Post by MMM Guide on Jul 20, 2015 14:17:46 GMT -8
A thread where once you've unlocked a Hidden skill for a virus you own, you simply type <Unlocking Hidden Virus skill for [Insert Virus' name here]>.
-Link to whenever you fed your viruses the bugfrags to reach that point
And it's that easy!
This page will also serve as a HUB for cataloguing the known Hidden Virus Skills for public reference.
Chibi <virus>
Passive Hidden Skill
*The virus has been infected with the notorious "Chibi" virus. Reshaping its model to an adorable and smaller version of its former glory.*
---
Virus can't attack, and can no longer intercept, but is invincible. If its owner leaves the battlefield this virus does as well. Regardless of other effects.
Furious <virus>
Passive Hidden Skill
*The virus has unlocked a well of rage. Empowering itself while losing the clarity that comes with peace of mind.*
---
+1 attack slot, Virus is permanently Berserk. Should Berserk be cured/removed it is reapplied at the end of its immunity period(2 turns).
<virus> Ω
Passive Hidden Skill
*The virus has achieved Ω status. The pinnacle of raw virus power.*
---
+[Version*50] HP.
+[Version*5] Damage.
<virus> EX
Passive Hidden Skill
*The virus has evolved to its most EXpert form.*
---
-1 required charge or cooldown to one attack(chosen in stats, Minimum 1).
+2 maximum attacks.
<virus> SP
Passive Hidden Skill
*Only a SPeciel breed of virus can reach this plateau.*
---
Regenerates [Version*20] HP per turn.
The first time each battle the virus would be reduced to 0hp it survives with 1hp instead.
Harmonic <virus>
Passive Hidden Skill
*The virus has tapped into an elemental font of power.*
---
Virus may replace its base element with any non-hidden element.
+1 element level.
Infected <virus>
Passive Hidden Skill
*The virus has contracted some strange, uncurable contagion that has splintered its code.
---
One of the Virus' elements becomes Bug.
Mutated <virus>
Passive Hidden Skill
*The virus is an anomaly of its kind.*
---
+1 Virus trait from any non-hidden virus of choice.
Moddable <virus>
Passive Hidden Skill
*The virus has an expanded system, allowing for programs to be inserted.*
---
+1 Program slot.
-Link to whenever you fed your viruses the bugfrags to reach that point
And it's that easy!
This page will also serve as a HUB for cataloguing the known Hidden Virus Skills for public reference.
Chibi <virus>
Passive Hidden Skill
*The virus has been infected with the notorious "Chibi" virus. Reshaping its model to an adorable and smaller version of its former glory.*
---
Virus can't attack, and can no longer intercept, but is invincible. If its owner leaves the battlefield this virus does as well. Regardless of other effects.
Furious <virus>
Passive Hidden Skill
*The virus has unlocked a well of rage. Empowering itself while losing the clarity that comes with peace of mind.*
---
+1 attack slot, Virus is permanently Berserk. Should Berserk be cured/removed it is reapplied at the end of its immunity period(2 turns).
<virus> Ω
Passive Hidden Skill
*The virus has achieved Ω status. The pinnacle of raw virus power.*
---
+[Version*50] HP.
+[Version*5] Damage.
<virus> EX
Passive Hidden Skill
*The virus has evolved to its most EXpert form.*
---
-1 required charge or cooldown to one attack(chosen in stats, Minimum 1).
+2 maximum attacks.
<virus> SP
Passive Hidden Skill
*Only a SPeciel breed of virus can reach this plateau.*
---
Regenerates [Version*20] HP per turn.
The first time each battle the virus would be reduced to 0hp it survives with 1hp instead.
Harmonic <virus>
Passive Hidden Skill
*The virus has tapped into an elemental font of power.*
---
Virus may replace its base element with any non-hidden element.
+1 element level.
Infected <virus>
Passive Hidden Skill
*The virus has contracted some strange, uncurable contagion that has splintered its code.
---
One of the Virus' elements becomes Bug.
Mutated <virus>
Passive Hidden Skill
*The virus is an anomaly of its kind.*
---
+1 Virus trait from any non-hidden virus of choice.
Moddable <virus>
Passive Hidden Skill
*The virus has an expanded system, allowing for programs to be inserted.*
---
+1 Program slot.