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Post by B.o.B. on Jun 18, 2016 15:26:24 GMT -8
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Post by ~Divine|<3|Heart~ on Jun 18, 2016 17:37:44 GMT -8
1-100
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Post by ~Divine|<3|Heart~ on Jun 19, 2016 21:24:58 GMT -8
~Rosetta & Nu~
________________________________________________________
Basic Phase! Nu's HP:: 3,700/3,700 Field:: Null Status:: Okay! Natural Avoid CD:: Sacrified! Cool Downs: [N/A]
Reaction Phase!
[Nu has +40 Armor, reduction rate of 68%, and a resistance to Normal-Type attacks!]
Standby Phase!
[Nu inflicted 100 DMG to all combatants and 50 DMG to all combatants for each Status Damage/Effect they are under (3,700 > 3,600/3,700 )]
[Nu used her programs and abilities to regenerate HP. (370 + 3,600> 3,700/3,700)]
[Regen Count: 1]
[Rosetta slotted in Geddon3 to summon Poison Panels! 1/3 Turns]
[Nu has Air Shoes and is unaffected by field effects]
Attack Phase! (3 Actions!)
[Nu warped the area using Slow! (Opponent has -1 Attack Slot inflicted!)]
[Nu has become more bulked up after recovering HP!]
Octo-Nu @ All Enemies C-Range Bug-Element [Desc] Nu changes her lower body into that of an eight tentacle creatue. By doing so, she strikes multiple times to infect foes.
25 33 Damage (x4 Hits) [Cuts Auras/Barriers, Glitches; Hits All, Avoid Separately] [If hits - +1 Turn to Duration of active Status Effects & Status Damages] [Auto-Attacks five-turns after initial use/w 1-Turn CD]
[Glitch has become Blind & Soak]
Mitosis Assault @ B.O.B. C-Range Bug-Element [Desc] Nu breaks off a second of herself causing her assault the enemy from their blindside with a weaker double.
45 75 Damage [Cuts Auras/Barriers, Glitches; Auto-Attacks five-turns after initial use] (5-Turn CD)
[Glitch has become Burn & Freeze]
SE - Zenith of Technique - (Giga Emulation) ⦗Nu emulates the technique of a powerful swordswoman giving her tactical prowess and agility in close combat.⦘ - Deals (210 240) C-Blade Damage - Cannot be Countered || Cannot be Intercepted - ⦗Upon Use, Nu applies -4 CD to One Attack on the following turn⦘ - ⦗Upon Use, Nu gains +1 Attack Slot on the following turn⦘ - ⦗Upon Use, Nu can Dodge 1 Attack instead of Attacking⦘
Summary Phase!
100 Unavoidable Damage @ [All] 132 Bug Element Damage @ [All] 75 Bug Element Damage @ B.O.B. 240 Blade Damage @ B.O.B.
Nu's HP:: 3,700/3,700 Field:: Poison Panels (1/3) Status:: --- Natural Avoid CD:: -/- Cool Downs: [N/A]
________________________________________________________ “Because he can get that knockout!”
Now Playing: ”100 (Character BGM)” by Jinn Chatty Ditz: ----
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Post by B.o.B. on Jun 20, 2016 23:36:19 GMT -8
Defense Phase Variable Enhancement Passive Effect: Upon entering a battle, gain one special property depending on your Opponent(s) Vs Defense/Support Types: +5 Damage per Version(+40 Damage)
Command Order-Build Barrier -- Defensive Using acquired material B.o.B. makes an object on the field while holding out their left arm. While they vary in shape and size they usually end up the same. Skill Effect: -B.o.B. Creates an intercepting Object on the field -The Object has 180 HP+(20x V) -Objects/Allies gain +30 Armor (+10 every 3rd Version) -When the Object is destroyed, it does not grant B.o.B any Mtrls Active (2 Use)
+Barrier HPx2 (340/340) All allies gain +30 Armor
Command Chaos-Erect Effigy -- Deffensive Another of B.o.B.'s more...organic designs, it seems more like something out of a nightmare Skill Effect: -270 HP+(30 x V)HP non-intercepting objects -So long as it remains on the field, acts as a lightning rod for Multi Target attacks taking the combined damage of all targets. -When the Object is destroyed, it does not grant B.o.B any Mtrls Active (1 Use) +Effigy HP(510/510)
Halo of Glory A halo-like mark endowed with the glory of the Gates of Fortune. While equipped, the user gains the following skill: Halo Barrier Support A barrier of empowering and protective light derived from the Halo of Glory. Creates a barrier with 300 HP. Does not "deflect" damage, but rather reduces damage taken by the barrier's current HP. The Halo Barrier regenerates at the start of every odd-numbered turn and cannot be summoned otherwise. While active, the user gains the following ☉ Recover 200 HP/turn ☉ Deal +20 DMG to the final total of all attacks ☉ +1 attack slot/turn The Halo Barrier cannot be augmented/chained into directly by outside effects. If broken on the same turn that it is summoned, the previously mentioned effects do not take place. The Halo barrier can be protected along with its user via avoidance skills, but the Halo Barrier takes damage before all forms of damage reduction take place. Unavoidable damage is not effected by the Halo Barrier, and does not effect the Halo Barrier. Effigy takes 40 damage x4 from Nu/Bug???, -160 B.o.B. takes 40 damage, poison panels Effigy takes all of Octo-Nu's damage -0((33-60armor)x16), Blinded, Soaked18/18 Barrier1 Intercepts Mitosis Assault, -15(75-60armor), Burned1/1, Frozen 2/2 B.o.B. takes Zenith of Technique,- 180(240-60armor) B.o.B. HP: 2950/2950 (40/300 Halo) Barrier1 HP (325/340) Burned1/1, Frozen 2/2 Barrier2 HP (340/340) Effigy HP(350/510) Blinded 18/18, Soaked18/18
Skill/Setup Phase B.o.B. regens 350HP (2950/2950)
B.o.B. Summons Handy EX! HP(1600/1500)
The Right Matches the Left – Support Type Something has changed in B.o.B., and they have begun to make things that are more...organic Skill Effect: -When Handy EX is summoned, summon a copy of it. -The copy shares hit points and skills with the original -When the original is dismissed or destroyed so is the copy. -The copy does not create Mtrls when destroyed Passive
Command Order-Construct Cannon -- Offensive B.o.B. has learned the secret to making mildly complex machinery, B.o.B. creates an object on the field that fights back. Skill Effect: -Creates a 270 HP+(30 x V)HP object that can't be used for avoidance. -The object will perform each turn it is able Cannon Barrage! as an auto attack. -BoB and its Objects/Allies get +30 Damage (+10 every 3rd Version) to all attacks. -When the Object is destroyed, it does not grant B.o.B any Mtrls Active (2 Use)
+Cannonx2 HP (510/510) All allies gain +30 damage to all attacks
Command Chaos-Shape Shadow -- Offensive One of B.o.B.'s more...organic designs, it seems more like something out of a nightmare. Skill Effect: -Creates a 200 HP+(20 x V) HP intercepting object -BoB and its Objects/Allies gain a 40 Damage Counter(+10 every 3rd Version) whenever struck by an attack, up to 4 times per turn -When the Object is destroyed, it does not grant B.o.B any Mtrls Active (2 use)
+Shadowx2 HP (360/360) All allies gain a 40 damage counter(up to 4 times a turn)
Giga Chip Command Order-Emulation Build: BosDrone- B.o.B. encountered a vile arachnid once, after defeating it B.o.B. learned to make an effigy in its form. Special Emulation Skill: -Creates a (Version*100) object that can't be used for avoidance. -The drone will perform each turn it lives an un-aimed, auto-attack, for (Version*20) damage at a target of its owners' choosing. -Upon deletion the drone explodes. Causing a breaks unbreakble shields, hits all, attack for (Version*100) damage. [x1 use]
+Drone HP (800/800)
Handy Uses: Time Bomb Activated Trait *Creates a large bomb, that will detonate after some time.* --- Creates a [Version*200] HP "Bomb" object that can't be used for intercepts. At the beginning of each of Handy's turns the object counts down by 1, starting at 3 upon creation. The turn it reaches 0 the object is destroyed and causes "Detonation" to auto attack at full damage that turn. [4 uses]
+Time Bombx4 HP (1600/1600)
Time Bomb+ Activated Offensive Skill *A powerful Time Bomb appears in the opponent's area.* --- By spending three skill uses, one of Handy's Bombs triples in HP and Damage, but leaves the counter unaffected Passive Handy sacrafices 3 uses of Premature Detonation, 1 uses of Time Bomb, and 5 uses of Trap Bomb to upgrade 3 Time Bombs to Time Bomb+ -3 TimeBomb, +3 TimeBomb+
+TimeBomb+x3 HP(4800/4800) Attack Phase Cannon Cannon Barrage!x2 Attack Range:C, Attack Element Normal Construct Cannon attacks! Attack Damage:355+40+60+20 Attack Effects: -May Only be used by Construct Cannon
Drone Drone Attack Attack Range:C, Attack Element Normal Attack Damage:160+40+60+20 Attack Effects: -May Only be used by Drone
Regular Punch! Attack Range:C, Element:Normal B.o.B. just punches! Attack Damage: (BaseDmg-(40aimers)CurrentTotal= 315+40+60+20 Attack Effects: -Undodgeable -Breaks Shield
Build: Crash Shot Attack Range:S, Element:Normal B.o.B. shoots material out of their left arm that builds itself into a large bulky stone cube. The cube continues to hurl itself towards the target. Attack Damage: (BaseDmg-(50effect+40aimers))+30CD) CurrentTotal= 295+40+60+20 Attack Effects: If avoided creates a 100HP stone cube on the field. Also has breaks shield and cuts aura. 2 Turn Cooldown
Build: Giant's Uppercut Attack Range: C Element: Normal B.o.B. throws a left uppercut, but its is a feint! As a gigantic fist rockets out of the ground to punch the opponent. Attack Damage: (BaseDmg-(50effect+40aimers))+30CD) CurrentTotal= 295 +40+60+20 Attack Effects: If avoided creates a 100HP stone fist on the field. Also has breaks shield and cuts aura. 2 Turn Cooldown
Build: Shackle Shot Attack Range: S Element: Normal B.o.B throws out a string of data, just before hitting the opponent the data builds itself into a shackle that tries to bind the opponent. Attack Damage: (BaseDmg-(40Aimers +50Object+120ASRed)+30CD CurrentTotal= 175 +40+60+20 Attack Effects: If hits, creates a 100HP Shackle on the field. With the following effects: As long as the Shackle stays on the field the opponent has -1 AS. 2 Turn Cooldown
Build: Dead Weight Attack Range: C Element: Normal B.o.B. strikes the opponent, while also shifting the ground to wrap around and weigh down the opponent. Attack Damage: (BaseDmg-(40Aimers +50Object+120ASRed)+30CD CurrentTotal= 175 +40+60+20 Attack Effects: If hits, creates a 100HP Shackle on the field. With the following effects: As long as the Shackle stays on the field the opponent has -1 AS. 2 Turn Cooldown
Handy EX Charges 4 AS End Phase B.o.B. HP: 2950/2950 (40/300 Halo) Handy EX! HP 1500/1500 Barrier1 HP (325/340) Burned1/1, Frozen 2/2 Barrier2 HP (340/340) Effigy HP(350/510) Blinded 18/18, Soaked18/18 Cannon1 HP 510/510 Cannon2 HP 510/510 Shadow1 HP 360/360 Shadow2 HP 360/360 Drone HP 800/800 Time Bomb1 HP (1600/1600) Time Bomb2 HP (1600/1600) Time Bomb+1 HP (4800/1600) Time Bomb+2 HP (4800/1600) Time Bomb+3 HP (4800/1600) Count down 3/3! CrashShot CD 2/2 GiantsUppercut CD 2/2 ShackleShot CD 2/2/ DeadWeight CD 2/2 Bug Rise Sword 1/1 Cannon shot 475x2 normal damage at Nu Drone 280 normal damage at Nu Punch 435 normal damage at Nu CS 415 normal damage at Nu GU 415 normal damage at Nu SS 295 normal damage at Nu DW 295 normal damage at Nu Handy EX 4 Charge
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Post by ~Divine|<3|Heart~ on Jun 21, 2016 12:52:01 GMT -8
((Did you Charge Bug Rise Sword?))
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Post by B.o.B. on Jun 21, 2016 13:00:45 GMT -8
I did not, good catch, I thought it read 1 turn cd not charge, sorry bout that. Changes made.
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Post by ~Divine|<3|Heart~ on Jun 25, 2016 13:27:03 GMT -8
~Rosetta & Nu~
________________________________________________________
Basic Phase! Nu's HP:: 3,700/3,700 Field:: Null Status:: Okay! Natural Avoid CD:: Sacrified! Cool Downs: [N/A]
Reaction Phase!
[Nu has +40 Armor, reduction rate of 68%, -20% Damage on first Defensive Phase, and a resistance to Normal-Type attacks! (38% Resistance)]
[Nu activated Paladin Armor Beta! (1/2 Uses Remain)]
[Nu recieves 75% DMG (29% Damage)]
[Nu took (((475 - 40 Armor) x .29) x2 = 252) DMG from Cannon Shot (3,700 > 3,448)]
[Nu took (((280 - 40 Armor) x .29) = 70) DMG from Drone (3,448 > 3,378)]
[Nu took (((435 - 40 Armor) x .29) = 115) DMG from Punch (3,378 > 3,263)]
[Nu took (((415 - 40 Armor) x .28) = 105) DMG from Crash Shot (3,263 > 3,158)]
[Nu took (((415 - 40 Armor) x .28) = 105) DMG from Giant's Uppercut (3,158 > 3,053)]
[Nu took (((295 - 40 Armor) x .28) = 71) DMG from Shackle Shot (3,053 > 2,982)]
[Nu took (((295 - 40 Armor) x .28) = 71) DMG from Dead Weight (3,158 > 2.911)]
Standby Phase!
[Nu inflicted 100 DMG to all combatants and 50 DMG to all combatants for each Status Damage/Effect they are under (2,911 > 2,711/3,700 )]
[Nu used her programs and abilities to regenerate HP. (370 + 2,711> 3,081/3,700)]
[Regen Count: 2]
[Rosetta's Poison Panels are active! 2/3 Turns]
[Nu has Air Shoes and is unaffected by field effects]
Attack Phase! (3 Actions!)
[Nu has shackles on her! (Opponent has -2 Attack Slot inflicted!)]
[Zenith of Technique boosted Nu's speed! +1 Attack Slot]
[Nu has become more bulked up after recovering HP!]
Zeus Hammer @ All Units ° Break [210] C-Damage ° Unavoidable ° Damages all entities on the field, including the user ° This chip's damage is not increased in any way outside of the mega-chip damage calculation. ° Navis with panel immunity abilities can activate them to negate this attack for themselves ° This Chip cannot be used on Broken Panels
[Nu is immune to Zeus Hammer due to Air Shoes!]
Octo-Nu @ All Enemies [AUTO] C-Range Bug-Element [Desc] Nu changes her lower body into that of an eight tentacle creatue. By doing so, she strikes multiple times to infect foes.
25 33 Damage (x4 Hits) [Cuts Auras/Barriers, Glitches; Hits All, Avoid Separately] [If hits - +1 Turn to Duration of active Status Effects & Status Damages] [Auto-Attacks five-turns after initial use/w 1-Turn CD]
[Glitch has become Paralyze & Bubble]
Mitosis Assault [AUTO] @ B.O.B. C-Range Bug-Element [Desc] Nu breaks off a second of herself causing her assault the enemy from their blindside with a weaker double.
45 60 Damage [Cuts Auras/Barriers, Glitches; Auto-Attacks five-turns after initial use] (5-Turn CD)
[Glitch has become Burn & Soak]
Sadistic Slit @ B.O.B. C-Range Bug/Elec-Element [Desc] Using her morphing appendages, Nu attempts to further infect and attack the opponent 80 Damage [Breaks Shields; Cuts Auras/Barriers - +10 Damage for each Status Effect/Damage the opponent suffers from (Max 5).] (Once Per Turn)
Summary Phase!
200 Unavoidable Damage (-1 Attack Slot) @ [All] 210 Unavoidable Break Damage @ [All] 132 Bug Element Damage @ [All] 140 Bug Element Damage @ B.O.B.
Nu's HP:: 3,081/3,700 Field:: Poison Panels (2/3) Status:: --- Natural Avoid CD:: -/- Cool Downs: [N/A]
________________________________________________________ “Because he can get that knockout!”
Now Playing: ”100 (Character BGM)” by Jinn Chatty Ditz: ----
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Post by B.o.B. on Jun 26, 2016 17:50:37 GMT -8
Defense Phase
Effigy takes 140 damage x16 from Nu/Bug???, And is destroyed B.o.B. takes 40 damage from poison panels. All take (210-60) 150 Break Damage Command Chaos-Erect Effigy -- Deffensive Another of B.o.B.'s more...organic designs, it seems more like something out of a nightmare Skill Effect: -270 HP+(30 x V)HP non-intercepting objects -So long as it remains on the field, acts as a lightning rod for Multi Target attacks taking the combined damage of all targets. -When the Object is destroyed, it does not grant B.o.B any Mtrls Active (1 Use)
+Effigy HP(510/510) Effigy2 takes all of Octo-Nu's damage -0((33-60armor)x60) Barrier intercepts Mitosis Assault -0 (60-60), already burned, soaked B.o.B. takes 20 (80-60) Damage from Sadistic Slit
B.o.B. HP: 2820/2950 (0/300 Halo) Handy EX! HP 1200/1500 Barrier1 HP (175/340) Burned60/60, Frozen 60/60, Soaked 2/2 Barrier2 HP (190/340) Effigy HP Destroyed Effigy2 HP (510/510) Paralyze 60/60, Bubbled 60/60 Cannon1 HP 360/510 Cannon2 HP 360/510 Shadow1 HP 110/360 Shadow2 HP 110/360 Drone HP 650/800 Shackle Shot Destroyed! +1 Mtrls Dead Weight Destroyed! +1 Mtrls Time Bomb1 HP (1450/1600) Time Bomb2 HP (1450/1600) Time Bomb+1 HP (4650/4800) Time Bomb+2 HP (4650/4800) Time Bomb+3 HP (4650/4800) 2Mtrls
Skill/Setup Phase B.o.B. regens 350HP (2950/2950)
Effigy1 Counters x4 for 80 damage (320) Effigy2 Counters x4 for 80 damage (320) B.o.B. Counters x2 for 80 damage (160) Handy EX Counters x2 for 80 damage (160) All(14 other objects) Counter x1 for 80 (1120 )
Attack Phase Cannon Cannon Barrage!x2 Attack Range:C, Attack Element Normal Construct Cannon attacks! Attack Damage:355+40+60+20 Attack Effects: -May Only be used by Construct Cannon
Drone Drone Attack Attack Range:C, Attack Element Normal Attack Damage:160+40+60+20 Attack Effects: -May Only be used by Drone
Regular Punch!x5 Attack Range:C, Element:Normal B.o.B. just punches! Attack Damage: (BaseDmg-(40aimers)CurrentTotal= 315+40+60+20 Attack Effects: -Undodgeable -Breaks Shield
All for One – Offensive Type Whatever has changed in B.o.B. has made them connected to these bizarre Handy viruses that seem to hang around them. Skill Effect: -Handy EX may use their Attack slots to hold charges for B.o.B. Handy EX uses their charge for B.o.B. Bug Rise Sword
500 + (V*25) Bug/Blade C-Damage (700) ° Hits All || Fully Undodgeable || Cuts UnCuttable Auras ° This Chip does not cost against the user's total number of Chip Uses per battle ° This Chip can be used multiple times per battle, regardless of restriction ° Each use of this chip requires a 1-Turn Charge ° This Attack cannot be augmented by any means Handy EX Rocket Punchx4 S-Attack --- Element: Normal *Handy flies at the opponent* Damage: 140+40+60+20(260) End Phase B.o.B. HP: 2950/2950 (0/300 Halo) Handy EX! HP 1200/1500 Barrier1 HP (175/340) Burned60/60, Frozen 60/60, Soaked 2/2 Barrier2 HP (190/340) Effigy2 HP (510/510) Paralyze 60/60, Bubbled 60/60 Cannon1 HP 360/510 Cannon2 HP 360/510 Shadow1 HP 110/360 Shadow2 HP 110/360 Drone HP 650/800 Time Bomb1 HP (1450/1600) Time Bomb2 HP (1450/1600) Time Bomb+1 HP (4650/4800) Time Bomb+2 HP (4650/4800) Time Bomb+3 HP (4650/4800) 2Mtrls Count down 2/3! CrashShot CD 1/2 GiantsUppercut CD 1/2 ShackleShot CD 1/2 DeadWeight CD 1/2
Cannon shot 475x2 normal damage at Nu Drone 280 normal damage at Nu Punch 435x5 normal damage at Nu BRS 700 Bug/Blade at all Rocket punch x4 260 normal damage at nu
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Post by ~Divine|<3|Heart~ on Jul 2, 2016 12:10:19 GMT -8
~Rosetta & Nu~
________________________________________________________
Basic Phase! Nu's HP:: 3,081/3,700 Field:: Poison Panels (2/3) Status:: --- Natural Avoid CD:: -/- Cool Downs: [N/A]
Reaction Phase! (Nu's rate is not 38% after all numbers are applied, but rather 36% after base rate, element resistance, and two uses of Paladin Armor Beta. Not sure if I calculated wrong or factored in something I'm missing, but since I factored in the reduction to be 29%, then I'll act as if both uses of Beta are in play which should account for it and make the percent be close to the rate I applied last turn.) [Nu has +40 Armor, reduction rate of 68%, a resistance to Normal-Type attacks! (48% Resistance), and reduction from Paladin Armor Beta (x2 times) (27%)]
[Nu has Paladin Armor Beta active! (2/3 Turns)]
[Nu took (((475 - 40 Armor) x .27) x2 = 236) DMG from Cannon Shot (3,081 > 2,845)]
[Nu took (((280 - 40 Armor) x .27) = 65) DMG from Drone (2,845 > 2,785)]
[Nu took (((435 - 40 Armor) x .27) x5 = 535) DMG from Punch (2,785 > 2,250)]
[Rosetta's Bug P.E.T.'s effect activated! (Bug-Element = Normal-Element)]
[Nu took (((700 - 40 Armor) x .27) = 178) DMG from Bug Rise Sword (2,250 > 2, 072)]
[Nu took (((260 - 40 Armor) x .27) x4 = 236) DMG from Giant's Uppercut (2,072 > 1,836)]
[Nu suffers from Unavoidable Damage (which frickin sucks because it's enough to delete her!)] [HP 1,836 > 0]
Standby Phase!
[N/A]
Attack Phase! (3 Actions!)
[N/A]
Summary Phase!
[N/A]
Nu's HP:: 0/3,700 Field:: --- Status:: --- Natural Avoid CD:: -/- Cool Downs: [N/A]
________________________________________________________ “Because he can get that knockout!”
Now Playing: ”100 (Character BGM)” by Jinn Chatty Ditz: ----
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Post by ~Divine|<3|Heart~ on Jul 2, 2016 12:12:44 GMT -8
Nu loss to an opponent Ver. 5-9 (+60XP||+600z) B.O.B. Won against an opponent Ver.4 (+60XP||+600z)
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Post by B.o.B. on Jul 2, 2016 22:10:18 GMT -8
B.o.B. gains 60exp/(600*2.6)1560 zenny
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