Post by Phen on Jan 18, 2016 20:06:24 GMT -8
Name: Red.EXE
Zenny: 0z
Type: Intel 4, Support 1
*-1 Attack Effect Cost
*Blight (DoT Status +1 Turn)
*-1 Attack Effect Cost
*-1 Attack Effect Cost
*+10 Damage to Indirect Damage Sources
Elements: Shadow
Special Property: (If opponent has higher Initiative, normal roll for turn order is used instead. Cannot disable more than one opposing navi's Initiative per battle)
Strengths: Dark, Seeking, Elec, Ice, Shadow
Weaknesses: Stone, Fire, Light, Blade
Max HP: 1000
Power: 10
Initiative: 0 (-1 on opponent)
Skill Uses: 10
Attack Point Generation: 20 per turn
Natural Avoid - At any point in battle, you can use the following actions without Cooldown:
Fast Barrier - Absorbs 1 Attack. Cost 2 Skill Uses.
Natural Shield - Blocks 1 Attack. Costs 1 Skill Use and 10 Attack Points.
Natural Dodge - Dodges 1 Attack. Costs 20 Attack Points.
Take Aim - Costs 1 Skill use to add a basic aimer of choice to One Attack for One use. (Undodgeable, Breaks Shields, or Cuts Auras).
Pass - By foregoing a turn of attacking, you'll instantly generate an additional 10 Attack Points
Skills
Remnants of Despair
The Howls of viruses mercilessly vanquished cry out in pained screams, shielding Red from those who wish to harm the reaper.
Lv1: Creates an aura with no HP specifications which absorbs all attacks costing 5 AP or less. Costs 2 skill uses.
Lv2: AP threshold increases by 2.
Remnants of Vengence
The Howls of Navis lost to the net, forgotten and lost, they cry out for recognition, taking form and assaulting those who would forget about them.
Lv1: Creates a 100 HP Shadow of Vengence which has 5 APG.
Reaper's Cloak
The cloak of the reaper which protects them from those who would dare make an offense against them.
Lv1: +20 Armor, Passive
Lv2: +20 Armor, If a non-hyper attack would deal 0 Damage to Red after Armor is applied, its effects are negated. Passive
Nick
A very slight nick on a navi to leave them bleeding, death coming slowly along the way.
Shadow
Lv1 - 20 Damage, Opponent Bleeds for 70 Damage/turn for 5 turns, 10 AP
Lv2 - Cuts Auras
Hemmorage
A much deeper cut, as death creeps ever closer, intensifying the bleeding from other cuts.
Blade
Lv1 - 40 damage, Opponent Hemmorages for 140 Damage/turn for 3 turns, 14 AP
Blood Ruin
Wounds come to full fruition in an instant, leaving the opponent terribly drained.
Dark Element
Lv1 - 30 Damage, All DoT effects on a hit opponent apply their remaining damage all at once, removing them in the process. 10 AP
Swath
A terrible full slash from the Reaper's scythe, tearing asunder all in its wake.
Break
Lv1 - 100 Damage, Can be aimed at 2 additional Targets, 14 AP
Lv2 - Reduce AP cost by 5
Build Armor
Build Power
Build Regen
Build Speed
Puppet Master
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Zenny: 0z
Type: Intel 4, Support 1
*-1 Attack Effect Cost
*Blight (DoT Status +1 Turn)
*-1 Attack Effect Cost
*-1 Attack Effect Cost
*+10 Damage to Indirect Damage Sources
Elements: Shadow
Special Property: (If opponent has higher Initiative, normal roll for turn order is used instead. Cannot disable more than one opposing navi's Initiative per battle)
Strengths: Dark, Seeking, Elec, Ice, Shadow
Weaknesses: Stone, Fire, Light, Blade
Max HP: 1000
Power: 10
Initiative: 0 (-1 on opponent)
Skill Uses: 10
Attack Point Generation: 20 per turn
Innate Abilities
Natural Avoid - At any point in battle, you can use the following actions without Cooldown:
Fast Barrier - Absorbs 1 Attack. Cost 2 Skill Uses.
Natural Shield - Blocks 1 Attack. Costs 1 Skill Use and 10 Attack Points.
Natural Dodge - Dodges 1 Attack. Costs 20 Attack Points.
Take Aim - Costs 1 Skill use to add a basic aimer of choice to One Attack for One use. (Undodgeable, Breaks Shields, or Cuts Auras).
Pass - By foregoing a turn of attacking, you'll instantly generate an additional 10 Attack Points
Skills
Remnants of Despair
The Howls of viruses mercilessly vanquished cry out in pained screams, shielding Red from those who wish to harm the reaper.
Lv1: Creates an aura with no HP specifications which absorbs all attacks costing 5 AP or less. Costs 2 skill uses.
Lv2: AP threshold increases by 2.
Remnants of Vengence
The Howls of Navis lost to the net, forgotten and lost, they cry out for recognition, taking form and assaulting those who would forget about them.
Lv1: Creates a 100 HP Shadow of Vengence which has 5 APG.
Reaper's Cloak
The cloak of the reaper which protects them from those who would dare make an offense against them.
Lv1: +20 Armor, Passive
Lv2: +20 Armor, If a non-hyper attack would deal 0 Damage to Red after Armor is applied, its effects are negated. Passive
Attacks
Nick
A very slight nick on a navi to leave them bleeding, death coming slowly along the way.
Shadow
Lv1 - 20 Damage, Opponent Bleeds for 70 Damage/turn for 5 turns, 10 AP
Lv2 - Cuts Auras
Hemmorage
A much deeper cut, as death creeps ever closer, intensifying the bleeding from other cuts.
Blade
Lv1 - 40 damage, Opponent Hemmorages for 140 Damage/turn for 3 turns, 14 AP
Blood Ruin
Wounds come to full fruition in an instant, leaving the opponent terribly drained.
Dark Element
Lv1 - 30 Damage, All DoT effects on a hit opponent apply their remaining damage all at once, removing them in the process. 10 AP
Swath
A terrible full slash from the Reaper's scythe, tearing asunder all in its wake.
Break
Lv1 - 100 Damage, Can be aimed at 2 additional Targets, 14 AP
Lv2 - Reduce AP cost by 5
Equipment Slots
Build Armor
Build Power
Build Regen
Build Speed
Puppet Master
Chip Folder Slots
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