be protected along with its user via avoidance skills, but the Halo Barrier takes damage before all forms of damage reduction take place. Unavoidable damage is not effected by the Halo Barrier, and does not effect the Halo Barrier. Barrier1 intercepts Blade Beam for 20 damage(80-60 armor) Barrier1 intercepts Blade Furry for 40 damage(100-60 armor) B.o.B. HP: 2950/2950 (300/300 Halo) Barrier1 HP (280/340) Barrier2 HP (340/340)
Skill/Setup Phase B.o.B. regens 350HP (2950/2950)
B.o.B. Summons Handy EX! HP(1600/1600)
The Right Matches the Left – Support Type Something has changed in B.o.B., and they have begun to make things that are more...organic Skill Effect: -When Handy EX is summoned, summon a copy of it. -The copy shares hit points and skills with the original -When the original is dismissed or destroyed so is the copy. -The copy does not create Mtrls when destroyed Passive
Command Order-Construct Cannon -- Offensive B.o.B. has learned the secret to making mildly complex machinery, B.o.B. creates an object on the field that fights back. Skill Effect: -Creates a 270 HP+(30 x V)HP object that can't be used for avoidance. -The object will perform each turn it is able Cannon Barrage! as an auto attack. -BoB and its Objects/Allies get +30 Damage (+10 every 3rd Version) to all attacks. -When the Object is destroyed, it does not grant B.o.B any Mtrls Active (2 Use)
+Cannonx2 HP (510/510) All allies gain +30 damage to all attacks
Command Chaos-Shape Shadow -- Offensive One of B.o.B.'s more...organic designs, it seems more like something out of a nightmare. Skill Effect: -Creates a 200 HP+(20 x V) HP intercepting object -BoB and its Objects/Allies gain a 40 Damage Counter(+10 every 3rd Version) whenever struck by an attack, up to 4 times per turn -When the Object is destroyed, it does not grant B.o.B any Mtrls Active (2 use)
+Shadowx2 HP (360/360) All allies gain a 40 damage counter(up to 4 times a turn)
Giga Chip Command Order-Emulation Build: BosDrone- B.o.B. encountered a vile arachnid once, after defeating it B.o.B. learned to make an effigy in its form. Special Emulation Skill: -Creates a (Version*100) object that can't be used for avoidance. -The drone will perform each turn it lives an un-aimed, auto-attack, for (Version*20) damage at a target of its owners' choosing. -Upon deletion the drone explodes. Causing a breaks unbreakble shields, hits all, attack for (Version*100) damage. [x1 use]
+Drone HP (800/800)
Handy Uses: Time Bomb Activated Trait *Creates a large bomb, that will detonate after some time.* --- Creates a [Version*200] HP "Bomb" object that can't be used for intercepts. At the beginning of each of Handy's turns the object counts down by 1, starting at 3 upon creation. The turn it reaches 0 the object is destroyed and causes "Detonation" to auto attack at full damage that turn. [4 uses]
+Time Bombx4 HP (1600/1600)
Time Bomb+ Activated Offensive Skill *A powerful Time Bomb appears in the opponent's area.* --- By spending three skill uses, one of Handy's Bombs triples in HP and Damage, but leaves the counter unaffected Passive Handy sacrafices 3 uses of Premature Detonation, 1 uses of Time Bomb, and 5 uses of Trap Bomb to upgrade 3 Time Bombs to Time Bomb+ -3 TimeBomb, +3 TimeBomb+
+TimeBomb+x3 HP(4800/4800) Attack Phase 6 AS(4+Omni+Halo) Cannon Cannon Barrage!x2 Attack Range:C, Attack Element Normal Construct Cannon attacks! Attack Damage:355+60+20 Attack Effects: -May Only be used by Construct Cannon
Drone Drone Attack Attack Range:C, Attack Element Normal Attack Damage:160+60+20 Attack Effects: -May Only be used by Drone
Regular Punch!x2 Attack Range:C, Element:Normal B.o.B. just punches! Attack Damage: (BaseDmg-(40aimers)CurrentTotal= 315+60+20 Attack Effects: -Undodgeable -Breaks Shield
Build: Crash Shot Attack Range:S, Element:Normal B.o.B. shoots material out of their left arm that builds itself into a large bulky stone cube. The cube continues to hurl itself towards the target. Attack Damage: (BaseDmg-(50effect+40aimers))+30CD) CurrentTotal= 295+60+20 Attack Effects: If avoided creates a 100HP stone cube on the field. Also has breaks shield and cuts aura. 2 Turn Cooldown
Build: Giant's Uppercut Attack Range: C Element: Normal B.o.B. throws a left uppercut, but its is a feint! As a gigantic fist rockets out of the ground to punch the opponent. Attack Damage: (BaseDmg-(50effect+40aimers))+30CD) CurrentTotal= 295 +60+20 Attack Effects: If avoided creates a 100HP stone fist on the field. Also has breaks shield and cuts aura. 2 Turn Cooldown
Build: Shackle Shot Attack Range: S Element: Normal B.o.B throws out a string of data, just before hitting the opponent the data builds itself into a shackle that tries to bind the opponent. Attack Damage: (BaseDmg-(40Aimers +50Object+120ASRed)+30CD CurrentTotal= 175 +60+20 Attack Effects: If hits, creates a 100HP Shackle on the field. With the following effects: As long as the Shackle stays on the field the opponent has -1 AS. 2 Turn Cooldown
Build: Dead Weight Attack Range: C Element: Normal B.o.B. strikes the opponent, while also shifting the ground to wrap around and weigh down the opponent. Attack Damage: (BaseDmg-(40Aimers +50Object+120ASRed)+30CD CurrentTotal= 175 +60+20 Attack Effects: If hits, creates a 100HP Shackle on the field. With the following effects: As long as the Shackle stays on the field the opponent has -1 AS. 2 Turn Cooldown
Handy EX
Rocket Punchx4 S-Attack --- Element: Normal *Handy flies at the opponent* [Base Damage] 140 +60+20 End Phase B.o.B. HP: 2950/2950 (300/300 Halo) Handy EX! HP 1600/1600 Barrier1 HP (280/340) Barrier2 HP (340/340) Cannon1 HP 510/510 Cannon2 HP 510/510 Shadow1 HP 360/360 Shadow2 HP 360/360 Drone HP 800/800 Time Bomb1 HP (1600/1600) Time Bomb2 HP (1600/1600) Time Bomb+1 HP (4800/4800) Time Bomb+2 HP (4800/4800) Time Bomb+3 HP (4800/4800) Count down 3/3! CrashShot CD 2/2 GiantsUppercut CD 2/2 ShackleShot CD 2/2 DeadWeight CD 2/2 Cannon shot 435x2 normal damage at Agile Drone 240 normal damage at Agile Punch 395x2 normal damage at Agile CrashShot 375 normal damage at Agile GiantsUppercut 375 normal damage at Agile ShackleShot 255 normal damage at Agile DeadWeight 255 normal damage at Agile RocketPunch 240x4 normal damage at Agile
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Post by Kman on Jun 30, 2016 21:43:51 GMT -8
As has been proven, Agile is not agile enough to survive.
Agile takes all, and is deleted.
Both gain 60/600
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