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Post by Kman on Jun 27, 2016 21:58:02 GMT -8
The armored knight drew his blade, pointing it toward the challenger. "This shalt be a fair duel betwixt us, aye?"
1-100
Edit Note- Bulwark has been dead awhile. Changed thread title to Paladin because that's who's actually fighting :V
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Post by Zeta on Jun 27, 2016 22:45:51 GMT -8
Spytz stares in his opponent eyes as he utters a gentlemen challenge with blade on hand and proceeds to say to him..
"As you wish... May the odds be in our favor!"
1-100
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Post by Zeta on Jun 28, 2016 5:25:21 GMT -8
Turn 1
Pre-Phase:
Passive Effects: Toxic Lvl 3
Set Up Phase:
Passive Program - Omni Unit SP: +1 Attack Slot on first turn
Toxic Lvl 3: 100 Unavoidable DMG per turn
Offensive Phase: 3 Attack Slots
Name: Lucem Sequimur Element: Light Range: S-Range Description: A weak light-beam shot from the hands! Damage: 65 DMG Effects: Cuts Aura Cooldown: Auto-Strikes in the Beginning of Every Turn
Name: Seraphus Element: Light Range: C-Range Description: A light sphere that explodes opponent inside out! Damage: 110 DMG Effects: Undodgeable, Breaks Shield
Name: Anharmonic Element: Sonic Range: S-Range Description: Sound wave blast that deviates from the usual motion! Damage: 110 DMG Effects: Breaks Shield, Cuts Aura
Name: Dendrotoxin Element: Toxic Range: C-Range Description: A lethal toxin that messes ones nervous system on contact! Damage: 100 DMG Effects: Cuts Aura, Undodgeable, Poison Cooldown: 1 Turn CD
Status:
Total DMG: 385 DMG
HP: 1,300/1,300 Status: N/A Field: Normal
Cooldown: Dendrotoxin: [0/1]
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Post by Kman on Jun 28, 2016 17:09:37 GMT -8
Paladin Turn 1 Defensive Phase: Unavoidable Damage: 100 * 1.3 = 130 Damage Lucem Sequimur: Taken for 65 * 0.7 - 5 = 40 Damage Seraphus: Taken for 110 * 0.7 - 5 = 72 Damage Anharmonic: Used 2x Shield Block to Block (3 Uses Remain) Dendrotoxin: Blocked with Shield Slam (3 Uses Remain | Paladin has +1 AS)
Support Phase: HP: 1158 / 1400 Status: Fine
Attack Phase: 3 AS [2 Base + 1 Shield Slam] Name: Shield Strike Range: Combat Element: Light Description: Paladin steps in, striking viciously with his shield. Effects: 110 Damage | Undodgable | If a Block was used this turn, deals +20 Damage Cooldown: 1 Name: Shield Shockwave Range: Shot Element: Light Description: By taking his foe's damage, Paladin can reflect it back at an enemy. Effects: 260 Damage | Damage is equal to the amount of damage Paladin has taken this turn (Max of 2x damage (260) ) Cooldown: 2 Name: Challenge Range: Shot Element: Light Description: Paladin challenges his target, beckoning them to attack him over all others. Effects: 100 Damage | Undodgable | Taunt Cooldown: 1 Taunt: For 3 turns, the afflicted Navi's attacks deal 1/2 Damage (final total) to any target other than the inflictor. Once ended, a Navi cannot be Taunted for 1 turn.
Wrap-up HP: 1158 / 1400 Status: Fine Cooldowns: Challenge - 1 Turn Shield Strike - 1 Turn Shield Shockwave - 2 Turns
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Post by Zeta on Jun 28, 2016 17:49:31 GMT -8
Turn 2
Defense Phase:
Shield Strike: Attack makes contact, 130 DMG??
Shield Shockwave: Naturally dodged
Name: Wavetrance Type: Offensive Skill Class: Passive Description: Cast an energy into the ground creating a shockwave on nearby opponents! Effects: Counter: 30 DMG per Attack Avoided Notation: Max of 4 Times per Opponent per Turn Uses: Passive
Challenge: Blocked by Arcane Force
Name: Arcane Force Type: Defense Skill Class: Active Description: Unleashes a coat of armor to block an attack! Effects: Blocks 1 Attack Uses: 3 Used: [1/3]
Name: Wavetrance Type: Offensive Skill Class: Passive Description: Cast an energy into the ground creating a shockwave on nearby opponents! Effects: Counter: 30 DMG per Attack Avoided Notation: Max of 4 Times per Opponent per Turn Uses: Passive
HP: 1,170/1,300 Counter Damage: 60 DMG
Set Up Phase:
Regen: +100 HP HP: 1,270/1,300
Toxic Lvl 3: 100 Unavoidable DMG per turn
Offensive Phase: 2 Attack Slots
Name: Lucem Sequimur Element: Light Range: S-Range Description: A weak light-beam shot from the hands! Damage: 65 DMG Effects: Cuts Aura Cooldown: Auto-Strikes in the Beginning of Every Turn
Name: Anharmonic Element: Sonic Range: S-Range Description: Sound wave blast that deviates from the usual motion! Damage: 110 DMG Effects: Breaks Shield, Cuts Aura
Name: Polonium Element: Toxic Range: S-Range Description: Several waves of radioactive poison are fired! Damage: 27 DMG X 4 Hits Effects: Undodgeable, Cuts Aura, Avoid Separately, Poison Cooldown: 4 Turn CD
Status:
Total DMG: 443 DMG
HP: 1,270/1,300 Status: N/A Field: Normal
Cooldown: Dendrotoxin: [1/1] Natural Dodge: [0/5] Polonium: [0/4]
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Post by Kman on Jun 28, 2016 18:21:43 GMT -8
((OOC: yeah that was 130, mybad :V I forgot to update the damage. Dunno what Spytz's Karma is, so adjust to Smite accordingly! )) Paladin Turn 2 Defensive Phase: Unavoidable Damage: 100 * 1.3 = 130 Damage Lucem Sequimur: Taken for 65 * 0.7 - 5 = 40 Damage Anharmonic: Used 2x Shield Block to Block (1 Uses Remain) Polonium: Blocked with 1x Shield Block, 1x Shield Slam, 2x Shield Focus Shield Slam adds +1 AS (2 Uses Remain) Shield Focus adds a basic aimer to an attack (used 2x, 2 aimers added, 2 uses remain)
Support Phase: HP: 988/1400 Status: Fine
Attack Phase: 3AS Name: Momentum's Shield Range: Combat Element: Light Description: As the shield is used more, it tends to get more ragged...and dangerous. Effects: 110 125 Damage | Undodgable, Breaks Shields | +15 Damage for each Shield skill out of uses Cooldown: 1 Name: Smite Range: Combat Element: Light Description: Against evil foes, Paladin's attacks are more dangerous. Effects: 110 Damage | Undodgable, Breaks Shields | +20 damage against targets with Karma -50 and below | -20 damage against targets with Karma +50 and higher. Name: Smite Range: Combat Element: Light Description: Against evil foes, Paladin's attacks are more dangerous. Effects: 110 Damage | Undodgable | +20 damage against targets with Karma -50 and below | -20 damage against targets with Karma +50 and higher.
Wrap-up: HP: 988/1400 Status: Fine Cooldowns: Challenge - 0 Turns Shield Strike - 0 Turns Shield Shockwave - 1 Turn Momentum's Shield - 1 Turn
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Post by Zeta on Jun 28, 2016 18:55:16 GMT -8
OOC: Its all good lol, and also Spytz is +50 Karma. BTW I checked to see if the unavoidable damage caused by the Toxic Lvl 3 inflicts Toxic elemental damage and from what I can see it doesnt. So go ahead and adjust your HP appropriately. Turn 3
Defense Phase:
Momentum's Shield: Attack makes contact
1st Smite: Attack makes contact, 90 DMG
2nd Smite: Attack avoided with Arcane Force
Name: Arcane Force Type: Defense Skill Class: Active Description: Unleashes a coat of armor to block an attack! Effects: Blocks 1 Attack Uses: 3 Used: [2/3]
Name: Wavetrance Type: Offensive Skill Class: Passive Description: Cast an energy into the ground creating a shockwave on nearby opponents! Effects: Counter: 30 DMG per Attack Avoided Notation: Max of 4 Times per Opponent per Turn Uses: Passive
HP: 1,025/1,300 Counter Damage: 30 DMG
Set Up Phase:
Regen: +100 HP HP: 1,125/1,300
Toxic Lvl 3: 100 Unavoidable DMG per turn
Offensive Phase: 2 Attack Slots
Name: Lucem Sequimur Element: Light Range: S-Range Description: A weak light-beam shot from the hands! Damage: 65 DMG Effects: Cuts Aura Cooldown: Auto-Strikes in the Beginning of Every Turn
Name: Anharmonic Element: Sonic Range: S-Range Description: Sound wave blast that deviates from the usual motion! Damage: 110 DMG Effects: Breaks Shield, Cuts Aura
Name: Dendrotoxin Element: Toxic Range: C-Range Description: A lethal toxin that messes ones nervous system on contact! Damage: 100 DMG Effects: Cuts Aura, Undodgeable, Poison Cooldown: 1 Turn CD
Status:
Total DMG: 405 DMG
HP: 1,125/1,300 Status: N/A Field: Normal
Cooldown: Natural Dodge: [1/5] Polonium: [1/4] Dendrotoxin: [0/1]
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Post by Kman on Jun 29, 2016 12:49:42 GMT -8
((OOC- Noted. Although on second-glance, I didn't take the 60 from the counters, so I'm actually still at the same HP. Ohwell.)) Paladin Turn 3 Defensive Phase: Unavoidable Toxic Damage: 100 Damage Counter Damage: 30 Lucem Sequimur: Taken for 65 * 0.7 - 5 = 40 Damage Anharmonic: Taken for 110 - 5 = 105 Damage Dendrotoxin: Blocked with Shield Slam (+1 AS, 1 use remains)
Support Phase: HP: 713 / 1400 Status: Fine
Attack Phase: 3AS Name: Challenge Range: Shot Element: Light Description: Paladin challenges his target, beckoning them to attack him over all others. Effects: 100 Damage | Undodgable | Taunt Cooldown: 1 Name: Shield Strike Range: Combat Element: Light Description: Paladin steps in, striking viciously with his shield. Effects: 110 130 Damage | Undodgable | If a Block was used this turn, deals +20 Damage Cooldown: 1 Name: Smite Range: Combat Element: Light Description: Against evil foes, Paladin's attacks are more dangerous. Effects: 110 Damage | Undodgable | +20 damage against targets with Karma -50 and below | -20 damage against targets with Karma +50 and higher
Wrap-up: HP: 713 / 1400 Status: Fine Cooldowns: Challenge - 1 Turns Shield Strike - 1 Turns Shield Shockwave - 0 Turn Momentum's Shield - 0 Turn
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Post by Zeta on Jun 29, 2016 14:10:41 GMT -8
Turn 4
Defense Phase:
Challenge: Attack blocked by Arcane Force
Name: Arcane Force Type: Defense Skill Class: Active Description: Unleashes a coat of armor to block an attack! Effects: Blocks 1 Attack Uses: 3 Used: [3/3]
Name: Wavetrance Type: Offensive Skill Class: Passive Description: Cast an energy into the ground creating a shockwave on nearby opponents! Effects: Counter: 30 DMG per Attack Avoided Notation: Max of 4 Times per Opponent per Turn Uses: Passive
Shield Strike: Attack makes contact
Smite: Attack makes contact, 90 DMG
HP: 805/1,300 Counter Damage: 30 DMG
Set Up Phase:
Regen: +100 HP HP: 905/1,300
Toxic Lvl 3: 100 Unavoidable DMG per turn
Offensive Phase: 2 Attack Slots
Name: Lucem Sequimur Element: Light Range: S-Range Description: A weak light-beam shot from the hands! Damage: 65 DMG Effects: Cuts Aura Cooldown: Auto-Strikes in the Beginning of Every Turn
Name: Seraphus Element: Light Range: C-Range Description: A light sphere that explodes opponent inside out! Damage: 110 DMG Effects: Undodgeable, Breaks Shield
Name: Anharmonic Element: Sonic Range: S-Range Description: Sound wave blast that deviates from the usual motion! Damage: 110 DMG Effects: Breaks Shield, Cuts Aura
Status:
Total DMG: 415 DMG
HP: 905/1,300 Status: N/A Field: Normal
Cooldown: Natural Dodge: [2/5] Polonium: [2/4] Dendrotoxin: [1/1]
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Post by Kman on Jun 29, 2016 16:22:02 GMT -8
Paladin Turn 4 Defensive Phase: Unavoidable Toxic Damage: 100 Damage Counter Damage: 30 Lucem Sequimur: Blocked by Shield Slam (+1 AS, 0 Uses Remain) Seraphus: Taken for 72 Damage Anharmonic: Taken for 105 Damage
Support Phase: HP: 406 / 1400 Status: Fine HYPER MODE ACTIVATE! Pillar of Defiance Activated. Shield Block and Shield Slam are out of uses, allowing Paladin to pick two parts of it. Choosing the following: +75 Damage to 1 Attack Each Turn +50 Armor Turns Remaining: 3
Attack Phase: 3AS Name: Shield Shockwave Range: Shot Element: Light Description: By taking his foe's damage, Paladin can reflect it back at an enemy. Effects: 260 Damage | x is equal to the amount of damage Paladin has taken this turn (Max of 2x damage (260) ) Cooldown: 2 Name: Momentum's Shield Range: Combat Element: Light Description: As the shield is used more, it tends to get more ragged...and dangerous. Effects: 110 140 215 Damage | Undodgable | +15 Damage for each Shield skill out of uses Cooldown: 1 Name: Smite Range: Combat Element: Light Description: Against evil foes, Paladin's attacks are more dangerous. Effects: 110 90 Damage | Undodgable | +20 damage against targets with Karma -50 and below | -20 damage against targets with Karma +50 and higherCooldown: 0
Wrap-up: 565 Incoming Damage HP: 406 / 1400 Status: Fine Cooldowns: Challenge - 0 Turns Shield Strike - 0 Turns Shield Shockwave - 2 Turns Momentum's Shield - 1 Turn
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Post by Zeta on Jun 29, 2016 17:18:00 GMT -8
Turn 5
Defense Phase:
Shield Shockwave: Dodged by Pulse Wave
Name: Pulse Wave Type: Speed Skill Class: Active Description: Trigger a pulsewave that boosts speed! Effects: Dodges 1 Attack Uses: 3 Used: [1/3]
Name: Wavetrance Type: Offensive Skill Class: Passive Description: Cast an energy into the ground creating a shockwave on nearby opponents! Effects: Counter: 30 DMG per Attack Avoided Notation: Max of 4 Times per Opponent per Turn Uses: Passive
Momentum's Shield: Attack makes contact
Smite: Attack makes contact
HP: 500/1,300 Counter Damage: 30 DMG
Set Up Phase:
Regen: +100 HP HP: 600/1,300
Toxic Lvl 3: 100 Unavoidable DMG per turn
Offensive Phase: 2 Attack Slots
Name: Lucem Sequimur Element: Light Range: S-Range Description: A weak light-beam shot from the hands! Damage: 65 DMG Effects: Cuts Aura Cooldown: Auto-Strikes in the Beginning of Every Turn
Name: Seraphus Element: Light Range: C-Range Description: A light sphere that explodes opponent inside out! Damage: 110 DMG Effects: Undodgeable, Breaks Shield
Name: Seraphus Element: Light Range: C-Range Description: A light sphere that explodes opponent inside out! Damage: 110 DMG Effects: Undodgeable, Breaks Shield
Status:
Total DMG: 415 DMG
HP: 905/1,300 Status: N/A Field: Normal
Cooldown: Natural Dodge: [3/5] Polonium: [3/4]
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Post by Kman on Jun 29, 2016 17:44:44 GMT -8
((OOC: Dat Toxic damage tho.)) Paladin Turn 5 Defensive Phase: Unavoidable Toxic Damage: 100 Damage Counter Damage: 30 Lucem Sequimur: Blocked by Shield Wall (Paladin has +25 Armor this turn) / 3 Uses remain Seraphus: Taken for 0 Damage Seraphus: Taken for 0 Damage
Support Phase: HP: 276 / 1400 Status: HYPER HYPER MODE CONTINUES! Pillar of Defiance Activated. Shield Block and Shield Slam are out of uses, allowing Paladin to pick two parts of it. Choosing the following: +75 Damage to 1 Attack Each Turn +50 Armor Turns Remaining: 2
Attack Phase: 2AS Name: Challenge Range: Shot Element: Light Description: Paladin challenges his target, beckoning them to attack him over all others. Effects: 100 175 Damage | Undodgable | Taunt Cooldown: 1 Name: Shield Strike Range: Combat Element: Light Description: Paladin steps in, striking viciously with his shield. Effects: 110 130 Damage | Undodgable | If a Block was used this turn, deals +20 Damage Cooldown: 1
Wrap-up: 305 Incoming Damage HP: 276 / 1400 Status: HYPER Cooldowns: Challenge - 1 Turns Shield Strike - 1 Turns Shield Shockwave - 1 Turns Momentum's Shield - 0 Turn
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Post by Zeta on Jun 29, 2016 18:24:56 GMT -8
OOC: Yeah its pretty op, im surprised you dont see a bunch of attack type with toxic element. Double avoidable attack every other turn would be clutch Turn 6
Defense Phase:
Challenge: Blocked
Block Activated Program Upon activation of this program, user blocks one attack. [Uses per battle: 2] Used: [1/2]
Name: Wavetrance Type: Offensive Skill Class: Passive Description: Cast an energy into the ground creating a shockwave on nearby opponents! Effects: Counter: 30 DMG per Attack Avoided Notation: Max of 4 Times per Opponent per Turn Uses: Passive
Shield Strike: Attack makes contact
HP: 470/1,300 Counter Damage: 30 DMG
Set Up Phase:
Regen: +100 HP HP: 570/1,300
Toxic Lvl 3: 100 Unavoidable DMG per turn
Offensive Phase: 2 Attack Slots
Name: Lucem Sequimur Element: Light Range: S-Range Description: A weak light-beam shot from the hands! Damage: 65 DMG Effects: Cuts Aura Cooldown: Auto-Strikes in the Beginning of Every Turn
Name: Seraphus Element: Light Range: C-Range Description: A light sphere that explodes opponent inside out! Damage: 110 DMG Effects: Undodgeable, Breaks Shield
Name: Seraphus Element: Light Range: C-Range Description: A light sphere that explodes opponent inside out! Damage: 110 DMG Effects: Undodgeable, Breaks Shield
Status:
Total DMG: 415 DMG
HP: 570/1,300 Status: N/A Field: Normal
Cooldown: Natural Dodge: [4/5] Polonium: [4/4]
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Post by Kman on Jun 29, 2016 19:56:54 GMT -8
((OOC: Throw some counters in there and just "Just stand there and die for me kthx.")) Paladin Turn 6 Defensive Phase: Unavoidable Toxic Damage: 100 Damage Counter Damage: 30 Lucem Sequimur: Blocked by Shield Wall (Paladin has +25 Armor this turn) / 2 Uses remain Seraphus: Taken for 0 Damage Seraphus: Taken for 0 Damage
Support Phase: HP: 146 / 1400 Status: HYPER HYPER MODE CONTINUES! Pillar of Defiance Activated. Shield Block and Shield Slam are out of uses, allowing Paladin to pick two parts of it. Choosing the following: +75 Damage to 1 Attack Each Turn +50 Armor Turns Remaining: 1
Attack Phase: 2AS Name: Momentum's Shield Range: Combat Element: Light Description: As the shield is used more, it tends to get more ragged...and dangerous. Effects: 110 140 Damage | Undodgable | +15 Damage for each Shield skill out of uses Cooldown: 1 Name: Smite Range: Combat Element: Light Description: Against evil foes, Paladin's attacks are more dangerous. Effects: 110 90 165 Damage Damage | Undodgable | +20 damage against targets with Karma -50 and below | -20 damage against targets with Karma +50 and higherCooldown: 0
Wrap-up: 305 Incoming Damage HP: 146 / 1400 Status: HYPER Cooldowns: Challenge - 0 Turns Shield Strike - 0 Turns Shield Shockwave - 0 Turns Momentum's Shield - 1 Turn
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Post by Zeta on Jun 30, 2016 3:36:00 GMT -8
Turn 7
Defense Phase:
Momentum's Shield: Stopped by Transcendence
Name: Transcendence Type: Support Skill Class: Active Description: Creates a protective layer with light energy! Effects: <120 HP Aura Uses: 1 Used: [1/1]
Name: Wavetrance Type: Offensive Skill Class: Passive Description: Cast an energy into the ground creating a shockwave on nearby opponents! Effects: Counter: 30 DMG per Attack Avoided Notation: Max of 4 Times per Opponent per Turn Uses: Passive
Aura destroyed!
Smite: Blocked
Block Activated Program Upon activation of this program, user blocks one attack. [Uses per battle: 2] Used: [2/2]
Name: Wavetrance Type: Offensive Skill Class: Passive Description: Cast an energy into the ground creating a shockwave on nearby opponents! Effects: Counter: 30 DMG per Attack Avoided Notation: Max of 4 Times per Opponent per Turn Uses: Passive
HP: 570/1,300 Counter Damage: 60 DMG
Set Up Phase:
Regen: +100 HP HP: 670/1,300
Toxic Lvl 3: 100 Unavoidable DMG per turn
Offensive Phase: 2 Attack Slots
Name: Lucem Sequimur Element: Light Range: S-Range Description: A weak light-beam shot from the hands! Damage: 65 DMG Effects: Cuts Aura Cooldown: Auto-Strikes in the Beginning of Every Turn
Name: Seraphus Element: Light Range: C-Range Description: A light sphere that explodes opponent inside out! Damage: 110 DMG Effects: Undodgeable, Breaks Shield
Name: Seraphus Element: Light Range: C-Range Description: A light sphere that explodes opponent inside out! Damage: 110 DMG Effects: Undodgeable, Breaks Shield
Status:
Total DMG: 445 DMG
HP: 670/1,300 Status: N/A Field: Normal
Cooldown: Natural Dodge: [4/5]
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