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Post by Zeta on Jun 30, 2016 8:33:38 GMT -8
With arms folded around his body, the sand navi stares off to the distant waiting for his next challenger to appear.
"Man, I can't stand the thought of waiting around! Hopefully, I can get a spar or two before the sun sets."
OOC: Meso has Initiative but incase
1-100
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Post by Kman on Jul 12, 2016 13:15:17 GMT -8
There was a trembling in the air, then. Like a low bass beat that thrummed for several seconds before dissipating. It caused the land and earth to shudder for another moment, before data began to collect a short distance from Meso, that residual beat echoing out from it as it did so.
After a moment, Crescendo's body reformed from his deletion from Revved, his blindfolded features looking in one direction, though there as nothing there. "Deletion, it seems, is not as painful as I had thought." he murmured to himself, unaware that there was another nearby.
Crescendo.exe also has initiative, but beating that roll will be difficult.
1-100
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Post by Zeta on Jul 12, 2016 14:24:34 GMT -8
As he waited impatiently for an advesary to appear, a sudden low bass tremble in the air began to rumble as if someone were to be playing an instrument in the middle of no where. Dazed and confused on the current situation, the sand navi looked around his surrounding area and saw fragements of data forming several feet away. In a matter of moments a navi appeared from the influx of data and it seems as if the navi was caught up in a recent fight, because at first glance you can see faint residual damage on Crescendo's body. But even with the all that, the navi seemed to have shrugged it off without any care. Curious on who that mysterious navi could be, Meso shouted out to him...
"Yo, you lost or something? Ugh never mind that, you couldn't have come at the most perfect time, man. The name is Meso, I've been waiting for someone to show up for a long time and possibly sparr with. I'm not sure if you're up for one but what do ya say? I'll tell you what, you can have the first strike if ya like?"
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Post by Kman on Jul 13, 2016 8:10:39 GMT -8
As Crescendo was about to walk off somewhere, unaware that there was another Navi there that was waiting nearby, he heard someone shouting. At first, Crescendo didn't think that it would've been him, but then the navi's words started to give clarity to the subject of his apparent irritation. His voice sent vibrations out across the world around him, and the sound navi gave a small blink as bits and pieces of the area began to make itself known around him. A desert, it seemed.
His blindfolded gaze moved over to where the man who was hailing him stood. Meso, he said his name was. "Crescendo," the sound navi returned, and when the other stated that he was looking for a spar, the sound navi couldn't help but to give a small sound. He had just come from one...but he knew that his strength needed to increase. He was little more than a burden at the moment. "Very well," he offered, the sonic energy around him beginning to gather as he stood. He didn't move, mostly because he couldn't See to move. He had only scattered details about the environment, from where he stood. He needed more data.
Crescendo Turn 1
Defense:
N/A
Support:
HP: 1000/1000 Status: Fine
Attack:
3AS
Name: Resonate Range: Shot Element: Sonic Description: A simple, yet effective attack in which Crescendo.exe's body exudes sound, aimed at any in reach. Effects: 120 Damage Deals +40 Damage if used by Echo on the same turn that Crescendo.exe uses it. If the above effect is active and Sonic's 'Hits All' or 'Cannot be Countered' effect is applied to this attack, the CD of the Sonic effect is reduced by 1
Name: Sonar Range: Shot Element: Sonic Description: Used more to simply get his bearings, Crescendo.exe can use his built-in sonar to find his foes far more quickly. Effects: 100 Damage, Hits All | Opponents struck by this attack gain 3 Resonance instead of 2 | Applies 4 Resonance if Sonic's 'Cannot be Countered' effect is used on this attack Cooldown: 1
Name: Seeking Note Range: Combat Element: Sonic Description: Once Crescendo.exe has ahold of his opponent's location, nothing can come between him and his target. Effects: 120 Damage | If Target has 5+ Resonance, this attack gains 'Cannot be Intercepted' and can only be used once per turn
Wrap-up:
HP: 1000/1000 Status: Fine
Cooldown:
2 Turns N/A
1 Turn Sonar
0 Turns: N/A
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Post by Zeta on Jul 13, 2016 10:30:17 GMT -8
Turn 1
Meso couldn't help but be intrigued by the navi that stood before him. After everything he had said to him, the navi stood there, looking around the surrounding area as if the exclamation the sand navi had spoken were towards someone else. Suddenly the navi mentioned his name, Crescendo, and then paused for a brief second until Meso felt multiple vibrations from the sounds his opponent was emitting from his body. Crescendo accepted the challenge that was bestowed upon him and with excitement Meso prepared his battle stance.... But for reason unknown to him, the navi just stood there... Waiting for reaction from Crescendo, the sand navi couldn't understand what was going on...
"Yo, are we going to start or wh..", as Meso was about to finish his question, in a blink of an eye sounds resonated from within Crescendo towards the sand navi. Meso focused his energy as quick as he could; tapping into his special skill so he could naturally avoid all attacks thrown at him.
"Dang, that was a close one..", Meso said, now knowing that Crescendo is one to not take for granted. He prepared himself in his battle stance once again and then place his hand on the desert sand. What seemed to be golems appeared from the ground standing on both sides of him.
"You don't mind if my friends join our little soiree? Wait!? Of course you don't mind!"
Defensive Phase:
⦁ Natural Avoid Enhancement: You may make a single Natural Avoid apply to all attacks aimed at you that turn. Restriction: Once per Battle
Naturally dodges all attacks!
Set-Up Phase:
Name: Khohl Golem Type: Speed Skills Class: Active Description: Several Golems are created from the sand! Effects: Creates 3 Clones with 1 HP and 1 Attack Slot each Notation: Attacks Deal 50% Less DMG Uses: 2 Used: [1/2]
Offensive Phase: 2 Attack Slots
Name: NVG Element: Seeking Range: S-Range Description: Locks on opponent and fires a quick but weak attack! Damage: 50 DMG Effects: Cuts Aura Cooldown: Auto-Strikes in the Beginning of Every Turn
Name: Sahra Staff Element: Sand Range: C-Range Description: Swings with a hand-made staff toward the opponent! Damage: 80 DMG Effects: Breaks Shield, Undodgeable
Name: PEQ-16 Element: Seeking Range: S-Range Description: Locks on opponent and fires off several shots of energy matter! Damage: 80 DMG Effects: Cuts Aura, Undodgeable
Khohl Golems: 3 Active [1 HP]
Name: Sahra Staff Element: Sand Range: C-Range Description: Swings with a hand-made staff toward the opponent! Damage: 80 40 DMG Effects: Breaks Shield, Undodgeable
Name: PEQ-16 Element: Seeking Range: S-Range Description: Locks on opponent and fires off several shots of energy matter! Damage: 80 40 DMG Effects: Cuts Aura, Undodgeable
Name: Sahra Staff Element: Sand Range: C-Range Description: Swings with a hand-made staff toward the opponent! Damage: 80 40 DMG Effects: Breaks Shield, Undodgeable
Total DMG: 330 DMG
Status:
HP: 800/800 Khohl Golems: 3 Active [1 HP] Status: Normal Panels: Normal
Cooldown: Natural Dodge: [0/4]
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Post by Kman on Jul 13, 2016 13:02:38 GMT -8
The sound-based Navi merely watched as the other seemed to grow impatient, but that was no matter of Crescendo's. The more data that he had on his environment and his foe, the more dangerous he would become. He needed that time in order to gather that power, to gain that additional knowledge. If he could just get some additional information... however, the other had been about to speak- Crescendo could See it. He could fee the vibrations building in the other's voice and so it was at that time that he'd launched his assault, rather pitiful though it was, and gave a small sound as he came to a slight stop, curious as to how the other had done. He could sense no more of his latent sonic energy lurking within his target, meaning the man had avoided everything. Tsk. What a shame. However, it was at that point when he could sense the other's creation of more creatures. "How...interesting..." the Navi returned as the creatures pulled themselves from the sands around them, and then the entire group lunged to attack him. Crescendo couldn't See them, not well at all, and as such, he couldn't quite do anything to defend against them. Meso, as well, was too well hidden by the sands. Crescendo's unique form of vision lent him no assistance. Instead, the man pulled the sound around him, forming a dampening barrier, allowing the attacks to strike him, but with each hit, bits of his sonic energy became embedded in the attackers, allowing him to See them. "And now," he spoke, as the assault started to come to an end as his Vision began to increase. He echoed words from Revved, the navi he'd fought previous. "It is my turn." he spoke, before a rush of sonic energy ripped outward from him then, exploding outward in a scream of noise and shrill notes, before he extended his hand, aiming a point-blank shot of sonic energy directly at Meso's chest with what little he was able to See. Crescendo Turn 1
Defense: Auditory Armor used. Name: Auditory Armor Type: Defense|Armor Description: Surrounding himself with armor made of pure sound, Crescendo.exe is able to reduce the damage he takes from foes...and also cause them to be more easily found. Effects: +20 Armor for 1 turn | Any attacks that strike Crescendo.exe generate 1 Resonance for the attacker. Uses: 0/1 NVG: Taken for 30 | Meso has 1 Resonance Sahra Staff: Taken for 60 | Meso has 2 Resonance PEQ-16: Taken for 60 | Meso has 3 Resonance. Sahra Staff: Taken for 20 | Clone One has 1 Resonance PEQ-16 : Taken for 20 | Clone Two has 1 Resonance Sahra Staff: Taken for 20 | Clone Three has 1 Resonance
Support: HP: 790/1000 Status: Fine Removing 2 Resonance from Meso to add two aimers to Crescendo's attacks. All targets have 1 resonance, increasing Crescendo's damage against them by 5. Name: Resonate Type: Custom Description: Crescendo.exe cannot interperet data in any other method than sound. In that, his entire world, to him, has been reduced to sound in order for him to effectively fight within it. Effects: [+]Whenever a Sonic-Element attack strikes a navi (or it's clones/summons/etc), it gains 2 Resonance. [+]For every Resonance a target has, Crescendo.exe's damage is increased by +5 against them (to a maximum of +50 at 10 Resonance). This bonus damage is calculated during the Setup Phase. [+]Crescendo.exe can remove up to 2 Resonance from the target of an attack in order to add up to 2 basic Aimers to that attack. [-]Crescendo.exe cannot add aimers to his attacks normally. [-]Crescendo.exe's Damage is reduced by 20. Passive Effect
Attack: 2 AS Applying Sonic's 'Hits All' effect to this attack Name: Resonate @ All Range: Shot Element: Sonic Description: A simple, yet effective attack in which Crescendo.exe's body exudes sound, aimed at any in reach. Effects: 120 125 Damage, Undodgable, Hits AllDeals +40 Damage if used by Echo on the same turn that Crescendo.exe uses it.If the above effect is active and Sonic's 'Hits All' or 'Cannot be Countered' effect is applied to this attack, the CD of the Sonic effect is reduced by 1Name: Seeking Note @ Meso Range: Combat Element: Sonic Description: Once Crescendo.exe has ahold of his opponent's location, nothing can come between him and his target. Effects: 120 125 Damage, Breaks Shields | If Target has 5+ Resonance, this attack gains 'Cannot be Intercepted' and can only be used once per turn
Wrap-up: HP: 790/1000 Status: Fine Cooldown: 2 Turns N/A 1 Turn Sonic Effect 0 Turns: Sonar
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Post by Zeta on Jul 13, 2016 20:18:00 GMT -8
Turn 2
Meso was in disbelief from what he had just experienced with his own soulless eyes. The sound-based navi took every hits that were thrown at him with little to no effort even with the help of his minions. Even stranger was how the navi senses and reaction time seemed to have doubled from only standing still... as if he was analyzing Meso's every move. From there more sounds resonated from Crescendo's body destoying all of the golems that appeared from the ground below. And Meso barely managed to bring up his arm in a X shape form to block the attack.
"Come on, man. Those were my friends you've pulverized!", said Meso jokingly as he barely brought his arm down. He saw a second attack that his opponent launched unknowingly at his general direction....
BbOooOmm!!!
That second hit not only made direct contact into Meso face but for whatever reason had an extra kick to it. Meso body flew back gliding in the air and as he crashed on the ground and he couldn't keep his cool anymore. He did not say word as he sat up indian style while staring at Crescendo. He placed his right hand onto ground, resurrecting the three golems his opponent recently destroyed. And soon after, he placed his left hand on ground and began to fill the desert with salty water.
"It's show time!..."
Defensive Phase:
Resonate: Meso Naturally Blocks attack, Clones Destroyed!
Seeking Note: Attack makes contact
HP: 675/800
Set-Up Phase:
⦁ Slow: One Target is unavoidably inflicted with -1 Attack Slot for 1 Turn
Ocean Panels Element: Aqua ⦁ Non-Aqua Navis have -1 attack slot ⦁ Non-Aqua Navis' first dodge each turn costs 2 uses [instead of 1] ⦁ Fire Navis take 100 Aqua Element damage/turn ⦁ Lasts 3 Turns
Name: Khohl Golem Type: Speed Skills Class: Active Description: Several Golems are created from the sand! Effects: Creates 3 Clones with 1 HP and 1 Attack Slot each Notation: Attacks Deal 50% Less DMG Uses: 2 Used: [2/2]
Name: Sand Force Type: Offense Skills Class: Active Description: Gains extra power from the desert heat! Effects: +1 Attack Slot on turn Used Uses: 3 Used: [2/3]
Offensive Phase: 4 Attack Slots
Name: NVG Element: Seeking Range: S-Range Description: Locks on opponent and fires a quick but weak attack! Damage: 50 DMG Effects: Cuts Aura Cooldown: Auto-Strikes in the Beginning of Every Turn
Name: Sahra Staff Element: Sand Range: C-Range Description: Swings with a hand-made staff toward the opponent! Damage: 80 DMG Effects: Breaks Shield, Undodgeable
⦁ Lvl 2: +100 Damage to One Attack [Once per Turn].
Name: Magellanic Aires Element: Sand Range: S-Range Description: A powerful desert heat is unleashed towards the opponent! Damage: 110 210 DMG Effects: Cuts Aura, Breaks Shield, Ignores Armor, If Avoided: -1 Attack Slot on Next Turn Cooldown: 5 Turn CD
Name: Aquastra Element: Aqua Range: C-Range Description: Fires off a water-based arrow using the little moisture in the air! Damage: 110 DMG Effects: Undodgeable, Blinds Cooldown: 2 Turn CD
Name: PEQ-16 Element: Seeking Range: S-Range Description: Locks on opponent and fires off several shots of energy matter! Damage: 80 DMG Effects: Cuts Aura, Undodgeable
Khohl Golems: Active 3 [1 HP]
Name: PEQ-16 Element: Seeking Range: S-Range Description: Locks on opponent and fires off several shots of energy matter! Damage: 80 40 DMG Effects: Cuts Aura, Undodgeable
Name: Sahra Staff Element: Sand Range: C-Range Description: Swings with a hand-made staff toward the opponent! Damage: 80 40 DMG Effects: Breaks Shield, Undodgeable
Name: PEQ-16 Element: Seeking Range: S-Range Description: Locks on opponent and fires off several shots of energy matter! Damage: 80 40 DMG Effects: Cuts Aura, Undodgeable
Total DMG: 650 DMG
Status:
HP: 675/800 Status: None Panels: Ocean [1/3]
Cooldown: Natural Dodge: [1/4] Natural Block: [0/4] Slow: [0/4] Magellanic Aires: [0/5] Aquastra: [0/2]
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Post by Kman on Jul 16, 2016 8:49:24 GMT -8
Crescendo's Sight was improving with every passing second. He could begin to See his opponent, his moves, his actions, every little thing that he was doing, Crescendo was beginning to understand. The way that his body tended to change just before an attack was launched, the way that his entire form began to avoid his attacks- everything was slowly coming to a proverbial light with the man. Still, as he looked on, he could tell that the lass attack that he'd launched had been enough to take Meso off of his feet. He looked on, mostly curious as his sound-centric Vision allowed him to See where his opponent had gone. "I apologize for your friends," Crescendo spoke, his tone even, missing the joke entirely, as he often did. The navi watched as the other sat up, before another trio of the creatures rose up from the earth, and he gave a small frown. "How...interesting,", the navi spoke as he watched as water began to fill the area around them. He could sense it rather than See it, the scent of salt on the air grew stronger, and Crescendo gave a small sound of thought as he watched, moving to take a step back, but finding that the water had already covered his legs. "I find this...annoying," he spoke, quietly under his breath as the other launched his assault. Crescendo's body felt weighed down, but he suddenly felt the presence of his NetOP, and exhaled softly at the timing as the chip was utilized for him, enhancing his own body's resilience against the attacks. Even still, he could tell with a certain, definite touch that a few of the attacks coming his way were not going to be easily dealt with and despite the water, he forced his body to move, before his body began to vibrate enough that an Echo of his body appeared. "Show time is it? I will keep that in mind. Let me show you the movement before the real performance," the navi spoke, as he and his auditory memory attacked.
Crescendo Turn 3
Defense: 1 Skill use from Sonic Boom used to activate Hard Body chip. Crescendo has +30 armor for the turn. Afflicted by Slow | -1 AS NVG: Taken for 20 Sahra Staff: Taken for 50 Magellanic Aires: Dodged with Sonic Boom (1 uses remain) | Meso has 2 Resonance | -1 AS Aquastra: Blocked with Vibranium (2 uses remain) | Meso has 3 Resonance PEQ-16: Taken for 50 PEQ-16: Taken for 10 Sahra Staff: Taken for 10 PEQ-16: Taken for 10
Support: HP: 640/1000 Status: -3 AS Seeking Note Hit, earning +2 resonance for Meso | Meso has 5 Resonance. Removing 1 Resonance from Meso to add one aimers to Crescendo's attacks. Using Speed Addition 2x to give +2 AS. Meso has 4 resonance, increasing Crescendo's damage against him by 20. Name: Resonate Type: Custom Description: Crescendo.exe cannot interperet data in any other method than sound. In that, his entire world, to him, has been reduced to sound in order for him to effectively fight within it. Effects: [+]Whenever a Sonic-Element attack strikes a navi (or it's clones/summons/etc), it gains 2 Resonance. [+]For every Resonance a target has, Crescendo.exe's damage is increased by +5 against them (to a maximum of +50 at 10 Resonance). This bonus damage is calculated during the Setup Phase. [+]Crescendo.exe can remove up to 2 Resonance from the target of an attack in order to add up to 2 basic Aimers to that attack. [-]Crescendo.exe cannot add aimers to his attacks normally. [-]Crescendo.exe's Damage is reduced by 20. Passive Effect Summoning Echo Name: Echo Type: Speed|Clone Description: Through the manipulation of sound, Crescendo.exe is able to create an 'echo' of himself, a reverberation of his own existence, in order to assist in his battles. Effects: [+]Creates a clone with 1 attack slot with 10% of Crescendo.exe's max HP that cannot intercept [=]May only use attacks Crescendo.exe used on his previous turn, and gains the aimer(s) (if any) of that attack. If said attack is on cooldown, it will trigger with damage and aimers only; no other effects. Uses: 0/1 [/s]
Attack: 2 AS -3 + 2 = 1 AS Crescendo Name: Resonate @ Meso Range: Shot Element: Sonic Description: A simple, yet effective attack in which Crescendo.exe's body exudes sound, aimed at any in reach. Effects: 120 180 Damage, Breaks ShieldsDeals +40 Damage if used by Echo on the same turn that Crescendo.exe uses it.If the above effect is active and Sonic's 'Hits All' or 'Cannot be Countered' effect is applied to this attack, the CD of the Sonic effect is reduced by 1Echo Name: Resonate @ All Range: Shot Element: Sonic Description: A simple, yet effective attack in which Crescendo.exe's body exudes sound, aimed at any in reach. Effects: 120 180 (against Meso, 160 against Golems) Damage, Undodgeable, Hits AllDeals +40 Damage if used by Echo on the same turn that Crescendo.exe uses it.If the above effect is active and Sonic's 'Hits All' or 'Cannot be Countered' effect is applied to this attack, the CD of the Sonic effect is reduced by 1
Wrap-up: HP: 640/1000 Status: Fine Cooldown: 2 Turns N/A 1 Turn N/A 0 Turns: Sonic Effect
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Post by Zeta on Jul 17, 2016 20:31:22 GMT -8
Turn 3
Meso watched his opponent force himself on the offense. Even after he deliberately made the battlefield a living nightmare to work on. Crescendo was able to find a way to force himself through the ocean panels and at the same time, by utilizing the sounds his body reflected like an echo, he summoned a clone of his own. For the mean time Meso paid no attention towards the doppelgänger, because his mind was stuck on the last words the sound based navi said. He wasn't too sure by what he meant on a "real performance". Yet, Meso did not have time to decipher its meaning; he has to worry on surviving the next few moments...
Defensive Phase:
1st Resonate: Dodged by Sand Rush
Name: Sand Rush Type: Speed Skills Class: Active Description: The user speed increases sharply and is able to dodge a few moves! Effects: Dodges 2 Attacks Uses: 3 Used: [1/3]
2nd Resonate: Blocked by Sand Stream, Clones Destroyed
Name: Sand Stream Type: Defense Skills Class: Active Description: A layer of sand covers the user arms and is to block a few moves! Effects: Blocks 2 Attacks Uses: 2 Used: [1/2]
Set-Up:
Name: Sand Force Type: Offense Skills Class: Active Description: Gains extra power from the desert heat! Effects: +1 Attack Slot on turn Used Uses: 3 Used: [3/3]
Offensive Phase: 3 Attack Slot
Name: NVG Element: Seeking Range: S-Range Description: Locks on opponent and fires a quick but weak attack! Damage: 50 DMG Effects: Cuts Aura Cooldown: Auto-Strikes in the Beginning of Every Turn
⦁Seeking Lvl 2: +100 Damage to One Attack [Once per Turn].
Name: Sahra Staff Element: Sand Range: C-Range Description: Swings with a hand-made staff toward the opponent! Damage: 80 180 DMG Effects: Breaks Shield, Undodgeable
Name: Sahra Staff Element: Sand Range: C-Range Description: Swings with a hand-made staff toward the opponent! Damage: 80 DMG Effects: Breaks Shield, Undodgeable
Precision: Adds "Unomnidodgeable" to One Attack for One use
Roll Arrow SP 200 Normal S-Damage, Unomnidodgeable ° If Hits, victim loses 1 Chip Use for the rest of battle
Total DMG: 510 DMG @ Crescendo
Status:
HP: 675/800 Status: None Panels: Ocean [2/3]
Cooldown: Natural Dodge: [2/4] Natural Block: [1/4] Slow: [1/4] Magellanic Aires: [1/5] Aquastra: [1/2]
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Post by Kman on Jul 21, 2016 15:39:21 GMT -8
Crescendo's Vision hadn't increased as much as he'd like- the water had seen to that. It was difficult for him to keep up, to keep moving, and the constant roar of the water made it difficult to See. Yet even so, he and his Echo worked in tandem, Crescendo building his power, the amplitude of his power continuing to increase exponentially from the proximity to Echo. His auditory clone followed his previous moves, the semi-stable creation standing just off to the side of Cresh, mimicking what he had done before without hesitation. Crescendo's name was beginning to make itself known, here. The question was, however, just which one of them would be able to keep up with the other.
Crescendo Turn 4
Defense: NVG: Taken for 50 Sahra Staff: Naturally Avoided w/ Aura Sahra Staff: Taken for 80 Roll Arrow SP: Blocked with Vibranium (1 use remains) | Meso has 5 Resonance
Support: HP: 510/1000 Status: -1 AS from Ocean Panels No Attacks Hit | Meso has 5 Resonance Removing 1 Resonance from Meso to add one aimers to Crescendo's attacks. Meso has 4 resonance, increasing Crescendo's damage against him by 20. Name: Resonate Type: Custom Description: Crescendo.exe cannot interperet data in any other method than sound. In that, his entire world, to him, has been reduced to sound in order for him to effectively fight within it. Effects: [+]Whenever a Sonic-Element attack strikes a navi (or it's clones/summons/etc), it gains 2 Resonance. [+]For every Resonance a target has, Crescendo.exe's damage is increased by +5 against them (to a maximum of +50 at 10 Resonance). This bonus damage is calculated during the Setup Phase. [+]Crescendo.exe can remove up to 2 Resonance from the target of an attack in order to add up to 2 basic Aimers to that attack. [-]Crescendo.exe cannot add aimers to his attacks normally. [-]Crescendo.exe's Damage is reduced by 20. Passive Effect
Attack: 2 AS - 1 = 1 AS Crescendo Name: Resonate @ Meso Range: Shot Element: Sonic Description: A simple, yet effective attack in which Crescendo.exe's body exudes sound, aimed at any in reach. Effects: 120 180 Damage, UndodgeableDeals +40 Damage if used by Echo on the same turn that Crescendo.exe uses it.If the above effect is active and Sonic's 'Hits All' or 'Cannot be Countered' effect is applied to this attack, the CD of the Sonic effect is reduced by 1Echo Name: Resonate @ Meso Range: Shot Element: Sonic Description: A simple, yet effective attack in which Crescendo.exe's body exudes sound, aimed at any in reach. Effects: 120 180 Damage, Breaks ShieldsDeals +40 Damage if used by Echo on the same turn that Crescendo.exe uses it.If the above effect is active and Sonic's 'Hits All' or 'Cannot be Countered' effect is applied to this attack, the CD of the Sonic effect is reduced by 1
Wrap-up: HP: 510/1000 Status: Fine Cooldown: 4 Turns: Natural Aura 2 Turns N/A 1 Turn N/A 0 Turns: N/A
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Post by Zeta on Jul 23, 2016 15:50:24 GMT -8
Turn 4
There was no time to waste. The end was on the horizon. The water receding, crumbling back to its simple datas, back to the void. Meso is not sure anymore how he'll get out of this dilema, even though he asked for a basic spar. It seems now like a struggle for life and death, and the opponent seems to be on the winning side at the current situation. Sounds resonated once again from Crescendo, which Meso did not have the time to react.
"Ugh, After everything I've done to ya, you still looking sharp, eh?", said Meso as he raised a smile on his face. He then notice how Crecendo and Echo worked in a symbiotic fashion. Both seem to get stronger as whole. From there that same that resonated from Crescendo now resonates from within Echo. But the sand navi barely was able to dodge the attack.
"How long can I keep up with this?", said Meso in a low tone of voice.
Defensive Phase:
1st Resonate: Attack makes contact!
2nd Resonate: Dodged by Sand Rush
Name: Sand Rush Type: Speed Skills Class: Active Description: The user speed increases sharply and is able to dodge a few moves! Effects: Dodges 2 Attacks Uses: 3 Used: [2/3]
Offensive Phase:
Name: NVG @ Echo Element: Seeking Range: S-Range Description: Locks on opponent and fires a quick but weak attack! Damage: 50 DMG Effects: Cuts Aura Cooldown: Auto-Strikes in the Beginning of Every Turn
Seeking Lvl 2: +100 Damage to One Attack [Once per Turn]
Name: PEQ-16 @ Crescendo Element: Seeking Range: S-Range Description: Locks on opponent and fires off several shots of energy matter! Damage: 80 180 DMG Effects: Cuts Aura, Undodgeable
Name: Sahra Staff @ Echo Element: Sand Range: C-Range Description: Swings with a hand-made staff toward the opponent! Damage: 80 DMG Effects: Breaks Shield, Undodgeable
Total DMG: 180 DMG @ Crescendo 130 DMG @ Echo
Conclusion:
HP: 495/800 Status: None Panels: Ocean [3/3]
Cooldown:
Natural Dodge: [3/4] Natural Block: [2/4] Slow: [2/4] Magellanic Aires: [2/5] Aquastra: [2/2] Precision: [1/4]
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Post by Kman on Jul 23, 2016 19:25:48 GMT -8
"Better sharp than flat," Crescendo returned against the other one's words, his Sight continued to grow as things went on. He had not yet achieved his maximum ability to See, but he was rapidly getting closer. The battle was reaching its forte, and soon there would be little left behind it than simply the remaining after effects of the performance.
Even still, Meso then put an end to his Echo, the ssound data dispersing into the air. Even still, it was an even trade, as Crescendo had managed to outlast the water...and now he need only survive for now, while the resonance built around his foe.
"The final act...is beginning," the man spoke as a burst of energy came forth from him then, rippling across the sand and water toward Meso.
Crescendo Turn 5
Defense:
NVG: Echo taken for 50
PEQ-16: Blocked by Vibranium (0 uses remain) | Meso has 5 Resonance
Sahra Staff: Echo taken for 80
Echo destroyed.
Support:
HP: 510/1000 Status: -1 AS from Ocean Panels
1 Resonate Hit | Meso has 7 Resonance
Removing 2 Resonance from Meso to add two aimers to Crescendo's attacks.
Meso has 5 resonance, increasing Crescendo's damage against him by 25.
Attack:
2 AS - 1 = 1 AS
Crescendo
Name: Sonar @ All Range: Shot Element: Sonic Description: Used more to simply get his bearings, Crescendo.exe can use his built-in sonar to find his foes far more quickly. Effects: 100 125 Damage, Hits All, Undodgeable, Breaks Shields | Opponents struck by this attack gain 3 Resonance instead of 2 | Applies 4 Resonance if Sonic's 'Cannot be Countered' effect is used on this attack Cooldown: 1
Wrap-up:
HP: 510/1000 Status: Fine
Cooldown:
4 Turns: N/A
3 Turns: Natural Aura
2 Turns N/A
1 Turn Sonar Sonic Effect
0 Turns: N/A
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Post by Zeta on Jul 24, 2016 15:30:43 GMT -8
Turn 5
Meso watched as the water receded from the surrounding area and what was now left was his opponent. Nothing more and nothing less, only the sand navi and the sound navi stand before each other. Now wasn't the time to prolong the battle and Meso knew he has to pull through just one more time. And maybe, just maybe then he could probably have a chance for glory. A sound began pulsing from where Crescendo was standing. As if he was on a search and destroy mission in pursuit of his target, but Meso then covered himself in a layer of sand so that it can absorb the sound within. A burst of speed surge from within Meso and he proceeded to dash towards Crescendo, ready to begin the final assault.
Defensive Phase:
Sonar: Repelled by Sand Veil; Aura Destroyed!
Name: Sand Veil Type: Support Skills Class: Active Description: A layer of sand covers the user and is able to repel off certain moves! Effects: <120 HP Aura Uses: 1 Used: [1/1]
Set-Up Phase:
Speed Addition: Activated Program Upon activation of this program, user gains +1 Attack Slot for one turn. [Uses per battle: 2] Used: [2/2]
Offensive Phase: 4 Attack Slot
Name: NVG Element: Seeking Range: S-Range Description: Locks on opponent and fires a quick but weak attack! Damage: 50 DMG Effects: Cuts Aura Cooldown: Auto-Strikes in the Beginning of Every Turn
Name: PEQ-16 Element: Seeking Range: S-Range Description: Locks on opponent and fires off several shots of energy matter! Damage: 80 DMG Effects: Cuts Aura, Undodgeable
Name: Aquastra Element: Aqua Range: C-Range Description: Fires off a water-based arrow using the little moisture in the air! Damage: 110 DMG Effects: Undodgeable, Blinds Cooldown: 2 Turn CD
Name: Sahra Staff Element: Sand Range: C-Range Description: Swings with a hand-made staff toward the opponent! Damage: 80 DMG Effects: Breaks Shield, Undodgeable
Seeking Lvl 2: +100 Damage to One Attack [Once per Turn]
Name: PEQ-16 Element: Seeking Range: S-Range Description: Locks on opponent and fires off several shots of energy matter! Damage: 80 180 DMG Effects: Cuts Aura, Undodgeable
Total DMG: 500 DMG @ Crescendo
Conclusion: HP: 495/800 Status: Normal Panels: Normal
Cooldown: Natural Dodge: [4/4] Natural Block: [3/4] Slow: [3/4] Magellanic Aires: [3/5] Precision: [2/4]
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Post by Kman on Jul 24, 2016 19:38:24 GMT -8
The sudden barrage of attacks from Meso had caught Crescendo off-guard. He had thought that his foe had been out of steam, that the final bits of his song had reached their end and they were in the outro...but he had been overconfident, and mistaken. The attacks came viciously, a veritable storm of them crashing down around him.
He panted softly, struggling to keep his balance as he took a stumbling step backward. He didn't know if he'd have a chance to reach the end of this battle...but he sure as heck was going to try as he took the small piece of data he'd gained from Revved...and sought to put it to good use, hoping that it might help him. Somehow.
Crescendo Turn 6
Defense:
NVG: Taken for 50
PEQ-16: Taken for 80
Aquastra: Blocked with Vibranium (0 uses left) | Meso has 6 Resonance
Sahra Staff: Taken for 80
PEQ-16: Taken for 180
Support:
HP: 120/1000 Status: Fine
Meso has 6 Resonance
Removing 2 Resonance from Meso to add two aimers to Crescendo's attacks.
Meso has 4 resonance, increasing Crescendo's damage against him by 20.
Attack:
2 AS
Crescendo
Name: Seeking Note @ Meso Range: Combat Element: Sonic Description: Once Crescendo.exe has ahold of his opponent's location, nothing can come between him and his target. Effects: 120 Damage Undodgeable, Breaks Shields | If Target has 5+ Resonance, this attack gains 'Cannot be Intercepted' and can only be used once per turn
S.E Sidewinder frenzy @ Meso S-atk Normal A force seems to depart from Crescendo's body,lashing out like a bolt of energy. -165 damage -cuts auras -ignores armor -strikes a main target and up to two others
Wrap-up:
HP: 120/1000 Status: Fine
Cooldown:
4 Turns: N/A
3 Turns: N/A
2 Turns Natural Aura
1 Turn N/A
0 Turns: Sonar Sonic Effect
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Post by Zeta on Jul 25, 2016 9:02:45 GMT -8
Turn 6
The first attack made contact with Meso; he did not have the means to avoid it in that moment. He could see pieces of data deteriorating into little bits of fragments. The damage dealt to him was taking its toll on his body, but he had to push forward if he wants to win. No time to fool around anymore. He stared at his opponent while struggling to stand on his legs to fix his stance. But a bolt of energy shot out from Crescendo, and Meso barely dodged that attack. Surprised that he had enough strength to avoid that last move, he prepared himself to hopefully dish out his last assault.
"I have to say... It was fun while it lasted."; with those words he began his assault.
Defensive Phase:
Seeking Note: Takes for 120 DMG
S.E Sidewinder Frenzy: Naturally Dodges
Offensive Phase:
Name: NVG Element: Seeking Range: S-Range Description: Locks on opponent and fires a quick but weak attack! Damage: 50 DMG Effects: Cuts Aura Cooldown: Auto-Strikes in the Beginning of Every Turn
Seeking Lvl 2: +100 Damage to One Attack [Once per Turn]
Name: PEQ-16 Element: Seeking Range: S-Range Description: Locks on opponent and fires off several shots of energy matter! Damage: 80 180 DMG Effects: Cuts Aura, Undodgeable
Name: Sahra Staff Element: Sand Range: C-Range Description: Swings with a hand-made staff toward the opponent! Damage: 80 DMG Effects: Breaks Shield, Undodgeable
Total DMG: 310 DMG
Conclusion: HP: 375/800 Status: Normal Panels: Normal
Cooldown: Natural Block: [4/4] Slow: [4/4] Magellanic Aires: [4/5] Precision: [3/4]
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