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Post by B.o.B. on Nov 15, 2014 12:05:05 GMT -8
Not at all rem
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Post by B.o.B. on Nov 17, 2014 13:46:13 GMT -8
Hey peoples I'm working on the output bbcode for the basic navi creator and was looking to get some opinion on how the final template should look like. These are some formats I have been using for my own navi's. Which one is better? which one do you like more? DO you have a format you use and would like to see instead? Let me know. Credit @theremnantsoul |Navi & RP Information| Navi Name: Name
Appearance: NA
Personality: NA Background: NA
|Statistical Information|
Version / Experience: Version: 1 Experience: 500
Funds: Zenny: N/A Bugfrags: N/A
Type: Karma:
Elements:
Net Strengths:- Net Weaknesses:-
HP:
Armor:
Regeneration:
Natural Avoid:
Base Damage:
Attack Slots:
|Skills| Skill Name: Skill Type: Skill Description: Skill Effect: Skill Uses:
Skill Name: Skill Type: Skill Description: Skill Effect: Skill Uses:
Skill Name: Skill Type: Skill Description: Skill Effect: Skill Uses:
Skill Name: Skill Type: Skill Description: Skill Effect: Skill Uses:
Skill Name: Skill Type: Skill Description: Skill Effect: Skill Uses:
|Attacks|
-Max Cooldown: /10
Attack Name: Attack Range , Attack Element: Attack Description: Attack Damage: Attack Effects:
Attack Name: Attack Range , Attack Element: Attack Description: Attack Damage: Attack Effects:
Attack Name: Attack Range , Attack Element: Attack Description: Attack Damage: Attack Effects:
Attack Name: Attack Range , Attack Element: Attack Description: Attack Damage: Attack Effects:
Attack Name: Attack Range , Attack Element: Attack Description: Attack Damage: Attack Effects:
Credit Shast |-RP & Navi Information-| Navi Name:
Appearance:
Personality:
Background:
|-Statistical Information-| Version / Experience: Version: 1 Experience: 500
Funds: Zenny: Bugfrags:
Type:
Karma:0, Neutral
Elements:
Net Strengths:- Net Weaknesses:-
HP: 1000
Armor: 0
Regeneration: 0
Natural Avoid: CD 5
Base Damage: 100
Attack Slots: 2
|-Skills-| Skill Name: Skill Type: Skill Description: Skill Effect:
Skill Name: Skill Type: Skill Description: Skill Effect:
Skill Name: Skill Type: Skill Description: Skill Effect:
Skill Name: Skill Type: Skill Description: Skill Effect:
Skill Name: Skill Type: Skill Description: Skill Effect:
|-Attacks-| -Max Cooldown: 0/10
Attack Name: Attack Range: , Attack Element: Attack Description: Attack Damage: Attack Effects:
Attack Name: Attack Range: , Attack Element: Attack Description: Attack Damage: Attack Effects:
Attack Name: Attack Range: , Attack Element: Attack Description: Attack Damage: Attack Effects:
Attack Name: Attack Range: , Attack Element: Attack Description: Attack Damage: Attack Effects:
Attack Name: Attack Range: , Attack Element: Attack Description: Attack Damage: Attack Effects:
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Post by mirror on Nov 17, 2014 14:31:15 GMT -8
it looks really good, I don't have much to offer in terms of what it needs aside from a section for Advanced Forms (Hyper Modes/Dark Soul) and Hyper Attacks. Equipment Sections/Navi Customizer/all that miscellaneous stuff
also, noticed a few minor spelling errors, will list incorrect spelling in parentheses
-Neutral Karma (Nuetral) -Avoid Separately (Seperately) -Regardless of Success (Sucsess)
As for output formatting, I'd consider putting in Spoiler Codes for all the different sections (see my characters stat profiles) as it keeps things condensed and you can look for what you want by going through headers instead of having to scroll through a wall of text
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Post by Shast on Nov 21, 2014 7:11:30 GMT -8
Out of Character I can't give design feedback on which I like more. I'm a bit biased. :p
I will say that if you plan to use either of ours it will need a simple way to change the color combos for borders, text, etc. As Warrior and I(Especially Warrior) have a tendency to go overboard with the coding.
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Post by B.o.B. on Dec 10, 2014 11:08:47 GMT -8
No Jsfiddle link this time, but I have continued to work on the BNC. BNC 1.4 has fully working karma scale, elemental effect display(Weakness/Strength, and max level are being worked on)
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Post by B.o.B. on Jan 5, 2015 23:02:41 GMT -8
Development is still in progress, just slowed down a bit because of the holidays.
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Post by B.o.B. on Jan 19, 2015 15:43:53 GMT -8
Basic navi creator 1.5 is up! and you can actually mess around with things! so do it and tell me what I need to fix!!! m2-navitool.rhcloud.com/
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jan 19, 2015 20:35:10 GMT -8
Looking pretty swell. I personally want to think of a way to better display the Types / Elements, because I feel like that mega-wall is a scary thing for new people to see, lol. Is something I'll try to format on my own (probably after I return after my next leave), but I'll most likely come up with a few options that ya'll can choose from.
Skills -- What are the chances of getting that text-box to recognize keywords in the text field? IE: "Block", "Dodge", "Restore (HP)"
Attacks -- Finding a way to only make 2 of the 3 Aimers clickable shouldn't be too difficult later on. I feel like the Advanced Effects is also a thing that could confuse a new guy (especially since you can't have any of them at v1 anyway, without specific builds). Would probably be better to nix that section.
Template looks great as ever. Always been a huge fan of the way the RP Information was done out, still am, lol. Noticed the Element Section recognizing how many Element Levels the User had, so that's pretty neat too.
The way the Karma adjusted itself was pretty cool and looked great. Same with the way the Type filled itself in. A really cool feature would be: for every place it says or refers to "User" or "Navi" in a Type/Element/Karma Effect, the document automatically replaces it with the Navi's Name at the top of the page. Just something I personally thought would be neat.
Awesome job on the updates man. Keep up the good work, and I look forward to being able to finally help out in this after I relearn all the required knowledge xD
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Post by B.o.B. on Jan 19, 2015 21:06:07 GMT -8
Skills-yes there is a way(depending on how you were thinking it should interact)
Attacks- I stopped working on them for awhile but the system for the aimers is already in the works, also I left it in because I will eventually make it so the you cna make a v3 with the tool.
Element- eventually it will also integrate with the type stats to recognize the +1 from resource type.
The name thing is tough but doable, but as the basic system itself isnt finished its on the bottom of the todo list
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