Post by Phreezey Breeze on Feb 8, 2016 6:14:32 GMT -8
V1 Approved (Wackoguy || 2/11/16)
========
|Navi & RP Information|
-Navi Name:
Dahnil.Exe
--Appearance:
Taking the appearance of a long, serpentine dragon, Dahnil is a massive navi, a towering 18 feet in length when standing. This long, welsh-styled grey dragon is a behemoth among behemoths. Starting from the head, his cranial structure resembles that of those in fiction, with a narrowed snout, sharpened teeth and a forked tongue. The wingspan of this mighty navi are similar to that of a bat's, but far more resilient, and attached to his back, sprawling out to about twenty feet on either side. The forelegs and hind legs are similar to those of the same mythical dragons, large talons and whatnot, making it nearly impossible to use Battle chips.
--Personality:
Dahnil is a calm, wizened, and somewhat senile old bat (actually a dragon, but whatever). He has a strong sense of duty, but knows his limits very well. He often times disdains combat, and even surrenders early when he feels he's had enough, or when his foe has had enough. Benevolence gets him to a fault, however, sparing simple fools and criminals alike. When pushed hard enough, he will go in for the kill. Despite this sense of what almost seems to be a righteous and justified fighter of a Navi, Dahnil actually remains neutral. He does not choose sides, but may be able to be wavered one way or another.
--Background:
Created during the third Wily event many many years ago, Dahnil was created to promote a video game of now lost ideals and content, canceled when the actual first few Net Attacks were under way. He sat and rot since then, gaining and pooling knowledge, and now recently releasing himself from captivity, having watched the world churn from the sidelines. He claims to have saw it, he saw it all, but cannot hardly remember much. In actuality, he saw very little and tells fables of the world he once lived in. These fables often have deeper meanings than what they initially have in terms of meaning and credibility, and he knows this.
-Version / Experience:
--Version: 1
--Experience: 500
-Funds:
--Zenny: 1320 (Granted by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ )
--Bugfrags: 0
|Statistical Information|
-Type:
Defense
+100 Max HP
+50 HP at every Version-up
+5 Armor per Version
+1 Use to Shield Skills
Natural Avoid Enhancement
Shield Enhancement
-Karma:
0 (Neutral)
Dahnil has +1 Skill.
-Elements:
Stone(1), Wind(1), Fire(1)
Fire: +20 Damage.
Stone: +150 HP. Dahnil takes 2% less damage.
Wind: Dahnil's attacks with multiple elements deal +5% Damage.
--Net Strengths:
Wind(3), Elec(2) Toxic, Dark, Fire, Plasma, Seeking
--Net Weaknesses:
Bug(3), Sonic, Metal(2), Break, Shadow, Sand, Aqua
-HP: 1250
-Armor: 5
-Regeneration: 50
-Natural Avoid: Barrier // 5 Turn CD
-Base Damage: 120
-Attack Slots: 2
|Skills|
Dragon's Point
Counter
Upon the use of a C-Range attack, Dahnil's reactive scales sharpen intensely, slashing the foe relentlessly for striking him!
-Activaes if enemy hits Dahnil with a C-Range attack that does not have the Unavoidable aimer.
-Upon trigger Dahnil deals 50 Unavoidable Null damage to the target that is countered.
-Only triggers 4 times per opponent per turn.
-+10 Damage per version.
Passive
Tremors
Stage
With a powerful foreleg smash, Dahnil rips open the panels of the battlefield, revealing lava everywhere!
Applies Lava Stage
1 Use
Blood of the Dragon
Support
Not really blood, but still definitely a regenerative aspect, this ability is just passive regen.
+40 HP regen per second. +10 per version
Passive
Wing Shield
Shield
Using his wings as a shield, Dahnil blocks an incoming attack that turn.
One use Shield, Breakable,
4 Uses
Cinders to Cinders
Special
Dahnil heats up his throat with each fire attack! It burns hotter and hotter, increasing DoT damage!
-Upon Every Fire attack, gains one stack of Cinders to Cinders
-Every stack of Cinders to Cinders increases 'Dragon's Flame' DoT by one turn
-Caps at 5
-Every stack of Cinders to Cinders, to a max of five, can be cashed out to increase the next Fire Element or Wind Element attack by 10 damage per stack
-Increases by 5 damage buff per version, and increases total stack by one stack every even version (2, 4, 6, ect.)
Passive
|Attacks|
-Max Cooldown: 10/10
Dragon's Breath
S-Range, Fire
Inhaling a powerful gust of air, igniting the very net around his breath, Dahnil expels a large funnel of all-engulfing fire that burns anything it touches with a mighty, draconic singe!
50 Damage
Applies "Dragon's Fire" for Two Turns, Undodgeable
Dragon's Fire - Target takes 30 Fire damage as a DoT
1 Turn CD
Claw Rake
C-Range, Stone
A swift claw strike, nothing special.
100 Damage
Breaks shields
Divebomb
C-Range, Wind
Soaring into the air shortly before landing, Dahnil drops onto the area around him, striking all panels in a given radius. The initial blast is the first hit, the second hit is a powerful aftershock.
157 Damage, x2 hits
Mandatory 1 turn charge. Undodgeable, Breaks shields.
1 Turn Charge, 5 turn CD
Mighty Roar
S-Range, Wind
A mighty, crippling roar straight from the mouth of Dahnil. Most folks when hit by such a force are sent reeling, even if they ground themselves.
50 Damage
Target loses 2 Attack Slots for one turn regardless of success, On hit, Target's next attack loses 10 damage, Undodgeable, Breaks shields.
2 Turn CD
Tail Lash
C-Range, Stone
After or during a ranged attack, Dahnil is often careless enough to smash a foe with his tail, too!
50 damage
Upon use of a S-Range attack, Auto attacks. Breaks Shields, Cuts Auras, Hits all.
2 Turn CD