Post by Gaia on Apr 22, 2015 15:39:14 GMT -8
V10 Approved (Warrior || 4/8/23)
{
Armiger.EXE
}
Achievements
-Version / Experience:
--Version: 10
--Experience: 3,245
-Funds:
--Zenny: 10,300z
--Bugfrags: 8
--Level: 21
-- 1 GMD
-- 1 BMD
-- 1 RMD
*Font: 24ffff
Armiger.EXE
{
--Appearance
Armiger appears to be a strong, stout individual, imperialistic and endearing. His features, however, are sculpted from the purest of ice; from the stout, heavy gladitorial armor he wears to the skin shown on his face and fingers. His large, bulky figure is made entirely of the incredibly dense substance, so cold that the air around him steams, and the surface of his body is searingly painful to the touch.
The core at the Armor's center actually houses Armiger's being and programming, the humanoid figure underneath the armor little more than an icy figure that the armor - the true Armiger - has created.
--Personality
Armiger is a protector, first and foremost. He stands large and tall against the forces of the world, and stands unwaveringly, a stout protector of the weak and those without the means to protect themselves.
A gentleman, and a strong believer of sacrificing himself in the line of service to his charges, he stands up as a protector and a servant, with confidence and his own bright persona.
--Background
Armiger stands as the newest installment from the Siega Corporations as a brand of Navis from Project Darklight, designed as a Darkloid who controls and maintains his inner Darksoul with the purpose of hunting down and destroying or snuffing out more sinister Darkloids. His purpose is the protector of the overall group, and stands capable of taking blows from all sources, and retaliating as a powerful bulwark. Newly created, Armiger has no stories of his own, yet, and has only just recently been released into the field.
--Equipment System--
Head:
Top:
Torso:
Feet:
Mantle:
Weapon:
Core:
--RP Information--
}--Appearance
Armiger appears to be a strong, stout individual, imperialistic and endearing. His features, however, are sculpted from the purest of ice; from the stout, heavy gladitorial armor he wears to the skin shown on his face and fingers. His large, bulky figure is made entirely of the incredibly dense substance, so cold that the air around him steams, and the surface of his body is searingly painful to the touch.
The core at the Armor's center actually houses Armiger's being and programming, the humanoid figure underneath the armor little more than an icy figure that the armor - the true Armiger - has created.
--Personality
Armiger is a protector, first and foremost. He stands large and tall against the forces of the world, and stands unwaveringly, a stout protector of the weak and those without the means to protect themselves.
A gentleman, and a strong believer of sacrificing himself in the line of service to his charges, he stands up as a protector and a servant, with confidence and his own bright persona.
--Background
Armiger stands as the newest installment from the Siega Corporations as a brand of Navis from Project Darklight, designed as a Darkloid who controls and maintains his inner Darksoul with the purpose of hunting down and destroying or snuffing out more sinister Darkloids. His purpose is the protector of the overall group, and stands capable of taking blows from all sources, and retaliating as a powerful bulwark. Newly created, Armiger has no stories of his own, yet, and has only just recently been released into the field.
--Equipment System--
Head:
Top:
Torso:
{Bottom: Pestilence's Seat}Name: Pestilence's Seat
Equip Type: Bottom
Description: A piece channeling the form of Vestil, who embodies sickness in stillness.
Effects: Inflicts 120 Unavoidable damage to all enemies per turn.
Hands: Equip Type: Bottom
Description: A piece channeling the form of Vestil, who embodies sickness in stillness.
Effects: Inflicts 120 Unavoidable damage to all enemies per turn.
Feet:
Mantle:
Weapon:
Core:
Achievements
-Version / Experience:
--Version: 10
--Experience: 3,245
-Funds:
--Zenny: 10,300
--Bugfrags: 8
--Level: 21
-- 1 GMD
-- 1 BMD
-- 1 RMD
*Font: 24ffff
{
-Type: Defense
-Karma: Light
-Elements: LunarLv1, ToxicLv5, StoneLv1
--Strengths: Light, Aqua2, Toxic3, Ice, Stone2, Wind2, Elec, Blade, Wood
--Weaknesses: Seeking, Break, Fire, Sonic, Solar, Laser, Plasma, Metal, Break, Bug3
-HP: 4,800
-Armor: 530
-Regeneration: 0 Regen
-Natural Avoid: 1-Hit Barrier // 5-CD
--Statistical Information--
}-Type: Defense
{--Effects: (Click to view)}° +5 armor per version.
° Natural avoidance may become a shield at will.
° Become immune to 1 status reductions/damage. +1 more every new type bonus acquired by version.
-- Armor Reduction.
-- Mitigation Inversion.
-- Mitigation Lock.
° Version 4: You may expend an additional skill use when using a Shield skill to make that use Unbreakable.
° Version 7: +1 Use to Defense Skills
° Natural avoidance may become a shield at will.
° Become immune to 1 status reductions/damage. +1 more every new type bonus acquired by version.
-- Armor Reduction.
-- Mitigation Inversion.
-- Mitigation Lock.
° Version 4: You may expend an additional skill use when using a Shield skill to make that use Unbreakable.
° Version 7: +1 Use to Defense Skills
-Karma: Light
{--Effects: (Click to view)}° Base: Gain a Hyper Mode
° v6: Gain a Soul Unison
° v6: Gain a Soul Unison
-Elements: LunarLv1, ToxicLv5, StoneLv1
{--Effects: (Click to view)}::o:: Enemies take 200 unavoidable damage per turn.
::o:: This Unavoidable Damage will also reduce enemies' Max HP.
::o:: +200 Max-HP
::o:: Permafrost
::o:: Cold as Night
::o:: Steadfast Winter
::o:: This Unavoidable Damage will also reduce enemies' Max HP.
::o:: +200 Max-HP
::o:: Permafrost
::o:: Cold as Night
::o:: Steadfast Winter
--Strengths: Light, Aqua2, Toxic3, Ice, Stone2, Wind2, Elec, Blade, Wood
--Weaknesses: Seeking, Break, Fire, Sonic, Solar, Laser, Plasma, Metal, Break, Bug3
-HP: 4,800
-Armor: 530
-Regeneration: 0 Regen
-Natural Avoid: 1-Hit Barrier // 5-CD
{--Modifiers: (Click to view)}° Base HP (1000)
° +1000 HP (Skill) [=> +100 Armor]
° +900 HP (V-Up) [=> +90 Armor]
° +500 HP (Damage Conversion) [=> +50 Armor]
° +200 HP (Navi Crest) [=> +20 Armor]
° +200 HP (Stone) [=> +20 Armor]
° +1000 HP (Life Force) [=> +100 Armor]
° +50 Armor (Type V-Up)
° +1000 HP (Skill) [=> +100 Armor]
° +900 HP (V-Up) [=> +90 Armor]
° +500 HP (Damage Conversion) [=> +50 Armor]
° +200 HP (Navi Crest) [=> +20 Armor]
° +200 HP (Stone) [=> +20 Armor]
° +1000 HP (Life Force) [=> +100 Armor]
° +50 Armor (Type V-Up)
{
--Skill Pool--
}-Defense Skills:
1. [Corona Prominence] [C-Tier, HP+]
Armiger's outer corona grows ever brighter, ever stronger as the core within grows denser.
- Armiger gains +1000 Max-HP.
-- [Passive]
2. [Impenetrable] [Advanced]
The animate suit of armor is just that - a powerful suit of impenetrable ice given intellect. His armor is his body, his life energy funnelled into the frozen plates.
- Armiger gains armor equal to 10% of his max-health.
- Whenever Armiger restores HP, he also gains 10% of the restored health as armor for the turn.
[-- Null Avoidance, Null Survival, cannot passively regenerate.
-- [Passive]
3. [Flash Freeze] [A-Tier, Recovery]
Armiger rapidly freezes the plates of ice on his outer shell, enhancing his defensive capabilities.
- Armiger restores 610 health.
-- [Active, 3/3 Uses]
4. [Arctic Core] [X-Tier, Elemental Levels]
The arctic core within Armiger's body produces an intense chill that freezes the very air solid, making it dense and sending ice particles in all directions, a lethal blizzard following in his wake.
- +3 Elemental Levels.
-- [Passive]
5. [Black Ice] [B-Tier, Mitigation]
Ice so dense that light cannot escape its freeze, Armiger forms a layer of strong ice over his body that protects him from harm.
- Armiger applies 50% damage mitigation to 1 avoidable attack before all other mitigation effects.
--- [Active, 6/6 Uses]
6. [Frozen Solid] [C-Tier, Grit]
An incredibly dense layer of ice keeps Armiger's form sturdy, no force able to break or melt it.
- Negates the piercing and triggering effects of one incoming avoidable attack.
--- [Active, 8/8 Uses]
7. [Chill Touch] [C-Tier, Counter]
Armiger's armored form is incredibly dense and cold, causing frostbite to any who make contact with him.
- Armiger counters after being struck by any C-Range attack for 110 Unavoidable Damage.
-- [Passive]
1. [Corona Prominence] [C-Tier, HP+]
Armiger's outer corona grows ever brighter, ever stronger as the core within grows denser.
- Armiger gains +1000 Max-HP.
-- [Passive]
2. [Impenetrable] [Advanced]
The animate suit of armor is just that - a powerful suit of impenetrable ice given intellect. His armor is his body, his life energy funnelled into the frozen plates.
- Armiger gains armor equal to 10% of his max-health.
- Whenever Armiger restores HP, he also gains 10% of the restored health as armor for the turn.
[-- Null Avoidance, Null Survival, cannot passively regenerate.
-- [Passive]
3. [Flash Freeze] [A-Tier, Recovery]
Armiger rapidly freezes the plates of ice on his outer shell, enhancing his defensive capabilities.
- Armiger restores 610 health.
-- [Active, 3/3 Uses]
4. [Arctic Core] [X-Tier, Elemental Levels]
The arctic core within Armiger's body produces an intense chill that freezes the very air solid, making it dense and sending ice particles in all directions, a lethal blizzard following in his wake.
- +3 Elemental Levels.
-- [Passive]
5. [Black Ice] [B-Tier, Mitigation]
Ice so dense that light cannot escape its freeze, Armiger forms a layer of strong ice over his body that protects him from harm.
- Armiger applies 50% damage mitigation to 1 avoidable attack before all other mitigation effects.
--- [Active, 6/6 Uses]
6. [Frozen Solid] [C-Tier, Grit]
An incredibly dense layer of ice keeps Armiger's form sturdy, no force able to break or melt it.
- Negates the piercing and triggering effects of one incoming avoidable attack.
--- [Active, 8/8 Uses]
7. [Chill Touch] [C-Tier, Counter]
Armiger's armored form is incredibly dense and cold, causing frostbite to any who make contact with him.
- Armiger counters after being struck by any C-Range attack for 110 Unavoidable Damage.
-- [Passive]
{
1. [Energy Roil]
Armiger releases a bolt of icy energy from his being to assail his foes.
[140] Lunar X-Damage [100%]
::C:: Two aiming effects chosen upon use.
2. [Dread Cold]
A bolt of black ice that continues to grow without ceasing.
[70] Poison C-Damage [50%]
::C:: Can be optionally charged for up to 5 turns.
::C:: Multiple instances can be manually changed at once.
3. [Arctic Grasp]
A chilling touch that wastes away anything it touches.
[0] Lunar S-Damage [100%]
::C:: Two aiming effects chosen upon use.
::o:: If Hits: Inflicts 140 Damage per turn for 2 turns.
4. [Body Check]
Armiger charges his body with energy and unleashes a burst of ice mimicking his shape.
[345] Lunar C-Damage [80%]
::C:: Undodgeable, Breaks Shields
::B:: Damage calculated from Armor, instead.
::o:: 1-CD
5. [Creeping Chill]
A shard of black ice that fractures and sticks to its enemies.
[110] Poison S-Damage [80%]
::C:: Undodgeable, Cuts Auras
::B:: Poison
::o:: 1-CD
6. [Chilling Wane]
A defensive navi at his core, Armiger unleashes a wave of ice that staunches any efforts to empower an enemy's assault against him.
[110] Poison C-Damage [80%]
::C:: Undodgeable, Breaks Shields
::B:: Poison, Ignores Armor
::o:: 2-CD
7. [Arctic Standstill]
Another wave of icy energy, this time to slow enemies down.
[110] Poison S-Damage [80%]
::C:: Breaks Shields, Cuts Auras
::A:: Poison, Cannot be Intercepted
::o:: 2-CD
8. [Subzero]
A touch from the armor leeches energy from the surroundings, preventing enemies from gaining power against his defenses.
[100] Lunar C-Damage [70%]
::C:: Breaks Shields, Cuts Auras
::B:: Cannot be Naturally Avoided
::B:: If Hits: Interrupts
::o:: 2-CD
9. [Mirror Ice]
Shards of ice that mirror the land, pulled up from the ground and frozen in an instant to his needs.
[100] X S-Damage [70%]
::C:: Undodgeable, Breaks Shields
::B:: Cannot be Intercepted.
::B:: Non-Hidden Element chosen upon use.
::o:: 2-CD
10. [Armored Blizzard]
An incredible chill forms around Armiger, solidifying into bits of his armor to allow him to assail enemies from all sides.
[20 * 4] Lunar S-Damage [60%]
::B:: 4 Hits, Avoided Separately
::A:: If Hits: Permafrost - Damage
::A:: Hits All
::o:: 2-Turn Charge, 3-CD
11. [Arctic Pulse]
Ice crystalizes and forms in an instant in response to harm, constantly growing and expanding until it unleashes all at once.
[110] Lunar C-Damage [80%]
::C:: Cuts Auras, Breaks Shields
::S:: Gains damage equal to damage Armiger mitigated this turn.
::o:: 2 Uses/Battle
12. [Ice Maelstrom]
A devastating roll of constant winds from frigid temperatures that is emanated from Armiger without warning and without ceasing.
[0] Lunar S-Damage [70%]
::C:: Breaks Shields, Cuts Auras
::B:: Inflicts 7% of target's max health as damage.
::S:: Disrupts Multi-Instanced Avoidances
::S:: Auto-Attacks at half damage per attack target avoided while this attack was charging.
::o:: -2 Total Attacks/Use | 1 Use/Battle | 1-Turn Required Charge
--Combat Information--
}Base Damage: 140
Attacks per Turn: 4
Total Attacks: 14/14
Attacks
{--Modifiers: (Click to view)}° Base Damage (100)
° +90 Damage (V-Up)
° -50 Damage (Health Conversion)
° +90 Damage (V-Up)
° -50 Damage (Health Conversion)
Attacks per Turn: 4
Total Attacks: 14/14
Attacks
1. [Energy Roil]
Armiger releases a bolt of icy energy from his being to assail his foes.
[140] Lunar X-Damage [100%]
::C:: Two aiming effects chosen upon use.
2. [Dread Cold]
A bolt of black ice that continues to grow without ceasing.
[70] Poison C-Damage [50%]
::C:: Can be optionally charged for up to 5 turns.
::C:: Multiple instances can be manually changed at once.
3. [Arctic Grasp]
A chilling touch that wastes away anything it touches.
[0] Lunar S-Damage [100%]
::C:: Two aiming effects chosen upon use.
::o:: If Hits: Inflicts 140 Damage per turn for 2 turns.
4. [Body Check]
Armiger charges his body with energy and unleashes a burst of ice mimicking his shape.
[345] Lunar C-Damage [80%]
::C:: Undodgeable, Breaks Shields
::B:: Damage calculated from Armor, instead.
::o:: 1-CD
5. [Creeping Chill]
A shard of black ice that fractures and sticks to its enemies.
[110] Poison S-Damage [80%]
::C:: Undodgeable, Cuts Auras
::B:: Poison
::o:: 1-CD
6. [Chilling Wane]
A defensive navi at his core, Armiger unleashes a wave of ice that staunches any efforts to empower an enemy's assault against him.
[110] Poison C-Damage [80%]
::C:: Undodgeable, Breaks Shields
::B:: Poison, Ignores Armor
::o:: 2-CD
7. [Arctic Standstill]
Another wave of icy energy, this time to slow enemies down.
[110] Poison S-Damage [80%]
::C:: Breaks Shields, Cuts Auras
::A:: Poison, Cannot be Intercepted
::o:: 2-CD
8. [Subzero]
A touch from the armor leeches energy from the surroundings, preventing enemies from gaining power against his defenses.
[100] Lunar C-Damage [70%]
::C:: Breaks Shields, Cuts Auras
::B:: Cannot be Naturally Avoided
::B:: If Hits: Interrupts
::o:: 2-CD
9. [Mirror Ice]
Shards of ice that mirror the land, pulled up from the ground and frozen in an instant to his needs.
[100] X S-Damage [70%]
::C:: Undodgeable, Breaks Shields
::B:: Cannot be Intercepted.
::B:: Non-Hidden Element chosen upon use.
::o:: 2-CD
10. [Armored Blizzard]
An incredible chill forms around Armiger, solidifying into bits of his armor to allow him to assail enemies from all sides.
[20 * 4] Lunar S-Damage [60%]
::B:: 4 Hits, Avoided Separately
::A:: If Hits: Permafrost - Damage
::A:: Hits All
::o:: 2-Turn Charge, 3-CD
11. [Arctic Pulse]
Ice crystalizes and forms in an instant in response to harm, constantly growing and expanding until it unleashes all at once.
[110] Lunar C-Damage [80%]
::C:: Cuts Auras, Breaks Shields
::S:: Gains damage equal to damage Armiger mitigated this turn.
::o:: 2 Uses/Battle
12. [Ice Maelstrom]
A devastating roll of constant winds from frigid temperatures that is emanated from Armiger without warning and without ceasing.
[0] Lunar S-Damage [70%]
::C:: Breaks Shields, Cuts Auras
::B:: Inflicts 7% of target's max health as damage.
::S:: Disrupts Multi-Instanced Avoidances
::S:: Auto-Attacks at half damage per attack target avoided while this attack was charging.
::o:: -2 Total Attacks/Use | 1 Use/Battle | 1-Turn Required Charge
{
--Navi Customizer--
}--|Programs|--
Program Slots: 7/7
Defensive Programs
[Wood Body]
Passive Program
User becomes immune to the negative effects of Grass Panels and gains a strength to Wood.
[⇪ Counter Strike DX]
Passive Mega Program
User's counters do not have a limited number of procs per turn.
[⇪ Mirror Armor SP]
Passive Mega Program
When struck by a full S-Range Attack, User counters for (30 * Version) Unavoidable damage.
[Anti Damage ⇪ Beta]
Passive Program
Negates Recurring Auto-Attacks directed at the user and counters for 20 + (10 * Version) Damage
Offensive Programs
[N/A]
Supportive Programs
[Life Force ⇪ Zeta]
Passive Program
User has +1,000 HP.
Regenerative Programs
Hidden Program
[Energy Force]
Passive Hidden Program
All Unavoidable Damage effects used by the holder increases by 1.3x.
--|Accessories|--
[Beryl Star of Agony]
A shining star forged of beryl, sparkles with an otherworldly power
° Enemies take 50 Unavoidable Damage per turn
° This damage is increased by 50 per turn (to a max of 300)
[Beryl Cross of Agony]
A shining cross of beryl, emanates a powerful force.
° Enemies take 150 Unavoidable Damage per turn
[Unequipped]
[Crimson Flame of the Shadow Knight]
A powerful pendant that drastically increases the user's defensive powers....
° User has +2000 Max HP
° Glitch: User cannot recover HP by any means.
° After using 5 Dark Chips in battle, the Glitch is removed for the rest of that battle
[Unequipped]
Ring of the Dark Adviser
A ring with strange powers, said to increase the user's speed and offensive powers....
° User has +2 Attack Slots
° Glitch: User deals -50 Damage with all attacks
° After using 5 Dark Chips in battle, the Glitch is removed for the rest of that battle
--|Crests|--
[N/A]
Program Slots: 7/7
Defensive Programs
[Wood Body]
Passive Program
User becomes immune to the negative effects of Grass Panels and gains a strength to Wood.
[⇪ Counter Strike DX]
Passive Mega Program
User's counters do not have a limited number of procs per turn.
[⇪ Mirror Armor SP]
Passive Mega Program
When struck by a full S-Range Attack, User counters for (30 * Version) Unavoidable damage.
[Anti Damage ⇪ Beta]
Passive Program
Negates Recurring Auto-Attacks directed at the user and counters for 20 + (10 * Version) Damage
Offensive Programs
[N/A]
Supportive Programs
[Life Force ⇪ Zeta]
Passive Program
User has +1,000 HP.
Regenerative Programs
Hidden Program
[Energy Force]
Passive Hidden Program
All Unavoidable Damage effects used by the holder increases by 1.3x.
--|Accessories|--
[Beryl Star of Agony]
A shining star forged of beryl, sparkles with an otherworldly power
° Enemies take 50 Unavoidable Damage per turn
° This damage is increased by 50 per turn (to a max of 300)
[Beryl Cross of Agony]
A shining cross of beryl, emanates a powerful force.
° Enemies take 150 Unavoidable Damage per turn
[Unequipped]
[Crimson Flame of the Shadow Knight]
A powerful pendant that drastically increases the user's defensive powers....
° User has +2000 Max HP
° Glitch: User cannot recover HP by any means.
° After using 5 Dark Chips in battle, the Glitch is removed for the rest of that battle
[Unequipped]
Ring of the Dark Adviser
A ring with strange powers, said to increase the user's speed and offensive powers....
° User has +2 Attack Slots
° Glitch: User deals -50 Damage with all attacks
° After using 5 Dark Chips in battle, the Glitch is removed for the rest of that battle
--|Crests|--
[N/A]
{
[Soul Revenant] [Darksoul]
Armiger arises, his core still beating and his ice still flowing, now dark, infused with his will to survive.
° Automatically activates when the user would reach 0 HP
° Navi endures a fatal turn of attacks with 1 HP
° Navi is invincible except against Aimed Attacks
° Navi has +1 Attack Slot for the duration
° Lasts for 3 Turns
--Hyper Repertoire--
}--Dark Soul--
[Soul Revenant] [Darksoul]
Armiger arises, his core still beating and his ice still flowing, now dark, infused with his will to survive.
° Automatically activates when the user would reach 0 HP
° Navi endures a fatal turn of attacks with 1 HP
° Navi is invincible except against Aimed Attacks
° Navi has +1 Attack Slot for the duration
° Lasts for 3 Turns