{
DESERTMAN NPC BATTLE
Name: DesertMan
Difficulty: 4/10
(Click to Reveal/Hide Stats)}
HP: 500 +
(500 * Cumulative Opponents' Version)Armor: 30 +
(20 * Attacker's Version)Regeneration: 0
Type: NPC
Element:
SandStrengths: Break, Seeking, Fire, Metal, Sand
Weaknesses: Dark, Wind, Plasma, Aqua, Bug
[
Skill - Sand Shift]
[
DesertMan sinks into the ground upon before struck by an attack, reappearing elsewhere to confuse the enemy]
° Every turn, DesertMan will attempt to Omni-Dodge the first attack aimed at him from each target
° If the attack has multiple hits, this evasion is applied against all hits
° This skill is ineffective against attacks that Desertman is weak to[
Passive]
[
Skill - Eternal Desert]
[
The heat of the sun never leaves the battlefield in DesertMan's presence]
° The stage is locked to Sand Panels for the duration of battle
° Stage Effect: Non-Sand Navis can't add Damage or omni-aimers to their attacks
° Stage Effect: Aqua navis take 100 Sand Element damage/turn
[
Passive]
[
Skill - Sand Body]
[
Hostile attacks prove futile against the dense sand that DesertMan's body is composed of]
° DesertMan has Armor equal to
30 + (20 * Attacker's Version)° Note: Against multiple opponents, the armor is calculated separately for each opponent
[
Passive]
[
Skill - Sand Hand]
[
DesertMan's two massive hands disrupt opponents as he battles them, turning into Lion Heads to keep the opponent preoccupied]
° DesertMan summons two Sand Hands at the start of battle with HP equal to
20% of his max° Sand Hands are resummoned on every odd turn if they are destroyed
° Each Sand Hand uses Lion Head once per turn
[
Passive]
[
Skill - Preemptive]
[
DesertMan always attempts to ensure his victory by striking first]
° If the opponent does not have an Initiative effect, DesertMan attacks first
° Otherwise, DesertMan's opponent attacks first
[
Passive]
[
Attack - Lion Hand]
[
DesertMan's hands transform into lions and pounce at his enemies]
° Damage Dealt: 50 +
(5 * Target's Version)° Sand Element || S-Range
° DesertMan cannot use this attack
° Each active Sand Hand uses this attack once per turn, aimed at the target with the highest remaining HP
[
Attack - Antlion]
[
Beneath an opponent's feet, a vortex of sand appears, pinning them down temporarily if they do not step out in time]
° Damage Dealt: 50 +
(5 * Target's Version)° Sand Element || S-Range
° Hits Twice at full damage; Each Hit must be Avoided Separately
° If either hit connects, victim's attack slots are reduced by 1 for one turn
[
Attack - Heavy Sand]
[
Large blocks of sand materialize over Desertman's opponents and fall down from above, attempting to bury them where they stand.]
° Damage Dealt: 100 +
(10 * Cumulative Opponents' Version)° Sand Element || S-Range
° Hits All
° If Hits, victims' damage is reduced by
(10 * Victim's Version) for one turn
° Note: Against multiple opponents, the damage reduction is calculated separately for each
Attack Pattern
DesertMan Battle Rules° Can be challenge by multiple opponents
° When fought as a group, any member of the group may operate DesertMan
° Rewards: 1 GreenMD to each Navi
Pattern Versus Opponents Total V1 ~ V2° Antlion
(aimed once at each target)° Heavy Sand
(aimed at all enemies)°
When below 500 HP: Antlion (aimed at highest-HP target)Pattern Versus Opponents Total V3 ~ V5° Antlion
(aimed once at each target)° Antlion
(aimed once at each target)° Heavy Sand
(aimed at all enemies)°
When below 1000 HP: Heavy Sand (aimed at all enemies)Pattern Versus Opponents Total V6 ~ V8° Antlion
(aimed once at each target) x3° Heavy Sand
(aimed at all enemies) x2Pattern Versus Opponents Total V9~V10° Antlion
(aimed once at each target) x5° Heavy Sand
(aimed at all enemies) x2Pattern Versus Opponents Total V11~V14° Antlion
(aimed once at each target) x5° Heavy Sand
(aimed at all enemies) x3Pattern Versus Opponents Total V15 and above° Antlion
(aimed once at each target) x7° Heavy Sand
(aimed at all enemies) x3