Post by Hellbreaker on Jan 20, 2016 17:08:40 GMT -8
Name: Fulgur Anima
Zenny: 1,500z
Type:Attack2, defense1, Support2
*+1 Power
*+1 Power
* +10 Armor
* +20 HP Regen
* +20 HP Regen
Elements: Elec,Break, Light
Special Property: Unstoppable
(Damage cannot be reduced below 20%)
Strengths: Metal, Ice,Aqua, Elec, Blade,Break,Laser,Fire, Light
Weaknesses: Shadow, Sand, Stone, Wood,Seeking, Sonic, Wind,Plasma, Dark,Toxic
Max HP: 1100
Power: 12
Initiative: 0
Regeneration: 60
Armor: 20
Skill Uses: 10
Attack Point Generation: 20 per turn
Take a breath.
Breathing in, the navi intakes latent light and electricity in the area.
Lv1-Recovers 80 HP, one skill use.
Not over yet!!
Fulgur concentrates, manifesting his innate elements into a additional suit of armor over his own.
Lv1- +30 Armor for 1 turn, usable once per turn, costs 1 Skill Use
Cub Slash
Forming a kopis blade of electricity from his buster, he let's out a blow!
Elec
Lv1 - 60 damage, costs 5 attack
*Gives 5 power
*Gives +10 AP
*Gives 1 skill use
*Lasts One Turn
[-Armor+][/div]
Zenny: 1,500z
Type:Attack2, defense1, Support2
*+1 Power
*+1 Power
* +10 Armor
* +20 HP Regen
* +20 HP Regen
Elements: Elec,Break, Light
Special Property: Unstoppable
(Damage cannot be reduced below 20%)
Strengths: Metal, Ice,Aqua, Elec, Blade,Break,Laser,Fire, Light
Weaknesses: Shadow, Sand, Stone, Wood,Seeking, Sonic, Wind,Plasma, Dark,Toxic
Max HP: 1100
Power: 12
Initiative: 0
Regeneration: 60
Armor: 20
Skill Uses: 10
Attack Point Generation: 20 per turn
Innate Abilities
Natural Avoid - At any point in battle, you can use the following actions without Cooldown:
Fast Barrier - Absorbs 1 Attack. Cost 2 Skill Uses.
Natural Shield - Blocks 1 Attack. Costs 1 Skill Use and 10 Attack Points.
Natural Dodge - Dodges 1 Attack. Costs 20 Attack Points.
Take Aim - Costs 1 Skill use to add a basic aimer of choice to One Attack for One use. (Undodgeable, Breaks Shields, or Cuts Auras).
Pass - By foregoing a turn of attacking, you'll instantly generate an additional 10 Attack Points
Skills
Let's go.
Fulgur readies himself to fight, and puts his all into his attacks.
Lv1-1 skill use, +3 Power for 1 Turn, once per turn.
Natural Avoid - At any point in battle, you can use the following actions without Cooldown:
Fast Barrier - Absorbs 1 Attack. Cost 2 Skill Uses.
Natural Shield - Blocks 1 Attack. Costs 1 Skill Use and 10 Attack Points.
Natural Dodge - Dodges 1 Attack. Costs 20 Attack Points.
Take Aim - Costs 1 Skill use to add a basic aimer of choice to One Attack for One use. (Undodgeable, Breaks Shields, or Cuts Auras).
Pass - By foregoing a turn of attacking, you'll instantly generate an additional 10 Attack Points
Skills
Let's go.
Fulgur readies himself to fight, and puts his all into his attacks.
Lv1-1 skill use, +3 Power for 1 Turn, once per turn.
Take a breath.
Breathing in, the navi intakes latent light and electricity in the area.
Lv1-Recovers 80 HP, one skill use.
Not over yet!!
Fulgur concentrates, manifesting his innate elements into a additional suit of armor over his own.
Lv1- +30 Armor for 1 turn, usable once per turn, costs 1 Skill Use
Attacks
Cub Slash
Forming a kopis blade of electricity from his buster, he let's out a blow!
Elec
Lv1 - 60 damage, costs 5 attack
Lv2- 60 damage,inflicts Cut, 25 damage per turn for two turns, 5 AP
Lv3- 60 damage, inflicts Cut, omniundodgable, 15 AP
Cub Yip
He raises his buster, and nails his opponent with a elec fueled shot!!!
Elec
Lv1-60 damage, costs 5 attack
Wolf Roar
Charging his buster, he let's loose with a huge, purifying beam!!
Elec, Light, Break.
Lv1-Lv1: 108 Damage, 12 AP,If this attack was not used last turn and Fulgur was not hit since his last turn, it deals x1.5 damage on its first use this turn
Lv3- 60 damage, inflicts Cut, omniundodgable, 15 AP
Cub Yip
He raises his buster, and nails his opponent with a elec fueled shot!!!
Elec
Lv1-60 damage, costs 5 attack
Wolf Roar
Charging his buster, he let's loose with a huge, purifying beam!!
Elec, Light, Break.
Lv1-Lv1: 108 Damage, 12 AP,If this attack was not used last turn and Fulgur was not hit since his last turn, it deals x1.5 damage on its first use this turn
Hyper Mode(s)
Cerberus Defender
*Costs 3 Power Ups*Gives 5 power
*Gives +10 AP
*Gives 1 skill use
*Lasts One Turn
Equipment Slots
[-Armor+][/div]
+10 Armor
[-Build Hyper-]
Gained a Hyper Form
[-HP+-]
+100 Max HP
[-Regenerator-]
+20 Regen
Sanctuary
Mega Chip
Light Element Panels
Light Element Navis take 50% damage from attacks. Lasts 3 turns.
Price: 3,000z
[-Empty-]
[-Empty-]
[-Empty-]
[-Empty-]
[-Build Hyper-]
Gained a Hyper Form
[-HP+-]
+100 Max HP
[-Regenerator-]
+20 Regen
Chip Folder Slots
Sanctuary
Mega Chip
Light Element Panels
Light Element Navis take 50% damage from attacks. Lasts 3 turns.
Price: 3,000z
[-Empty-]
[-Empty-]
[-Empty-]
[-Empty-]