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Post by Wackoguy on Jul 19, 2014 10:05:42 GMT -8
Glassman stands in a wide,open field of panels,with a static-filled background all around the area. The panels shift color from red to orange to lime-green as he waits for an opponent.
1-100
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Post by ~Divine|<3|Heart~ on Jul 19, 2014 15:32:52 GMT -8
Nu appears on the field opposite from Glassman. Her eyes stare at her opponent as just one square cut of the static background actually shifts to reveal the face of a young girl who was probably no more than twelve years of age. Both of them stare intently to begin the promising battle.
1-100
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Post by Wackoguy on Jul 19, 2014 17:41:01 GMT -8
Glassman met Nu's glance with his own...unbeknownst to him this would be an interesting battle,to say the least.
============ Defensive phase:
-nothing here!-
============ Setup phase:
-N/A-
HP: 2500/2500
============= Offensive phase:
4 (base) + 1 (first turn) = 5 atk slots
Tempest blaze C-atk Fire element A wildfire of red energy envelops Glassman and he blasts toward an opponent,delivering a pummeling. -Breaks shields -Undodgeable -Ignores armor -270 damage 1-turn cooldown
Illuminal Cut: Fire Scythe Slash C-atk Fire Glassman forms an illusory scythe from flames and slashes those within range. -victim's armor is halved if this hits (halved against the next atk following this) -if the victim has less than 1 armor when hit by this attack [or even negative armor],this attack forces the victim to take 50 dmg for every avoided attack during their next defensive phase [lasts 1 turn] [effect cools down for a turn] -next C-atk gains +50 atk power -once per turn -when used on Lava-panels or Lavastage,this attack adds 50 dmg to the next Fire-atk cuts auras,undodgeable 40 dmg
Wildfire Cannon S-Atk Fire element Glassman charges his buster with a fiery blue energy and releases a powerful blast of energy! -if at least 2 of Glassman's fire attacks hit(same turn),he gains +1 attack slot next offensive phase 230 damage 1-turn cooldown
Focused energy - sharded Beam S-atk Normal Glassman fires a dark-blue beam at a target,with the beam leaving fragments of glass lingering in the air. -after each use,one'shard fragment' appears on the field with 1 HP (cannot intercept attacks) -inflicts 'Mirrored Recovery' on a hit opponent for 1 turn -breaks shields -cuts auras 20 damage 1-turn cooldown
Shard fragment: 1/1
-Auto-charges Shardened Beast: Dragon-
=============== HP: 2500/2500 Status: Ok Stage: Normal Shard Fragment: 1/1
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Post by ~Divine|<3|Heart~ on Jul 20, 2014 18:32:08 GMT -8
~Rosetta & Nu~
________________________________________________________
The attacks hit true and with Glassman inflicting a powerful blow to Nu due to her weakness, something was not quite right. There was a small glow from Nu’s body and she was standing up right with a sadistic look upon her face. Her smile stretched from cheek to cheek and her eyes were a deep color of milk. The lone young woman behind Nu in the display’s worrisome expression turned into a frown as she watched what was about to transpire.
“This is going to be bad…”
Basic Phase!
N/A
Reaction Phase!
Nu activated the Program Paladin Armor Alpha! (1/2 Uses!)
[Attack Damage inflicts 75% this turn!]
[Nu took damage from all attacks this turn!]
[540(x1.3) = 702 Fire Damage + 20 = 722 (x.81 Armor + Def Prog)(x.75 Paladin Prog.) = 439 Damage {Nu HP:: 4,150 > 3,711/ 4,150} ]
Standby Phase!
Nu’s Programs and abilities regenerated her HP! [HP: 3,711 > 4,545/4,150]
[Regen Omega + Support = 10% HP + 120 Wood Lv.3 + 200 (Absolute Balance) + 100 Omni-Unit SP (834 HP)]
[Nu recovered in one instance: Counter (1)]
[Nu inflicted Slow on Glassman (-1 Attack Slot)! (5-Turn CD)]
Attack Phase! (4 + 1 Actions!)
S.E. Sweeping Strike C-attack Sand element Desc: Nu generates Rikaru's spear and swings low in order to throw the enemy off balance and to exploit them. Damage: 10 Sand Damage Effects: Undodgable. Breaks shields. It hits, enemy loses 2 attack slots for 2 turns If Avoided Enemy loses 2 attack slots for 2 turns.
Mitosis Assault C-Range Toxic-Element [Desc] Nu breaks off a second of herself causing her assault the enemy from their blindside with a weaker double. 25 Damage [Undodgeable, Cuts Auras/Barriers; Auto-Attacks five-turns after initial use | Zombify | Regardless of Success....Nu has +1 Attack Slot Next Turn] (5-Turn CD)
Viral Amenalism Offensive-Type [Desc] Nu’s body augments viral data to take form and attack using an element of her choice. Skill Effect: Every other turn, Nu can change one of her “Toxic” element attacks to another Non-Hidden Element of choice for that turn. [Passive]
Invade and Corrupt C-Range
ToxicAqua-Element [Desc] Nu thrusts a blade into the opponent that glows a strange blue hue. Doing so, the opponent becomes infected by a strange pathogen-like data. 140 Damage [Undodgable, Cuts Auras/Barriers; Zombify] (1-Turn CD)
Total Absorption C-Range Toxic-Element [Desc] Nu sends both fists driving forth to slam into the opponent. Even if she misses, she still absorbs the terrain making herself more powerful! 120 Damage [Cuts Auras/Barriers; Zombify | If Avoided...+25 Damage to all attacks next turn] (3-Turn CD)
Brain Eater C-Range Toxic-Element [Desc] Nu's corroding strikes attack the opponent in a manner that slows down their processing speed. 130 Damage [Undodgable, Cuts Auras/Barriers; If hits...Opponent has -1 Attack Slot] (1-Turn Cool Down)
Summary Phase!
20 Sand Damage @ Glassman 140 Aqua Damage @ Glassman 275 Toxic Damage @ Glassman
Nu's HP:: 4,545/4,150 Field:: Null Status:: Okay Natural Avoid CD:: -/- Cool Downs: Mitosis Assault:: -/- Total Absorption:: Brain Eater:: 0/1 Invade & Corrupt:: 0/1 Total Absorption:: 0/3
________________________________________________________ “Because he can get that knockout!”
Now Playing: ”100 (Character BGM)” by Jinn Chatty Ditz: -----
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Post by Wackoguy on Jul 21, 2014 17:52:42 GMT -8
Defensive phase:
Slow'd = -1 attack slot
Sweeping Strike = 0 damage taken / -2 attack slots
-The Shard Fragment self-destructs! Showering Nu with razor-like blades of glass! (50 counterdamage)
Mitosis Assault = 0 damage taken; Zombified (Stage 1)
Invade and Corrupt = 140 - 50 (armor) = 90 damage / Zombified (Stage 2)
Total Absorption = 120 - 50 (armor) = 70 * 0.7 = 49 damage taken / Zombified (Stage 3)
Brain Eater = 130 - 50 = 80 * 0.7 = 56 damage taken / -1 attack slot
-195 total damage taken-
HP: 2305/2500 (Zombified - Stage 3 - 40% healing/regen)
-Skill activated!-
Power Lash passive offensive skill Pent up energy erupts from Glassman in the form of a fiery whip. -for every 150 HP lost inflicted upon Glassman,a chosen target is dealt 110 counterdamage
-SNAP! A whip lashes out and strikes Nu! (110 counterdamage)-
=============== Setup phase:
-Mirrored recovery heals Glassman!-
-834/2 = 417 * 0.4 = 166 HP-
HP: 2471/2500 ((Zombified - Stage 3 - 40% healing/regen))
=============== Offensive phase:
4 - 4 = 1 (minimum atk slot) + 1 (bonus slot - Wildfire Cannon) = 2 atk slots
-Auto-charges Shardened Beast: Dragon-
Illuminal Cut: Fire Scythe Slash C-atk Fire Glassman forms an illusory scythe from flames and slashes those within range. -victim's armor is halved if this hits (halved against the next atk following this) -if the victim has less than 1 armor when hit by this attack [or even negative armor],this attack forces the victim to take 50 dmg for every avoided attack during their next defensive phase [lasts 1 turn] [effect cools down for a turn] -next C-atk gains +50 atk power -once per turn -when used on Lava-panels or Lavastage,this attack adds 50 dmg to the next Fire-atk cuts auras,undodgeable
40 90 dmg
-Laser bonus! Adds 'Cuts Uncuttable Auras'to the following attack!-
SE - Reverse Impulse C-Attack Shadow Element Void appears on the field, and rushes forward, skewering an opponent with ‘Endless', the blade of the weapon enveloped by shadows. Upon contact, the opponent’s internal systems are damaged. Damage - 220 270 Effects : Undodgeable, Breaks Shields, Blinds - If this attack connects, any regeneration/recovery is reduced to 50% effectiveness for two turns. Cool Down starts after the end of the effect.
===============
HP: 2471/2500 ((Zombified - Stage 3 - 40% healing/regen)) -2 turns of Zombify remaining Stage: Normal
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Post by ~Divine|<3|Heart~ on Jul 22, 2014 18:19:35 GMT -8
~Rosetta & Nu~
________________________________________________________
Basic Phase!
Nu's HP:: 4,545/4,150 Field:: Null Status:: Okay Natural Avoid CD:: -/- Cool Downs: Mitosis Assault:: -/- Total Absorption:: Brain Eater:: 0/1 Invade & Corrupt:: 0/1 Total Absorption:: 0/3
Skill Name Nu Drain Support-Type [Desc] Nu’s gelatinous form is so sticky, it rips away data from the terrain, objects, not to mention NetNavis. Skill Effect: Nu Recovers 25 HP (+5 Per Version Up) upon hitting an opponent with a C-Ranged attack. [Passive]
[Five of Nu’s C-Ranged attacks hit last turn. +25 HP (x5) {+125 HP} {Nu’s HP: 4,545 > 4,670/4,150}]
[Nu has recovered six instances this battle.]
Molecular Manipulation Offensive-Type [Desc] The ability to manipulate her body allows for Nu to use multiple techniques, even the ones that strengthen her body to perform the most strenuous attacks with great consistency. Skill Effect: After recovering at least five instances, Nu can apply -1 CD to one attack for one use. (This effect is stackable upon itself) [Passive]
Assimilation Support-Type [Desc] As Nu absorbs materials and data from the environment, she stores and compacts the material to strengthen her attacks. Skill Effect For each instance of a recovery from the previous turn, all of Nu’s attacks gain +10 (+5 Per Version) this turn. (Max: x3 Instances) [Passive]
Nu Paradigm Defensive-Type [Desc] Upon absorbing enough material, Nu uses the Life core in order to rotate her element to resist incoming attacks. Skill Effect: Upon recovering five instances in battle, Nu may gain a Strength to a non-hidden element of choice for the current battle. (Nu may not gain more than three strengths in a battle this way). [Passive]
Engorge Defensive-Type [Desc] As Nu absorbs materials from the battle, her body hardens and strengthens itself for incoming attacks. Skill Effect For each instance of a recovery from the previous turn, Nu’s Armor equals +10 (+5 Per Version) this turn. (Max: x3 Instances) [Passive]
[Nu’s attacks have +45 Damage and she has +45 Armor.]
[Nu has gained a Strength to Fire! (Negated first Fire Weakness.)]
[Nu has gained -1 CD to “Invade and Corrupt.”]
Reaction Phase!
Nu’s Program Paladin Armor Alpha is in effect! (2/3 Turns!)
[Attack Damage inflicts 75% this turn!]
[Nu took damage from all counterattacks this turn! (160 Damage!) {Nu’s HP: 4,670 > 4,510/4,150}]
[Nu took damage from all attacks this turn!]
[Nu has 45 Armor!]
[45(x1.3) = 59 Fire Damage + 225(x0.7) = 158 Shadow Damage(0.7) = 217 (x.81 Armor + Def Prog)(x.75 Paladin Prog.) = 132 Damage {Nu HP:: 4,510 > 4,378/ 4,150} ]
[Status Damage Inflicted (50% Regen) (1/2 Turns)]
Standby Phase!
Nu’s Programs and abilities regenerated her HP! [HP: 4,324 > 4,795/4,150]
[Regen Omega + Support = 10% HP + 120 Wood Lv.3 + 200 (Absolute Balance) + 100 Omni-Unit SP/2 (417 HP)]
[Nu recovered in one instance: Counter (7)]
[Nu’s Slow is Cooling Down! (1/5)]
Attack Phase! (4 + 1 Actions!)
Mitosis Assault - AUTO C-Range Toxic-Element [Desc] Nu breaks off a second of herself causing her assault the enemy from their blindside with a weaker double.
25 47 Damage [Undodgeable, Cuts Auras/Barriers; Auto-Attacks five-turns after initial use | Zombify | Regardless of Success....Nu has +1 Attack Slot Next Turn] (5-Turn CD)
SE: Pestilence Swarm S-Range, Toxic Conjuring a similar swarm of Locust-wasp hybrids, Nu fires off a shot of bugs, which sting the foe helplessly if they get close enough...
95 140 Damage "Relentless Stinging": Enemy takes [95 Damage] per turn for 5 turns
Invade and Corrupt C-Range
ToxicAqua-Element [Desc] Nu thrusts a blade into the opponent that glows a strange blue hue. Doing so, the opponent becomes infected by a strange pathogen-like data.
140 185 Damage [Undodgable, Cuts Auras/Barriers; Zombify] (1-Turn CD)
Nu Knight-Blade C-Range Toxic-Element [Desc] Absorbing rare Battlechip sword data, Nu slashes using a legendary sword that cleaves with a mighty reach.
120 165 Damage [Hits All, Ignores Armor, Cannot be Countered, Cuts Auras/Barriers] (1-Turn CD Once Per Turn) [-1 Turn CD (Absolute Balance)]
Nu Blade C-Range Toxic-Element [Desc] Nu slashes the opponent with a blade made from her own body structure.
150 195 Damage [Undodgable, Cuts Auras/Barriers]
Deconstruction C-Range Sand-Element [Desc] By eating away at the bonds and materials of data, Nu makes it feel like sand to the point that it can fall on or bury the opponent.
170 215 Damage [Undodgable]
Summary Phase!
215 Sand Damage @ Glassman 732 Toxic Damage @ Glassman
Nu's HP:: 4,795/4,150 Field:: Null Status:: 50% Regen! Natural Avoid CD:: -/- Cool Downs: Mitosis Assault:: -/- Brain Eater:: 1/1 Invade & Corrupt:: 0/1 Total Absorption:: 1/3
________________________________________________________ “Because he can get that knockout!”
Now Playing: ”100 (Character BGM)” by Jinn Chatty Ditz: -----
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Post by Wackoguy on Jul 23, 2014 14:20:53 GMT -8
Defensive phase:
Mitosis Assault = avoided via skill:
Reinvigoration Shield Activated defense/support skill Glassman blocks an attack with an orange-toned shield,recovering a bit of damage as well. -blocks 1 attack -heals 220 88 HP per successful use -6 uses
HP: 2559/2500
SE: Pestilence Swarm = avoided via skill:
Radiation barrier Activated Support skill A light red barrier flares up around Glassman,blocking attacks for as long as it can. -220 HP barrier -4 uses
Barrier's HP: 80/220
Invade and Corrupt = avoided:
Reinvigoration Shield Activated defense/support skill Glassman blocks an attack with an orange-toned shield,recovering a bit of damage as well. -blocks 1 attack -heals 220 88 HP per successful use -6 uses
Nu Knight-Blade = dodged:
Dash of the Phoenix Activated speed skill Glassman accelerates away or past an attack. -Dodges 1 attack -6 uses
Nu Blade = hits & destroys barrier; 195 - 50 (armor) = 145 * 0.7 = 101 dmg taken
Deconstruction = hits; 215 - 50 (armor) = 165 * 1.3 = 214 damage taken
HP: 2244/2500 (Zombify (Stage 3) - 40% Healing/Regen)
Power Lash passive offensive skill Pent up energy erupts from Glassman in the form of a fiery whip. -for every 150 HP lost inflicted upon Glassman,a chosen target is dealt 110 counterdamage
-procs twice this turn!-
-220 counterdamage dealt in total to Nu!-
=============== Setup phase:
-nothing here! HA!-
================ Offensive phase:
4 atk slots - 2 = 2 atk slots
Sharded Blade C-atk Normal Glassman materializes a blade composed of glass shards and slashes an opponent. -deals +90 dmg to Shadow elementals -if used first,gains one aimer & 20 dmg -Breaks shields -Undodgeable
240 260 damage
Shardened Beast: Dragon (2 turns of Charge!) C-atk Normal Glassman summons a mirror-like dragon from a fragmented piece of glass,which rakes an enemy with its ruby-like claws! -can hit an additional opponent/object/clone if it isn't used as neither the first nor last attack in a turn -if charged for two turns[x2.5 damage],this attack's element can mirror the current stage,gaining the stage's element upon use -if used with no allies on the field,this attack deals +100 damage -Breaks shields -Undodgeable
180 450 550 damage 2-turn cooldown
-Auto-charges Rushing of the Phoenix-
============== HP: 2244/2500 (Zombify (Stage 3) - 40% Healing/Regen) 1-turn left Stage: Normal
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Post by ~Divine|<3|Heart~ on Jul 23, 2014 22:16:23 GMT -8
~Rosetta & Nu~
________________________________________________________
Basic Phase!
Nu's HP:: 4,795/4,150 Field:: Null Status:: 50% Regen! (1/2) Natural Avoid CD:: -/- Cool Downs: Mitosis Assault:: 2nd Auto-Strike! Invade & Corrupt:: 0/1 Total Absorption:: 2/3
Skill Name Nu Drain Support-Type [Desc] Nu’s gelatinous form is so sticky, it rips away data from the terrain, objects, not to mention NetNavis. Skill Effect: Nu Recovers 25 HP (+5 Per Version Up) upon hitting an opponent with a C-Ranged attack. [Passive]
[Five of Nu’s C-Ranged attacks hit last turn. +25 HP (x2) {+50 HP} {Nu’s HP: 4,795 > 4,845/4,150}]
[Nu has recovered [2 + 7](9) instances this battle.]
Assimilation Support-Type [Desc] As Nu absorbs materials and data from the environment, she stores and compacts the material to strengthen her attacks. Skill Effect For each instance of a recovery from the previous turn, all of Nu’s attacks gain +10 (+5 Per Version) this turn. (Max: x3 Instances) [Passive]
Engorge Defensive-Type [Desc] As Nu absorbs materials from the battle, her body hardens and strengthens itself for incoming attacks. Skill Effect For each instance of a recovery from the previous turn, Nu’s Armor equals +10 (+5 Per Version) this turn. (Max: x3 Instances) [Passive]
[Nu’s attacks have +45 Damage and she has +45 Armor.]
Reaction Phase!
Nu’s Program Paladin Armor Alpha is in effect! (3/3 Turns!)
[Attack Damage inflicts 75% this turn!]
[Nu took damage from all counterattacks this turn! (220 Damage!) {Nu’s HP: 4,845 > 4,625/4,150}]
[Nu took damage from all attacks this turn!]
[Nu has 30 Armor!]
[810 – 30 Armor(x2 Attacks)(x0.7) = Normal Damage = 525 (x.81 Reduc. Armor + Def Prog)(x.75 Paladin Prog.) = 319 Damage {Nu HP:: 4,625 > 4,306/ 4,150} ]
[Status Damage lingering! (50% Regen) (2/2 Turns)]
Standby Phase!
Nu’s Programs and abilities regenerated her HP! [HP: 4,306 > 4,723/4,150]
[Regen Omega + Support = 10% HP + 120 Wood Lv.3 + 200 (Absolute Balance) + 100 Omni-Unit SP/2 (417 HP)]
[Nu recovered in one instance: Counter (10)]
Molecular Manipulation Offensive-Type [Desc] The ability to manipulate her body allows for Nu to use multiple techniques, even the ones that strengthen her body to perform the most strenuous attacks with great consistency. Skill Effect: After recovering at least five instances, Nu can apply -1 CD to one attack for one use. (This effect is stackable upon itself) [Passive]
Nu Paradigm Defensive-Type [Desc] Upon absorbing enough material, Nu uses the Life core in order to rotate her element to resist incoming attacks. Skill Effect: Upon recovering five instances in battle, Nu may gain a Strength to a non-hidden element of choice for the current battle. (Nu may not gain more than three strengths in a battle this way). [Passive]
[Nu gained a strength to Fire-Element! (Negated second weakness to Fire!)]
[Nu gained -1 CD to Invade and Corrupt]
[Nu’s Slow is Cooling Down! (2/5)]
Attack Phase! (4 + 1 Actions!)
Mitosis Assault – AUTO (2nd Strike!) C-Range Toxic-Element [Desc] Nu breaks off a second of herself causing her assault the enemy from their blindside with a weaker double.
25 47 Damage [Undodgeable, Cuts Auras/Barriers; Auto-Attacks five-turns after initial use | Zombify | Regardless of Success....Nu has +1 Attack Slot Next Turn] (5-Turn CD)
SE: Pestilence Swarm – AUTO (1st Strike!) S-Range, Toxic Conjuring a similar swarm of Locust-wasp hybrids, Nu fires off a shot of bugs, which sting the foe helplessly if they get close enough...
95 69 Damage "Relentless Stinging": Enemy takes [95 Damage] per turn for 5 turns
Manipulation: Terrain – AUTO (x2) C-Range Toxic-Element [Desc] Nu assimilates with the environment so she can strike the opponent from a distance.
60 82 Damage [Cuts Auras/Barriers; Conditional Auto-Attacks once for every three times Nu recovered the previous turn]
Invade and Corrupt C-Range Toxic-Element [Desc] Nu thrusts a blade into the opponent that glows a strange blue hue. Doing so, the opponent becomes infected by a strange pathogen-like data.
140 185 Damage [Undodgable, Cuts Auras/Barriers; Zombify] (1-Turn CD)
Deconstruction C-Range Sand-Element [Desc] By eating away at the bonds and materials of data, Nu makes it feel like sand to the point that it can fall on or bury the opponent. 170 Damage [Undodgable]
Viral Amenalism Offensive-Type [Desc] Nu’s body augments viral data to take form and attack using an element of her choice. Skill Effect: Every other turn, Nu can change one of her “Toxic” element attacks to another Non-Hidden Element of choice for that turn. [Passive]
Nu Knight-Blade C-Range
ToxicSand-Element [Desc] Absorbing rare Battlechip sword data, Nu slashes using a legendary sword that cleaves with a mighty reach.
120 165 Damage [Hits All, Ignores Armor, Cannot be Countered, Cuts Auras/Barriers] (1-Turn CD Once Per Turn) [-1 Turn CD (Absolute Balance)]
Deconstruction C-Range Sand-Element [Desc] By eating away at the bonds and materials of data, Nu makes it feel like sand to the point that it can fall on or bury the opponent.
170 215 Damage [Undodgable]
Brain Eater C-Range Toxic-Element [Desc] Nu's corroding strikes attack the opponent in a manner that slows down their processing speed.
130 175 Damage [Undodgable, Cuts Auras/Barriers; If hits...Opponent has -1 Attack Slot] (1-Turn Cool Down)
Summary Phase!
505 Sand Damage @ Glassman 640 Toxic Damage @ Glassman
Nu's HP:: 4,723/4,150 Field:: Null Status:: Okay! Natural Avoid CD:: -/- Cool Downs: Mitosis Assault:: -/- Brain Eater:: 0/1 Invade & Corrupt:: 0/1 Total Absorption:: 2/3
________________________________________________________ “Because he can get that knockout!”
Now Playing: ”100 (Character BGM)” by Jinn Chatty Ditz: -----
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Post by Wackoguy on Jul 24, 2014 16:05:30 GMT -8
Defensive phase:
Mitosis Assault = blocked via skill:
Reinvigoration Shield Activated defense/support skill Glassman blocks an attack with an orange-toned shield,recovering a bit of damage as well. -blocks 1 attack -heals 220 88 HP per successful use -6 uses
HP: 2332/2500 (Zombify - Stage 3 - 40% Healing/Regen)
SE: Pestilence Swarm = blocked via barrier:
Radiation barrier Activated Support skill A light red barrier flares up around Glassman,blocking attacks for as long as it can. -220 HP barrier -4 uses
Barrier's HP: 151/220
Manipulation: Terrain = 82 - 50 (armor) = 32 * 0.7 = 22 damage taken
Manipulation: Terrain = 82 - 50 (armor) = 32 * 0.7 = 22 damage taken; Barrier destroyed
Invade and Corrupt = blocked via skill:
Reinvigoration Shield Activated defense/support skill Glassman blocks an attack with an orange-toned shield,recovering a bit of damage as well. -blocks 1 attack -heals 220 88 HP per successful use -6 uses
HP: 2420/2500 (Zombify - Stage 3 - 40% Healing/Regen)
Deconstruction = 170 - 50 (armor) = 120 * 1.3 = 156 damage taken
HP: 2264/2500 (Zombify - Stage 3 - 40% Healing/Regen)
Power Lash passive offensive skill Pent up energy erupts from Glassman in the form of a fiery whip. -for every 150 HP lost inflicted upon Glassman,a chosen target is dealt 110 counterdamage
-110 counterdamage to Nu!-
Nu Knight-Blade = 165 * 1.3 = 214 damage taken
HP: 2050/2500 (Zombify - Stage 3 - 40% Healing/Regen)
Power Lash passive offensive skill Pent up energy erupts from Glassman in the form of a fiery whip. -for every 150 HP lost inflicted upon Glassman,a chosen target is dealt 110 counterdamage
-110 counterdamage to Nu!-
Deconstruction = 215 - 50 (armor) = 165 * 1.3 = 214 damage taken
HP: 1836/2500 (Zombify - Stage 3 - 40% Healing/Regen)
Power Lash passive offensive skill Pent up energy erupts from Glassman in the form of a fiery whip. -for every 150 HP lost inflicted upon Glassman,a chosen target is dealt 110 counterdamage
-110 counterdamage to Nu!-
Brain Eater = 175 - 50 (armor) = 125 * 0.7 = 87 damage taken
HP: 1749/2500 (Zombify - Stage 3 - 40% Healing/Regen)
Power Lash passive offensive skill Pent up energy erupts from Glassman in the form of a fiery whip. -for every 150 HP lost inflicted upon Glassman,a chosen target is dealt 110 counterdamage
-110 counterdamage to Nu!-
=============== Setup phase:
-nothing here-
HP: 1749/2500 (Zombify - Stage 3 - 40% Healing/Regen)
=============== Offensive phase:
4 atk slots - 1 = 3 atk slots
SE-Iria V/1 'Magma Fist'- C-attack Fire element *Glassman's fist is coated in molten magma. He makes a light hop and slams down on an opponent with a hammer arm. --- 240 damage, breaks shields, ignores armor.
SE - Strong Slash [C-attack] Blade-element Glassman.EXE makes a strong cut!
220 270 Damage, Undodgeable, Breaks Shields, Ignores Armor, gains +50 Damage when used after any other C-Attack.
Rushing of the Phoenix (charged!) C-atk Fire Glassman blazes with flames and strikes his opponent at close-range. -requires a 1-turn charge -gains 30 dmg if used last in a moveset breaks shields,undodgeable
420 450 dmg
-Auto-charges Storm of Serrated Crystals-
=============== 440 counterdamage incoming! 960 incoming damage!
HP: 1749/2500 (Zombify cools off now) Stage: Normal
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Post by ~Divine|<3|Heart~ on Jul 24, 2014 19:18:17 GMT -8
~Rosetta & Nu~
________________________________________________________
Basic Phase!
(Nu will start with 137 damage inflicted to her because I miscalculated a strength last turn. Nu has a no strength to Normal (which was most likely confused because she does against Opera in her battle.) Sorry, trying to keep track of all these paradigm shifts! Ha!~)
4,723 > 4,586
Nu's HP:: 4,586/4,150 Field:: Null Status:: Okay! Natural Avoid CD:: -/- Cool Downs: Mitosis Assault:: -/- Brain Eater:: 0/1 Invade & Corrupt:: 0/1 Total Absorption:: 2/3
Skill Name Nu Drain Support-Type [Desc] Nu’s gelatinous form is so sticky, it rips away data from the terrain, objects, not to mention NetNavis. Skill Effect: Nu Recovers 25 HP (+5 Per Version Up) upon hitting an opponent with a C-Ranged attack. [Passive]
[Five of Nu’s C-Ranged attacks hit last turn. +25 HP (x5) {+125 HP} {Nu’s HP: 4,586 > 4,711/4,150}]
[Nu has recovered [5 + 10](15) instances this battle.]
Assimilation Support-Type [Desc] As Nu absorbs materials and data from the environment, she stores and compacts the material to strengthen her attacks. Skill Effect For each instance of a recovery from the previous turn, all of Nu’s attacks gain +10 (+5 Per Version) this turn. (Max: x3 Instances) [Passive]
Engorge Defensive-Type [Desc] As Nu absorbs materials from the battle, her body hardens and strengthens itself for incoming attacks. Skill Effect For each instance of a recovery from the previous turn, Nu’s Armor equals +10 (+5 Per Version) this turn. (Max: x3 Instances) [Passive]
Molecular Manipulation Offensive-Type [Desc] The ability to manipulate her body allows for Nu to use multiple techniques, even the ones that strengthen her body to perform the most strenuous attacks with great consistency. Skill Effect: After recovering at least five instances, Nu can apply -1 CD to one attack for one use. (This effect is stackable upon itself) [Passive]
Nu Paradigm Defensive-Type [Desc] Upon absorbing enough material, Nu uses the Life core in order to rotate her element to resist incoming attacks. Skill Effect: Upon recovering five instances in battle, Nu may gain a Strength to a non-hidden element of choice for the current battle. (Nu may not gain more than three strengths in a battle this way). [Passive]
[Nu gained a strength to Fire-Element!]
[Nu gained -1 CD to Total Absorption]
[Nu’s attacks have +45 Damage and she has +45 Armor.]
Reaction Phase!
Nu’s Program Paladin Armor Alpha effect expired!)
Nu activated Program Paladin Armor Alpha’s effect! (0/2 Uses))
[Attack Damage inflicts 75% this turn!]
[Nu took damage from all counterattacks this turn! (440 Damage!) {Nu’s HP: 4,711 > 4,271/4,150}]
[Nu took damage from all attacks this turn!]
[Nu has 45 Armor!]
[690 – 45 Armor(x2 Attacks)(x0.7) = 600 + 270 – 45 Armor = 645 (x.81 Reduc. Armor + Def Prog)(x.75 Paladin Prog.) = 392 Damage {Nu HP:: 4,271 > 3,879/ 4,150} ]
Standby Phase!
Nu’s Programs and abilities regenerated her HP! [HP: 3,879 > 4,713/4,150]
[Regen Omega + Support = 10% HP + 120 Wood Lv.3 + 200 (Absolute Balance) + 100 Omni-Unit SP/2 (834 HP)]
[Nu recovered in one instance: Counter (16)]
[Nu’s Slow is Cooling Down! (3/5)]
Attack Phase! (4 + 1 Actions!)
Mitosis Assault – AUTO (3rd Strike!) C-Range Toxic-Element [Desc] Nu breaks off a second of herself causing her assault the enemy from their blindside with a weaker double.
25 47 Damage [Undodgeable, Cuts Auras/Barriers; Auto-Attacks five-turns after initial use | Zombify | Regardless of Success....Nu has +1 Attack Slot Next Turn] (5-Turn CD)
SE: Pestilence Swarm – AUTO (2nd Strike!) S-Range, Toxic Conjuring a similar swarm of Locust-wasp hybrids, Nu fires off a shot of bugs, which sting the foe helplessly if they get close enough...
95 69 Damage "Relentless Stinging": Enemy takes [95 Damage] per turn for 5 turns
Manipulation: Terrain – AUTO C-Range Toxic-Element [Desc] Nu assimilates with the environment so she can strike the opponent from a distance.
60 82 Damage [Cuts Auras/Barriers; Conditional Auto-Attacks once for every three times Nu recovered the previous turn]
SE - Zenith of Technique - (Mega Emulation) ⦗Nu emulates the technique of a powerful swordswoman giving her tactical prowess and agility in close combat.⦘ - Deals (190) (235) C-Blade Damage - Cannot be Countered || Cannot be Intercepted - ⦗Upon Use, Nu applies -4 CD to One Attack on the following turn⦘ - ⦗Upon Use, Nu gains +1 Attack Slot on the following turn⦘ - ⦗Upon Use, Nu can Dodge 1 Attack instead of Attacking⦘
Nu Knight-Blade C-Range
ToxicSand-Element [Desc] Absorbing rare Battlechip sword data, Nu slashes using a legendary sword that cleaves with a mighty reach.
120 165 Damage [Hits All, Ignores Armor, Cannot be Countered, Cuts Auras/Barriers] (1-Turn CD Once Per Turn) [-1 Turn CD (Absolute Balance)]
Deconstruction (x2) C-Range Sand-Element [Desc] By eating away at the bonds and materials of data, Nu makes it feel like sand to the point that it can fall on or bury the opponent.
170 215 Damage [Undodgable]
Mitosis Myraid C-Range Toxic-Element [Desc] Nu’s one limbs splits into many attempting to pierce and decimate her target.
45 54 Damage (x4 Hits) [Cuts Auras/Barriers, Ignores Armor; Avoid Separately] (3-Turn CD)
Summary Phase!
430 Sand Damage @ Glassman 573 Toxic Damage @ Glassman 235 Blade Damage @ Glassman Total Damage: 1.238
Nu's HP:: 4,713/4,150 Field:: Null Status:: Okay! Natural Avoid CD:: -/- Cool Downs: Mitosis Assault:: -/- Mitosis Myraid:: 0/3 Brain Eater:: 1/1 Invade & Corrupt:: 1/1 Total Absorption:: 3/3
________________________________________________________ “Because he can get that knockout!”
Now Playing: ”100 (Character BGM)” by Jinn Chatty Ditz: -----
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Post by Wackoguy on Jul 25, 2014 7:46:32 GMT -8
Defensive phase:
Mitosis Assault = taken; 47 - 50 = 0 damage taken
SE: Pestilence Swarm = avoided via skill:
Antiforce Aura Defensive skill Block 1 attack with an aura;gains +110 armor against the next attack. 5 uses
-Aura is destroyed-
Manipulation: Terrain = 82 - 160 (armor) = 0 damage taken
SE - Zenith of Technique = avoided via Natural dodge
Nu Knight-Blade = dodged via skill:
Dash of the Phoenix Activated speed skill Glassman accelerates away or past an attack. -Dodges 1 attack -6 uses
Deconstruction = blocked via skill:
Antiforce Aura Defensive skill Block 1 attack with an aura;gains +110 armor against the next attack. 5 uses
Deconstruction = 215 - 160 (armor) = 55 * 1.3 = 71 damage taken
HP: 1678/2500
Mitosis Myraid = 54 * 0.7 = 37 * 4 = 148 damage taken
HP: 1530/2500
Power Lash passive offensive skill Pent up energy erupts from Glassman in the form of a fiery whip. -for every 150 HP lost inflicted upon Glassman,a chosen target is dealt 110 counterdamage
-110 counterdamage to Nu!-
=============== Setup phase:
-nothing heeeere~!-
=============== Offensive phase:
4 attack slots
Storm of Serrated Crystals (charged) S-atk Normal Glassman fires a storm of crystals upon an opponent. -if charged for a turn,this gains 'hits all' and x1.5 damage -undodgeable -cuts auras -hits all
260 390 dmg
Tempest blaze C-atk Fire element A wildfire of red energy envelops Glassman and he blasts toward an opponent,delivering a pummeling. -Breaks shields -Undodgeable -Ignores armor -270 damage 1-turn cooldown
Focused energy - sharded Beam S-atk Normal Glassman fires a dark-blue beam at a target,with the beam leaving fragments of glass lingering in the air. -after each use,one'shard fragment' appears on the field with 1 HP (cannot intercept attacks) -inflicts 'Mirrored Recovery' on a hit opponent for 1 turn -breaks shields -cuts auras 20 damage 1-turn cooldown
Shard fragment: 1/1
Radiation Blast S-atk Laser-element Glassman fires a beam of laser energy at a target from either his hands or eyes. 280 damage cuts auras
-Auto-charges Rushing of the Phoenix-
============ 110 counterdamage dealt!
960 incoming damage
HP: 1530/2500 Status: OK Stage: Normal
Shard fragment: 1/1
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Post by ~Divine|<3|Heart~ on Jul 25, 2014 17:56:09 GMT -8
~Rosetta & Nu~
________________________________________________________
Basic Phase!
Nu's HP:: 4,713/4,150 Field:: Null Status:: Okay! Natural Avoid CD:: -/- Cool Downs: Mitosis Assault:: -/- Mitosis Myraid:: 0/3 Brain Eater:: 1/1 Invade & Corrupt:: 1/1 Total Absorption:: 3/3
Skill Name Nu Drain Support-Type [Desc] Nu’s gelatinous form is so sticky, it rips away data from the terrain, objects, not to mention NetNavis. Skill Effect: Nu Recovers 25 HP (+5 Per Version Up) upon hitting an opponent with a C-Ranged attack. [Passive]
[Five of Nu’s C-Ranged attacks hit last turn. +25 HP (x4) {+125 HP} {Nu’s HP: 4,713 > 4,813/4,150}]
[Nu has recovered [4 + 16](20) instances this battle.]
Assimilation Support-Type [Desc] As Nu absorbs materials and data from the environment, she stores and compacts the material to strengthen her attacks. Skill Effect For each instance of a recovery from the previous turn, all of Nu’s attacks gain +10 (+5 Per Version) this turn. (Max: x3 Instances) [Passive]
Engorge Defensive-Type [Desc] As Nu absorbs materials from the battle, her body hardens and strengthens itself for incoming attacks. Skill Effect For each instance of a recovery from the previous turn, Nu’s Armor equals +10 (+5 Per Version) this turn. (Max: x3 Instances) [Passive]
Molecular Manipulation Offensive-Type [Desc] The ability to manipulate her body allows for Nu to use multiple techniques, even the ones that strengthen her body to perform the most strenuous attacks with great consistency. Skill Effect: After recovering at least five instances, Nu can apply -1 CD to one attack for one use. (This effect is stackable upon itself) [Passive]
[Nu gained -1 CD to Mitosis Myraid]
[Nu’s attacks have +45 Damage and she has +45 Armor.]
Reaction Phase!
Nu activated Program Paladin Armor Alpha’s effect! (0/2 Uses))
[Attack Damage inflicts 75% this turn!]
[Nu took damage from all counterattacks this turn! (110 Damage!) {Nu’s HP: 4,813 > 4,703/4,150}]
[Nu took damage from all attacks this turn!]
[Nu has 45 Armor!]
[270 – 45 Armor(x0.7) = 158 + 280 – 45 Armor = 235 + 270 (x.81 Reduc. Armor + Def Prog)(x.75 Paladin Prog.) = 403 Damage {Nu HP:: 4,703 > 4,300/ 4,150} ]
Standby Phase!
Nu’s Programs and abilities regenerated her HP! [HP: 4,300 > 5,134/4,150]
[Regen Omega + Support = 10% HP + 120 Wood Lv.3 + 200 (Absolute Balance) + 100 Omni-Unit SP/2 (834 HP)]
[Nu recovered in one instance: Counter (21)]
[Nu’s Slow is Cooling Down! (4/5)]
Attack Phase! (4 + 2 Actions!)
Mitosis Assault – AUTO (4th Strike!) C-Range Toxic-Element [Desc] Nu breaks off a second of herself causing her assault the enemy from their blindside with a weaker double.
25 47 Damage [Undodgeable, Cuts Auras/Barriers; Auto-Attacks five-turns after initial use | Zombify | Regardless of Success....Nu has +1 Attack Slot Next Turn] (5-Turn CD)
SE: Pestilence Swarm – AUTO (3rd Strike!) S-Range, Toxic Conjuring a similar swarm of Locust-wasp hybrids, Nu fires off a shot of bugs, which sting the foe helplessly if they get close enough...
95 69 Damage "Relentless Stinging": Enemy takes [95 Damage] per turn for 5 turns
Manipulation: Terrain – AUTO [x2] C-Range Toxic-Element [Desc] Nu assimilates with the environment so she can strike the opponent from a distance.
60 82 Damage [Cuts Auras/Barriers; Conditional Auto-Attacks once for every three times Nu recovered the previous turn]
Nu Knight-Blade [x5] C-Range
ToxicSand-Element [Desc] Absorbing rare Battlechip sword data, Nu slashes using a legendary sword that cleaves with a mighty reach.
120 165 Damage [Hits All, Ignores Armor, Cannot be Countered, Cuts Auras/Barriers] (1-Turn CD x5 Per Turn) [-1 Turn CD (Absolute Balance) -4 Turn CD (Zenith of Technique)]
Deconstruction C-Range Sand-Element [Desc] By eating away at the bonds and materials of data, Nu makes it feel like sand to the point that it can fall on or bury the opponent.
170 215 Damage [Undodgable]
Summary Phase!
215 Sand Damage @ Glassman 1105 Toxic Damage @ Glassman Total Damage: 1.320
Nu's HP:: 5,134/4,150 Field:: Null Status:: Okay! Natural Avoid CD:: -/- Cool Downs: Mitosis Assault:: -/- Mitosis Myraid:: 2/3 Brain Eater:: 1/1 Invade & Corrupt:: 1/1 Total Absorption:: 3/3
________________________________________________________ “Because he can get that knockout!”
Now Playing: ”100 (Character BGM)” by Jinn Chatty Ditz: A little rushed, but stayed overtime, tired, and at work.
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Post by Wackoguy on Jul 26, 2014 10:14:03 GMT -8
Defensive phase:
Mitosis Assault = 0 damage taken
-Shard fragment self-destructs! 50 counterdamage to Nu!-
SE: Pestilence Swarm = blocked via skill:
Antiforce Aura Defensive skill Block 1 attack with an aura;gains +110 armor against the next attack. 5 uses
Manipulation: Terrain = 0 damage taken (160 armor)
Manipulation: Terrain = 82 - 50 (armor) = 32 * 0.7 = 22 damage taken
Nu Knight-Blade = 165 - 50 = 115 * 1.3 = 149 damage
Power Lash passive offensive skill Pent up energy erupts from Glassman in the form of a fiery whip. -for every 150 HP lost inflicted upon Glassman,a chosen target is dealt 110 counterdamage
-110 counterdamage to Nu!-
Nu Knight-Blade = 165 - 50 = 115 * 1.3 = 149 damage
Power Lash passive offensive skill Pent up energy erupts from Glassman in the form of a fiery whip. -for every 150 HP lost inflicted upon Glassman,a chosen target is dealt 110 counterdamage
-110 counterdamage to Nu!-
Nu Knight-Blade = 165 - 50 = 115 * 1.3 = 149 damage
Power Lash passive offensive skill Pent up energy erupts from Glassman in the form of a fiery whip. -for every 150 HP lost inflicted upon Glassman,a chosen target is dealt 110 counterdamage
-110 counterdamage to Nu!-
Nu Knight-Blade = 165 - 50 = 115 * 1.3 = 149 damage
Power Lash passive offensive skill Pent up energy erupts from Glassman in the form of a fiery whip. -for every 150 HP lost inflicted upon Glassman,a chosen target is dealt 110 counterdamage
-110 counterdamage to Nu!-
Nu Knight-Blade = 165 - 50 = 115 * 1.3 = 149 damage
Power Lash passive offensive skill Pent up energy erupts from Glassman in the form of a fiery whip. -for every 150 HP lost inflicted upon Glassman,a chosen target is dealt 110 counterdamage
-110 counterdamage to Nu!-
Deconstruction = 215 - 50 (armor) = 165 * 1.3 = 214 damage taken
Power Lash passive offensive skill Pent up energy erupts from Glassman in the form of a fiery whip. -for every 150 HP lost inflicted upon Glassman,a chosen target is dealt 110 counterdamage
-activates twice more-
-220 counterdamage to Nu!-
HP: 549/2500
================
Setup phase:
834/2 = +417 HP
HP: 966/2500
Lava Stage Fire Element Non-Fire navis take 100 Fire Element damage/turn. Fire Element attacks deal x1.1 damage and Fire Element navis gain 100 HP/turn. Lasts 3 turns.
+100 HP
HP: 1066/2500
===============
Offensive phase:
Energy Accel Activated offensive skill Glassman's body becomes a bit faster,allowing him to strike again! +1 atk slot this turn 6 uses
(used three times)
4 atk slots + 3 = 7 atk slots
Great Sword Omega Activated Program If the user shares an element with the panels, they gain +100 Damage, final total, to all attacks of that element this turn. [2/2]
+100 damage to all Fire-atks
Voltaic Burst S-atk Fire element Tapping into his fire element even more,Glassman causes the air to heat up,sending a bolt of red fire to strike a foe. -Breaks shields -Cuts Auras
260 286 386 damage
Azure Blast S-atk Fire Glassman slams a fist into the ground,causing a pillar of blue flames to shoot up and engulf an opponent. -when used after another Fire-elemental attack,this attack gains 30 dmg -breaks shields -cuts auras -240 264 294 394 damage
Wildfire Cannon S-Atk Fire element Glassman charges his buster with a fiery blue energy and releases a powerful blast of energy! -if at least 2 of Glassman's fire attacks hit(same turn),he gains +1 attack slot next offensive phase
230 253 353 damage 1-turn cooldown
Transparent bolt S-atk Normal Glassman fires a nearly invisible bolt of energy from his buster. -if charged for a turn,all S-atks next turn gain +15% dmg (no charge multiplier for this attack) -if aimed at an object,deals +50 dmg -breaks shields -undodgeable 220 damage
Molten Chains S-atk Fire The battlefield is heated up and suddenly chains appear all over,intending to ensnare Glassman's enemies. -if this hits,the target is inflicted with 'Ensnare' -Ensnare: Next S-Attack deals +10% Damage if it connects or requires 2 dodges to evade -undodgeable -250 275 375 dmg -1 turn CD
Burst-Cannon S-atk Normal A blast of stored energy! -gains 20 dmg for each S-atk used this turn [max of +100] [once per turn] -this atk does not contribute toward the above bonus -undodgeable -260 360 dmg / 396 if ensnare'd
Rushing of the Phoenix C-atk Fire Glassman blazes with flames and strikes his opponent at close-range. -requires a 1-turn charge -gains 30 dmg if used last in a moveset breaks shields,undodgeable
420 462 492 592 dmg
-Auto-charges Shardened Beast: Dragon-
=========== HP: 1066/2500 Status: Ok! Stage: Lava-stage
100 Fire damage via Lavastage 770 counterdamage 2716 incoming damage
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Post by ~Divine|<3|Heart~ on Jul 27, 2014 16:56:00 GMT -8
~Rosetta & Nu~
________________________________________________________
Basic Phase!
Nu's HP:: 5,134/4,150 Field:: Null Status:: Okay! Natural Avoid CD:: -/- Cool Downs: Mitosis Assault:: -/- Mitosis Myraid:: 2/3 Brain Eater:: 1/1 Invade & Corrupt:: 1/1 Total Absorption:: 3/3
Skill Name: Nu Drain Support-Type [Desc] Nu’s gelatinous form is so sticky, it rips away data from the terrain, objects, not to mention NetNavis. Skill Effect: Nu Recovers 25 HP (+5 Per Version Up) upon hitting an opponent with a C-Ranged attack. [Passive]
[Five of Nu’s C-Ranged attacks hit last turn. +25 HP (x9) {+225 HP} {Nu’s HP: 5,134 > 5,187/4,150||MAX}]
[Nu has recovered [9 + 21](30) instances this battle.]
Assimilation Support-Type [Desc] As Nu absorbs materials and data from the environment, she stores and compacts the material to strengthen her attacks. Skill Effect For each instance of a recovery from the previous turn, all of Nu’s attacks gain +10 (+5 Per Version) this turn. (Max: x3 Instances) [Passive]
Engorge Defensive-Type [Desc] As Nu absorbs materials from the battle, her body hardens and strengthens itself for incoming attacks. Skill Effect For each instance of a recovery from the previous turn, Nu’s Armor equals +10 (+5 Per Version) this turn. (Max: x3 Instances) [Passive]
Molecular Manipulation Offensive-Type [Desc] The ability to manipulate her body allows for Nu to use multiple techniques, even the ones that strengthen her body to perform the most strenuous attacks with great consistency. Skill Effect: After recovering at least five instances, Nu can apply -1 CD to one attack for one use. (This effect is stackable upon itself) [Passive]
[Nu gained -2 CD to Brain Eater]
[Nu’s attacks have +45 Damage and she has +45 Armor.]
Reaction Phase!
Nu’s Program Paladin Armor Beta is in effect! (2/3 Turns))
[Attack Damage inflicts 75% this turn!]
[Nu took damage from all counterattacks this turn! (770 Damage!) {Nu’s HP: 5,187 > 4,417/4,150}]
[Nu took damage from all attacks this turn!]
[Nu has 45 Armor!]
[2,200 – 45 Armor(x5 Attacks)(x0.7) = 1,383 + (616 – 45 Armor(x2 Attacks) = 526) = 526 + 270 (x.81 Reduc. Armor + Def Prog)(x.75 Paladin Prog.) = 1,160 Damage {Nu HP:: 4,417 > 3,257/ 4,150} ]
Standby Phase!
Nu’s Programs and abilities regenerated her HP! [HP: 3,257 > 4,091/4,150]
[Regen Omega + Support = 10% HP + 120 Wood Lv.3 + 200 (Absolute Balance) + 100 Omni-Unit SP/2 (834 HP)]
[Nu recovered in one instance: Counter (31)]
[Nu’s Slow is Cooling Down! (5/5)]
Attack Phase! (4 + 1 Actions!)
Mitosis Assault – AUTO (5th Strike!) C-Range Toxic-Element [Desc] Nu breaks off a second of herself causing her assault the enemy from their blindside with a weaker double.
25 47 Damage [Undodgeable, Cuts Auras/Barriers; Auto-Attacks five-turns after initial use | Zombify | Regardless of Success....Nu has +1 Attack Slot Next Turn] (5-Turn CD)
SE: Pestilence Swarm – AUTO (4th Strike!) S-Range, Toxic Conjuring a similar swarm of Locust-wasp hybrids, Nu fires off a shot of bugs, which sting the foe helplessly if they get close enough...
95 69 Damage "Relentless Stinging": Enemy takes [95 Damage] per turn for 5 turns
Manipulation: Terrain – AUTO C-Range Toxic-Element [Desc] Nu assimilates with the environment so she can strike the opponent from a distance.
60 82 Damage [Cuts Auras/Barriers; Conditional Auto-Attacks once for every three times Nu recovered the previous turn]
Viral Amenalism Offensive-Type [Desc] Nu’s body augments viral data to take form and attack using an element of her choice. Skill Effect: Every other turn, Nu can change one of her “Toxic” element attacks to another Non-Hidden Element of choice for that turn. [Passive]
Total Absorption C-Range
ToxicSand-Element [Desc] Nu sends both fists driving forth to slam into the opponent. Even if she misses, she still absorbs the terrain making herself more powerful!
120 165 Damage [Cuts Auras/Barriers; Zombify | If Avoided...+25 Damage to all attacks next turn] (3-Turn CD)
Deconstruction [x4] C-Range Sand-Element [Desc] By eating away at the bonds and materials of data, Nu makes it feel like sand to the point that it can fall on or bury the opponent.
170 215 Damage [Undodgable]
Summary Phase!
1,025 Sand Damage @ Glassman 198 Toxic Damage @ Glassman Total Damage: 1.320
Nu's HP:: 4,091/4,150 Field:: Null Status:: Okay! Natural Avoid CD:: -/- Cool Downs: Mitosis Assault:: -/- Mitosis Myraid:: 3/3 Brain Eater:: 3/1 (Two Times per turn; Third Use One-Turn CD) Invade & Corrupt:: 1/1 Total Absorption:: 0/3
________________________________________________________ “Because he can get that knockout!”
Now Playing: ”100 (Character BGM)” by Jinn Chatty Ditz: -----
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Post by Wackoguy on Jul 28, 2014 13:31:33 GMT -8
Defensive phase:
Mitosis Assault = blocked via skill:
Reinvigoration Shield Activated defense/support skill Glassman blocks an attack with an orange-toned shield,recovering a bit of damage as well. -blocks 1 attack -heals 220 HP per successful use -6 uses
-Glassman heals 220 HP!-
HP: 1286/2500
SE: Pestilence Swarm = blocked via skill:
Antiforce Aura Defensive skill Block 1 attack with an aura;gains +110 armor against the next attack. 5 uses
Manipulation: Terrain = 0 damage taken (160 armor)
Total Absorption = dodged via skill:
Dash of the Phoenix Activated speed skill Glassman accelerates away or past an attack. -Dodges 1 attack -6 uses
Deconstruction = blocked via skill:
Radiation barrier Activated Support skill A light red barrier flares up around Glassman,blocking attacks for as long as it can. -220 HP barrier -4 uses
Barrier's HP: 4/220
Deconstruction = blocked by Barrier; barrier is destroyed!
Deconstruction = blocked via skill:
Radiation barrier Activated Support skill A light red barrier flares up around Glassman,blocking attacks for as long as it can. -220 HP barrier -4 uses
Barrier's HP: 4/220
Deconstruction = blocked by Barrier; Barrier is destroyed!
============== Setup phase:
-100 HP regen'd thanks to Lavastage-
HP: 1386/2500
=============== Offensive phase:
Erupted Rage Passive program The first time the user falls under 25% of their Max HP each battle, their attacks deal +100 damage for the following turn.
+100 damage to all attacks this turn
Great Sword Omega Activated Program If the user shares an element with the panels, they gain +100 Damage, final total, to all attacks of that element this turn. [2/2]
-activated once! +100 damage to all Fire attacks!-
Energy Accel Activated offensive skill Glassman's body becomes a bit faster,allowing him to strike again! +1 atk slot this turn 6 uses
-remaining 3 uses used-
4 attack slots + 1 (wildfire cannon) + 3 (skill) = 8 attack slots
Illuminal Cut: Fire Scythe Slash C-atk Fire Glassman forms an illusory scythe from flames and slashes those within range. -victim's armor is halved if this hits (halved against the next atk following this) -if the victim has less than 1 armor when hit by this attack [or even negative armor],this attack forces the victim to take 50 dmg for every avoided attack during their next defensive phase [lasts 1 turn] [effect cools down for a turn] -next C-atk gains +50 atk power -once per turn -when used on Lava-panels or Lavastage,this attack adds 50 dmg to the next Fire-atk cuts auras,undodgeable 40 dmg
Tempest blaze C-atk Fire element A wildfire of red energy envelops Glassman and he blasts toward an opponent,delivering a pummeling. -Breaks shields -Undodgeable -Ignores armor -270 297 397 497 547 597 damage 1-turn cooldown
Azure Blast S-atk Fire Glassman slams a fist into the ground,causing a pillar of blue flames to shoot up and engulf an opponent. -when used after another Fire-elemental attack,this attack gains 30 dmg -breaks shields -cuts auras -240 264 294 394 494 damage
Voltaic Burst S-atk Fire element Tapping into his fire element even more,Glassman causes the air to heat up,sending a bolt of red fire to strike a foe. -Breaks shields -Cuts Auras
260 286 386 486 damage
Storm of Serrated Crystals S-atk Normal Glassman fires a storm of crystals upon an opponent. -if charged for a turn,this gains 'hits all' and x1.5 damage -undodgeable -cuts auras
260 360 dmg
Radiation Strike : Jaw-breaker C-atk Laser With both fists imbued with laser energy,Glassman dashes forth and delivers an uppercut to his chosen target! -Secondarily targets any entity that landed an C-Attack on Glassman last turn -usable once per turn -Cuts Auras -270 370 damage
Cosmic Shard Explosion S-atk Normal element 4 mirrors encircle Glassman,spinning around him,before they all crack suddenly,exploding outwards and showering enemies with razor-sharp shards of glass. -380 480 dmg -hits all -cuts uncuttable auras -Breaks Unbreakable shields -once per battle
Focused energy - sharded Beam S-atk Normal Glassman fires a dark-blue beam at a target,with the beam leaving fragments of glass lingering in the air. -after each use,one'shard fragment' appears on the field with 1 HP (cannot intercept attacks) -inflicts 'Mirrored Recovery' on a hit opponent for 1 turn -breaks shields -cuts auras
20 120 damage 1-turn cooldown
Shard fragment: 1/1
-Auto-charges Shardened Beast: Dragon-
============= HP: 1386/2500 Shard fragment: 1/1 Stage: Lavastage - 1 turn left
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