Post by MMM Guide on Jul 20, 2015 14:17:54 GMT -8
Viruses
Viruses are beings that scour the net causing trouble where ever they go. They come in a variety of shapes and sizes with different abilities and quirks. Generally suited to the environment that they inhabit.
Most often viruses will be the source of a problem and an enemy to be dealt with. They range in strength from the simple to the complex. Through some Scilab tinkering, some viruses at one point became invaluable assets that aided navis of all kinds in numerous tasks. In Role-play they are used to scout areas, deter enemies, general companionship, or whatever their owner can think of.
General Rules/Roleplay
Viruses follow many of the same rules as navis do. Their skills follow roughly the same guidelines as well as their attacks and other restrictions. Below are a few broad notes not covered extensively in the guide.
Purchasable viruses can be obtained from this shop here.
- Navi's may naturally summon 0 in stat battles. In order to bring one into battle you must acquire an item or skill that allows you do so.
- Viruses do not possess program, accessory, crest, or chip slots.
- Viruses do not have a karma.
- Viruses do not have a type.
- Viruses may intercept and be intercepted for.
Role-play
In the role-play setting of the MMM your virus can be with you indefinitely. There may be areas restricted from it, and generally viruses are frowned upon on by common society due to the overwhelmingly negative association that exists with them.
Unlike navis viruses come with a preset base model that can only be modified slightly to fit the users desire. Such as a Mettaur using a different weapon, or being a different color.
A virus may travel as far as they desire from their owner, even onto other networks, but are incapable of sending e-mails and general information unless they are next to each other. As they lack most all communication functions.
Strength-wise, a virus is as strong as their stated version unless otherwise noted.
Elements
Each virus has listed in its section of the compendium a list of elements available to it.
- Buyers choose 1 upon purchase.
- Viruses have 1 element level base unless otherwise noted.
- Viruses may not have an element other than whats available to it unless otherwise noted.
Skills/Attacks
Skills
Each virus comes with a "Trait". Which is a skill that represents what the virus stood for in the Battle Network series. They tend to bend site rules so do not use them as guidelines for what can be created.
Viruses are naturally not as strong as navis. As such their skills are 50% weaker in power and/or are one 'tier' higher than their navi counterparts. For example a basic blocking skill on a navi is C-tier. On a virus it's B-tier. Keep this in mind when creating skills.
Viruses have access to natural avoidances. As with navis a choice of Dodge, Block, or Barrier. Chosen upon purchase. With a 5 turn cooldown.
Attacks
All viruses have a Signature attack. This represents what that virus attacks with in the Battle Network series games. These attacks are not penalized for effects, charge, or cooldown on them. They may not be customized in stats but may be temporarily modified during battle as any other attack can be. Their damage may be modified as any other attack both in stats and in battle.
As with all attacks a virus may have as many attacks as their limit allows. This begins at 2 at version 1, and increases as they grow. A virus' signature attack(s) is/are included in this total.
Viruses possess 1 attack slot at Version 1.
Virus attacks operate using the same rules and costs as a navi. However, when creating a more custom effect it may be somewhat less potent as their navi counterparts depending on how dangerous the effect is. Some effects are not allowed to be created on custom virus attacks. These are:
- Unavoidable.
- All "S-tier" effects.
- Targeting allies
- Auto-attack("Next # turn(s)" is allowed.)
The above list may change based on circumstance.
Summoning
Tamed viruses are different than navis in that they do not naturally begin battle on the battlefield. You must summon them. When you are done with them they may be dismissed and leave the battlefield. As stated above navis naturally may summon zero in battle. Summoning/resummoning a virus is one use and dismissing costs nothing.
- Viruses may be summoned/dismissed only during your turn.(after defending)
- If a viruses summoner is deleted or leaves the battle the virus also leaves the battle unless some effect prevents it.
- Dismissing a virus does not heal it. Upon being resummoned it will have the same health, skill uses, status effects/damages, etc. as it did before being dismissed.
- While dismissed all status damages/effects afflicting it do not apply. Upon being resummoned they resume as normal where they left off.
Experience/Bugfrags
As in the games viruses are sustained on a diet of Bugfrags. While not the only method of experience acquisition consumption grants a substantial sum of experience. Gaining so much experience advances the virus to the next version. Increasing their overall fight capabilities.
As with navi's, once a virus reaches the appropriate experience for the next version they are considered that version and expected to adjust their stats accordingly. Any further battles completed after they have reached an EXP threshold grant them EXP as though they are that higher version, even if their stats have not been updated.
Viruses gain experience from battling, roleplay, and other methods at a normal rate of 100%. Experience modifiers equipped by the owner do not apply to experience gained by the virus, and vice versa. Global experience boosts however do apply.
Version-Up Chart
At each Version up, your virus gains:
+100 Maximum Hit Points
+10 Base Damage
+1 Total Attack
Version 1
Reached at: 0 Exp.
Version 2
+1 Attack Slot.
Reached at: 300 Exp.
Version 3
+1 Skill.
Reached at: 600 Exp.
Version 4
+1 Element level in an existing element.
Reached at: 900 Exp.
Version 5
+1 Skill.
Reached at: 1200 Exp.
Version 6
+1 Element level in an existing element.
Reached at: 1600 Exp.
Version 7
+1 Skill.
Reached at: 2000 Exp.
Version 8
+1 Element level in an existing element.
Reached at: 2400 Exp.
Version 9
+1 Attack Slot.
Reached at: 2800 Exp.
Version 10
+1 Element level in an existing element.
+1 Hidden Virus Skill at random.
Reached at: 3200 Exp.
Bugfrag consumption
As mentioned above consuming bugfrags grants experience, but it also allows your virus to unlock additional abilities that are awarded only through this method of experience acquisition. Upon feeding your virus a certain number of bugfrags that exceeds a threshold you will unlock that bonus. It does not matter if your virus gains any experience, only that the bugfrags are consumed.
When feeding a virus bugfrags please record doing so in some fashion for each feeding session. Posting in your personal stat page is preferred.
Note that rewards for bugfrag consumption only occur once per virus unless otherwise stated.
Consuming bugfrags grants 50 experience per bugfrag eaten. This value can not be modified.
Every 5 Bugfrags Consumed
+50hp.
+5dmg.
10 Bugfrags Consumed
+1 element level.
15 Bugfrags Consumed
+1 use to all skills/traits.
20 Bugfrags Consumed
+1 Hidden Virus skill at random.
25 Bugfrags Consumed
+1 Skill.
30 Bugfrags Consumed
+1 Hypermode at the same power level as a navi of equal version.(Follows same rules as Navis)
50 Bugfrags Consumed
+1 Hyper Attack(Follows same rules as Navis, superceding virus restrictions)
100 Bugfrags Consumed
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