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Post by mirror on Nov 2, 2014 15:05:30 GMT -8
Mirror's got Initiative but I'll provide a roll anyway
1-100
Also, I'll be using Mirror's 2x EXP token to affect the earnings for ALL BATTLE PARTICIPANTS.
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Post by ~Divine|<3|Heart~ on Nov 2, 2014 15:18:09 GMT -8
Unity and Mirror both have Initiative. I'm trumped.
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Post by mirror on Nov 3, 2014 9:58:52 GMT -8
if you're cool with it I'd like to do RP in this as well, I could use some practice
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Post by ~Divine|<3|Heart~ on Nov 4, 2014 14:26:37 GMT -8
I'm fine with everything if Raven is. By all means, shoot!
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Post by mirror on Nov 4, 2014 14:34:43 GMT -8
sweet. Still waiting on the big man himself it would seem and then we'll get this thing underway.
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Post by mirror on Nov 13, 2014 14:50:20 GMT -8
(OOC: Raven told me to just skip his post cause all Unity will do is merge with Mirror. As it's taken forever to get going though I'm not feeling RP anymore D: Sorry) |Setup Phase|
Merged with Unity!
DMG+50 + Unity's current/max HP (1300) + 2 attack slots/turn + 3 attacks of the ally's choosing The following skills:
Overclock: Speed Attack Unity overclocks the attacking capabilities of the Navi that he's merged with, allowing for even greater processing speed. +1 attack slot. 3x use/battle.
Overclock: Cooldown Support Unity overclocks the battle subroutines of the Navi that he's merged with, allowing for enhanced capabilities. -1 turn cooldown to one attack. 2x use/battle max.
Variable Style Attack Unity's attack style shifts to match that of his ally. Allows a Navi under the effects of "Opperating System Adaptation" to choose the breaker set on attacks that he/she gains from Unity. Damage reductions count for 2 breakers on all attacks, even if no breakers are chosen by the merged Navi.
Attacks Chosen:
G-Systems Conflict S-Attack Normal element An extended field from Unity's OS causes conflicts when attempting to run the opponent's data. 11 DMG, 4x, block/dodge separately. Regardless of success, the target has -1 attack slot for 2 turns. Effects do not stack. 5 turn cooldown. (DMG-105/4) Undodgeable/Cuts Auras
Swift Response S-Attack Normal element Breaking through Union's OS field causes an energy field to expand. 55 DMG, auto-strikes when Union or a Navi that Union's merged with is damaged by a non-unavoidable attack. 2 turn cooldown. (DMG*.5-20) Undodgeable/Cuts Auras
Critical Marker S-Attack Normal element A pin-pointing laser that highlights the opponent's weak points. 0 DMG. If successful, the following normal attack deals 2x DMG. Undodgeable/Cuts Auras
[hp=3610, 3610] 5 Attack Slots
Beryl Star of Agony A shining star forged of beryl, sparkles with an otherworldly power ☉ Enemies take 50 Unavoidable Damage per turn ☉ This damage is increased by 50 per turn (to a max of 300) NPC Value: 10,000z
|Attack Phase|
G-Systems Conflict S-Attack Normal element An extended field from Unity's OS causes conflicts when attempting to run the opponent's data. 11 DMG, 4x, block/dodge separately. Regardless of success, the target has -1 attack slot for 2 turns. Effects do not stack. 5 turn cooldown.
Critical Marker S-Attack Normal element A pin-pointing laser that highlights the opponent's weak points. 0 DMG. If successful, the following normal attack deals 2x DMG.
M-Fist Normal Element, C-Type A memento of a combat style long past, MirrorMan keeps this attack in his repetoire for his fondness of its simplicity. He enlarges one fist in GutsMan like style while retaining his trademarked mirrored armor and punches with all his might! 150 DMG -Breaks Shields -Undodgeable
M-Beam Normal Element, S-Type A memento of a combat style long past, MirrorMan keeps this attack in his repetoire for his fondness of its simplicity. He changes one hand to a buster and fires a beam of energy. 150 DMG -Cuts Auras -Undodgeable
M-Divide Normal Element, ? S-Type A specially formatted attack that allows for the allocation of energy reserves in a precise and variable way. MirrorMan releases a burst of energy that is capable of hitting in a variety of manners. 110 DMG -May select any two of the following upon use: Breaks Shields, Cuts Auras, Undodgeable, Cannot Be Naturally Avoided. -May set C or S Type upon use.
-If none of the previous are set upon use, gains +50 DMG 1x Cooldown
50 Unavoidable DMG from Beryl Star
|End| [hp=3610, 3610] Status: Fine Cooldowns: G-Systems Conflict: 0/5 M-Divide: 0/1
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Post by ~Divine|<3|Heart~ on Nov 13, 2014 18:19:46 GMT -8
xXxXenneth&MegamixXx
________________________________________________________
Basic Phase!
Megami's HP:: 1,000/1,000 Field:: Normal Status:: Okay! Valkyrie Soul: -/- UB – Battlechip Charges: 1/5 Natural Avoid CD:: 3/3 Cool Downs: Divinity Barrage:: 0/0
[Megami’s Intel-Type adjusted for Unity’s Normal Type (Exp +50%)]
[Megami’s Intel-Type adjusted for MirrorMan’s Resource Type (Exp +2 Battlechip uses!)]
[Megami’s charges from Auto-Charge Alpha become intact on skill Unbreakable Bond! (1/5)]
Reaction Phase!
[Megami set Ice Panels using Ice Stage! (1/2)!]
[Megami has 15 Armor!]
(Battlechip Limit – 6/7 Remain (Standards, Mega(1), Giga(1))
[Megami took damage G-System’s Conflict! (1,000 > 956/1,000)!]
[Megami has -1 Attack Slot! (1/2)]
[Megami Natural Dodged Critical Marker using the effects of Ice Stage!]
[Megami Natural Dodged M-Fist using Goddess Support! (0/3 CD)]
[Megami took damage from remaining attacks this turn (956 > 696/1,000)!]
Standby Phase!
[Megami used Double Soul: Valkyrie Soul - Tsuki! (1/3)!]
[Megami’s Element is treated as Elec-Element, Megami has a strength to Aqua-Element, and has a weakness to Wood-Element!]
[Megami’s Valkyrie Weapon One attack became Elec-Element and has the augmented effect “Cannot Be Countered!”]
[Megami regenerated 100 HP! (696 > 796/1,000 HP)!]
[Megami had three charges added to Unbreakable Bond (4/5)!]
[Auto-Charges: Programs “Auto-Charge” and “Tadashi Expansion” & Hyper Mode: Double Soul!]
[Megami is using FireWall Nu to recover Attack Slot Reduction!]
Attack Phase! (4 Actions!)
[Megami is using Dark Chip: Dark Plus!]
[Megami’s Blank Mind SP prevented loss of Hyper Modes or Karma!]
(Battlechip Limit – 5/7 Remain (Standards, Mega(1), Giga(1))
[Divinity Barrage gain +50 DMG per hit!]
Divinity Barrage S-Range Normal-Element [Desc] Megami speeds up the conjuring of her signature attack and attacks relentlessly.
42 92 Normal Damage [x4 Hits] [Full-Synchro, Avoid Seperately, Ignores Armor; Cuts Auras/Barriers] [Optionally can auto-attack at half-damage] [2-Turn CD]
Mega Chip – Agia (-2 Charges!) S-Range Wood-Element [Desc] As Agia is summoned, she attacks her targets using her advanced weaponry fused with Mana energy. 360 Wood Damage [Undodgable, Breaks Shields; Cannot be Intercepted(1-Turn CD on effect); Regardless of Success – Opponent loses -1 Attack Slot Next Turn(2-Turn CD on effect)] (Auto-Attacks the next two turns at half damage (2-Turn CD after effect ends: Attack Cannot be used until effect ends.)) [2-Charges Required]
Follow Up - Ravage! [AUTO] C-Range Normal-Element [Desc] After using a Mega Chip or a specialty chip program, Megami lashes forth with a follow-up attack! 155 Normal Damage [Breaks Shields, Cuts Auras/Barriers; Auto-Attacks when an attack that requires two-charges has been used – Range is the opposite of previous attack’s range.]
Mega-Chip Amaterasu C-Range Fire-Element [Desc] The blazing Sun God makes a quick appearance and a quick frontal assault using her blazing fist and sword. 288 Fire Damage [Undodgable, Breaks Shields; Ignores Armor (1-Turn CD on effect); If Avoided – Megami has +1 Attack Slot next turn(2-Turn CD on effect)] [2-Charges Required]
Follow Up - Ravage! [AUTO] (-2 Charges!) C-Range Normal-Element [Desc] After using a Mega Chip or a specialty chip program, Megami lashes forth with a follow-up attack! 155 Normal Damage [Breaks Shields, Cuts Auras/Barriers; Auto-Attacks when an attack that requires two-charges has been used – Range is the opposite of previous attack’s range.]
[Megami used an Attack Slot to add a charge to Unbreakable Bond! (1/5)]
Summary Phase!
360 Wood Damage @ MirrorMan 288 Fire Damage @ MirrorMan 678 Normal Damage @ MirrorMan Synchronization Trigger @ MirrorMan
Synchronize & Full-Synchro Status
Megami's HP:: 796/1,000 Field:: Ice Stage (1/2) Status:: Okay! Valkyrie Soul: 1/3 UB – Battlechip Charges: 1/5 Natural Avoid CD:: 0/3 Cool Downs: Divinity Barrage:: 0/2
________________________________________________________ “Cause he can get the knockout!”
Now Playing: ”Spark” by Back-On Chatty Ditz: -----
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Post by mirror on Nov 14, 2014 8:28:09 GMT -8
|Defense Phase|
Alpha Barrier - Anti Damage negates Divinity Barrage and counters for 110 DMG
MirrorMan takes Mega Chip – Agia for 360 DMG and counters for 100 DMG from Break a Mirror... and Mirror Armor - Alpha
MirrorMan takes Follow Up - Ravage! for 155 DMG and counters for 100 DMG from Break a Mirror... and Mirror Armor - Alpha
MirrorMan uses his Natural Avoid (Barrier) to avoid Mega-Chip Amaterasu
MirrorMan takes Follow Up - Ravage! for 155 DMG and counters for 100 DMG from Break a Mirror... and Mirror Armor - Alpha
[hp=2940, 3610] Total Counter DMG: 410
Alpha Barrier - ⇪ Anti Damage Passive program Negates the first attack the user would take each battle ⇪When used, this program counters for 100 Damage, +10 per the User's Version
Break a Mirror... - Custom Passive Defense Everyone knows it's bad luck to break a mirror. - All attacks from opponents that hit MirrorMan counter for 50 DMG May only be used when Blank Slate and Polished Surface are inactive
Mirror Armor - ⇪ Alpha Passive Program Every damaging attack that hits the user is countered for 50 damage, to a max of ⇪5 times per turn.
|Setup Phase|
Prism - Custom Defense (Object) MirrorMan creates a Prism on the battlefield. - Summons a 1 HP Prism object - The next S-Type attack that hits the Prism is re-launched as an auto attack that hits all targets on the field for 50% DMG. 1 use every 3 turns May only be used when Blank Slate and Polished Surface are inactive
|Attack Phase|
MirrorMan has -1 Attack Slot this turn from Mega Chip - Agia
Swift Response - [AUTO] S-Attack Normal element Breaking through Union's OS field causes an energy field to expand. 55 DMG, auto-strikes when Unity or a Navi that Unity's merged with is damaged by a non-unavoidable attack. 2 turn cooldown. (DMG*.5-20) Undodgeable/Cuts Auras
M-Wave Normal Element, S-Type A new attack for a new combat style, MirrorMan unleashes a wave of energy specifically formatted to eliminate obstacles. 190 DMG -If avoided, Auto-Attacks next turn for half DMG -Regardless of success, destroys all Objects on the field. This counts as having hit all Objects. 5x Cooldown
Mirror Charge - Mega Chip - Agia
? Wood Element, ? S-Type MirrorMan's signature attack. He uses the power of one of the opponent's attacks against them! 150 DMG -Any attack that has previously hit MirrorMan, or been blocked by a barrier/aura/shield, but NOT any attack that has been avoided, can be selected as the template for Mirror Charge -Element and Range are taken from this attack -Any TWO Aimers are taken from this attack Gains Undodgeable and Breaks Shields
M-Beam Normal Element, S-Type A memento of a combat style long past, MirrorMan keeps this attack in his repetoire for his fondness of its simplicity. He changes one hand to a buster and fires a beam of energy. 150 DMG -Cuts Auras -Undodgeable
M-Beam Normal Element, S-Type A memento of a combat style long past, MirrorMan keeps this attack in his repetoire for his fondness of its simplicity. He changes one hand to a buster and fires a beam of energy. 150 DMG -Cuts Auras -Undodgeable
545 Normal DMG 150 Wood DMG 410 Counter DMG 100 Unavoidable DMG from Beryl Star
|End| [hp=2940, 3610] Status: Fine Cooldowns: G-Systems Conflict: 1/5 M-Divide: 1/1 M-Wave: 0/5 Swift Response: 0/2
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Post by ~Divine|<3|Heart~ on Nov 14, 2014 13:55:03 GMT -8
xXxXenneth&MegamixXx
________________________________________________________
Basic Phase!
Megami's HP:: 796/1,000 Field:: Ice Stage (2/2) Status:: Okay! Valkyrie Soul: 1/3 UB – Battlechip Charges: 1/5 Natural Avoid CD:: 0/3 Cool Downs: Divinity Barrage:: 0/2
[Megami’s charges from Auto-Charge Alpha become intact on skill Unbreakable Bond! (1/5)]
Reaction Phase!
[Megami set Ice Panels using Ice Stage! (2/2)!]
[Megami took counter damage! (796 > 386/1,000)!]
[Megami took damage from all attacks this turn! (386 > 1/1,000)!]
[Megami hung on using Undershirt!]
[Megami is using Dark Chip: Dark Recovery! (1 > 1,001/1,000)]
[Megami’s Blank Mind SP prevented loss of Hyper Modes or Karma!]
(Battlechip Limit – 4/7 Remain (Standards, Mega(1), Giga(1))
Standby Phase!
[Megami used Double Soul: Valkyrie Soul - Tsuki! (2/3)!]
[Megami’s Element is treated as Elec-Element, Megami has a strength to Aqua-Element, and has a weakness to Wood-Element!]
[Megami’s Valkyrie Weapon One attack became Elec-Element and has the augmented effect “Cannot Be Countered!”]
[Megami regenerated 100 HP! (1,001 > 1,101/1,000 HP)!]
[Megami had three charges added to Unbreakable Bond (4/5)!]
[Megami had SE: Elite Edge slotted in!]
[Megami summoned Remnant (1&2) to the field with 50 HP each!]
[Auto-Charges: Programs “Auto-Charge” and “Tadashi Expansion” & Hyper Mode: Double Soul!]
Attack Phase! (4 Actions!)
[Megami used ability: Quick Synch!]
[Megami’s attacks have +100 DMG!]
Mega Chip – Agia (AUTO)@ MirrorMan S-Range Wood-Element [Desc] As Agia is summoned, she attacks her targets using her advanced weaponry fused with Mana energy.
360 180 230 299 Wood Damage [Undodgable, Breaks Shields; Cannot be Intercepted(1-Turn CD on effect); Regardless of Success – Opponent loses -1 Attack Slot Next Turn(2-Turn CD on effect)] (Auto-Attacks the next two turns at half damage (2-Turn CD after effect ends: Attack Cannot be used until effect ends.)) [2-Charges Required]
Follow Up - Ravage! [AUTO] @ Prism C-Range Normal-Element [Desc] After using a Mega Chip or a specialty chip program, Megami lashes forth with a follow-up attack!
155 205 267 Normal Damage [Breaks Shields, Cuts Auras/Barriers; Auto-Attacks when an attack that requires two-charges has been used – Range is the opposite of previous attack’s range.]
Special Chip: Valkyrie Weapon 1|| Thunderbolt Spear @ MirrorMan C-Range Normal-Element [Desc] A Special Valkyrie ranged blaster chip. It changes form depending on Megami’s soul at the time.
477 627 815 Normal Elec-Damage [Undodgable, Cuts Auras/Barriers; Cannot be Countered] [Choose second Aimer on use x1/Turn] [Can only be used in “Double Soul: Valkyrie Soul” Hyper Mode] [1-Turn Charge Required]
Special Chip: Valkyrie Weapon 1|| Thunderbolt Spear (x3 Times) @mirrorman C-Range Normal-Element [Desc] A Special Valkyrie ranged blaster chip. It changes form depending on Megami’s soul at the time.
477 627 815 Normal Elec-Damage [Undodgable; Cannot be Countered] [Choose second Aimer on use x1/Turn] [Can only be used in “Double Soul: Valkyrie Soul” Hyper Mode] [1-Turn Charge Required]
Summary Phase!
299 Wood Damage @ MirrorMan 3,260 Elec Damage @ MirrorMan 267 Normal Damage @ Prism
\Full-Synchro Status
Megami's HP:: 1,101/1,000 Field:: Ice Stage (2/2) Status:: Full-Synchro! (1/3) || x2 DMG Weakness {During Full-Synchro} Valkyrie Soul: 2/3 UB – Battlechip Charges: 0/5 Natural Avoid CD:: 1/4 Cool Downs: Divinity Barrage:: 1/2 DarkRecovery 0/2
________________________________________________________ “Cause he can get the knockout!”
Now Playing: ”Spark” by Back-On Chatty Ditz: -----
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Post by mirror on Nov 14, 2014 14:32:56 GMT -8
|Defense Phase|
Takes everything! Deleted!
|EXP/Zenny|
MirrorMan 30/187
10/100 Base +5/50 for Vs One Opponent x2 EXP from EXP Token 25% Zenny Gain from Resource Type
Raven8 come get your rewards! Unity 33/160
10/100 Base +5/50 for Vs One Opponent 10% EXP/Zenny Gain from Normal Type x2 EXP from EXP Token
Megami 165/550
30/300 Base +10/100 for Vs Two Opponents +10/100 for Vs Two Opponents (Team VS 1 addendum) +5/50 for Finishing Blow (against Mirror) EXP Gain 150% from Intel Bonus x2 EXP from EXP Token
pretty sure I calculated everything correctly, thanks for the battle!
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Post by ~Divine|<3|Heart~ on Nov 14, 2014 14:49:44 GMT -8
Because you both received so little for a used EXP token, take Megami's SE for both of you.
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Post by mirror on Nov 14, 2014 14:55:54 GMT -8
Cause I like sharing, and I can imagine Megami would get some cool use out of this (plus it kinda fits her style from what I gather, using chips and stuff)
Special Emulation - Mirror Charge ? Element, ?-Type MirrorMan's signature attack. Using the power of one of the opponent's attacks, that power is thrown back against them! 150 DMG -Any attack that has previously hit the user, or been blocked by a barrier/aura/shield, but NOT any attack that has been avoided, can be selected as the template for Mirror Charge -Element and Range are taken from this attack -Any TWO Aimers are taken from this attack
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