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Post by mirror on Jun 8, 2015 19:15:31 GMT -8
Serenity is finished.
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Post by notegg on Jun 9, 2015 4:29:47 GMT -8
Serenity.exe STAT approved.
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Post by notegg on Jun 10, 2015 6:30:22 GMT -8
Staff discussed your auras/barriers a bit. Your barriers now gain HP equal to the health lost, and auras gain half the amount. This is a minor debuff to auras and a bigger buff to barriers.
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Post by notegg on Jun 10, 2015 6:30:28 GMT -8
Staff discussed your auras/barriers a bit. Your barriers now gain HP equal to the health lost (in one turn, e.g. 5%), and auras gain half the amount. This is a minor debuff to auras and a bigger buff to barriers.
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Post by mirror on Jun 12, 2015 9:29:23 GMT -8
Looking for clarification on this... How exactly is it a debuff to the aura?
If it's (for Barriers) Equal to 5% HP and (for Auras) half of that, it'll look like:
Barrier: +75 HP Aura: +37 HP
I'm not complaining at all if this is indeed the case (more HP is fine in my book), I just want to make sure I'm understanding fully what changes are being made, and if we're all on the same page.
An important reminder: Serenity made the DMG to HP sac, so she's got 1500 Base HP and 50 Base DMG.
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Post by notegg on Jun 12, 2015 19:31:37 GMT -8
By a minor debuff, the auras are no longer gaining a flat 30 health - on navis with 1000 health or less, they'd only gain 25 or less aura HP.
I'm going to watch this interaction carefully, I hope I cleared things up. - Essentially this allows things to scale a slight amount with HP and in turn level, and pays you back a bit better as you'll now be blocking the HP cost you spend on turn one to activate it.
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