Post by MMM Guide on Jul 20, 2015 14:17:51 GMT -8
Virus Catalog
===METTAUR===
---
Health: 500
Element(s): Normal, Metal, Sonic, Break.
===Attack(s)===
Base Damage: 50
Signature Attack
Shockwave
S-attack
--- element
*Mettaur slams its pick axe into the ground, causing the ground to ripple in a specific direction.*
---
50 damage, breaks shields
===Skill(s)===
Trait
Helmet Shield
Passive Trait
*A Mettaur has a solid helmet, capable of withstanding any and all assault while the creature cowers beneath it.*
---
If Mettaur didn't attack or use skills last turn, it blocks all attacks this turn if able. If hit by [Version] "Breaks Shield" attacks this effect ends. This effect is active on the Mettaur's first turn. While active, Mettaur can not intercept attacks. (The breaking attack is still blocked.)
Defense
Met Guard
Activated Defense Skill
*Mettaur quickly hides under its helmet, blocking an attack.*
---
Activates the Helmet Shield trait skill.
[x2 uses]
===SWORDY===
---
Health: 500
Element(s): Fire, Aqua, Electric, Blade
===Attack(s)===
Base Damage: 50
Signature Attack
<element> Sword
C-attack
--- element
*Swordy swings its sword!*
---
50 damage, cuts auras.
===Skill(s)===
Trait
Empower Weapon
Activated Trait
*Swordy temporarily augments his sword with incredible power, making each blow extremely painful.*
---
+[Version*10] damage to 1 attack this turn. That attack gains a status damage from Swordy's element if able. If Swordy's element is does not possess a status damage or is unable to utilize one then that attack gets an additional +[Version*10] damage instead.
[x2 uses]
Offense
Sharpened Edge
Passive Offense Skill
*Swordy's blade is sharpened daily to retain its lethal edge.*
---
+[Version*10] C-attack damage.
===BUNNY===
---
Health: 400
Element(s): Electric, Plasma, Laser, Normal
==Attack(s)===
Base Damage: 60
Signature Attack
Zap Ring
S-attack
--- element
*Bunny hurls an energy ring at the foe.*
---
60 damage, undodgeable, if charged paralyzes.
[1 turn optional charge]
===Skill(s)===
Trait
Friction
Passive Trait
*Movement generates power within the Bunny Virus. That it can unleash upon hapless foes.*
---
Whenever Bunny successfully avoids an attack, it auto charges 1 attack(Chosen upon success).
Offense
Hop
Activated Speed Skill
*Bunny deftly avoids an attack!*
---
Dodges 1 attack.
[x2 uses]
===Canoguard/Canodumb===
---
Health: 400
Element(s): Seeking, Normal, Break, Metal.
==Attack(s)===
Base Damage: 60
Signature Attack
Cannon
S-attack
*Canodumb locks onto a target and fires a hefty pellet.*
---
60 damage
===Skill(s)===
Trait
Precision Training
Passive Trait
*Canodumbs can adapt themselves to the battle at hand*
---
May add 1 basic aiming effect to [Version/2](minimum 1) attack(s) each turn without cost.
OR
Vanguard
Passive Trait
*Canoguards are equipped with metal plates to shield itself from oncoming fire.*
---
Attempts to block each attack with "Hits all" or is a Multi-target attack that include Canoguard.
Offense
Shrapnel Shells
Activated Offense skill
*The Cano series virus may load shrapnel ammunition.*
---
1 attack this turn gets Hits All.
[x2 uses]
===TRUMPY===
---
Health: 700
Element(s): Sonic, Wind, Metal, Normal
==Attack(s)===
Base Damage: 30
Signature Attack
Jam Session
S-attack
--- element
*<Trumpy> toots its own horn. Causing bizarre effects.*
---
30 damage, undodgeable, Hits all.
[1 required charge]
===Skill(s)===
Trait
Of another Metal
Passive Trait
*Each strain of the Trumpy virus brings its own flare to a chorus. Diversifying the sound.*
---
Trumpy's Signature Attack gains "Upon use, All allies(self included) get +[Version*10] armor for 1 turn. This effect does not stack."
Tuby's Signature Attack gains "Confuse". Tuby is immune to Confuse.
MuteAnt's Signature Attack gains "Blind". MuteAnt is immune to Blind.
Tromby's Signature Attack gains "Hits all(including allies), if hits locks all Dodge based avoidances for 1 turn."
Xylos's Signature Attack gains "Upon use, All allies(self included) are healed for [Version*50] health. Effect can only occur once per Xylos per turn."
Support
Gifted
Activated Support skill
*<Trumpy> mimics the tune of another.*
---
This turn, "Jam Session" gains the effects of another Trumpy virus strain instead of its own.
[x2 uses]
===RATTY===
---
Health: 300
Element(s): Fire, Break, Seeking, Normal
==Attack(s)===
Base Damage: 70
Signature Attack
Ratton Bomb
S-attack
--- element
*Ratty fires a mouse shaped crawler mine that seeks out a foe!*
---
70 damage, breaks shields, if avoided auto attacks next turn at 100% damage.
[1 turn cooldown]
===Skill(s)===
Trait
Adrenaline
Passive Trait
*Ratty gets faster the closer to deletion it becomes.*
---
Clones created by Ratty may use its Signature attack on a separate cooldown.
-1 Natural Avoidance cooldown. -[Version] more for each 20% below maximum health Ratty is.
Offense
Squeekup
Activated Speed skill
*Ratty calls up a friend. Itself.*
---
Creates a 10% hp clone of Ratty with 1 attack slot that deals 50% damage.
[x1 uses]
===WEATHER===
---
Health: 500
Element(s): When purchasing this virus choose an element corresponding to a stage HERE(Dark, Light, and Bug excluded). This virus is that element.
==Attack(s)===
Base Damage: 50
Signature Attack
Elemental Breath
S-attack
--- element
*Weather drops in and breathes concentrated elemental energy on the opponent!*
---
50 damage
===Skill(s)===
Trait
Forecast
*Whats the weather look like today?*
---
Changes the current stage to a basic one matching Weather's element. Lasts for [Version/3](minimum 1) turns.
[x1 use]
Offense
Bellowing Winds
Active Offense Skill
*Weather sucks in and exhales a powerful breath over a wider area*
---
Weather's next Elemental Breath attack this turn gains Hits All and the Element of the current stage. If that element has at least one Status Damage, the attack gains the lowest ranked status damage as well. If not, it deals an additional [10*Version] damage.
[x1 use]
===SNAPPER===
---
Health: 400
Element(s): Wood, Blade, Shadow, Seeking.
===Attack(s)===
Base Damage: 60
Signature Attack
Moon Blade
S-Attack
--- element
*A full proximity swing with the Snapper's kunai.*
---
60 Damage, undodgeable.
===Skill(s)===
Trait
This unit is a flippin' ninja
Passive Family trait
*Snapper is safe while hiding in the shadows of its allies, waiting for the opportune moment to strike.*
---
Non-Intercepting entities can intercept for Snapper and Snapper may be intercepted for regardless of 'Hit's all' or Multi-target attacks.
Speed
Blindside
Activated Speed Skill
*When Snapper notices that the enemy is targeting it, it vanishes in a cloud of smoke and strikes from their shadow.*
---
Dodge 1 attack with Hits All or that targets multiple entities including Snapper and counters for [Version*10] damage
[x2 uses]
===HANDY===
---
Health: 600
Element(s): Normal, Stone, Fire, Metal
==Attack(s)===
Base Damage: 40
Signature Attack
Detonation
S-attack
--- element
*A large, all encompassing explosion.*
---
[100+Version*50] damage, undodgeable, breaks shields, hits all, ignores armor.
[May only be used via auto attack]
===Skill(s)===
Trait
Time Bomb
Activated Trait
*Creates a large bomb, that will detonate after some time.*
---
Creates a [270+Version*30] HP "Bomb" object that can't be used for intercepts. At the beginning of each of Handy's turns the object counts down by 1, starting at 3 upon creation. The turn it reaches 0 the object is destroyed and causes "Detonation" to auto attack at full damage that turn.
[x2 uses]
Offense
Premature Detonation
Activated Offense skill
*It happens to everyone, right?*
---
Immediately reduces 1 "Bomb" object created by Handy to 0; but reduces the next "Detonation" auto attack damage by 50%.
[x2 uses]
===MEGALIAN===
---
Health: 300
Element(s): Aqua, Fire, Elec, Wood
==Attack(s)===
Base Damage: 70
Signature Attack
Head Strike
C-attack
--- element
*Megalian lashes out and headbutts a foe!*
---
70 damage, cuts auras
===Skill(s)===
Trait
Elemental Aura
Activated Trait
*A powerful aura envelopes the Megalian. Protecting it from harm.*
---
Megalian creates a [60+Version*30] HP <element> aura around it. This aura is subject to its elements strengths and weaknesses.
[Only one Aura may be active at a time]
[Aura is the same primary element as its owner]
[x1 uses]
Support
Property Shift
Activated Support skill
*Megalian calls upon ancient powers to modify its elemental properties.*
---
Megalians Trait aura becomes <element>, or returns to its default element. This effect lasts until the end of battle, Megalian is dismissed, or the element is changed again.
[x2 use]
===CANDEVIL===
---
Health: 700
Element(s): Fire, Shadow, Sand, Normal
==Attack(s)===
Base Damage: 30
Signature Attack
<element> Breath
S-attack
--- element
*Candevil shoots a stream of pure energy from its mouth!*
---
30 damage, cuts auras.
===Skill(s)===
Trait
Candle
Activated Trait
*Candevil creates a large candle that burns brightly. Restoring hope and health to allies.*
---
Creates a [90+20*Version] "Candle" object that can be used for intercept. While active "Candle" heals all allies for [20+Version*10] each turn. Only one "Candle" may be active at a time per Candevil.
[x1 use]
Defense
Wax
Activated Defense skill
*Candevil lobs a thick layer of wax on an object.*
---
1 object on the battlefield gets "The next time this object would be destroyed, it endures with 1HP instead.". This counts as an Undershirt type effect.
[x1 use]
===CLOUDY===
---
Health: 600
Element(s): Aqua, Wind, Elec, Normal
===Attack(s)===
Base Damage: 40
Signature Attack
Cloud
S-Attack
--- element
*Cloudy summons small cloud to assault the foe... somehow.*
---
40 damage, cuts auras.
[3 turn optional charge]
===Skill(s)===
Trait
Cloudnine
Passive Trait
*Cloudy can empower its cloud based attacks with tremendous power!*
---
Cloudy may only have [Version] attacks with "Cloud"(English or otherwise) in its name.
Attacks with "Cloud" in their name that are charged or have a cooldown gain an effect based on the respective number upon use. This includes all effects leading up to it.
1 turn: May add "Undodgeable" in place of another aimer.
2 turn: May add "Hits All".
3 turn: May add "Can't be countered".
4 turn: May add "Regardless of Success: Auto attacks next turn at 50% damage".
Support
Bulk up
Activated Support skill
*Cloudy gradually adds to its bulk by evaporating water.
---
Cloudy regenerates [10+Version*10]HP each turn.
===SPIKEY/SHRIMPY===
---
Health: 500
Element(s): Plasma(Spikey/Shrimpy), Seeking(Spikey/Shrimpy), Fire(Spikey), Aqua(Shrimpy)
===Attack(s)===
Base Damage: 50
Signature Attack
Heat/Aqua Shot
S-attack
--- element
*Spikey/Shrimpy shoots a molten ball of fire from its mouth!*
---
50 damage, undodgeable
===Skill(s)===
Trait
Inescapable
Passive Trait
*Empowered attacks ensure no obstacle stands in your way.*
---
All S-range attacks may target up to [Version/3](Min 1) additional target(s).
Spikey/Shrimpy always have access to Burn/Soak status damages respectively.
Offense
Affliction Up!
Activated Offense Skill
*Unleash your element!*
---
1 attack this turn adopts one special property you have access to.
[x2 uses]
===SHADOW===
---
Health: 400
Element(s): Shadow, Dark, Ice, Blade
===Attack(s)===
Base Damage: 60
Signature Attack
Weapon Strike
C-Attack
--- element
*Shadow strikes a target as a weapon of choice!*
---
60 Damage,
===Skill(s)===
Trait
Incorporeal
Passive Family trait
*Shadow is a ghost, and as such is immune to anything physical! Except swords apparently.*
---
Shadow negates all damage from [Version] non-blade element attacks aimed at it each battle.
-[Version*2]% damage taken from all non-blade, or unavoidable, sources.
[Trait triggers only when not intercepting attacks.]
Speed
Weapon Shape
Activated Offense Skill
*Shadow's form shift and churns into that of a weapon.*
---
Upon use of this skill choose one: Sword, or Axe. This choice lasts until the end of battle, or until this skill is used again.
Axe: Weapon Strike gains undodgeable, may hit up to 2 targets.
Sword: Weapon Strike gains breaks shield, +10 damage.
[x2 uses]
===PENGI===
---
Health: 600
Element(s): Ice, Metal, Fire, Aqua
===Attack(s)===
Base Damage: 40
Signature Attack
Ice dive
C-attack
--- element
*Pengi maneuvers its fat little body in place before rocketing off into a full-on collision with the enemy.*
---
40 damage, Breaks shields, if used on ice panels, freezes and gains a 1 turn cooldown.
===Skill(s)===
Trait
Ice body
Passive Trait
*Pengis are more adapted to their climate than most other creatures!*
---
When on Ice Panels: Pengi attempts to block [Version] attacks per turn. If the attack isnt blocked Pengi has [Version*5] armor against it. Additionally, pengis can naturally dodge once per turn.
Speed
Igloo
Activated Speed Skill
*Pengi plops down a small sheet of ice to better move about.*
---
Pengi adds an IcePanel to the current stage, granting itself ice stage effects for 1 turn, does not overwrite current panels.
[May be used during the Defense Phase.]
[x2 uses]
===MUSHY===
---
Health: 500
Element(s): Wood, Toxic, Sonic, Sand
==Attack(s)===
Base Damage: 50
Signature Attack
Spores
C-attack
--- element
*Mushy unleashes a cloud of spores around it!*
---
50 damage, undodgeable, confuse.
[1 turn cooldown]
===Skill(s)===
Trait
Fungus Amongus
Passive Trait
*Mushy loves the forest, its dank dark floors, the hustle an bustle. It's combat prowess is improved while on such terrain.*
---
While on Grass panels 1 attack each turn may adopt "Hits all", and gains a 1 turn cooldown if it doesn't already possess a cooldown.
While on Grass panels Mushy gets -[Version/2(Min1)] Natural Avoidance cooldown each turn.
Offense
Fungal Growth
Activated Speed skill
*A quick burst of vegetation, that wilts rapidly.*
---
Sets the stage to "Grass" for 2 turns.
[x1 uses]
===TWINS===
---
Health: 600
Element(s): Laser, Seeking, Elec, Sonic
===Attack(s)===
Base Damage: 40
Signature Attack
Twin cursor
S-attack
--- element
*Once Twins acquires and determines the nature of their target, it is deftly attacked.*
---
40 damage.
===Skill(s)===
Trait
Terrible Twos
Passive Trait
*Twins are inexplicably linked to one another, and refuse to leave their brother behind.*
---
Twins start the battle as 2 viruses with 50% HP and must be deleted together on the same turn. If only 1 twin would be deleted, it is resurrected at 100% HP. Twins cannot intercept, but can be intercepted for. Twins use the same attack slot, and if an attack other than the family attack is used, it follows the auto-attack formula (50% base, all modifiers are 50% effective)
Speed
Scanning the area
Passive Offense skill
*Twins constantly scan the field, searching out their target no matter what.*
---
Twin cursors aimer(s) can be chosen every use.
===FISHY===
---
Health: 500
Element(s): Normal, Wind, Fire, Plasma
==Attack(s)===
Base Damage: 50
Signature Attack
Dash!
S-attack
--- element
*Fishy charges up and dashes at a foe!*
---
50 damage, undodgeable, if charged auto attacks next turn at full damage, but gains a 0 turn cooldown.
[1 optional charge]
===Skill(s)===
Trait
Floating Fish Style
Passive trait
*Fishy as their name doesn't suggest, live by floating around in the air, rendering them unaffected by the ground.*
---
Fishy ignores negative panel effects.
Offense
Breakneck Speed
Activated Offense skill
*Unstoppable, even if it tried to stop.*
---
1 attack this turn adopts "Destroy's objects".
[x2 uses]
===METTFIRE===
---
Health: 400
Element(s): Fire, Stone, Metal, Ice
==Attack(s)===
Base Damage: 60
Signature Attack
Meteor Shower
S-attack
--- element
*Mettfire vanishes leaving nothing but a cloak and staff behind, then meteors descend from the sky all over the area.*
#x4 damage, breaks shields, cuts auras, hits may be divided among multiple targets upon use.
[1 required charge]
===Skill(s)===
Trait
Astral Bomber
Passive Family trait
*Mettfire is proficient at emulating what the real world calls 'magic'. As its power grows so to does the speed with which it spins wands and mumbles incantations beneath its flaming shroud.*
---
Mettfire gets +[Version/3](Min 1) auto charge(s) per turn.
+[Version*5]% charge attack damage.
Offense
Metamegamagic: Extend
Activated Offense skill
*An aged software trick used to lengthen the users offensive action.*
---
1 attack this turn auto attacks next turn at 50% damage, retaining all modifiers it currently possesses.
[x1 uses]