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Post by ~Divine|<3|Heart~ on Dec 12, 2014 21:39:50 GMT -8
Let's go! HeatMan V3 is ready to rock!
1-100
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Post by Vilicious on Dec 12, 2014 21:58:04 GMT -8
1-100
Did he get approved?
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Post by ~Divine|<3|Heart~ on Dec 12, 2014 22:27:21 GMT -8
Yes, he did. You won this roll, so you go first.
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Post by Vilicious on Dec 12, 2014 22:44:10 GMT -8
/Defense/ N/A
/Set-up/ 70 Unavoidable dealt from Metal
/Offense/ 4 slots (3 base +1 first turn) //Rusting/C/Blade Weakness builds upon weakness until will is bent. //[70] Damage/Breaks Shields/Cuts Auras/Auto-attacks //Gets -[10] Damage for each turn after the first. //If hits, the opponent's next avoidable attack used loses that much damage as well.
//Disengagement/S/Wind Sheer force opens the distance, creating a window from which the battle may begin anew. //[200] Damage/Undodgable/Cuts Auras Used x4
Total: 870, +70 Unavoidable CD: n/a HP: [1100/1100] Status: n/a
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Post by ~Divine|<3|Heart~ on Dec 12, 2014 23:29:14 GMT -8
+++HeatMan.EXE+++
“Baby one, two, three! Get that referee!” _______________________________________________________
Basic Phase!
Heatman's HP:: 800/800 Field:: Null Status:: Okay! Natural Avoid CD:: 5/5 (Auras/Barrier) Cool Downs: -----:: -/-
[HeatMan’s Auto-Charge Alpha program added a charge to Atomic Fire!]
Reaction Phase!
[Heatman’s Burning Up activated!]
[Heatman’s Armor became 20!]
[HeatMan took 70 Unavoidable Damage from Metal-Element! (730/800)]
[HeatMan took 50 Damage from Rusting! (680/800)
[HeatMan took damage from remaining attacks (720 Damage)! (0/800)]
Standby Phase!
N/A
Attack Phase! (0 Action(s)!)
N/A
Summary Phase!
N/A
Heatman's HP:: 0/800 Field:: Normal Status:: - Natural Avoid CD:: - Cool Downs: N/Al:: -/-
______________________________________________________ “Because he can get that knockout!”
Now Playing: ---- Chatty Ditz: This...was just epic fail.
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Post by Vilicious on Dec 13, 2014 1:41:03 GMT -8
Entonim: +70/500 (50/500, -10/100, +10/100, +20/0) HeatMan: +30/300?
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