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Post by xoDeathy on May 1, 2016 6:14:27 GMT -8
Looking for a cleeeean fight.
Will be using Rosario's approved stats.
1-100
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Post by Gaia on May 1, 2016 16:20:34 GMT -8
Vanguard.EXE INITIATIVE 1-100
"I hope you're worth the trouble. I didn't crawl out of the abyss for the third time for a pathetic, mewling weakling."
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Post by Gaia on May 1, 2016 19:05:52 GMT -8
Vanguard.EXE
DEFENSE PHASE
[Vanguard HP=1000/1000]
N/A
[Vanguard HP=1000/1000]
SUPPORT PHASE
[Vanguard HP=1000/1000]
[Dark Recollection] - During the Support Phase, if Vanguard isn't in Berserk, and hasn't been in Berserk for two turns, he may sacrifice 150 Health in order to enter Berserk.
[Dark Affinity] - While Vanguard is in Berserk, this Passive loses the Action Slot penalty. A Skill's Primal Rage Ability is chosen to be activated upon entering Berzerk, and cannot be changed throughout its duration. Only 1 Priaml Rage Ability may be active per Berzerk.
[Dark Burst] - Vanguard gains 2 Attack Slots for 2 turns, but all of his attacks gain a -45 penalty to Damage during this time. 3 uses. Used x1
[Quick Gauge] - Upon Use, all participants (including enemies) have +1 Attack Slot for 1 Turn. Sacrifice one use of Dark Burst to use.
[Vanguard HP=850/1000]
ATTACK PHASE
Attack Slots: 1 2 + 2 [Skill] + 1 [Quick Gauge] = 5
1. Light Burst - Light | Combat Light is the very antithesis to Vanguard's existence, but, it is still a tool to be utilized. With the conviction of a priest, Vanguard charges forward and strikes the ground with a powerful burst of light. 35 Damage. Unavoidable, 1-CD. Cannot be Countered.
2. Unholy Acumen - Dark | Combat Vanguard empowers his next attack with the power of darkness. Adds 75 Damage and Ignores Armor to 1 Attack this Turn. 1-CD. Deals no damage by itself.
3. Brutal Combo - Metal | Combat [Unholy Acumen] Vanguard delivers four, crushing blows at astounding speeds. The speed he generates from this attack lingers with him after use. 4 hits of 33 Damage, Avoided Separately. Undodgeable, Breaks Shields. If hits, Vanguard gains +1 Action Slot during his next turn. Ignores Armor 5-CD.
4. DarkMeteor - Dark/Fire | Shot Meteor shower of darkness! 85 damage, 3 hits, Burn, Can't be countered. Auto-Attacks for 2 turns after use.
5. Dark Lock - Dark | Combat The dark warrior lurches forward at unfathomable speeds, hitting all opposition with powerful strikes that create afterimages. 60 Damage. Undodgeable, Hits All, Cuts Auras. Auto-Attacks for two turns after use. 1-CD.
Berzerk Damage - 47
[Vanguard HP=803/1000]
SUMMARY PHASE
35 Light Damage + 132 Metal Damage + 255 Dark/Fire Damage @ Rosario 3 hits of 85 Dark/Fire. 4 hits of 37 Metal. Burn.
[Vanguard HP=803/1000] 803/1000
Status: Berserk Glitch: -100 Health Per Turn. Stage: Null Cool Downs Unholy Acumen: 0/1 Brutal Combo: 0/5 Dark Lock: 0/1
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Post by xoDeathy on May 3, 2016 10:49:46 GMT -8
(I just realized I dont HAVE the approved stats... I have the backup on my comp so I wont have any fancy battle posts for a while -.- Sorry I did not realize my stats are such a freaking mess right meow)
|Defense Phase|Rosario takes Light Burst for 35 Unavoidable Damage! Rosario takes Brutal Combo for 132 Metal Damage! Rosario takes DarkMeteor for (85 -20, x3) 195 Dark/Fire Damage! Rosario takes Dark Lock for (60 x0.7, -20) 22 Dark Damage! Rosario is now Burned
|Recuperation Phase|Ice - Lv2: Enemies have -1 AS on their next turn -50 HP from Burn, -50 Damage
>Unending Nightmare @darkvulcan Offense Skill Why be afraid of what will be your demise? -Upon use, one attack gains "If avoided, counters for 25 unavoidable damage per turn for 3 turns." 3 uses>>0 uses remaining Rosario's HP: 566/1000 Field: Null Nat. Dodge CD:// 5/5 B-Chip Folder: 4/4 [1 Mega, 0 Giga] Status(es): Burned (1/2)
|Unleash Phase|2 Attack Slots + 1 (Quick Guage)1:| Slashing WindsS-Range, IceRosario summons chilling winds to damage all enemies. 110 Dmg (-50) Cuts Aura; Breaks Shield; Hits All Auto Strikes for the next 2 Turns, dealing 50% Damage, retaining all effects (but this one), and not costing an Attack Slot 2 CD (+30) 2:| Nightmare BiteC-Range, DarkRosario forcibly injects a nightmare into the target through a vampiric bite. 140 Dmg (-50) Cuts Aura; If Hits, two of the victim's attacks are hindered by Fear, causing them to either drop their charge or delay their cooldown (for 1 additional turn) this turn 1 CD (+10) 3:|<SLOT IN:> >Dark Vulcan<S-Attack Dark/Metal Elements Karma Loss: -5 An everlasting vulcan! 20 Damage (-2), 24 Hits, Can't be countered. Even if DarkVulcan is taken for the target, it still hits the target. Glitch: Each time you use a skill, it loses an additional use. <If Avoided, counters with 75 Unavoidable Damage per turn for 3 turns>|Summary Phase|582 Total Damage @ Van 432 Dark/Metal Damage, counters 75 Unavoidable per turn for 3 turns if avoided 90 Dark Damage, Fear60 Ice Damage Rosario's HP: 566/1000 Field: Null Nat. Dodge CD:// 5/5 B-Chip Folder: 3/4 [1 Mega, 0 Giga] Status(es): Burned (1/2) Cooldowns: (0/1) Nightmare Bite
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Post by Gaia on May 3, 2016 17:56:31 GMT -8
Vanguard.EXE
DEFENSE PHASE
[Vanguard HP=803/1000]
[Immunity: <Attack Slot Reduction>] - Vanguard is immune to any effect that reduces his Attack Slots.
[Damage] - Vanguard has a Defense against Metal Slashing Winds taken for 60 Damage Nightmare Bite taken for 140 Damage DarkVulcan Blocked by Natural Avoid (Shield) 492 Damage Total
[Dark Boost] - If hit by two or more different attacks in the same turn, Vanguard may add +15 Damage and an Aimer to one attack this turn.
[Vanguard HP=653/1000]
SUPPORT PHASE
[Vanguard HP=311/1000]
[Dark Recollection] - +50 Regen
[DarkMeteor] - -100 Health Glitch
[Unending Nightmare] - -75 Health-
[Dark Affinity] - While Vanguard is in Berserk, this Passive loses the Action Slot penalty. A Skill's Primal Rage Ability is chosen to be activated upon entering Berzerk, and cannot be changed throughout its duration. Only 1 Priaml Rage Ability may be active per Berzerk.
[Dark Burst] - Vanguard gains 2 Attack Slots for 2 turns, but all of his attacks gain a -45 penalty to Damage during this time. 1 uses.
[Vanguard HP=528/1000]
ATTACK PHASE
Attack Slots: 1 2 + 2 [Skill] + 1 [Brutal Combo] = 5
Vanguard's Attacks have a -45 Penalty to Damage
DarkMeteor - Dark/Fire | Shot Meteor shower of darkness! 85 Damage, 3 hits, Burns, can't be countered.
1. Dark Smash - Dark | Combat Vanguard performs a simple, skull-shattering punch empowered by his dark energy. 90 Damage. Undodgeable, Breaks Shields.
2. DarkSword - Dark | Combat [Dark Boost] Slice your foes with a large sword! [400] Damage. Cuts Auras, Can't be countered. Damage is equal to the opponents highest remaining HP (up to 400). Breaks Shields, Unomnidodgeable.
3. DarkSword - Dark | Combat Slice your foes with a large sword! [400] Damage. Cuts Auras, Can't be countered. Damage is equal to the opponents highest remaining HP (up to 400).
4. DarkSword - Dark | Combat Slice your foes with a large sword! [400] Damage. Cuts Auras, Can't be countered. Damage is equal to the opponents highest remaining HP (up to 400).
5. DarkSword - Dark | Combat Slice your foes with a large sword! [400] Damage. Cuts Auras, Can't be countered. Damage is equal to the opponents highest remaining HP (up to 400).
Berzerk Damage - 177
[Vanguard HP=351/1000]
SUMMARY PHASE
90 Damage + 1600 Dark/Sword Damage + 255 Dark/Fire Damage @ Rosario 3 hits of 85 Dark/Fire.
[Vanguard HP=351/1000] 351/1000
Status: Berserk Glitch: -100 Health Per Turn. Lock S-Attacks. Stage: Null Cool Downs Unholy Acumen: 1/1 Brutal Combo: 0/5 Dark Lock: 0/1
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Post by xoDeathy on May 4, 2016 4:41:42 GMT -8
|Defense Phase|(Okay so, you didnt fix it fully. Any one attack cannot have more than 3 Aimers. So when adding an aimer, you would have to temporarily remove one of the original two aimers from the attack.)
Rosario avoids Dark Smash using Last Whisper! <Last Whisper> Defense Skill Till the last drop, Death shall laugh. -If an incoming attack would deal lethal damage, you gain a Natural Avoid (Shield, Barrier, or Dodge) that is able to block one lethal-damaging attack. The Natural Avoid is automatically used. -Passive- // 5 CD |Recuperation Phase| -0 HP from Burn Target has reached below 50% Max HP; Activating Third World Rule Rosario is below Max HP: Life Drain is boosted to 20% efficencyThird World Rule Supportive Skill Blood spilling is only for the weak, survival is for the strong. -When an opponent's health dips below 50%, you gain Life Drain, restoring health equal to 10% of the damage you inflict. 20% if your own health is below 50%. -Passive- Rosario regens 108 HP! Rosario's HP: 109/1000 Field: Null Nat. Dodge CD:// 5/5 B-Chip Folder: 1/4 [0/1 Mega, 0 Giga] Status(es): Dark Soul (2/2) Glitch: Skill uses require an additional use |Unleash Phase|2 Attack Slots + 1 (Dark Soul)AUTO:| Slashing WindsS-Range, IceRosario summons chilling winds to damage all enemies. 110 Dmg 55 Damage Cuts Aura; Breaks Shield; Hits All Auto Strikes for the next 2 Turns, dealing 50% Damage, retaining all effects (but this one), and not costing an Attack Slot Last turn 1:|Ice Shot S-Range, Ice Rosario freezes the air around his hand and projects the ball of ice towards an opponent. 140 Dmg Breaks Shield; If hits, target is Frozen (Locks Dodge) 1 CD (+10) 2:|Darkened Slash C-Range, Dark Rosario's arm darkens, and swipes quick enough to impersonate a sword. 130 Dmg Cuts Aura; Breaks Shields 3:|Darkened Slash C-Range, Dark Rosario's arm darkens, and swipes quick enough to impersonate a sword. 130 Dmg Cuts Aura; Breaks Shields |Summary Phase|400 Total Damage @ Van Non Aimed Rosario's HP: 109/1000 Field: Null Nat. Dodge CD:// 5/5 B-Chip Folder: 1/4 [0/1 Mega, 0 Giga] Status(es): Dark Soul (1/2) Cooldowns: Ice Shot (1/1>>0/1) Last Whisper(5/5>>4/5)
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Post by Gaia on May 6, 2016 15:28:43 GMT -8
Vanguard.EXE
DEFENSE PHASE
[Vanguard HP=351/1000]
[Damage] - Vanguard has a Defense against Metal Slashing Winds taken for 55 Damage Ice Shot taken for 140 Damage SE-Thunderous Blow taken for 165 Damage Guts Punc taken for 0 Damage 360 Damage Total
[Dark Boost] - If hit by two or more different attacks in the same turn, Vanguard may add +15 Damage and an Aimer to one attack this turn.
[Vanguard HP=0/1000] - DARKSOUL - ACTIVATED!
SUPPORT PHASE
[Vanguard HP=1/1000]
GraveKnight DarkSoul Vanguard falls, but only for his aura of darkness to increase all around him. His dark life force seems to pull him back together, as he rises again, this time, with hellfire burning behind his gaze. His flames seem brighter than ever, and his spirits are not yet dwindled. On his final wind, his speed advances and his power increases to new heights. Advanced Form Activates automatically whenever Vanguard reaches 0 Health. Vanguard is revived with 1 Health remaining. While in this state, Vanguard has +1 Action Slot, and is invincible, except against attacks modified by aimers. DarkSoul lasts 3 Turns.
[Dark Recollection] - +50 Regen
[DarkMeteor] - -0 Health
[Unending Nightmare] - -0 Health-
[Dark Burst] - Vanguard gains 2 Attack Slots for 2 turns, but all of his attacks gain a -45 penalty to Damage during this time. 1 uses.
[Vanguard HP=51/1000]
ATTACK PHASE
Attack Slots: 1 + 1 [DarkSoul] = 2
DarkMeteor - Dark/Fire | Shot Meteor shower of darkness! 100 Damage, 3 hits, Burns, can't be countered. 2/2
1. Unholy Acumen - Dark | Combat Vanguard empowers his next attack with the power of darkness. Adds +165 Damage and Ignores Armor to 1 Attack this Turn. 1-CD. Deals no damage by itself.
2. Dark Smash - Dark | Combat [Dark Boost] Vanguard performs a simple, skull-shattering punch empowered by his dark energy. 315 Damage. Undodgeable, Breaks Shields. Ignores Armor, Cuts Uncuttable Auras. Aimed.
[Vanguard HP=51/1000]
SUMMARY PHASE
315 Dark Damage + 300 Dark/Fire Damage @ Rosario 3 hits of 100 Dark/Fire.
[Vanguard HP=51/1000] 51/1000
Status: Glitch: -100 Health Per Turn. Lock S-Attacks. Stage: Null Cool Downs Unholy Acumen: 0/1 Brutal Combo: 1/5 Dark Lock: 1/1
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Post by xoDeathy on May 7, 2016 18:50:31 GMT -8
Rosario is DELETED!!
Vanguard: +60/600z (before modifiers)
Rosario: +40/400z
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