Post by Zeta on Jun 2, 2016 17:38:41 GMT -8
Zendo v5 Approved by Kman | 7/6/17
Navi Name:
Zendo.CST
Zendo.CST
Face claim: Logix Logy Fiscario from Atelier Escha & Logy: Alchemists of the Dusk
Description:
Personal Information:
Full Name: Zendo Celestes
Date of Birth: May 30 || Age: 17
Birthplace: Choina
Height: 66 inches
Creator: Analise Mestre
Operator: Katrina Ramirez
{
Date of Birth: April 05 || Age: 19
Birthplace: Netopia
Height: 67 inches
OP Personal Info: (Click to Reveal)
}Credits: Raichiyo
Date of Birth: April 05 || Age: 19
Birthplace: Netopia
Height: 67 inches
Background:
Zendo is the youngest recognized family member known as the Cyberspace Terminal (CST). A group of network navigators that share a common operating system, with similar heritage. Historically, the CST family operated a series of commands around the cyberworld to complete beneficial objectives for personal profits.
He was designed by Analise Mestre, a programmer from Netopia, with the expectations of being a notorious malicious software. Who in theory can fuction both as a deceiving malware and as an anti-malware navi. Making him capable of seeking out opposing threats, navis and viruses alike, and ensnaring those who stands against the family's agenda.
Zendo was eventually transferred over to his current owner, Katrina Ramirez, as part of a direct order from his older brother. They work together as a for-hires private security officers in Netopia.
Personality:
He is considered to be more erratic and aggressive compared to his oldest sibling, Coffer, but is equally proficient in the arts of combat. Because of his unstable personality, he's does not work directly for the familial hierarchy but serve as an officer when he's out working in the field. Which in return causes him to headbutt with Katrina in multiple cases.
Sibling(s): Coffer.CST
Version / Experience:
Version: 5
Experience: 1,200
TNL: 1,600, V6
Funds:
Zenny: 6,000
Bugfrags: 03
Key Items:
Z License
Statistical Information:
HP: 2,400
Karma: Neutral
Armor: +/-0
Regeneration: +100
Natural Avoid: Natural Barrier (5 Turn CD)
Base Damage: 370
Attack Slots: 5
Elements: [Primary] Elec Lvl 3
{
Health Points Record
° +1,000 from Base
° +1,000 from Life Force ⇪ Zeta
° +400 from V-Up
° +300 from Omni-Unit SP
° +200 from Normal Type V-Up
° -500 from HP Sacrifice
Armor Record
° None
Damage Reduction Record
° None
Regeneration Record
° +100 from Omni-Unit SP
Damage Record
° +100 Base
° +60 from Power Up
° +60 from Ruby Glass Cross of Glass
° +50 from HP Sacrifice
° +40 from V-Up
° +30 from Omni-Unit SP
° +20 from Normal Type V-Up
° -10 from Glass Cross of Glass
Attack Slot Record
° +2 from Base
° +1 from V-3
° +1 from Elec Element
° +1 from Speed Addition ⇪ Epsilon
° +1 from Normal Type on Even Turns
Auto Charge Record
° None
Element Level Record
° +3 from Base
Miscellaneous Record
° +2 Attack Slot on Starting Turn
° +1 Program Slot from Normal Type
° +1 Chip Use from Normal Type
° -1 Attack Total added as S-Tier Effect onto Curtana (Hyper Attack)
Statistical Record(+)
}Health Points Record
° +1,000 from Base
° +1,000 from Life Force ⇪ Zeta
° +400 from V-Up
° +300 from Omni-Unit SP
° +200 from Normal Type V-Up
° -500 from HP Sacrifice
Armor Record
° None
Damage Reduction Record
° None
Regeneration Record
° +100 from Omni-Unit SP
Damage Record
° +100 Base
° +60 from Power Up
° +60 from Ruby Glass Cross of Glass
° +50 from HP Sacrifice
° +40 from V-Up
° +30 from Omni-Unit SP
° +20 from Normal Type V-Up
° -10 from Glass Cross of Glass
Attack Slot Record
° +2 from Base
° +1 from V-3
° +1 from Elec Element
° +1 from Speed Addition ⇪ Epsilon
° +1 from Normal Type on Even Turns
Auto Charge Record
° None
Element Level Record
° +3 from Base
Miscellaneous Record
° +2 Attack Slot on Starting Turn
° +1 Program Slot from Normal Type
° +1 Chip Use from Normal Type
° -1 Attack Total added as S-Tier Effect onto Curtana (Hyper Attack)
Strengths: Metal, Dark, Ice, Aqua, Elec
Weaknesses: Shadow, Sand, Stone, Wood, Bug
Type: Normal Type
° +1 Battle Chip usable per battle
° +50 HP Max HP at every Version-up
° +5 Base Damage every Version-up
° +1 Attack Slot every even turn at Version 3
° +1 Program Slot
Special Properties:
Version Bonus:
° V2: +1 Attack Slot
° V3: +1 Skill
° V5: +1 Skill
Neutral Karma:
° V1: +1 Hyper Attack
° V4: +1 Hyper Mode
Elec Lvl 3:
° Shock: For 3 Turns, the afflicted Navi takes damage equal to 3% of their current HP each time they avoid an attack. Once ended, a Navi cannot be Shocked for 2 turns.
° +1 Attack Slot
Attack Skills:
Attacks: 9 Attacks
Name: Paramerion
Element: Electricity
Range: S-Range
Description: Zendo electrical powers flows out from the ending point of his sword
Damage: 370 DMG [Deals 100% of Base DMG]
Effects: Undodgeable
Name: Khmali
Element: Electricity
Range: S-Range
Description: Zendo slams his sword onto the ground to let all the reserved electricity spread towards nearby enemies
Damage: 370 DMG [Deals 100% of Base DMG]
Effects: Cuts Aura
Name: Zweihänder
Element: Electricity
Range: C-Range
Description: Zendo rotates his electric sword backward before releasing a upper strike with it
Damage: 370 DMG [Deals 100% of Base DMG]
Effects: Breaks Shield
Name: Cutlass
Element: Electricity
Range: S-Range
Description: Zendo's sword has an uncontrollable will of it own that impales itself onto potential enemies
Damage: 260 DMG [Deals 70% of Base DMG]
Effects: Undodgeable, Breaks Shield
° Cannot be Countered, Cannot be Naturally Avoided
Name: Zhanmadao
Element: Electricity
Range: C-Range
Description: Zendo's hands are consumed with electricity as he places them onto his enemies to let release its energy
Damage: 300 DMG [Deals 80% of Base DMG]
Effects: Breaks Shield, Undodgeable, Shock
Cooldown: 1
Name: Billao
Element: Electricity
Range: C-Range
Description: Zendo's sword is used to disrupt the flow of electricity within the enemies body
Damage: 260 DMG [Deals 70% of Base DMG]
Effects: Breaks Shield, Cuts Aura, Destroys: Barriers, Berserk
Charge: 1
Cooldown: 1
Name: Mameluke
Element: Electricity
Range: C-Range
Description: Zendo provides a forward jab with his sword before performing round strike
Damage: 260 DMG [Deals 70% of Base DMG]
Effects: Undodgeable, Cuts Aura, Destroys: Auras, Shocks
Charge: 1
Cooldown: 1
Name: Tizona
Element: Electricity
Range: S-Range
Description: Zendo throws his sword at his target as if it were a throwing knife
Damage: 225 DMG [Deals 60% of Base DMG]
Effects: Cuts Aura, Breaks Shield
° Destroys: Objects, Hits All
Charge: 2
Skills: 6 Skills
Name: Executioner's Sword
Type: Advance Skill
Class: No-Tier
Description: Zendo throws small but effective hits with his sword
Effects:
° User's Basic Attacks uses half of an Attack Slot and deals 50% of Damage instead
° Basic Attacks could be use independently from each other during the turn
° Damage Amplifications to Basic Attacks are at half effectiveness
Uses: Passive Effects
Name: Shamshir
Type: Offensive Skill
Class: S-Tier
Description: Zendo hits become extremely effective as he gains more momentum
Effects:
° Basic Attacks gains +5% Damage per consecutive hits that lands on a target
° Caps at +100% of Damage
° Damage resets for the turn if the combo has been disrupted, through missing an attack, interruption or if the user is currently afflicted by a status damage
Uses: Passive Effects
Name: Jintachi
Type: Support Skill
Class: A-Tier
Description: Zendo's body resonates with an electromagnetic aura that helps him repel certain attacks
Effects:
° Summons a thick barrier with 330-HP around your navi [210 + (40 * V) - 20%]
° Thick Barrier can endure at least 2 Attacks before breaking
Uses: 2 [+1 at Versions 5, 9, 13, 17]
Name: Clypeum
Type: Defensive Skill
Class: C-Tier
Description: Zendo's clothing hardens for a brief moment which allows him to block certain attacks
Effects: User blocks 1 incoming attack
Uses: 5 [+1 at Versions 3, 5, 7, 9, 11, 13, 15, 17, 19]
Name: Khopesh
Type: Speed Skill
Class: C-Tier
Description: Zendo obtains a sporadic boost of electric energy that allows him to dodge certain attacks
Effects: User dodges 1 incoming attack
Uses: 5 [+1 at Versions 3, 5, 7, 9, 11, 13, 15, 17, 19]
Name: Cinquedea
Type: Offensive Skill
Class: C-Tier
Description: Zendo gains an electrical boost of energy that helps further damage his targets
Effects: Adds 1 Omni-Aimer of choice to one attack for one use
Uses: 5 [+1 at Versions 3, 5, 7, 9, 11, 13, 15, 17, 19]
Hyper Skills:
Hyper Modes:
Name: Næġling
Type: Hyper Mode
Description: Zendo adapts during a combat confrontation
Effects: Lasts 2 Turns
° +1 Attack Slot during Hyper Mode
° +2 Use to one skill
Uses: 1
Hyper Attacks:
Name: Curtana
Type: Hyper Attack
Element: Electricity
Range: C-Range
Description: Zendo grows in size and gains the ability to pierce enemies souls
Damage: 195 DMG × 2 Hits [Deals 100% of Base DMG]
Effects: Undodgeable, Breaks Shields
° Avoid Separately, Cuts Undershirt
° Auto-strike with 50% Damage and all of its effects next 2 turns
Charge: 2
Cooldown: 1
Navi Customizer:
Program Slots: [6/6]
Offensive Programs Installed:
Power Up ⇪ Chi: Passive Program
° +60 Base Damage
Speed Addition ⇪ Epsilon
° +1 Attack Slot
Defensive Programs Installed:
Undershirt: Activated Program
° User survives a fatal turn of damage with 1 HP
Uses: 1
Supportive Programs Installed:
Omni Unit SP: Passive Program.
° HP+300, DMG+30, +1 Attack Slot on first turn, +100 Regen
Life Force ⇪ Zeta
° HP Increased to +1000
Regenerative Programs Installed:
Unequipped:
Skill Addition ⇪ Zeta: Activated Program
° +1 use to One Activated Skill when activated
Uses: 2
Accessories:
Navi Marks:
: +20 DMG
Accessories Slots: [2/2]
Slot 1:
Ruby Shard
A single shard of Ruby, gives off a weak light.
° +60 Base Damage
° +1 Attack Slot on starting turn
° If equipped alongside a Glass Cross, has the effects of Ruby Cross instead
Slot 2:
Glass Cross of Glass
A shining cross of... glass? I think it's cracked!
° -10 DMG
Unequipped:
Crest Slots: [0/3]
Chips:
Usable Chips: 6
Usable Megas: 3
Usable Gigas: 1
Standard: Damage Dealt: 100 + (10 * Version) Unless marked otherwise
Mega: Damage Dealt: 150 + (15 * Version) Unless marked otherwise
Colonel's Army
# Normal S-Damage
° Cuts Aura || Hits All
° Upon Purchase, "Hits All" may be set as one of the Aiming Effects of this Chip
° This Chip only deals 50% damage, but hits an additional time per Object on the field; Clones do not trigger this effect
° This Chip does not have nor can it gain "Avoid Separately"
° This Chip removes all allied objects from the field upon use
Giga: