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Post by Wackoguy on Aug 7, 2014 15:52:00 GMT -8
(OOC: Here's a roll too!)
1-100
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Post by ~Divine|<3|Heart~ on Aug 17, 2014 16:55:14 GMT -8
Let's go, Megami! (V3)
1-100
Note: If I win the roll, I will post when I get home. If I lose, this will be a heartbreaking moment for me.
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Post by ~Divine|<3|Heart~ on Aug 18, 2014 16:00:13 GMT -8
xXxXenneth&MegamixXx
________________________________________________________
Basic Phase!
Megami's HP:: 1,900/1,900 Field:: Normal Status:: Berserk! Valkyrie Xros: -/- UB – Battlechip Charges: 1/5 Natural Avoid CD:: -/- || 2nd – -/- Cool Downs: Divinity Barrage:: -/-
[Megami is Intel-Type!]
Megami’s Armor increase by +5 (xVer(3)) against GlassMan (Attack-Type)!
{Unbreakable Bond - Spoiler}Unbreakable Bond - Despair Custom-Skill [Desc] Megami and Xenneth’s unbreakable bond is emphasized through their ability to make unique Battle Chip combinations, but at the moment, Megami’s memories of such a thing dwells in a shell of continuous despair. Effect: Allows charges to be held independent of attacks, to be spent when an attack uses them. Megami can charge multiple times per turn. Megami can hold a max of 5 Charges with this Skill. Charge capacity increases every fourth version. (Versions, 4, 7, 10, 13, 16, 19). All charge multipliers are halved. Required Charge can no longer replaced Minimum Cooldown. -Megami is always in “Berserk” Status
Megami is always in Berserk state!
Reaction Phase!
[N/A]
Standby Phase!
Megami’s Auto-Charge Alpha added a Charge to Unbreakable Bond! [2/5 Charges!]
Megami’s Omni-Unit regenerated HP! [HP: 1,900 > 2,000/1,900]
[Cross System: Valkyrie Cross]
Duration: 4 Turns Effects: +Upon activation of this Hyper Mode - Megami is treated as one of the following elements: [Wood, Fire, Aqua, Elec] +Upon Activation for this Hyper Mode - Megami gains a Strength to one selected elements: [Wood, Fire, Aqua, Elec], but she gains a weakness to one of these elements as well. -Note: Chosen Element choices may not match one another. +Megami’s charge capacity for her “Unbreakable Bond” Skill increases by one. +Megami may auto-charge “Unbreakable Bond” once per turn. -During the duration of this “Hyper Mode” if Megami’s weakness is struck by a corresponding attack, it is immediately deactivated. -Berserk is inflicted to the user when this mode is activated and the effects are doubled.
[Megami’s Valkyrie Xros Auto-Charged Unbreakable Bond! [3/6]]
[Megami gained a strength to Fire-Element, a weakness to Wood-Element, and her element becomes Aqua-Element.]
Attack Phase! (3 + 3 Action(s)!)
Divine Program: Elemental Halberd C-Range Multi-Element [Desc] By slotting in variations of the Wide Sword series and Megami’s Goddess ability, a unique Program Advance is created. 137 (x4 Hits) Damage [Cuts Auras/Barriers, Breaks Shields; Hits All(1-Turn CD on effect)] (Each hit has one element of Wood, Fire, Aqua, Elec) [3-Turn Charge Required]
[Megami suffered (110) Damage from Berserk!] [HP: 2,000 > 1,890/1,900]
Follow Up - Ravage! S-Range Normal-Element [Desc] After using a Mega Chip or a specialty chip program, Megami lashes forth with a follow-up attack! 115 Normal Damage [Breaks Shields, Cuts Auras/Barriers; Auto-Attacks when an attack that requires two-charges has been used – Range is the opposite of previous attack’s range.]
[Megami suffered (24) Damage from Berserk!] [HP: 1,890 > 1,866/1,900]
Megami charged her skill – Unbreakable Bond! [1/6]
Megami charged her skill – Unbreakable Bond! [2/6]
Megami charged her skill – Unbreakable Bond! [3/6]
Megami charged her skill – Unbreakable Bond! [4/6]
Megami charged her skill – Unbreakable Bond! [5/6]
Summary Phase!
137 Fire Damage @ GlassMan 137 Aqua Damage @ GlassMan 137 Elec Damage @ GlassMan 137 Wood Damage @ GlassMan 115 Normal Damage @ GlassMan 663 Damage @ GlassMan
Megami's HP:: 1,866/1,900 Field:: Normal Status:: Berserk! Valkyrie Xros: 1/4 UB – Battlechip Charges: 5/6 Natural Avoid CD:: 0/0 || 2nd – 0/0 Cool Downs: Divinity Barrage:: -/-
________________________________________________________ “Cause he can get the knockout!”
Now Playing: ”Spark” by Back-On Chatty Ditz: ------
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Post by Wackoguy on Aug 18, 2014 17:02:04 GMT -8
Defensive phase:
Divine Program: Elemental Halberd = Natural dodge'd
Follow Up - Ravage = taken; 115 - 50 (armor) = 65 damage taken
HP: 2435/2500
=============
Setup phase:
-none!-
============= Offensive phase:
4 atk slots + 1 (turn 1) = 5 atk slots
Sharded Blade C-atk Normal Glassman materializes a blade composed of glass shards and slashes an opponent. -deals +90 dmg to Shadow elementals -if used first,gains one aimer & 20 dmg -Undodgeable -Cuts Auras
240 260 damage
Radiant Crusher S-atk Laser element Glassman condenses laser energy into a compact orb,throwing it full-force at an enemy. -Undodgeable -if avoided,Glassman gains an auto-charge on one attack next turn 200 damage 2-turn cooldown
-auto-charges Storm of Serrated crystals-
-charges Transparent bolt-
-charges Sharded Beast: Dragon-
============== HP: 2435/2500 Status: Pretty good! Stage: Normal
260 Normal damage @ Megami
200 Laser damage @ Megami
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Post by ~Divine|<3|Heart~ on Aug 18, 2014 17:36:40 GMT -8
xXxXenneth&MegamixXx
________________________________________________________
Basic Phase!
Megami's HP:: 1,866/1,900 Field:: Normal Status:: Berserk! Valkyrie Xros: 1/4 UB – Battlechip Charges: 5/6 Natural Avoid CD:: 0/0 || 2nd – 0/0 Cool Downs: Divinity Barrage:: -/-
[Megami is Intel-Type!]
Megami’s Armor increase by +5 (xVer(3)) against GlassMan (Attack-Type)!
Megami is always in Berserk state!
Reaction Phase!
[Megami’s Goddess Support was used to evade Sharded Blade and Radiant Crusher]
[Goddess Support’s Second Dodge went into CD. (0/3)]
Standby Phase!
Megami’s Auto-Charge Alpha added a Charge to Unbreakable Bond! [6/6 Charges!]
Megami’s Omni-Unit regenerated HP! [HP: 1,866 > 1,966/1,900]
[Megami has a strength to Fire-Element, a weakness to Wood-Element, and her element becomes Aqua-Element.]
Attack Phase! (3 + 2 Action(s)!)
Divine Program: Elemental Halberd C-Range Multi-Element [Desc] By slotting in variations of the Wide Sword series and Megami’s Goddess ability, a unique Program Advance is created. 137 (x4 Hits) Damage [Cuts Auras/Barriers, Breaks Shields; Hits All(1-Turn CD on effect)] (Each hit has one element of Wood, Fire, Aqua, Elec) [3-Turn Charge Required]
[Megami suffered (110) Damage from Berserk!] [HP: 1,966 > 1,856/1,900]
Follow Up - Ravage! S-Range Normal-Element [Desc] After using a Mega Chip or a specialty chip program, Megami lashes forth with a follow-up attack! 115 Normal Damage [Breaks Shields, Cuts Auras/Barriers; Auto-Attacks when an attack that requires two-charges has been used – Range is the opposite of previous attack’s range.]
[Megami suffered (24) Damage from Berserk!] [HP: 1,856 > 1,832/1,900]
Mega Chip - Agia S-Range Normal-Element [Desc] As Agia is summoned, she attacks her targets using her advanced weaponry fused with Mana energy. 280 Normal Damage [Undodgable, Breaks Shields; Cannot be Intercepted(1-Turn CD on effect); Regardless of Success – Opponent loses -1 Attack Slot Next Turn(2-Turn CD on effect)] (Auto-Attacks the next two turns at half damage (2-Turn CD after effect ends: Attack Cannot be used until effect ends.)) [2-Charges Required]
[Megami suffered (56) Damage from Berserk!] [HP: 1,832 > 1,776/1,900]
Follow Up - Ravage! S-Range Normal-Element [Desc] After using a Mega Chip or a specialty chip program, Megami lashes forth with a follow-up attack! 115 Normal Damage [Breaks Shields, Cuts Auras/Barriers; Auto-Attacks when an attack that requires two-charges has been used – Range is the opposite of previous attack’s range.]
[Megami suffered (24) Damage from Berserk!] [HP: 1,776 > 1,752/1,900]
Megami charged her skill – Unbreakable Bond! [2/6]
Megami charged her skill – Unbreakable Bond! [3/6]
Megami charged her skill – Unbreakable Bond! [4/6]
Summary Phase!
137 Fire Damage @ GlassMan 137 Aqua Damage @ GlassMan 137 Elec Damage @ GlassMan 137 Wood Damage @ GlassMan 510 Normal Damage @ GlassMan 1,058 Damage @ GlassMan
Megami's HP:: 1,752/1,900 Field:: Normal Status:: Berserk! Valkyrie Xros: 2/4 UB – Battlechip Charges: 4/6 Natural Avoid CD:: 0/0 || 2nd – 0/4 Cool Downs: Divinity Barrage:: -/-
________________________________________________________ “Cause he can get the knockout!”
Now Playing: ”Spark” by Back-On Chatty Ditz: ------
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Post by Wackoguy on Aug 19, 2014 4:35:26 GMT -8
Defensive phase:
Divine Program: Elemental Halberd = dodged via skill:
Dash of the Phoenix Activated speed skill Glassman accelerates away or past an attack. -Dodges 1 attack -6 uses
Follow Up - Ravage = 115 - 50 (armor) =65 dmg taken
Mega Chip - Agia = avoided via skill:
Radiation barrier Activated Support skill A light red barrier flares up around Glassman,blocking attacks for as long as it can. -220 HP barrier -4 uses
-Barrier breaks!-
Follow Up - Ravage = 115 - 50 (armor) =65 dmg taken
Power Lash passive offensive skill Pent up energy erupts from Glassman in the form of a fiery whip. -for every 150 HP lost inflicted upon Glassman,a chosen target is dealt 110 counterdamage
-110 counterdamage dealt to Megami!-
HP: 2305/2500
============== Setup phase:
-nothing!-
============== Offensive phase:
4 atk slots - 1 = 3 atk slots
Transparent bolt (charged) S-atk Normal Glassman fires a nearly invisible bolt of energy from his buster. -if charged for a turn,all S-atks next turn gain +15% dmg (no charge multiplier for this attack) -if aimed at an object,deals +50 dmg -breaks shields -undodgeable 220 damage
Molten Chains S-atk Fire The battlefield is heated up and suddenly chains appear all over,intending to ensnare Glassman's enemies. -if this hits,the target is inflicted with 'Ensnare' -Ensnare: Next S-Attack deals +10% Damage if it connects or requires 2 dodges to evade -undodgeable -250 dmg -1 turn CD
Storm of Serrated Crystals (charged) S-atk Normal Glassman fires a storm of crystals upon an opponent. -if charged for a turn,this gains 'hits all' and x1.5 damage -undodgeable -cuts auras
260 390 429 dmg
-Auto-charges Sharded Beast: Dragon-
-Auto-charges Rushing of the Phoenix-
============= HP: 2305/2500 Status: Good! Stage: Normal
649 Incoming Normal damage @ Megami
250 incoming Fire damage @ Megami
110 counterdamage @ Megami
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Post by ~Divine|<3|Heart~ on Aug 19, 2014 7:31:13 GMT -8
xXxXenneth&MegamixXx
________________________________________________________
Basic Phase!
Megami's HP:: 1,752/1,900 Field:: Normal Status:: Berserk! Valkyrie Xros: 2/4 UB – Battlechip Charges: 4/6 Natural Avoid CD:: 0/0 || 2nd – 0/4 Cool Downs: Divinity Barrage:: -/-
[Megami is Intel-Type!]
Megami’s Armor increase by +5 (xVer(3)) against GlassMan (Attack-Type)!
Megami is always in Berserk state!
Reaction Phase!
[Megami took 110 Counter Damage! (1,752 > 1,642/1,900)]
[Megami’s Goddess Support was used to evade Transparent Bolt!]
[Megami used Stage Chip – Sanctuary! (1/2)]
[Megami took (289) damage from remaining attacks! (1,642 > 1,353 > 1,900)]
[250 Fire Damage - 15 Armor (x0.5 – Sanctuary (x.07 Strength)) = 82 Damage + 429 – 15 Armor = 414 Damage (x0.5) = 207 Damage]
[Megami used Special Emulation: Elite Edge!]
[2 Remnants were summoned! (50 HP)]
Standby Phase!
Megami’s Auto-Charge Alpha added a Charge to Unbreakable Bond! [5/6 Charges!]
Megami’s Omni-Unit regenerated HP! [HP: 1,353 > 1,453/1,900]
[Megami has a strength to Fire-Element, a weakness to Wood-Element, and her element becomes Aqua-Element.]
Attack Phase! (3 + 2 Action(s)!)
Mega Chip – Agia [AUTO] S-Range Normal-Element [Desc] As Agia is summoned, she attacks her targets using her advanced weaponry fused with Mana energy.
280 140 190 Normal Damage [Undodgable, Breaks Shields; Cannot be Intercepted(1-Turn CD on effect); Regardless of Success – Opponent loses -1 Attack Slot Next Turn(2-Turn CD on effect)] (Auto-Attacks the next two turns at half damage (2-Turn CD after effect ends: Attack Cannot be used until effect ends.)) [2-Charges Required]
[Megami suffered (38) Damage from Berserk!] [HP: 1,453 > 1,415/1,900]
Follow Up - Ravage! [AUTO] S-Range Normal-Element [Desc] After using a Mega Chip or a specialty chip program, Megami lashes forth with a follow-up attack!
115 165 Normal Damage [Breaks Shields, Cuts Auras/Barriers; Auto-Attacks when an attack that requires two-charges has been used – Range is the opposite of previous attack’s range.]
[Megami suffered (33) Damage from Berserk!] [HP: 1,415 > 1,382/1,900]
Mega-Chip Amaterasu C-Range Normal-Element [Desc] The blazing Sun God makes a quick appearance and a quick frontal assault using her blazing fist and sword.
280 380 Normal Damage [Undodgable, Breaks Shields; Ignores Armor (1-Turn CD on effect); If Avoided – Megami has +1 Attack Slot next turn(1-Turn CD on effect)] [2-Charges Required]
[Megami used 2 Charges! (4/6 Remains!)]
[Megami suffered (76) Damage from Berserk!] [HP: 1,382 > 1,306/1,900]
Follow Up - Ravage! [AUTO] S-Range Normal-Element [Desc] After using a Mega Chip or a specialty chip program, Megami lashes forth with a follow-up attack!
115 165 Normal Damage [Breaks Shields, Cuts Auras/Barriers; Auto-Attacks when an attack that requires two-charges has been used – Range is the opposite of previous attack’s range.]
[Megami suffered (33) Damage from Berserk!] [HP: 1,306 > 1,273/1,900]
Divinity Barrage S-Range Normal-Element [Desc] Megami speeds up the conjuring of her signature attack and attacks relentlessly.
50 75 Normal Damage [x4 Hits] [Avoid Seperately, Ignores Armor; Cuts Auras/Barriers] [2-Turn CD]
[Megami suffered (60) Damage from Berserk!] [HP: 1,273 > 1,213/1,900]
Valkyrie Volley S-Range Normal-Element [Desc] A special divinity sphere used by a Valkyrie. Its quick and piercing!
200 350 Normal Damage [Undodgable, Breaks Shields - +50 Damage if used in “Cross System – Valkyrie Cross”]
[Megami suffered (70) Damage from Berserk!] [HP: 1,213 > 1,143/1,900]
Megami charged her skill – Unbreakable Bond! [5/6]
Megami charged her skill – Unbreakable Bond! [6/6]
Summary Phase!
1,550 Normal Damage @ GlassMan 1,550 Damage @ GlassMan
Megami's HP:: 1,143/1,900 Remnant (1):: 50/50 Remnant (2):: 50/50 Field:: Sanctuary (1/2) Status:: Berserk! Valkyrie Xros: 3/4 UB – Battlechip Charges: 6/6 Natural Avoid CD:: 0/0 || 2nd – 1/1 Cool Downs: Divinity Barrage:: -/-
________________________________________________________ “Cause he can get the knockout!”
Now Playing: ”Spark” by Back-On Chatty Ditz: ------
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Post by Wackoguy on Aug 19, 2014 11:00:05 GMT -8
Defensive phase:
Mega Chip – Agia = taken; 190 - 50 (armor) = 140 dmg taken
Power Lash passive offensive skill Pent up energy erupts from Glassman in the form of a fiery whip. -for every 150 HP lost inflicted upon Glassman,a chosen target is dealt 110 counterdamage
-110 counterdamage dealt to Megami!-
Follow Up - Ravage = 165 - 50 (armor) = 115 dmg taken
Mega-Chip Amaterasu = blocked via skill:
Radiation barrier Activated Support skill A light red barrier flares up around Glassman,blocking attacks for as long as it can. -220 HP barrier -4 uses
-Barrier breaks!-
Follow Up - Ravage = 165 - 50 (armor) = 115 dmg taken
Power Lash passive offensive skill Pent up energy erupts from Glassman in the form of a fiery whip. -for every 150 HP lost inflicted upon Glassman,a chosen target is dealt 110 counterdamage
-110 counterdamage dealt to Megami!-
Divinity Barrage = first 2 hits blocked via skill:
Reinvigoration Shield Activated defense/support skill Glassman blocks an attack with an orange-toned shield,recovering a bit of damage as well. -blocks 1 attack -heals 220 HP per successful use -6 uses
(used twice; +440 HP!)
-takes other two hits for 150 damage-
Valkyrie Volley = blocked via skill:
Antiforce Aura Defensive skill Block 1 attack with an aura;gains +110 armor against the next attack. 5 uses
(used once; +110 armor against the next attack!)
HP: 2225/2500
============= Setup phase:
-nothing!-
============== Offensive phase:
4 atk slots - 1 = 3 atk slots
Rushing of the Phoenix (charged!) @ Megami C-atk Fire Glassman blazes with flames and strikes his opponent at close-range. -requires a 1-turn charge -gains 30 dmg if used last in a moveset breaks shields,undodgeable 420 dmg
Shardened Beast: Dragon (fully charged!) @ Megami & one of the Remnants C-atk Normal Glassman summons a mirror-like dragon from a fragmented piece of glass,which rakes an enemy with its ruby-like claws! -can hit an additional opponent/object/clone if it isn't used as neither the first nor last attack in a turn -if charged for two turns[x2.5 damage],this attack's element can mirror the current stage,gaining the stage's element upon use -if used with no allies on the field,this attack deals +100 damage -Breaks shields -Undodgeable
180 450 damage 2-turn cooldown
Radiation Strike : Jaw-breaker @ the other Remnant C-atk Laser With both fists imbued with laser energy,Glassman dashes forth and delivers an uppercut to his chosen target! -Secondarily targets any entity that landed an C-Attack on Glassman last turn -usable once per turn -Cuts Auras -270 damage
-Auto-charges Storm of Serrated Crystals-
==============
HP: 2225/2500 Status: OK! Stage: Sanctuary
220 counterdamage @ Megami
420 Fire damage @ Megami
450 Normal Damage @ Megami & one of the Remnants
270 Laser damage @ the other Remnant
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Post by ~Divine|<3|Heart~ on Aug 19, 2014 19:38:26 GMT -8
xXxXenneth&MegamixXx
________________________________________________________
Basic Phase!
Megami's HP:: 1,143/1,900 Remnant (1):: 50/50 Remnant (2):: 50/50 Field:: Sanctuary (1/2) Status:: Berserk! Valkyrie Xros: 3/4 UB – Battlechip Charges: 6/6 Natural Avoid CD:: 0/0 || 2nd – 1/1 Cool Downs: Divinity Barrage:: 0/2
[Megami is Intel-Type!]
Megami’s Armor increase by +5 (xVer(3)) against GlassMan (Attack-Type)!
Megami is always in Berserk state!
Reaction Phase!
[Megami took 220 Counter Damage! (1,143 > 923/1,900)]
[Megami’s Goddess Support was used to Natural Avoid Shardened Beast & Rushing of the Phoenix!]
[Megami’s Goddess Support! (Second Avoid: 0/1 CD)]
[Remnant (1) & (2) were deleted by attacks!]
[Megami’s Stage Chip – Sanctuary! (2/2)]
[Megami used Dark Chip: Dark Recovery! (923 > 1,923/1,900)]
[Blank Mind SP negated the effects of Karma, Glitches, and Form hindrance from the Dark Chip usage.]
Standby Phase!
Megami’s Omni-Unit regenerated HP! [HP: 1,923 > 2,023/1,900]
[Megami has a strength to Fire-Element, a weakness to Wood-Element, and her element becomes Aqua-Element.]
Attack Phase! (3 + 3 Action(s)!)
Mega Chip – Agia [AUTO] S-Range Normal-Element [Desc] As Agia is summoned, she attacks her targets using her advanced weaponry fused with Mana energy.
280 140 Normal Damage [Undodgable, Breaks Shields; Cannot be Intercepted(1-Turn CD on effect); Regardless of Success – Opponent loses -1 Attack Slot Next Turn(2-Turn CD on effect)] (Auto-Attacks the next two turns at half damage (2-Turn CD after effect ends: Attack Cannot be used until effect ends.)) [2-Charges Required]
[Megami suffered (28) Damage from Berserk!] [HP: 2,023 > 1,995/1,900]
Follow Up - Ravage! [AUTO] S-Range Normal-Element [Desc] After using a Mega Chip or a specialty chip program, Megami lashes forth with a follow-up attack! 115 Normal Damage [Breaks Shields, Cuts Auras/Barriers; Auto-Attacks when an attack that requires two-charges has been used – Range is the opposite of previous attack’s range.]
[Megami suffered (23) Damage from Berserk!] [HP: 1995 > 1,972/1,900]
Mega Chip – Tsuki C-Range Normal-Element [Desc] One half of the indomitable Wind God appears, Tsuki, as she aims to drive forth her thunder spear through multiple targets. 420 Normal Damage [Breaks Shields, Cuts Auras/Barriers; Cannot be Countered(1-Turn CD on effect)] [2-Charges Required]
[Megami used 2 Charges! (4/6 Remains!)]
[Megami suffered (84) Damage from Berserk!] [HP: 1,972 > 1,888/1,900]
Follow Up - Ravage! [AUTO] S-Range Normal-Element [Desc] After using a Mega Chip or a specialty chip program, Megami lashes forth with a follow-up attack! 115 Normal Damage [Breaks Shields, Cuts Auras/Barriers; Auto-Attacks when an attack that requires two-charges has been used – Range is the opposite of previous attack’s range.]
[Megami suffered (23) Damage from Berserk!] [HP: 1,888 > 1,865/1,900]
Mega Chip – Tsuki C-Range Normal-Element [Desc] One half of the indomitable Wind God appears, Tsuki, as she aims to drive forth her thunder spear through multiple targets. 420 Normal Damage [Breaks Shields, Cuts Auras/Barriers; Cannot be Countered(1-Turn CD on effect)] [2-Charges Required]
[Megami used 2 Charges! (2/6 Remains!)]
[Megami suffered (84) Damage from Berserk!] [HP: 1,865 > 1,781/1,900]
Follow Up - Ravage! [AUTO] S-Range Normal-Element [Desc] After using a Mega Chip or a specialty chip program, Megami lashes forth with a follow-up attack! 115 Normal Damage [Breaks Shields, Cuts Auras/Barriers; Auto-Attacks when an attack that requires two-charges has been used – Range is the opposite of previous attack’s range.]
[Megami suffered (23) Damage from Berserk!] [HP: 1,781 > 1,758/1,900]
Valkyrie Volley S-Range Normal-Element [Desc] A special divinity sphere used by a Valkyrie. Its quick and piercing!
200 250 Normal Damage [Undodgable, Breaks Shields - +50 Damage if used in “Cross System – Valkyrie Cross”]
[Megami suffered (50) Damage from Berserk!] [HP: 1,758 > 1,708/1,900]
Valkyrie Volley S-Range Normal-Element [Desc] A special divinity sphere used by a Valkyrie. Its quick and piercing!
200 250 Normal Damage [Undodgable, Breaks Shields - +50 Damage if used in “Cross System – Valkyrie Cross”]
[Megami suffered (50) Damage from Berserk!] [HP: 1,708 > 1,658/1,900]
Megami charged her skill – Unbreakable Bond! [3/6]
Megami charged her skill – Unbreakable Bond! [4/6]
Summary Phase!
1,825 Normal Damage @ GlassMan 1,825 Damage @ GlassMan
Megami's HP:: 1,658/1,900 Remnant (1):: Deleted! Remnant (2):: Deleted! Field:: Sanctuary (2/2) Status:: Berserk! Valkyrie Xros: 4/4 UB – Battlechip Charges: 4/6 Natural Avoid CD:: 0/0 || 2nd – 0/4 Cool Downs: Divinity Barrage:: -/-
________________________________________________________ “Cause he can get the knockout!”
Now Playing: ”Spark” by Back-On Chatty Ditz: ------
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Post by Wackoguy on Aug 20, 2014 13:29:21 GMT -8
Defensive phase:
Mega Chip – Agia = 140 - 160 (armor) = 0 damage taken
Follow Up - Ravage! = 115 - 50 (armor) = 65 damage taken
Power Lash passive offensive skill Pent up energy erupts from Glassman in the form of a fiery whip. -for every 150 HP lost inflicted upon Glassman,a chosen target is dealt 110 counterdamage
-110 counterdamage dealt to Megami!-
Mega Chip – Tsuki = avoided via skill:
Dash of the Phoenix Activated speed skill Glassman accelerates away or past an attack. -Dodges 1 attack -6 uses
(used once)
Follow Up - Ravage! = 115 - 50 (armor) = 65 damage taken
Mega Chip – Tsuki = avoided via skill:
Dash of the Phoenix Activated speed skill Glassman accelerates away or past an attack. -Dodges 1 attack -6 uses
Follow Up - Ravage! = 115 - 50 (armor) = 65 damage taken
Power Lash passive offensive skill Pent up energy erupts from Glassman in the form of a fiery whip. -for every 150 HP lost inflicted upon Glassman,a chosen target is dealt 110 counterdamage
-110 counterdamage dealt to Megami!-
Valkyrie Volley = blocked via skill:
Antiforce Aura Defensive skill Block 1 attack with an aura;gains +110 armor against the next attack. 5 uses
(used once)
Valkyrie Volley = 250 - 160 (armor) = 90 damage taken
HP: 1940/2500
=============== Setup phase:
-nadda!-
=============== Offensive phase:
4 atk slots - 1 = 3 atk slots
Molten Chains S-atk Fire The battlefield is heated up and suddenly chains appear all over,intending to ensnare Glassman's enemies. -if this hits,the target is inflicted with 'Ensnare' -Ensnare: Next S-Attack deals +10% Damage if it connects or requires 2 dodges to evade -undodgeable -250 dmg -1 turn CD
Storm of Serrated Crystals (charged!) S-atk Normal Glassman fires a storm of crystals upon an opponent. -if charged for a turn,this gains 'hits all' and x1.5 damage -undodgeable -cuts auras -Hits all
260 390 dmg or 416 damage if Ensnared
Shard-Cannon S-atk Normal Glassman gathers energy into his buster and fires a devastating blast! 160 damage -unavoidable -1 turn CD
===========
HP: 1940/2500 Status: Still ok! Stage: Normal (?)
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Post by ~Divine|<3|Heart~ on Aug 20, 2014 14:45:08 GMT -8
xXxXenneth&MegamixXx
________________________________________________________
Basic Phase!
Megami's HP:: 1,658/1,900 Field:: Normal Status:: Berserk! Valkyrie Xros: 4/4 UB – Battlechip Charges: 4/6 Natural Avoid CD:: 0/0 || 2nd – 0/4 Cool Downs: Divinity Barrage:: 1/2
[Megami is Intel-Type!]
Megami’s Armor increase by +5 (xVer(3)) against GlassMan (Attack-Type)!
Megami is always in Berserk state!
[Sanctuary Field reverted back to Normal Panels!]
Reaction Phase!
[Megami took 220 Counter Damage! (1,658 > 1,438/1,900)]
[Megami’s took (165) damage from Molten Chains! (1,438 > 1,273/1,900)] [250 Fire Damage -15 Armor (x.70) = 165 Fire Damage]
[Megami’s Goddess Support was used to Natural Avoid Storm of Serrated Crystal!]
[Megami’s Goddess Support! (Second Avoid: 1/4 CD)]
[Megami’s took (160) damage from Shard Cannon! (1,273 > 1,113/1,900)]
Standby Phase!
[Xros-System Valkyrie Expired!]
[Megami’s Auto-Charge Program added a charge to Battle Chip System! (5/5 Charges)]
Megami’s Omni-Unit regenerated HP! [HP: 1,273 > 1,373/1,900]
Attack Phase! (3 + 1 Action(s)!)
Mega-Chip Amaterasu C-Range Normal-Element [Desc] The blazing Sun God makes a quick appearance and a quick frontal assault using her blazing fist and sword. 280 Normal Damage [Undodgable, Breaks Shields; Ignores Armor (1-Turn CD on effect); If Avoided – Megami has +1 Attack Slot next turn(1-Turn CD on effect)] [2-Charges Required]
[2 Charges Used! (3/5 Remain)]
[Megami suffered (28) Damage from Berserk!] [HP: 1,373 > 1,345/1,900]
Follow Up - Ravage! [AUTO] S-Range Normal-Element [Desc] After using a Mega Chip or a specialty chip program, Megami lashes forth with a follow-up attack! 115 Normal Damage [Breaks Shields, Cuts Auras/Barriers; Auto-Attacks when an attack that requires two-charges has been used – Range is the opposite of previous attack’s range.]
[Megami suffered (12) Damage from Berserk!] [HP: 1,345 > 1,333/1,900]
Divinity Sphere S-Range Normal-Element [Desc] Megami’s most simplistic technique. Conjuring aura from within her body and making it spherical in form, she lobs it at her opponent to inflict damage. 250 Normal Damage [Cuts Auras/Barriers]
[Megami suffered (25) Damage from Berserk!] [HP: 1,333 > 1,308/1,900]
Divinity Sphere S-Range Normal-Element [Desc] Megami’s most simplistic technique. Conjuring aura from within her body and making it spherical in form, she lobs it at her opponent to inflict damage. 250 Normal Damage [Cuts Auras/Barriers]
[Megami suffered (25) Damage from Berserk!] [HP: 1,308 > 1,288/1,900]
Megami charged her skill – Unbreakable Bond! [4/5]
Summary Phase!
895 Normal Damage @ GlassMan 895 Damage @ GlassMan
Megami's HP:: 1,288/1,900 Field:: Normal Status:: Berserk! Valkyrie Xros: Expired! UB – Battlechip Charges: 4/5 Natural Avoid CD:: 0/0 || 2nd – 1/4 Cool Downs: Divinity Barrage:: 2/2
________________________________________________________ “Cause he can get the knockout!”
Now Playing: ”Spark” by Back-On Chatty Ditz: ------
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Post by Wackoguy on Aug 21, 2014 12:37:19 GMT -8
Defensive phase:
Mega-Chip Amaterasu = 280 damage taken
Power Lash passive offensive skill Pent up energy erupts from Glassman in the form of a fiery whip. -for every 150 HP lost inflicted upon Glassman,a chosen target is dealt 110 counterdamage
-220 counterdamage dealt to Megami!-
Follow Up - Ravage = 115 - 50 (armor) = 65 damage taken
HP: 1595/2500
Divinity Sphere = blocked via skill:
Reinvigoration Shield Activated defense/support skill Glassman blocks an attack with an orange-toned shield,recovering a bit of damage as well. -blocks 1 attack -heals 220 HP per successful use -6 uses
(used once)
HP: 1815/2500
Divinity Sphere = 250 - 50 (armor) = 200 damage taken
Power Lash passive offensive skill Pent up energy erupts from Glassman in the form of a fiery whip. -for every 150 HP lost inflicted upon Glassman,a chosen target is dealt 110 counterdamage
-220 counterdamage dealt to Megami!-
HP: 1615/2500
==============
Setup phase:
Lava Stage Fire Element Non-Fire navis take 100 Fire Element damage/turn. Fire Element attacks deal x1.1 damage and Fire Element navis gain 100 HP/turn. Lasts 3 turns.
-regens 100 HP-
HP: 1715/2500
=============== Offensive phase:
Great Sword Omega Activated Program If the user shares an element with the panels, they gain +100 Damage, final total, to all attacks of that element this turn. [2/2]
(activated once)
4 atk slots
[SE Big Head A]-[C-Attack]-[Aqua Element] Mimicking the Rainbow Devil,Glassman's color changes to blue and he leaps into the air before shapeshifting into a giant head. Using gravity to bounce himself and assault the enemy. - [220] Damage, Undodgable, Cuts auras, Soak
Voltaic Burst S-atk Fire element Tapping into his fire element even more,Glassman causes the air to heat up,sending a bolt of red fire to strike a foe. -Breaks shields -Cuts Auras
260 286 386 damage
Tempest blaze C-atk Fire element A wildfire of red energy envelops Glassman and he blasts toward an opponent,delivering a pummeling. -Breaks shields -Undodgeable -Ignores armor -270 297 397 damage 1-turn cooldown
Wildfire Cannon S-Atk Fire element Glassman charges his buster with a fiery blue energy and releases a powerful blast of energy! -if at least 2 of Glassman's fire attacks hit(same turn),he gains +1 attack slot next offensive phase
230 253 353 damage 1-turn cooldown
-auto-charges Transparent Bolt- ===========
HP: 1715/2500 Status: Ok Stage: Lava-stage (2 turns left)
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Post by ~Divine|<3|Heart~ on Aug 22, 2014 5:49:42 GMT -8
xXxXenneth&MegamixXx
________________________________________________________
Basic Phase!
Megami's HP:: 1,288/1,900 Field:: Normal Status:: Berserk! Valkyrie Xros: Expired! UB – Battlechip Charges: 4/5 Natural Avoid CD:: 0/0 || 2nd – 1/4 Cool Downs: Divinity Barrage:: 2/2
[Megami is Intel-Type!]
Megami’s Armor increase by +5 (xVer(3)) against GlassMan (Attack-Type)!
Megami is always in Berserk state!
Reaction Phase!
[Megami took 440 Counter Damage! (1,288 > 848/1,900)]
[Megami’s Goddess Support was used to Natural Avoid Tempest Blaze, but the rest of the attacks hit!]
[Megami’s Goddess Support! (Second Avoid: 1/4 CD)]
[Megami Megami hung on with Undershirt Nu! (1/1,900)]
[Megami cured Soak using Firewall Nu!]
Standby Phase!
[Megami’s Auto-Charge Program added a charge to Battle Chip System! (5/5 Charges)]
Megami’s Omni-Unit regenerated HP! [HP: 1 > 101/1,900]
Attack Phase! (3 + 1 Action(s)!)
Divinity Barrage S-Range Normal-Element [Desc] Megami speeds up the conjuring of her signature attack and attacks relentlessly. 50 Normal Damage [x4 Hits] [Avoid Seperately, Ignores Armor; Cuts Auras/Barriers] [2-Turn CD]
[Megami suffered (20) Damage from Berserk!] [HP: 101 > 81/1,900]
Valkyrie Spear C-Range Normal-Element [Desc] Megami’s Khakarra morphs into a golden spear used by Valkyrie. 200 Normal Damage [Breaks Shields, Cuts Auras/Barriers - +50 Damage if used in “Cross System – Valkyrie Cross”]
[Megami suffered (20) Damage from Berserk!] [HP: 81 > 61/1,900]
Valkyrie Spear C-Range Normal-Element [Desc] Megami’s Khakarra morphs into a golden spear used by Valkyrie. 200 Normal Damage [Breaks Shields, Cuts Auras/Barriers - +50 Damage if used in “Cross System – Valkyrie Cross”]
[Megami suffered (20) Damage from Berserk!] [HP: 61 > 41/1,900]
Valkyrie Spear C-Range Normal-Element [Desc] Megami’s Khakarra morphs into a golden spear used by Valkyrie. 200 Normal Damage [Breaks Shields, Cuts Auras/Barriers - +50 Damage if used in “Cross System – Valkyrie Cross”]
[Megami suffered (20) Damage from Berserk!] [HP: 41 > 21/1,900]
Summary Phase!
800 Normal Damage @ GlassMan 800 Damage @ GlassMan
Megami's HP:: 21/1,900 Field:: Normal Status:: Berserk! Valkyrie Xros: Expired! UB – Battlechip Charges: 5/5 Natural Avoid CD:: 0/0 || 2nd – 2/2 Cool Downs: Divinity Barrage:: 0/2
________________________________________________________ “Cause he can get the knockout!”
Now Playing: ”Spark” by Back-On Chatty Ditz: ------
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Post by Wackoguy on Aug 22, 2014 13:30:37 GMT -8
Defensive phase:
Divinity Barrage = 200 dmg taken
Power Lash passive offensive skill Pent up energy erupts from Glassman in the form of a fiery whip. -for every 150 HP lost inflicted upon Glassman,a chosen target is dealt 110 counterdamage
-110 counterdamage is dealt to Megami!-
Valkyrie Spear (all 3) = dodged via skill:
Dash of the Phoenix Activated speed skill Glassman accelerates away or past an attack. -Dodges 1 attack -6 uses
(used 3 times!)
HP: 1515/2500
============ Setup phase:
-Glassman regens 100 HP via Lavastage-
HP: 1615/2500
============= Offensive phase:
4 atk slots + 1 (Wildfire's boost) = 5 atk slots
Illuminal Cut: Fire Scythe Slash C-atk Fire Glassman forms an illusory scythe from flames and slashes those within range. -victim's armor is halved if this hits (halved against the next atk following this) -if the victim has less than 1 armor when hit by this attack [or even negative armor],this attack forces the victim to take 50 dmg for every avoided attack during their next defensive phase [lasts 1 turn] [effect cools down for a turn] -next C-atk gains +50 atk power -once per turn -when used on Lava-panels or Lavastage,this attack adds 50 dmg to the next Fire-atk cuts auras,undodgeable
40 44 dmg
Azure Blast S-atk Fire Glassman slams a fist into the ground,causing a pillar of blue flames to shoot up and engulf an opponent. -when used after another Fire-elemental attack,this attack gains 30 dmg -breaks shields -cuts auras -240 264 314 damage
Sharded Blade C-atk Normal Glassman materializes a blade composed of glass shards and slashes an opponent. -deals +90 dmg to Shadow elementals -if used first,gains one aimer & 20 dmg -Undodgeable
240 290 damage
Rampage of the salamander C-atk Fire Illuminated by blue flames,Glassman dashes toward his main target,striking others along the way. -strikes other enemies who used at least one S-atk on their most recent offensive phase,along with the main target -can only be used once per turn -undodgeable
270 297 dmg
Radiant Crusher S-atk Laser element Glassman condenses laser energy into a compact orb,throwing it full-force at an enemy. -Undodgeable -if avoided,Glassman gains an auto-charge on one attack next turn 200 damage 2-turn cooldown
==============
HP: 1615/2500 Stage: Lavastage (1 turn left) Status: OK!
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Post by ~Divine|<3|Heart~ on Aug 23, 2014 15:38:42 GMT -8
xXxXenneth&MegamixXx
________________________________________________________
Basic Phase!
Megami's HP:: 21/1,900 Field:: Lava Status:: Berserk! Valkyrie Xros: Expired! UB – Battlechip Charges: 5/5 Natural Avoid CD:: 0/0 || 2nd – 2/2 Cool Downs: Divinity Barrage:: 0/2
[Megami is Intel-Type!]
Megami’s Armor increase by +5 (xVer(3)) against GlassMan (Attack-Type)!
Megami is always in Berserk state!
Reaction Phase!
[Megami slotted in Dark Chip: Dark Recovery! 21 > 1,021/1,900]
[Megami took 110 Counter Damage! 1,021 > 921 > 1,900]
[Megami used Goddess Support to Natural Avoid Azure Blast and Rampage of the Salamander, but took (489) damage from the rest of the attacks! 432 > 921/1,900]
[534 Damage - 15 Armor (x3 Attacks) = 489 Damage]
[Megami’s Goddess Support! (Second Avoid: 0/2 CD)]
Standby Phase!
Megami’s Omni-Unit regenerated HP! [HP: 489 > 589/1,900]
Megami was damaged by Lava Stage! [HP: 589 > 489/1,900]
Attack Phase! (3 + 1 Action(s)!)
Mega Chip - Agia S-Range Normal-Element [Desc] As Agia is summoned, she attacks her targets using her advanced weaponry fused with Mana energy. 280 Normal Damage [Undodgable, Breaks Shields; Cannot be Intercepted(1-Turn CD on effect); Regardless of Success – Opponent loses -1 Attack Slot Next Turn(2-Turn CD on effect)] (Auto-Attacks the next two turns at half damage (2-Turn CD after effect ends: Attack Cannot be used until effect ends.)) [2-Charges Required]
[Megami suffered (28) Damage from Berserk!] [HP: 489 > 461/1,900]
Follow Up - Ravage! [AUTO] C-Range Normal-Element [Desc] After using a Mega Chip or a specialty chip program, Megami lashes forth with a follow-up attack! 115 Normal Damage [Breaks Shields, Cuts Auras/Barriers; Auto-Attacks when an attack that requires two-charges has been used – Range is the opposite of previous attack’s range.]
[Megami suffered (12) Damage from Berserk!] [HP: 461 > 449/1,900]
Valkyrie Spear C-Range Normal-Element [Desc] Megami’s Khakarra morphs into a golden spear used by Valkyrie. 200 Normal Damage [Breaks Shields, Cuts Auras/Barriers - +50 Damage if used in “Cross System – Valkyrie Cross”]
[Megami suffered (20) Damage from Berserk!] [HP: 449 > 429/1,900]
Valkyrie Spear C-Range Normal-Element [Desc] Megami’s Khakarra morphs into a golden spear used by Valkyrie. 200 Normal Damage [Breaks Shields, Cuts Auras/Barriers - +50 Damage if used in “Cross System – Valkyrie Cross”]
[Megami suffered (20) Damage from Berserk!] [HP: 429 > 409/1,900]
Megami charged UB - Battlechip Skill! [4/5 Charges!]]
Summary Phase!
795 Normal Damage @ GlassMan 795 Damage @ GlassMan
Megami's HP:: 409/1,900 Field:: Normal Status:: Berserk! Valkyrie Xros: Expired! UB – Battlechip Charges: 5/5 Natural Avoid CD:: 0/0 || 2nd – 0/4 Cool Downs: Divinity Barrage:: 1/2
________________________________________________________ “Cause he can get the knockout!”
Now Playing: ”Spark” by Back-On Chatty Ditz: ------
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