Post by Zeta on Jun 7, 2016 13:57:01 GMT -8
Navi Name:
Spartan.EXN
Spartan.EXN
Credit: DoNKatm
Description:
Personal Information:
Full Name: Spartan.EXN
Title/Nickname: Burst Maniac
Date of Birth: February 19 || Age: 35
Birthplace: Yumland
Height: 72 inches
Operator: Ezekiel Leon-Nieves
{
Date of Birth: December 20 || Age: 27
Birthplace: Yumland
Height: 68 inches
OP Personal Info: (Click to Reveal)
}Credits: Phobs
Date of Birth: December 20 || Age: 27
Birthplace: Yumland
Height: 68 inches
Background:
Spartan was born and raised most of his life in Yumland. He was created by a group of elders from a tribe he was associated with during the time to serve both as a Astrophysicist and as a tribal Guardian. He was responsible for searching, studying and predicting potential celestial collisions of all of the planets, stars, asteroids and other extraterrestrial objects that roams about in outer space.
A long time ago a drought struck the land of his people which lasted for several years. The shortage of water resulted in crops failure and led into a mass migration to other neighboring nations in search of a better life. During that time the elders decided to choose someone amongst themselves to accompany Spartan and to serve as a human representative to speak on their behalf through negotiating humanitarian efforts. The person that was elected by the elders was Ezekiel Leon-Nieves.
Currently, both Spartan and Ezekiel work effortlessly on the betterment in quality-of-life of there tribe in comparison to the rest of Yumland. They actively travel outside of their country to work with other nations to find methods of preventing future humanitarian crises around the world.
Appearance:
Spartan has no discernible humanoid facial features to distinguish from, but does have multiple coloration of starclusters that are constantly evaporating from his face when exposed to minor heat. On certain occasion a bright spherical-shaped light, or "Nova Core," could be seen residing in his head, notably during high stresed situation, which is caused by subatomic particles rapidly colliding inside of its core to produce nuclear fusion.
Spartan has a mildy, muscular translucent physique with different shades of azure that could naturally refract the movement of light in the surrounding area. He uses this technique to bend the light around to virtually camouflage himself in plain sight. Spartan's body releases starcluster fragments but at a slower pace compared to his head. His whole body aleo serves as a power plant of sort, which the fusion energy generated within move about through his circulatory system.
Personality:
Spartan's most defining characteristics is his solemn, somewhat quiet attitude. He doesn't speak much to others, even towards his own operator, but doesn't mind the company of other people. Though he does spend most of the time roaming the cyberworld on his own for long period of time.
Version / Experience:
Version: 16
Experience: 6,300 EXP
TNL: 6,900 EXP, V17
Funds:
Zennys: 8,000
Bug Frags: 15
Level: 09
Key Items:
Z-License
GreenMD: 03
BlueMD: 01
Achievements:
King Bronze || Pharaoh Bronze || Napalm Bronze || Quick Bronze
Stone Bronze
Statistical Information:
HP: 2,250
Karma: Neutral
Armor: +/-0
Regeneration: +/-0
Natural Avoid: Natural Barrier (5 Turn CD)
Base Damage: 1,160
Attack Slots: 9
Elements: [Primary] Fire Lvl 5, Elec Lvl 3, Seeking Lvl 3
{
Health Points Record
° +1,500 from V-Up
° +1,000 from Base
° -250 from Damage Conversion
Armor Record
° None
Damage Reduction Record
° None
Regeneration Record
° None
Damage Record
° +160 from Infinite Gauntlets Skill
° +160 from Normal Type
° +150 from V-UP
° +100 from Fire Element
° +100 from Power Up + Power Up ⇪ Chi (Tanzanite Cross of Advancement)
° +100 Base
° +50 from HP Conversion
° +20 from Navi Mark
° +10 from Gold Cross Signet
°° Total Damage: 850
° +25% from Normal Type + Berserk Rage
Attack Slot Record
° +3 from V-UP
° +2 from Base
° +2 from ⇪ Speed Addition SM
° +1 from Garnet Cross of Power
° +1 from Elec Element
Auto Charge Record
° +3 from Guardian Descent
Element Level Record
° +4 from Arcane Wisdom Skill
° +3 from Base
° +2 from V-UP
° +1 from Normal Type
Miscellaneous Record
° Deals +20% Damage, Takes +20% Damage from Berserk Rage (Added in Stats)
° +1 Program Slot from EXP Memory
Statistical Record(+)
}Health Points Record
° +1,500 from V-Up
° +1,000 from Base
° -250 from Damage Conversion
Armor Record
° None
Damage Reduction Record
° None
Regeneration Record
° None
Damage Record
° +160 from Infinite Gauntlets Skill
° +160 from Normal Type
° +150 from V-UP
° +100 from Fire Element
° +100 from Power Up + Power Up ⇪ Chi (Tanzanite Cross of Advancement)
° +100 Base
° +50 from HP Conversion
° +20 from Navi Mark
° +10 from Gold Cross Signet
°° Total Damage: 850
° +25% from Normal Type + Berserk Rage
Attack Slot Record
° +3 from V-UP
° +2 from Base
° +2 from ⇪ Speed Addition SM
° +1 from Garnet Cross of Power
° +1 from Elec Element
Auto Charge Record
° +3 from Guardian Descent
Element Level Record
° +4 from Arcane Wisdom Skill
° +3 from Base
° +2 from V-UP
° +1 from Normal Type
Miscellaneous Record
° Deals +20% Damage, Takes +20% Damage from Berserk Rage (Added in Stats)
° +1 Program Slot from EXP Memory
Strengths: Break, Dark, Elec, Fire, Ice, Laser, Light, Metal, Seeking, Toxic
Weaknesses: Blade, Bug, Sand, Shadow, Stone, Wood
Type: Normal Type
° +1 Element Level
° Reduces the penalty for converting HP to Damage and vice versa by 50%
° -3 Cooldown to one attack (-1 more per Type Bonus)
° +10 Damage per Version
° +1 Use to Offense Skills
° +5% Damage, Maximum HP, and Armor
Special Properties:
Element Level Bonus:
° V10: +1 Element Level
° V16: +1 Element Level
Karma Bonus:
° V1: +1 Hyper Attack
° V6: +1 Hyper Mode
° V12: +1 Dark Soul
Attack Slot Bonus:
° V3: +1 Attack Slot
° V9: +1 Attack Slot
° V15: +1 Attack Slot
Skill Bonus:
° V2: +1 Skill
° V5: +1 Skill
° V8: +1 Skill
° V11: +1 Skill
° V14: +1 Skill
Type Bonus:
° V4: +1 Type Bonus
° V7: +1 Type Bonus
° V13: +1 Type Bonus
Fire Lvl 5:
° +100 Damage
° Immune to Burn
Elec Lvl 3:
° +1 Attack Slot
Seeking Lvl 3:
° +150 Damage to One Attack (Once per Turn)
° +1 Use to an Aiming Skill
Attack Skills:
Attacks: 18 Attacks
Name: Ytterbium
Element: Laser
Range: S-Range
Description: A rapid burst of radiation that's released from Spartan's face at the speed of light
Damage: 220 DMG
Effects: Unavoidable, Hits All [90 + (10 * V) - 20]
Cooldown: 1
Name: Krypton
Element: Laser
Range: S-Range
Description: An ultraviolet laser that is fired from Spartan's hand to disable his target
Damage: 880 DMG [110%]
Effects: Cannot be Countered, Cannot be Naturally Avoided
° Can be aimed at 1 Additional Target
Optional Charge: 1
Name: Ogligoclase
Element: Fire
Range: C-Range
Description: A highly combustible sword is forged between Spartan's hand
Damage: 880 DMG [110%]
Effects: Cannot be Countered, Cannot be Naturally Avoided
° Can be aimed at 1 Additional Target
Optional Charge: 1
Name: Piezotric
Element: Fire
Range: S-Range
Description: Spartan's closes his hands to produce a spherical-shaped energy through nuclear fusion
Damage: 720 DMG [90%]
Effects: Breaks Shield, Undodgeable
° Cannot be Countered, Cannot be Naturally Avoided
° Can be aimed at 1 Additional Target
Optional Charge: 1
Name: Argon
Element: Laser
Range: S-Range
Description: Spartan's body shines intensely with multiple colors before firing a beam of dense energy
Damage: 720 DMG [90%]
Effects: Breaks Shield, Cuts Aura
° Cannot be Countered, Cannot be Naturally Avoided
° Can be aimed at 1 Additional Target
Optional Charge: 1
Name: Gravitational Radiation
Element: Laser
Range: C-Range
Description: By focusing the stored energy in his body at a subatomic level, Spartan then pummels his target with tremendous force
Damage: 720 DMG [90%]
Effects: Undogeable, Cuts Aura
° Cannot be Countered, Cannot be Naturally Avoided
° Can be aimed at 1 Additional Target
Optional Charge: 1
Name: Butane
Element: Fire
Range: S-Range
Description: Gaseous elements are released from Spartan's body, and proceeds to ignite from afar
Damage: 560 DMG [70%]
Effects: Undodgeable, Cuts Aura, Cannot be Naturally Avoided, Burns
Cooldown: 1
Name: Propane
Element: Fire
Range: C-Range
Description: Energy is concentrated at one of Spartan's leg, and he then proceeds to boot his target
Damage: 560 DMG [70%]
Effects: Undodgeable, Breaks Shield, Cannot be Naturally Avoided, Burns
Cooldown: 1
Name: Excimer
Element: Laser
Range: C-Range
Description: Spartan swings twice with his hands as it forms a layer of unstable radioactive substance
Damage: 200 DMG x 2 Hits [50%]
Effects: Breaks Shield, Undodgeable
° Cannot be Naturally Avoided, Avoid Separately
° Damage Boosts are applied to all hits
° Hits 1 additional targets
Charge: 2
Name: Sardonyx
Element: Fire
Range: C-Range
Description: Spartan kicks twice with his legs as it ignites with highly combustible substance covering them
Damage: 200 DMG x 2 Hits [50%]
Effects: Breaks Shield, Cuts Aura
° Cannot be Naturally Avoided, Avoid Separately
° Damage Boosts are applied to all hits
° Hits 1 additional targets
Charge: 2
Name: Lithium
Element: Laser
Range: S-Range
Description: One of four chemical elements from a supernova remnant is stored, fused and then ejected as renewable energy
Damage: 240 DMG [30%]
Effects: Breaks Shield, Undodgeable
° If Hits: User deals +100 Damage with all attacks for 2 Turns
° Hits 3 additional targets
Charge: 2
Cooldown: 1
Name: Beryllium
Element: Laser
Range: S-Range
Description: One of four chemical elements from a supernova remnant is stored, fused and then ejected as renewable energy
Damage: 240 DMG [30%]
Effects: Undodgeable, Cuts Aura
° If Hits: User deals +100 Damage with all attacks for 2 Turns
° Hits 3 additional targets
Charge: 2
Cooldown: 1
Name: Uranium
Element: Laser
Range: S-Range
Description: One of four chemical elements from a supernova remnant is stored, fused and then ejected as renewable energy
Damage: 240 DMG [30%]
Effects: Breaks Shield, Undodgeable
° If Hits: Victim has -100 Armor for 2 Turns
° Hits 3 additional targets
Charge: 2
Cooldown: 1
Name: Titanium
Element: Laser
Range: S-Range
Description: One of four chemical elements from a supernova remnant is stored, fused and then ejected as renewable energy
Damage: 240 DMG [30%]
Effects: Breaks Shield, Undodgeable
° If Hits: Victim has -100 Armor for 2 Turns
° Hits 3 additional targets
Charge: 2
Cooldown: 1
Name: Technetium
Element: Laser
Range: S-Range
Description: One of many volatile elements from within the universe, fused and then ejected as renewable energy
Damage: 0 DMG [100%]
Effects:
° Gains +100% Damage per attack slot passed up until this point in battle
° Hits 1 additional targets
° Resets upon use
Charge: 1
Name: Promethium
Element: Laser
Range: S-Range
Description: One of many volatile elements from within the universe, fused and then ejected as renewable energy
Damage: 0 DMG [100%]
Effects:
° Gains +70% Damage per attack slot passed up until this point in battle
° Resets upon use
Optional Charge: 4
Charge: 1
Name: Rhenium
Element: Laser
Range: S-Range
Description: Spartan strikes the air twice to release several rapid transmission that disrupts nerve impulses
Damage: 0 DMG [80%]
Effects: Breaks Shield, Undodgeable
° Gains +8% Damage equal to the overall damage dealt this turn
° Hits 1 additional targets
° Resets upon use
Charge: 1
Name: Ununtrium
Element: Laser
Range: S-Range
Description: Spartan fires up into the air a blast of condensed radiation which detonates upon impact
Damage: 0 DMG [40%]
Effects: Breaks Shield, Undodgeable
° Gains +4% Damage equal to the overall damage dealt this turn
° Hits 1 additional targets
° Resets upon use
Optional Charge: 4
Charge: 1
Skills: 9 Skills
Hyper Skills:
Hyper Attacks:
Name: Ancestral Demise
Type: Hyper Attack
Element: Fire
Range: S-Range
Description:
Damage: 1,120 DMG [140%]
Effects:
° Upon Use, this Hyper Attack and Effects can copy that of another Attack's Damage and Effects used this turn
Charge: 1
Cooldown: 1
Name: Cosmic Truths
Type: Hyper Attack
Element: Laser
Range: S-Range
Description:
Damage: 880 DMG [110%]
Effects: Undodgeable, Breaks Shield
° Cuts Undershirt, Cuts Dark Soul
Charge: 2
Cooldown: 1
Hyper Mode:
Name: The Traveler
Type: Hyper Mode
Description:
Effects: Lasts 2 Turn
° +150 DMG during Hyper Mode
° +2 Attack Slots during Hyper Mode
Uses: 1
Name: The Dark Below
Type: Dark Soul
Description:
Effects: Lasts 2 Turns
° Automatically activates upon reaching 0 HP. Revives Navi with 1 HP
° Navi is invincible except against Aimed Attacks
° Navi has +1 Attack Slot for the duration
Uses: 1
Navi Customizer:
Program Slots: [6/6] [+1 Exp Memory]
Defensive Programs Installed:
Super Armor: Passive Program
° User is immune to Attack Slot Reduction from outside sources
Undershirt ⇪ Nu: Activated Program
° User survives a fatal turn of damage with 1-HP
° Undershirt does not cost a Program Slot
Uses: 1
Offensive Programs Installed:
Power Up ⇪ Chi
° User gains +60 Base Damage
Power Up ⇪ Omega
° User gains +150 Base Damage, but has -1 Skill [10 * V]
[Tanzanite Cross of Advancement]
⇪ Speed Addition SM: Mega Program
° +2 Attack Slots
Supportive Programs Installed:
Set <Lava Panels> ⇪ Alpha: Activated Program
° User may change all panels on the field for 4 Turns.
Fire Element
° Non-Fire navis take 100 Fire Element damage/turn
° Fire Element attacks deal ×1.1 damage
° Fire Element navis gain 100 HP per turn
Regenerative Programs Installed:
Skill Addition ⇪ Zeta: Activated Program
° +1 use to One Activated Skill when activated
Uses: 2
Hidden Programs Installed:
Berzerk Rage: Passive hidden program
Raises attack damage by 20%, but forces the user to take 20% more damage at the same time.
Accessories:
Navi Marks: : +20 DMG
Accessories Slots: [2/2]
Slot 1:
Garnet Cross of Power
A shining cross of garnet, emanates a powerful force.
° +1 Attack Slot
° +1 More Attack Slot on the starting turn
Slot 2:
Tanzanite Cross of Advancement
A shining cross of tanzanite, emanates a powerful force.
° One individual program owned by the holder of this cross is allowed to equip two upgrades at once.
° This cross does not effect Nu upgrades or Mega Program upgrades.
Unequipped:
Ruby Shard
A single shard of Ruby, gives off a weak light.
° Grants +20 Base Damage
° If equipped alongside a Glass Cross, has the effects of Ruby Cross instead
° If equipped alongside a Glass Star, has the effects of Ruby Star instead
Crest Slots: [0/3]
Slot 1:
Slot 2:
Slot 3:
Unequipped:
Signet:
Gold Cross Signet
Crest
A golden cross designed to enhance offensive capability.
DMG+10
Chips:
Usable Chips: 5
Usable Megas: 3
Usable Gigas: 1
{
Air Shoes
No Damage || Does not Cost an Attack Slot to use
° Enables user to ignore Negative Panel Effects for 1 Turn
° User must sacrifice 1 Skill Use to activate this Chip
Boy Bomb V4
° Upon Use, creates a BoyBomb (Non-Intercepting Object) with No HP
° BoyBomb can only be destroyed by an effect that "Destroys Objects"
° BoyBomb will explode seven turns after being set, dealing Undodgeable Normal-Element S-Damage to all targets on whichever side of the field that dealt the least amount of damage to it before it exploded
° The explosion damage is equal to the amount that was inflicted to the BoyBomb by both sides of the battlefield (to a Max of the User's Base Attack Damage)
° Upgrading this Chip will not increase its damage, but will extend the duration that the bomb lasts by 1 Turn
Guard
No Damage || Does not Cost an Attack Slot to use
° Block 1 Attack
° User must sacrifice 1 Skill Use to activate this Chip
° This Chip cannot be Upgraded
Quantity: 2 Chips
Rainy Day V3
# (+60) Aqua S-Damage || Undodgeable
° If used on Aqua-Element Panels, inflicts Soak and reverts them to Normal Panels upon use
Recovery 200 V3
No Damage || Does not Cost an Attack Slot to use
° User restores 300 HP
° User must sacrifice 1 Skill Use to activate this Chip
° Restores +50 HP per Upgrade
Recovery 200 V4
No Damage || Does not Cost an Attack Slot to use
° User restores 350 HP
° User must sacrifice 1 Skill Use to activate this Chip
° Restores +50 HP per Upgrade
Tornado
# Wind S-Damage
° This chip deals 8 Hits of Damage, with each hit dealing 1/8th Damage
° If used on Wood, Ice, or Sand Element Panels, acquires the Panel's Element in addition to its own and deals +10% Damage
° If used on Wood, Ice, or Sand Element Panels, reverts them to Normal Panels upon use
Standard: Damage Dealt: 100 + (10 * Version) Unless marked otherwise(+)
}Air Shoes
No Damage || Does not Cost an Attack Slot to use
° Enables user to ignore Negative Panel Effects for 1 Turn
° User must sacrifice 1 Skill Use to activate this Chip
Boy Bomb V4
° Upon Use, creates a BoyBomb (Non-Intercepting Object) with No HP
° BoyBomb can only be destroyed by an effect that "Destroys Objects"
° BoyBomb will explode seven turns after being set, dealing Undodgeable Normal-Element S-Damage to all targets on whichever side of the field that dealt the least amount of damage to it before it exploded
° The explosion damage is equal to the amount that was inflicted to the BoyBomb by both sides of the battlefield (to a Max of the User's Base Attack Damage)
° Upgrading this Chip will not increase its damage, but will extend the duration that the bomb lasts by 1 Turn
Guard
No Damage || Does not Cost an Attack Slot to use
° Block 1 Attack
° User must sacrifice 1 Skill Use to activate this Chip
° This Chip cannot be Upgraded
Quantity: 2 Chips
Rainy Day V3
# (+60) Aqua S-Damage || Undodgeable
° If used on Aqua-Element Panels, inflicts Soak and reverts them to Normal Panels upon use
Recovery 200 V3
No Damage || Does not Cost an Attack Slot to use
° User restores 300 HP
° User must sacrifice 1 Skill Use to activate this Chip
° Restores +50 HP per Upgrade
Recovery 200 V4
No Damage || Does not Cost an Attack Slot to use
° User restores 350 HP
° User must sacrifice 1 Skill Use to activate this Chip
° Restores +50 HP per Upgrade
Tornado
# Wind S-Damage
° This chip deals 8 Hits of Damage, with each hit dealing 1/8th Damage
° If used on Wood, Ice, or Sand Element Panels, acquires the Panel's Element in addition to its own and deals +10% Damage
° If used on Wood, Ice, or Sand Element Panels, reverts them to Normal Panels upon use
{
Colonel's Army
# Normal S-Damage
° Upon Acquisition, "Hits All" may be set as one of the Aiming Effects of this Chip
° This Chip only deals 50% damage, but hits an additional time per Object on the field; Clones do not trigger this effect
° This Chip does not have nor can it gain "Avoid Separately"
° This Chip removes all allied objects from the field upon use
Grass Panels
Wood Element
° Wood Navis gain 150 HP/turn
° When a Fire Element attack is used it deals x1.5 damage and gains Hits all
° When a Fire Element attack is used the stage becomes Normal
° Lasts 3 turns
Magnet Panels
Elec Element
° When the stage is set, the user chooses C or S
° Blade and Metal Element attacks of that range can't be used
° Other non-Elec attacks of that range lose one aimer (of the attacker's choice)
° Elec Navis have +1 attack slot
° Lasts 2 turns
Northwind
° Destroys all enemy Barriers and Auras on the field
Zeus Hammer
# Break C-Damage
° Unavoidable
° Damages all entities on the field, including the user
° This chip cannot be augmented by any means.
° Navis with panel immunity abilities can activate them to negate this attack for themselves
° This Chip cannot be used on Broken Panels
Dark Chips:
Dark Scythe
0 Blade/Dark C-Damage || Cuts Aura
° Deals no damage, but Executes victim if they are below 20% of their Maximum HP
° Execute: If target is hit by this attack while below the specified HP Threshold, they are instantly defeated regardless of any Damage Mitigation, Survival, or Revival Effects (cannot be augmented)
° Only one Dark Scythe can be used per turn
° Glitch: User has +1 CD add to all of their Attacks
Mega: Damage Dealt: 150 + (15 * Version) Unless marked otherwise(+)
}Colonel's Army
# Normal S-Damage
° Upon Acquisition, "Hits All" may be set as one of the Aiming Effects of this Chip
° This Chip only deals 50% damage, but hits an additional time per Object on the field; Clones do not trigger this effect
° This Chip does not have nor can it gain "Avoid Separately"
° This Chip removes all allied objects from the field upon use
Grass Panels
Wood Element
° Wood Navis gain 150 HP/turn
° When a Fire Element attack is used it deals x1.5 damage and gains Hits all
° When a Fire Element attack is used the stage becomes Normal
° Lasts 3 turns
Magnet Panels
Elec Element
° When the stage is set, the user chooses C or S
° Blade and Metal Element attacks of that range can't be used
° Other non-Elec attacks of that range lose one aimer (of the attacker's choice)
° Elec Navis have +1 attack slot
° Lasts 2 turns
Northwind
° Destroys all enemy Barriers and Auras on the field
Zeus Hammer
# Break C-Damage
° Unavoidable
° Damages all entities on the field, including the user
° This chip cannot be augmented by any means.
° Navis with panel immunity abilities can activate them to negate this attack for themselves
° This Chip cannot be used on Broken Panels
Dark Chips:
Dark Scythe
0 Blade/Dark C-Damage || Cuts Aura
° Deals no damage, but Executes victim if they are below 20% of their Maximum HP
° Execute: If target is hit by this attack while below the specified HP Threshold, they are instantly defeated regardless of any Damage Mitigation, Survival, or Revival Effects (cannot be augmented)
° Only one Dark Scythe can be used per turn
° Glitch: User has +1 CD add to all of their Attacks
{
Bug Rise Sword
500 + (V*25) Bug/Blade C-Damage
° Hits All || Fully Undodgeable || Cuts UnCuttable Auras
° This Chip does not cost against the user's total number of Chip Uses per battle
° This Chip can be used multiple times per battle, regardless of restriction
° Each use of this chip requires a 1-Turn Charge
° This Attack cannot be augmented by any means
Giga:(+)
}Bug Rise Sword
500 + (V*25) Bug/Blade C-Damage
° Hits All || Fully Undodgeable || Cuts UnCuttable Auras
° This Chip does not cost against the user's total number of Chip Uses per battle
° This Chip can be used multiple times per battle, regardless of restriction
° Each use of this chip requires a 1-Turn Charge
° This Attack cannot be augmented by any means
Spartan's Virus Kill Counts:
° 1 - Mettaur: 9
° 2 - Canodumb: 7
° 3 - Canoguard: 14
° 4 - Bunny: 11
° 5 - Ratty: 13
° 6 - Spikey: 7
° 7 - Swordy: 7
° 8 - Trumpy: 13
° 9 - Tuby: 12
° 10 - Tromby: 7
° 11 - Megalian: 7