Post by Gaia on Mar 29, 2016 11:02:53 GMT -8
Vanguard.EXE
DEFENSE PHASE
[Vanguard HP=430/1000]
All Damage Nullified by DarkSoul.
[Vanguard HP=430/1000] 430/1000
SUPPORT PHASE
[Vanguard HP=430/1000]
[Dark Recollection] - Vanguard regains +50 Health each turn. During the Support Phase, if Vanguard isn't in Berserk, and hasn't been in Berserk for two turns, he may sacrifice 150 Health in order to enter Berserk.
[Reversed Glitch] - +200 Health.
[Reversed Burn] - +50 Health.
[Dark Affinity] - Vanguard gains +25 Base Damage, but acts at -1 Action Slot. Increases by +15/Version.
Primal Rage: While Vanguard is in Berserk, this Passive loses the Action Slot penalty. A Skill's Primal Rage Ability is chosen to be activated upon entering Berzerk, and cannot be changed throughout its duration. Only 1 Priaml Rage Ability may be active per Berzerk.
[Dark Burst] - Vanguard gains 2 Attack Slots for 2 turns, but all of his attacks gain a -45 penalty to Damage during this time. 3 uses.
Used x1. [1/3] uses Remaining.
[Dark Boost] - If hit by two or more different attacks in the same turn, Vanguard may add +15 Damage and an Aimer to one attack this turn.
[Vanguard HP=730/1000] 730/1000
ATTACK PHASE
Attack Slots:
DarkMeteor - Dark/Fire | Shot
Meteor shower of darkness!
101 damage, 3 hits, Burn, Can't be countered. Auto-Attacks for 2 turns after use.
Turn 2/2.
Dark Lock - Dark | Combat
The dark warrior lurches forward at unfathomable speeds, hitting all opposition with powerful strikes that create afterimages.
110 Damage. Undodgeable, Hits All, Cuts Auras. Auto-Attacks for two turns after use. 1-CD.
Turn 2/2.
1. Light Burst - Light | Combat
Light is the very antithesis to Vanguard's existence, but, it is still a tool to be utilized. With the conviction of a priest, Vanguard charges forward and strikes the ground with a powerful burst of light.
80 Damage. Unavoidable, 1-CD. Cannot be Countered.
2. Dark Smash - Dark | Combat [Dark Boost]
Vanguard performs a simple, skull-shattering punch empowered by his dark energy.
[140] + [15] = 155 Damage. Undodgeable, Breaks Shields. [Cuts Auras, Unomnidodgeable.]
3. Dark Smash - Dark | Combat
Vanguard performs a simple, skull-shattering punch empowered by his dark energy.
140 Damage. Undodgeable, Breaks Shields.
4. Dark Smash - Dark | Combat
Vanguard performs a simple, skull-shattering punch empowered by his dark energy.
140 Damage. Undodgeable, Breaks Shields.
5. Dark Smash - Dark | Combat
Vanguard performs a simple, skull-shattering punch empowered by his dark energy.
140 Damage. Undodgeable, Breaks Shields.
6. Dark Smash - Dark | Combat
Vanguard performs a simple, skull-shattering punch empowered by his dark energy.
140 Damage. Undodgeable, Breaks Shields.
Reversed Berzerk Damage - 79 Damage - Vanguard Regains 79 Health!
[Vanguard HP=809/1000]
SUMMARY PHASE
825 Dark Damage + 303 Dark/Fire Damage + 80 Light @ Serix
All Attacks Jam.
[Vanguard HP=809/1000] 809/1000
Status: Berzerk (2/2 Turns) Burn (1/3)
Reversed Glitch: +100 Health Per Turn. +100 Health per turn.
Stage: Null
Cool Downs
Brutal Combo: 2/5
Dark Lock: 0/1
Light Burst: 0/1
Unholy Acumen: 1/1
Dark Soul: 2/3