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Post by Wackoguy on Jun 18, 2016 17:31:18 GMT -8
(OOC: Just a note, pretty sure Freeze would go alongside the other effects on Solvit Glaciem, not under the 'Regardless of' side.)
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Post by Zeta on Jun 18, 2016 17:45:32 GMT -8
OOC: Yeah, its not part of regardless of success, I just put it towards the end since its an add-on from Ice panels and not a part of the actual move. I added the comma to seperate it but I see now that doesnt work, my bad and i changed it lol
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Post by Wackoguy on Jun 18, 2016 18:50:52 GMT -8
Defensive phase:
Program activated!
Paladin's Spirit Beta Activated Program User takes 75% damage for three turns. [2/2]
(Activated once)
Frost Bite = 122 * 0.75 = 91 damage taken
Kryos Sphaira = Natural dodge from Ice Stage's effect used!
Cryokinesis = 275 * 0.75 = 206 damage taken ; Freeze inflicted
Wind Remedy Activated defensive skill A swirling vortex of wind engulfs Fiera,clearing her body of harm. -Removes 1 negative status effect 5 uses
[Freeze removed ; Temporary immunity active]
Amorphous Ice = 51 * 0.75 = 38 x 4 = 152 damage taken
Asterales = Natural Avoid (Shield) used
Pleurotus = 225 * 0.75 = 168 damage taken
Solvit Glaciem = avoided via skill:
Gale Shield Activated defensive skill Fiera uses a gray-ish colored shield with three ' ~ ' markings on it to stop an attack. -Blocks an attack with a shield -4 uses
(used once and used again to avoid the 'regardless of' segment)
Anno Lux = 175 * 0.75 = 131 damage taken
HP: 1332 / 2100
=================
Setup phase:
-Stage returned to normal-
Normal Stage Normal Element No effect. Basic Stage, automatically active at the beginning of battle. Lasts until stage is changed.
-Fiera regens 300 HP-
HP: 1632 / 2100
=================
Offensive phase:
4 attack slots
Sniper's Mind Passive offensive skill Fiera's mind enhances her brief ability,enstrengthening her to a greater degree! -Whenever Fiera activates a bonus from her Sniper element,she can add an extra 80 damage to another attack or the same attack
[Sniper bonus utilized; +50 damage to the following attack!]
Inferno Cannon S-atk Fire A super-heated cannon,filled with raw energy! -gains +30 dmg for every fire attack used in battle (counting Fiera and allies only) (caps at (+Fire's dmg)(+140 dmg) -cuts auras -breaks shields
100 240 290 dmg
Inferno Cannon S-atk Fire A super-heated cannon,filled with raw energy! -gains +30 dmg for every fire attack used in battle (counting Fiera and allies only) (caps at (+Fire's dmg)(+140 dmg) -cuts auras -breaks shields
100 240 dmg
Advanced retina Activated/passive offensive skill Fiera's eyes switch to a bright green hue as she adjusts her focus. -add one omni-aimer to an attack,at will(once per turn)
[+80 damage added via Sniper's Mind]
Inferno Cannon S-atk Fire A super-heated cannon,filled with raw energy! -gains +30 dmg for every fire attack used in battle (counting Fiera and allies only) (caps at (+Fire's dmg)(+140 dmg) -cuts auras -Unomnidodgeable -breaks shields
100 240 320 dmg
Inferno Cannon S-atk Fire A super-heated cannon,filled with raw energy! -gains +30 dmg for every fire attack used in battle (counting Fiera and allies only) (caps at (+Fire's dmg)(+140 dmg) -cuts auras -breaks shields
100 240 dmg
==============
HP: 1632 / 2100
2 turns of Paladin's Spirit remaining
Stage: normal
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Post by Zeta on Jun 18, 2016 20:14:15 GMT -8
Defensive Phase:
1st Inferno Cannon: Dodged the Attack
Name: Yukimarimo Type: Speed Skills Class: Active Description: Snow storm boosts dodging capabilities! Effects: Dodges 1 2 Attack Uses: 5 Used: [4/5]
2nd Inferno Cannon: Stopped by Barrier
3rd Inferno Cannon: Stopped by Barrier
4th Inferno Cannon: Dodged the Attack
HP: 1,538/1,900 Barrier: 260 HP Barrier, Uncuttable [2/2]
Set Up Phase:
Regen: +215 HP HP: 1,753/1,900
Offensive Phase: 3 Attack Slots
Name: Frost Bite Element: Ice Range: C-Range Description: Contact with opponent causes them to freeze up! Damage: 60 97 DMG Effects: Cuts Aura Cooldown: Auto-Strikes in the Beginning of Every Turn
Name: Virtus Solis Element: Light Range: S-Range Description: A burst of plasma energy is fired! Damage: 130 205 DMG Effects: Cuts Aura, Undodgeable, Blinds Cooldown: 3 Turn CD
Name: Anno Lux Element: Light Range: S-Range Description: Fires a beam of iluminscent energy at the speed of light! Damage: 100 150 225 DMG Effects: Breaks Shield, Cuts Aura Cooldown: 1 Turn CD when used after Virtus Solis Notation: +50 DMG when used after Virtus Solis
Name: Spiritus Lumen Element: Light Range: C-Range Description: Energy that when on contact, blinds the opponents spirit! Damage: 90 165DMG Effects: Breaks Shield, Undodgeable, Blinds Cooldown: 1 Turn CD
Status:
Total DMG: 692 DMG
HP: 1,753/1,900 Barrier: 260 HP, Uncuttable [2/2 Turns] Angeli Bellum: [2/2] Hypermode: [2/2] Status: N/A Field: Normal
Cooldown: Natural Barrier: [3/5] Polynyas: [2/4] Kryos Sphaira: [1/3] Cryokinesis: [1/1] Amorphous Ice: [1/2] Asterales: [1/3] Pleurotus: [1/1] Solvit Glaciem: [1/5] Virtus Solis: [0/3] Anno Lux: [0/1]
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Post by Wackoguy on Jun 21, 2016 13:28:35 GMT -8
(OOC: Sorry there, felt like a brief break was in order...) Defensive phase:
Frost Bite = 97 * 0.75 = 72 damage taken
Virtus Solis = 205 * 0.75 = 153 damage taken ; Blind inflicted
Wind Remedy Activated defensive skill A swirling vortex of wind engulfs Fiera,clearing her body of harm. -Removes 1 negative status effect 5 uses
(used once to remove Blind)
Anno Lux = avoided via skill:
Aerial Burst Activated speed skill Fiera takes off with a burst of speed,avoiding an enemy's attack. -Dodge 1 attack -When used as an omni-dodge: Lowers one attack's cooldown by 1 (attack must be on Cooldown to be applicable) -can be charged up two turns to gain 2 uses [unusable while charging] 4 uses
(used once)
Spiritus Lumen = 165 * 0.75 = 123 damage taken ; Blind immunity active
HP: 1284 / 2100
============
Setup phase:
-Fiera regens 300 HP-
HP: 1584 / 2100
==============
Offensive phase:
4 attack slots
Sniper's Mind Passive offensive skill Fiera's mind enhances her brief ability,enstrengthening her to a greater degree! -Whenever Fiera activates a bonus from her Sniper element,she can add an extra 80 damage to another attack or the same attack
Advanced retina Activated/passive offensive skill Fiera's eyes switch to a bright green hue as she adjusts her focus. -add one omni-aimer to an attack,at will(once per turn)
[Sniper bonus activated: +50 damage to one attack]
Inferno Cannon S-atk Fire A super-heated cannon,filled with raw energy! -gains +30 dmg for every fire attack used in battle (counting Fiera and allies only) (caps at (+Fire's dmg)(+140 dmg) -cuts auras -Unomnidodgeable -breaks shields
100 240 290 dmg
[Sniper's Mind boosts the following attack by +80 damage]
Inferno Cannon S-atk Fire A super-heated cannon,filled with raw energy! -gains +30 dmg for every fire attack used in battle (counting Fiera and allies only) (caps at (+Fire's dmg)(+140 dmg) -cuts auras -breaks shields
100 240 320 dmg
Inferno Cannon S-atk Fire A super-heated cannon,filled with raw energy! -gains +30 dmg for every fire attack used in battle (counting Fiera and allies only) (caps at (+Fire's dmg)(+140 dmg) -cuts auras -breaks shields
100 240 damage
Missile Bazooka S-atk Sniper Fiera props a bazooka on her shoulder and fires a red missile. breaks shields,cuts auras 150 dmg -cannot be naturally avoided -deals 1.5x dmg if charged for a turn
==============
HP: 1584 / 2100
1 turn of Paladin's Spirit left
Stage: Normal
Status: Ok!
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Post by Zeta on Jun 27, 2016 9:48:38 GMT -8
Pre-Phase:
In Hiberna Miles: [Effects Ended] Angeli Bellum: [Effects Ended] Barrier / Aura Enhancement: [Effects Ended]
Defensive Phase:
Inferno Cannon: Stopped by Barrier
Barrier destroyed!
Inferno Cannon: Attack makes contact, 320 DMG x1.3 = 416 DMG
Inferno Cannon: Attack makes contact, 240 DMG x1.3 = 312 DMG
Missile Bazooka: Attack makes contact, 150 DMG x1.3 = 195 DMG
HP: 830/1,900
Set Up Phase:
Regen: +215 HP HP: 1,045/1,900
Offensive Phase: 3 Attack Slots
Name: Frost Bite Element: Ice Range: C-Range Description: Contact with opponent causes them to freeze up! Damage: 60 DMG Effects: Cuts Aura Cooldown: Auto-Strikes in the Beginning of Every Turn
Name: Cryokinesis Element: Ice Range: S-Range Description: Psychic ability that helps control and fire ice particle! Damage: 100 DMG Effects: Undodgeable, Breaks Shield
Cooldown: 1 Turn CD when used after Kryos Sphaira Notation: +50 DMG when used after Kryos Sphaira
Name: Cryokinesis Element: Ice Range: S-Range Description: Psychic ability that helps control and fire ice particle! Damage: 100 DMG Effects: Undodgeable, Breaks Shield
Cooldown: 1 Turn CD when used after Kryos Sphaira Notation: +50 DMG when used after Kryos Sphaira
Name: Cryokinesis Element: Ice Range: S-Range Description: Psychic ability that helps control and fire ice particle! Damage: 100 DMG Effects: Undodgeable, Breaks Shield
Cooldown: 1 Turn CD when used after Kryos Sphaira Notation: +50 DMG when used after Kryos Sphaira
Status:
Total DMG: 360 DMG
HP: 1,045/1,900 Status: N/A Field: Normal
Cooldown: Natural Barrier: [4/5] Polynyas: [3/4] Kryos Sphaira: [2/3] Amorphous Ice: [2/2] Asterales: [2/3] Solvit Glaciem: [2/5] Virtus Solis: [1/3] Anno Lux: [1/1]
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Post by Wackoguy on Jun 27, 2016 12:19:51 GMT -8
Defensive phase:
Frost Bite = 60 * 0.75 = 45 damage taken
Cryokinesis = 100 * 0.75 = 75 damage taken
Cryokinesis = 100 * 0.75 = 75 damage taken
Cryokinesis = 100 * 0.75 = 75 damage taken
HP: 1314 / 2100
=============
Setup phase:
-Fiera regens 300 HP-
HP: 1614 / 2100
================
Offensive phase:
4 attack slots
Pistol barrage S-atk Seeking Fiera forms two pistols in-hand and fires unrelentlessly upon a target! -when used first in a turn,boosts the next S-atk by 40 damage -undodgeable 120 damage
Blazing Frenzy - Incineration Rush C-atk Fire Fiera forms two fiery daggers - one in each hand - and slashes a target twice. -must be avoided separately -if hit,victim loses 50 damage for a turn 30 damage,2 hits 2-turn cooldown
Sniper's Mind Passive offensive skill Fiera's mind enhances her brief ability,enstrengthening her to a greater degree! -Whenever Fiera activates a bonus from her Sniper element,she can add an extra 80 damage to another attack or the same attack
[Sniper bonus applied to the following attack: +50 damage]
Inferno Cannon S-atk Fire A super-heated cannon,filled with raw energy! -gains +30 dmg for every fire attack used in battle (counting Fiera and allies only) (caps at (+Fire's dmg)(+140 dmg) -cuts auras -breaks shields
100 240 290 330 dmg
[Sniper's Mind bonus applied! +80 damage to the following attack!]
Inferno Cannon S-atk Fire A super-heated cannon,filled with raw energy! -gains +30 dmg for every fire attack used in battle (counting Fiera and allies only) (caps at (+Fire's dmg)(+140 dmg) -cuts auras -breaks shields
100 240 320 dmg
===============
HP: 1614 / 2100
Stage: Normal
status: clear!
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Post by Zeta on Jun 27, 2016 14:54:03 GMT -8
Defensive Phase:
Pistol Barrage: Attack makes contact, 120 x1.3 = 156 DMG
Blazing Frenzy - Incineration Rush: Attack makes contact, 30 x1.3 = 39 x 2 = 78 DMG Total
Inferno Cannon: Dodges the Attack
Name: Yukimarimo Type: Speed Skills Class: Active Description: Snow storm boosts dodging capabilities! Effects: Dodges 1 Attack Uses: 5 Used: [5/5]
Inferno Cannon: Attack makes contact, 320 x1.3 = 416 DMG
HP: 395/1,900
Set Up Phase:
Regen: +215 HP HP: 610/1,900
Name: Arbor Vitae Type: Support Skills Class: Active Description: The Tree of Life heals Incedina! Effects: +410 HP Recovery Uses: 3 Used: [3/3]
HP: 1,020/1,900
Offensive Phase: 3 Attack Slots
Name: Frost Bite Element: Ice Range: C-Range Description: Contact with opponent causes them to freeze up! Damage: 60 35 DMG Effects: Cuts Aura Cooldown: Auto-Strikes in the Beginning of Every Turn
Name: Cryokinesis Element: Ice Range: S-Range Description: Psychic ability that helps control and fire ice particle! Damage: 100 50 DMG Effects: Undodgeable, Breaks Shield
Cooldown: 1 Turn CD when used after Kryos Sphaira Notation: +50 DMG when used after Kryos Sphaira
Name: Cryokinesis Element: Ice Range: S-Range Description: Psychic ability that helps control and fire ice particle! Damage: 100 50 DMG Effects: Undodgeable, Breaks Shield
Cooldown: 1 Turn CD when used after Kryos Sphaira Notation: +50 DMG when used after Kryos Sphaira
Name: Cryokinesis Element: Ice Range: S-Range Description: Psychic ability that helps control and fire ice particle! Damage: 100 50 DMG Effects: Undodgeable, Breaks Shield
Cooldown: 1 Turn CD when used after Kryos Sphaira Notation: +50 DMG when used after Kryos Sphaira
Status:
Total DMG: 185 DMG
HP: 1,020/1,900 Status: N/A Field: Normal
Cooldown: Natural Barrier: [5/5] Polynyas: [4/4] Kryos Sphaira: [3/3] Asterales: [3/3] Solvit Glaciem: [3/5] Virtus Solis: [2/3]
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Post by Wackoguy on Jun 27, 2016 15:25:15 GMT -8
Defensive phase:
Frost Bite = 35 damage taken
Cryokinesis = 50 damage taken
Cryokinesis = 50 damage taken
Cryokinesis = 50 damage taken
HP: 1429 / 2100
============
Setup phase:
-Fiera regens 300 HP!-
HP: 1729 / 2100
=============
Offensive phase:
4 attack slots
Inferno Cannon S-atk Fire A super-heated cannon,filled with raw energy! -gains +30 dmg for every fire attack used in battle (counting Fiera and allies only) (caps at (+Fire's dmg)(+140 dmg) -cuts auras -breaks shields
100 240 dmg
Sniper's Mind Passive offensive skill Fiera's mind enhances her brief ability,enstrengthening her to a greater degree! -Whenever Fiera activates a bonus from her Sniper element,she can add an extra 80 damage to another attack or the same attack
[Sniper bonus applied! +50 damage to one attack!]
Inferno Cannon S-atk Fire A super-heated cannon,filled with raw energy! -gains +30 dmg for every fire attack used in battle (counting Fiera and allies only) (caps at (+Fire's dmg)(+140 dmg) -cuts auras -breaks shields
100 240 290 dmg
[Sniper's Mind applied! +80 damage to the following move!]
Inferno Cannon S-atk Fire A super-heated cannon,filled with raw energy! -gains +30 dmg for every fire attack used in battle (counting Fiera and allies only) (caps at (+Fire's dmg)(+140 dmg) -cuts auras -breaks shields
100 240 320 dmg
Inferno Cannon S-atk Fire A super-heated cannon,filled with raw energy! -gains +30 dmg for every fire attack used in battle (counting Fiera and allies only) (caps at (+Fire's dmg)(+140 dmg) -cuts auras -breaks shields
100 240 dmg
===============
HP: 1729 / 2100
stage: normal
Status: Ok!
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Post by Zeta on Jun 27, 2016 20:38:46 GMT -8
Defensive Phase:
All attack makes contact!
[ Undershirt Activated ]
HP: 1/1,900
Set Up Phase:
Regen: +215 HP HP: 216/1,900
Name: Impetum Gloriae Type: Offensive Skills Class: Active Description: Incedina's impulses takes control! Effects: +2 Attack Slots for One Turn Uses: 3 Used: [3/3]
Offensive Phase: 5 Attack Slots
Name: Frost Bite Element: Ice Range: C-Range Description: Contact with opponent causes them to freeze up! Damage: 60 DMG Effects: Cuts Aura Cooldown: Auto-Strikes in the Beginning of Every Turn
Name: Asterales Element: Wood Range: S-Range Description: A burst of toxic herbal powder is fired! Damage: 130 DMG Effects: Undodgeable, Breaks Shield, Berserk Cooldown: 3 Turn CD
Name: Pleurotus Element: Wood Range: C-Range Description: Stabs opponent with a saber with fungi toxins! Damage: 100 150 DMG Effects: Cuts Aura, Undodgeable Cooldown: 1 Turn CD when used after Asterales Notation: +50 DMG when used after Asterales
Name: Cryokinesis Element: Ice Range: S-Range Description: Psychic ability that helps control and fire ice particle! Damage: 100 DMG Effects: Undodgeable, Breaks Shield
Cooldown: 1 Turn CD when used after Kryos Sphaira Notation: +50 DMG when used after Kryos Sphaira
Name: Cryokinesis Element: Ice Range: S-Range Description: Psychic ability that helps control and fire ice particle! Damage: 100 DMG Effects: Undodgeable, Breaks Shield
Cooldown: 1 Turn CD when used after Kryos Sphaira Notation: +50 DMG when used after Kryos Sphaira
Name: Cryokinesis Element: Ice Range: S-Range Description: Psychic ability that helps control and fire ice particle! Damage: 100 DMG Effects: Undodgeable, Breaks Shield
Cooldown: 1 Turn CD when used after Kryos Sphaira Notation: +50 DMG when used after Kryos Sphaira
Status:
Total DMG: 640 DMG
HP: 216/1,900 Status: N/A Field: Normal
Cooldown: Solvit Glaciem: [4/5] Virtus Solis: [3/3] Pleurotus: [0/1]
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Post by Wackoguy on Jun 27, 2016 22:29:18 GMT -8
(OOC: Undershirt actually lets you survive with 1 HP, by the way, on a critical turn.) (OOC[2]: The wait is OVER-!!) ============ Defensive phase:
Frost Bite = 60 damage taken
Asterales = 130 damage taken ; Berserk inflicted
Wind Remedy Activated defensive skill A swirling vortex of wind engulfs Fiera,clearing her body of harm. -Removes 1 negative status effect 5 uses
(Used once ; Berserk removed)
Pleurotus = 150 damage taken
Cryokinesis = 100 damage taken
Cryokinesis = 100 damage taken
Cryokinesis = 100 damage taken
HP: 1089 / 2100
==============
Setup phase:
-Fiera regens 300 HP-
HP: 1389 / 2100
===============
Offensive phase:
4 attack slots
Inferno Cannon S-atk Fire A super-heated cannon,filled with raw energy! -gains +30 dmg for every fire attack used in battle (counting Fiera and allies only) (caps at (+Fire's dmg)(+140 dmg) -cuts auras -breaks shields
100 240 dmg
Sniper's Mind Passive offensive skill Fiera's mind enhances her brief ability,enstrengthening her to a greater degree! -Whenever Fiera activates a bonus from her Sniper element,she can add an extra 80 damage to another attack or the same attack
[Sniper's bonus activated: +50 damage to one attack]
Inferno Cannon S-atk Fire A super-heated cannon,filled with raw energy! -gains +30 dmg for every fire attack used in battle (counting Fiera and allies only) (caps at (+Fire's dmg)(+140 dmg) -cuts auras -breaks shields
100 240 290 dmg
[Sniper's Mind activated: +80 damage to one attack]
Inferno Cannon S-atk Fire A super-heated cannon,filled with raw energy! -gains +30 dmg for every fire attack used in battle (counting Fiera and allies only) (caps at (+Fire's dmg)(+140 dmg) -cuts auras -breaks shields
100 240 320 dmg
Inferno Cannon S-atk Fire A super-heated cannon,filled with raw energy! -gains +30 dmg for every fire attack used in battle (counting Fiera and allies only) (caps at (+Fire's dmg)(+140 dmg) -cuts auras -breaks shields
100 240 dmg
==============
HP: 1389 / 2100
Stage: normal
Status: Clear once more
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Post by Zeta on Jun 28, 2016 16:01:20 GMT -8
Defensive Phase:
All attack makes contact!
Incendina.EXE Deleted! OOC: Now its officially GG lol
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Post by Wackoguy on Jun 28, 2016 17:21:09 GMT -8
(OOC: Indeed. Good match!
A good V5 vs V5 battle too.
So that's a base of 80 EXP and 800 Zenny for Fiera and then 60 EXP and 600 zenny for Incendina. Whoa... )
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Post by Wackoguy on Jun 28, 2016 17:56:50 GMT -8
(OOC: Double post, yeah...
Don't wanna let Incendina go empty-handed though!
S.E Pistol barrage S-atk Seeking Incendina forms two pistols in-hand and fires unrelentlessly upon a target! -when used first in a turn,boosts the next S-atk by 40 damage -undodgeable 120 damage
IIRC the damage is based on your MegaChip damage.
Enjoy! )
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Post by Zeta on Jun 28, 2016 18:16:19 GMT -8
OOC: Thanks I appreciate it, and heres one for you, perhaps you can mess up someones prior set up with this <.<
Name: SE Solvit Glaciem Element: Ice Range: S-Range Description: Pressurized ice with uncontrollable effects! Damage: 60 DMG Effects: Undodgeable, Cuts Aura, Cannot Be Naturally Avoided, Destroys: Clones, Hits All, Regardless of Sucess: -1 Attack Slot Next Turn
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