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Post by B.o.B. on Jul 7, 2014 18:16:56 GMT -8
1-100 Roll for initiative suckers!!!
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Post by mirror on Jul 7, 2014 18:42:32 GMT -8
Mirror will take it. He has initiative.
Since I go first, will you fight Mirror with his native stats? Or do you want a B.o.B. VS Mirror-B.o.B. match?
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Post by B.o.B. on Jul 7, 2014 18:47:47 GMT -8
Up to you
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Post by mirror on Jul 10, 2014 14:05:59 GMT -8
Mirror's native stats it is, then. I'm not gonna do any RP (but I will in the Unity battle) Also sorry I take forever to post sometimes. |Attack Phase|
Charging Mirror Charged ? Element, S-Type A more powerful, but riskier, form of MirrorMan's signature attack. He absorbes energy from attacks over a period of turns, but then releases all the stored energy as a powerful attack! 100 DMG -All attacks that have previously hit MirrorMan for the duration of this attack's charging contribute to Mirror Charged -Mirror Charged is all Elements of all attacks that meet the prior conditions -Any TWO Aimers are taken from any attacks that meet the prior conditions -All Augments of all attacks that meet the prior conditions -ONE Advanced Effect (including Omni-Aimers) from any attack that meets the prior conditions -May not copy Unavoidable, period. 1 turn required Charge, may be Charged up to 5 turns for x6 DMG MirrorMan must take all hits while charging this attack
M-Fist Normal Element, C-Type A memento of a combat style long past, MirrorMan keeps this attack in his repetoire for his fondness of its simplicity. He enlarges one fist in GutsMan like style while retaining his trademarked mirrored armor and punches with all his might! 100 DMG -Breaks Shields -Undodgeable
Total DMG @ B.o.B.: 100
|Status| MirrorMan HP: 1540/1540 Status: - Cooldowns: - Charges: Mirror Charged 1/1
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Post by B.o.B. on Jul 10, 2014 14:16:57 GMT -8
Defense: hitresults:B.o.B. 1700/1800Settup:Waste not, Want not – Support Type Skill Effect: -B.o.B starts the battle with 3 Mtrls -B.o.B gains 1 Material whenever it or it’s enemy destroy any of the following: -An Object -A Clone -B.o.B can expend these Mtrls as an alternate resource for his active skills -B.o.B. can carry a max of 5 Mtrls at once, and use a max of 4 per turn
Always watching, always learning-Offensive Skill Effect: -On the first successful hit made by an opponent on B.o.B. the opponent gains one stack of AnlyzdCmpstn(this does not effect Navi's with an affinity for the Bug element because of their chaotic data structure). -AnlyzdCmpstn causes no damage and does not cause any status effects. -Every 2 turns after that the opponent gains 1 more stack of AnlyzdCmpstn. -The maximum number of AnlyzdCmpstn is 5.
Command Order-Build -- Defensive Skill Effect: -B.o.B. Creates an intercepting Object on the field -The Object has 200 HP -When the Object is destroyed, it does not grant B.o.B any Mtrls -This skill cost 1 Material to use. Active (5 uses x Battle) 1 use
Results: 2 mtrls 1 AnlyzdCmpstn +200/200 HP object Attack:
Command Order-Build:Crash Shot;
Attack Range:S, Element:Normal Attack Damage= 140Dmg Attack Effects: If avoided creates a 100HP nonintercepting stone cube on opponents field. Requires 1 Material to be used.Command Order-Build:Crash Shot also has breaks shield and cuts aura. 2 turn cd -1 mtrls
De-res and delete Attack Range:S, Element:Normal Attack Damagel= 1062Dmg Attack Effects: All material in B.o.B’s possession is lost. All objects under B.o.B.’s control are deleted. Deals 200% to navi’s, breaks shield and cuts barrier/aura. . After use all attacks with “Break” in their name are locked for 2 turns. 5 Turn Mandatory Charge, 3 Turn Cooldown *With AnlyzdCmpstn Attack Effects: -At 3 AnlyzdCmpstn DnD no longer deletes all objects under B.o.B.'s control -At 5 AnlyzdCmpstn gains cannot be naturally dodged, if opposing navi is below 50% maximum HP when hit, only half of B.o.B's Mtrls are lost.  5 Turn Mandatory Charge, 2 Turn Cooldown  1 Chrg Results: 100dmg incoming 1chrg dnd 2/2 CS
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Post by mirror on Jul 10, 2014 15:24:02 GMT -8
|Defense Phase|
Alpha Barrier - ⇪ Anti Damage negates Command Order-Build:Crash Shot; and counters for 100 DMG
Alpha Barrier - ⇪ Anti Damage Passive program Negates the first attack the user would take each battle ⇪When used, this program counters for 100 Damage, +10 per the User's Version
|Setup Phase|
Prism - Custom Defense (Object) MirrorMan creates a Prism on the battlefield. - Summons a 1 HP Prism object - The next S-Type attack that hits the Prism is re-launched as an auto attack that hits all targets on the field for 50% DMG. 1 use every 3 turns May only be used when Blank Slate and Polished Surface are inactive
|Attack Phase|
Charging Mirror Charged ? Element, S-Type A more powerful, but riskier, form of MirrorMan's signature attack. He absorbes energy from attacks over a period of turns, but then releases all the stored energy as a powerful attack! 100 DMG -All attacks that have previously hit MirrorMan for the duration of this attack's charging contribute to Mirror Charged -Mirror Charged is all Elements of all attacks that meet the prior conditions -Any TWO Aimers are taken from any attacks that meet the prior conditions -All Augments of all attacks that meet the prior conditions -ONE Advanced Effect (including Omni-Aimers) from any attack that meets the prior conditions -May not copy Unavoidable, period. 1 turn required Charge, may be Charged up to 5 turns for x6 DMG MirrorMan must take all hits while charging this attack
M-Wave Normal Element, S-Type A new attack for a new combat style, MirrorMan unleashes a wave of energy specificially formatted to eliminate obstacles. 140 DMG -If avoided, Auto-Attacks next turn for half DMG -Regardless of success, destroys all Objects on the field. This counts as having hit all Objects. 5x Cooldown
Total Counter DMG @ B.o.B.: 100 Total Attack DMG @ B.o.B.: 140
|Status| MirrorMan HP: 1540/1540 Status: - Cooldowns: M-Wave: 5/5 Charges: Mirror Charged: 2/1
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Post by B.o.B. on Jul 10, 2014 16:20:15 GMT -8
Defense: hitresults:B.o.B. 1460/1800Settup:none Results: 1 mtrls 1 AnlyzdCmpstn Attack:Command Order-Break Attack Range: C, Element:Normal\ Attack Damage: 130 Dmg Attack Effects: Deals 200% damage to Objects/Clones, but 50% damage to navi’s for 1 turn. The negative portion of this attack stacks with multiple or similar effects; the duration does not extend beyond 1 turn. If an Object/Clone is successfully destroyed this way it generates 2 Material instead of 1. Order-Break also has breaks shield and cuts aura *With AnlyzdCmpstn Attack Effects: -At 3 AnlyzdCmpstn Order-Break no longer does 50% damage to the navi with AnlyzdCmpstn. Additionally every successful hit on the navi will generate 1 Material. -At 5 AnlyzdCmpstn Order-Break begins to do double damage to the navi with AnlyzdCmpstn. Additionally Order-Break gains "Ignores Armor"
De-res and delete Attack Range:S, Element:Normal Attack Damagel= 1062Dmg Attack Effects: All material in B.o.B’s possession is lost. All objects under B.o.B.’s control are deleted. Deals 200% to navi’s, breaks shield and cuts barrier/aura. . After use all attacks with “Break” in their name are locked for 2 turns. 5 Turn Mandatory Charge, 3 Turn Cooldown *With AnlyzdCmpstn Attack Effects: -At 3 AnlyzdCmpstn DnD no longer deletes all objects under B.o.B.'s control -At 5 AnlyzdCmpstn gains cannot be naturally dodged, if opposing navi is below 50% maximum HP when hit, only half of B.o.B's Mtrls are lost.  5 Turn Mandatory Charge, 2 Turn Cooldown 1 Chrg Results: 65 dmg incoming 2chrg dnd 1/2 CS
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Post by mirror on Jul 10, 2014 16:47:18 GMT -8
|Defense Phase|
M-Wave destroys Prism, counts as a hit. Prism launches M-Wave as a 50% DMG Auto-Attack. MirrorMan takes Command Order-Break for 65 DMG and Counters for 100 DMG
Break a Mirror... - Custom Passive Defense Everyone knows it's bad luck to break a mirror. - All attacks from opponents that hit MirrorMan counter for 50 DMG May only be used when Blank Slate and Polished Surface are inactive
Mirror Armor - ⇪ Alpha Passive Program Every damaging attack that hits the user is countered for 50 damage, to a max of ⇪5 times per turn.
MirrorMan spends -1 Attack Slot this turn to remove 1 AnlyzdCmpstn
|Attack Phase|
Auto-Attack M-Wave Normal Element, S-Type A new attack for a new combat style, MirrorMan unleashes a wave of energy specificially formatted to eliminate obstacles.
140 DMG70 DMG -If avoided, Auto-Attacks next turn for half DMG -Regardless of success, destroys all Objects on the field. This counts as having hit all Objects. 5x Cooldown
Charging Mirror Charged ? Element, S-Type A more powerful, but riskier, form of MirrorMan's signature attack. He absorbes energy from attacks over a period of turns, but then releases all the stored energy as a powerful attack! 100 DMG -All attacks that have previously hit MirrorMan for the duration of this attack's charging contribute to Mirror Charged -Mirror Charged is all Elements of all attacks that meet the prior conditions -Any TWO Aimers are taken from any attacks that meet the prior conditions -All Augments of all attacks that meet the prior conditions -ONE Advanced Effect (including Omni-Aimers) from any attack that meets the prior conditions -May not copy Unavoidable, period. 1 turn required Charge, may be Charged up to 5 turns for x6 DMG MirrorMan must take all hits while charging this attack
Total Counter DMG @ B.o.B.: 100 Total Attack DMG @ B.o.B.: 70
|Status| MirrorMan HP: 1475/1540 Status: - Cooldowns: M-Wave: 4/5 Charges: Mirror Charged: 3/1
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Post by B.o.B. on Jul 10, 2014 18:33:26 GMT -8
Defense: hitresults:B.o.B. 1290/1800Settup:+1 Mtrls +1-1 AnlzdCmpstn Results: 2 mtrls 1 AnlyzdCmpstn Attack:Command Order-Break Attack Range: C, Element:Normal\ Attack Damage: 130 Dmg Attack Effects: Deals 200% damage to Objects/Clones, but 50% damage to navi’s for 1 turn. The negative portion of this attack stacks with multiple or similar effects; the duration does not extend beyond 1 turn. If an Object/Clone is successfully destroyed this way it generates 2 Material instead of 1. Order-Break also has breaks shield and cuts aura *With AnlyzdCmpstn Attack Effects: -At 3 AnlyzdCmpstn Order-Break no longer does 50% damage to the navi with AnlyzdCmpstn. Additionally every successful hit on the navi will generate 1 Material. -At 5 AnlyzdCmpstn Order-Break begins to do double damage to the navi with AnlyzdCmpstn. Additionally Order-Break gains "Ignores Armor"
De-res and delete Attack Range:S, Element:Normal Attack Damagel= 1062Dmg Attack Effects: All material in B.o.B’s possession is lost. All objects under B.o.B.’s control are deleted. Deals 200% to navi’s, breaks shield and cuts barrier/aura. . After use all attacks with “Break” in their name are locked for 2 turns. 5 Turn Mandatory Charge, 3 Turn Cooldown *With AnlyzdCmpstn Attack Effects: -At 3 AnlyzdCmpstn DnD no longer deletes all objects under B.o.B.'s control -At 5 AnlyzdCmpstn gains cannot be naturally dodged, if opposing navi is below 50% maximum HP when hit, only half of B.o.B's Mtrls are lost.  5 Turn Mandatory Charge, 2 Turn Cooldown 1 Chrg Results: 65 dmg incoming 3chrg dnd 0/2 CS
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Post by mirror on Jul 11, 2014 12:05:24 GMT -8
|Defense Phase|
MirrorMan takes Command Order-Break for 65 DMG and Counters for 100 DMG
Break a Mirror... - Custom Passive Defense Everyone knows it's bad luck to break a mirror. - All attacks from opponents that hit MirrorMan counter for 50 DMG May only be used when Blank Slate and Polished Surface are inactive
Mirror Armor - ⇪ Alpha Passive Program Every damaging attack that hits the user is countered for 50 damage, to a max of ⇪5 times per turn.
MirrorMan spends -1 Attack Slot this turn to remove 1 AnlyzdCmpstn (continues from previous turn, back to full attack slots next turn)
|Attack Phase|
Charging Mirror Charged ? Element, S-Type A more powerful, but riskier, form of MirrorMan's signature attack. He absorbes energy from attacks over a period of turns, but then releases all the stored energy as a powerful attack! 100 DMG -All attacks that have previously hit MirrorMan for the duration of this attack's charging contribute to Mirror Charged -Mirror Charged is all Elements of all attacks that meet the prior conditions -Any TWO Aimers are taken from any attacks that meet the prior conditions -All Augments of all attacks that meet the prior conditions -ONE Advanced Effect (including Omni-Aimers) from any attack that meets the prior conditions -May not copy Unavoidable, period. 1 turn required Charge, may be Charged up to 5 turns for x6 DMG MirrorMan must take all hits while charging this attack
Total Counter DMG @ B.o.B.: 100
|Status| MirrorMan HP: 1410/1540 Status: - Cooldowns: M-Wave: 3/5 Charges: Mirror Charged: 4/1
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Post by B.o.B. on Jul 11, 2014 12:31:36 GMT -8
Defense: none -100 counter dmgresults:B.o.B. 1190/1800Settup: Command Order-Build -- Defensive Skill Effect: -B.o.B. Creates an intercepting Object on the field -The Object has 200 HP -When the Object is destroyed, it does not grant B.o.B any Mtrls -This skill cost 1 Material to use. Active (4 uses x Battle) 1 use
Results:1 mtrls 1 AnlyzdCmpstn+200/200 HP objectAttack: Command Order-Build:Crash Shot;
Attack Range:S, Element:Normal Attack Damage= 140Dmg Attack Effects: If avoided creates a 100HP nonintercepting stone cube on opponents field. Requires 1 Material to be used.Command Order-Build:Crash Shot also has breaks shield and cuts aura. 2 turn cd -1 mtrls
De-res and delete Attack Range:S, Element:Normal Attack Damagel= 1062Dmg Attack Effects: All material in B.o.B’s possession is lost. All objects under B.o.B.’s control are deleted. Deals 200% to navi’s, breaks shield and cuts barrier/aura. . After use all attacks with “Break” in their name are locked for 2 turns. 5 Turn Mandatory Charge, 3 Turn Cooldown *With AnlyzdCmpstn Attack Effects: -At 3 AnlyzdCmpstn DnD no longer deletes all objects under B.o.B.'s control -At 5 AnlyzdCmpstn gains cannot be naturally dodged, if opposing navi is below 50% maximum HP when hit, only half of B.o.B's Mtrls are lost.  5 Turn Mandatory Charge, 2 Turn Cooldown 1 Chrg Results: 100 dmg incoming 4chrg dnd
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Post by mirror on Jul 11, 2014 19:55:04 GMT -8
|Defense Phase|
MirrorMan takes Command Order-Build:Crash Shot for 100 DMG and Counters for 100 DMG
Break a Mirror... - Custom Passive Defense Everyone knows it's bad luck to break a mirror. - All attacks from opponents that hit MirrorMan counter for 50 DMG May only be used when Blank Slate and Polished Surface are inactive
Mirror Armor - ⇪ Alpha Passive Program Every damaging attack that hits the user is countered for 50 damage, to a max of ⇪5 times per turn.
|Attack Phase|
M-Fist Normal Element, C-Type A memento of a combat style long past, MirrorMan keeps this attack in his repetoire for his fondness of its simplicity. He enlarges one fist in GutsMan like style while retaining his trademarked mirrored armor and punches with all his might! 100 DMG -Breaks Shields -Undodgeable
Charging Mirror Charged ? Element, S-Type A more powerful, but riskier, form of MirrorMan's signature attack. He absorbes energy from attacks over a period of turns, but then releases all the stored energy as a powerful attack! 100 DMG -All attacks that have previously hit MirrorMan for the duration of this attack's charging contribute to Mirror Charged -Mirror Charged is all Elements of all attacks that meet the prior conditions -Any TWO Aimers are taken from any attacks that meet the prior conditions -All Augments of all attacks that meet the prior conditions -ONE Advanced Effect (including Omni-Aimers) from any attack that meets the prior conditions -May not copy Unavoidable, period. 1 turn required Charge, may be Charged up to 5 turns for x6 DMG MirrorMan must take all hits while charging this attack
Total Counter DMG @ B.o.B.: 100 Total Attack DMG @ B.o.B.: 100
|Status| MirrorMan HP: 1310/1540 Status: - Cooldowns: M-Wave: 2/5 Charges: Mirror Charged: 5/1
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Post by B.o.B. on Jul 11, 2014 20:04:21 GMT -8
Defense: M-fist intercepted -100 counter dmgresults:B.o.B. 1090/1800 Obj1 100/200Settup: +1 AC
Results:0 mtrls 2 AnlyzdCmpstnAttack:
Command Order-Break Attack Range: C, Element:Normal\ Attack Damage: 130 Dmg Attack Effects: Deals 200% damage to Objects/Clones, but 50% damage to navi’s for 1 turn. The negative portion of this attack stacks with multiple or similar effects; the duration does not extend beyond 1 turn. If an Object/Clone is successfully destroyed this way it generates 2 Material instead of 1. Order-Break also has breaks shield and cuts aura *With AnlyzdCmpstn Attack Effects: -At 3 AnlyzdCmpstn Order-Break no longer does 50% damage to the navi with AnlyzdCmpstn. Additionally every successful hit on the navi will generate 1 Material. -At 5 AnlyzdCmpstn Order-Break begins to do double damage to the navi with AnlyzdCmpstn. Additionally Order-Break gains "Ignores Armor"
De-res and delete Attack Range:S, Element:Normal Attack Damagel= 1062Dmg Attack Effects: All material in B.o.B’s possession is lost. All objects under B.o.B.’s control are deleted. Deals 200% to navi’s, breaks shield and cuts barrier/aura. . After use all attacks with “Break” in their name are locked for 2 turns. 5 Turn Mandatory Charge, 3 Turn Cooldown *With AnlyzdCmpstn Attack Effects: -At 3 AnlyzdCmpstn DnD no longer deletes all objects under B.o.B.'s control -At 5 AnlyzdCmpstn gains cannot be naturally dodged, if opposing navi is below 50% maximum HP when hit, only half of B.o.B's Mtrls are lost.  5 Turn Mandatory Charge, 2 Turn Cooldown 1 Chrg Results: 65 dmg incoming 5chrg dnd
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Post by mirror on Jul 11, 2014 20:15:11 GMT -8
|Defense Phase|
MirrorMan takes Command Order-Break for 65 DMG and Counters for 100 DMG
Break a Mirror... - Custom Passive Defense Everyone knows it's bad luck to break a mirror. - All attacks from opponents that hit MirrorMan counter for 50 DMG May only be used when Blank Slate and Polished Surface are inactive
Mirror Armor - ⇪ Alpha Passive Program Every damaging attack that hits the user is countered for 50 damage, to a max of ⇪5 times per turn.
|Attack Phase|
M-Fist @ Object1 Normal Element, C-Type A memento of a combat style long past, MirrorMan keeps this attack in his repetoire for his fondness of its simplicity. He enlarges one fist in GutsMan like style while retaining his trademarked mirrored armor and punches with all his might! 100 DMG -Breaks Shields -Undodgeable
Releases Mirror Charged @ B.o.B ? Element, S-Type A more powerful, but riskier, form of MirrorMan's signature attack. He absorbes energy from attacks over a period of turns, but then releases all the stored energy as a powerful attack! 100 DMG -All attacks that have previously hit MirrorMan for the duration of this attack's charging contribute to Mirror Charged -Mirror Charged is all Elements of all attacks that meet the prior conditions -Any TWO Aimers are taken from any attacks that meet the prior conditions -All Augments of all attacks that meet the prior conditions -ONE Advanced Effect (including Omni-Aimers) from any attack that meets the prior conditions -May not copy Unavoidable, period. 1 turn required Charge, may be Charged up to 5 turns for x6 DMG MirrorMan must take all hits while charging this attack
Gains Normal Element Cuts Auras/Breaks Shields
Total Counter DMG @ B.o.B.: 100 Total Attack DMG @ Object1: 100 Total Attack DMG @ B.o.B.: 600
|Status| MirrorMan HP: 1240/1540 Status: - Cooldowns: M-Wave: 1/5 Charges:
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Post by B.o.B. on Jul 11, 2014 20:19:44 GMT -8
Defense: Mirror Charged....le troll dodged M-fist Hit -100 counter dmgresults:B.o.B. 990/1800 Obj1 DeletedSettup: None
Results:0 mtrls 2 AnlyzdCmpstnAttack:
Command Order-Break Attack Range: C, Element:Normal\ Attack Damage: 130 Dmg Attack Effects: Deals 200% damage to Objects/Clones, but 50% damage to navi’s for 1 turn. The negative portion of this attack stacks with multiple or similar effects; the duration does not extend beyond 1 turn. If an Object/Clone is successfully destroyed this way it generates 2 Material instead of 1. Order-Break also has breaks shield and cuts aura *With AnlyzdCmpstn Attack Effects: -At 3 AnlyzdCmpstn Order-Break no longer does 50% damage to the navi with AnlyzdCmpstn. Additionally every successful hit on the navi will generate 1 Material. -At 5 AnlyzdCmpstn Order-Break begins to do double damage to the navi with AnlyzdCmpstn. Additionally Order-Break gains "Ignores Armor"
De-res and delete Attack Range:S, Element:Normal Attack Damagel= 1062Dmg Attack Effects: All material in B.o.B’s possession is lost. All objects under B.o.B.’s control are deleted. Deals 200% to navi’s, breaks shield and cuts barrier/aura. . After use all attacks with “Break” in their name are locked for 2 turns. 5 Turn Mandatory Charge, 3 Turn Cooldown *With AnlyzdCmpstn Attack Effects: -At 3 AnlyzdCmpstn DnD no longer deletes all objects under B.o.B.'s control -At 5 AnlyzdCmpstn gains cannot be naturally dodged, if opposing navi is below 50% maximum HP when hit, only half of B.o.B's Mtrls are lost.  5 Turn Mandatory Charge, 2 Turn Cooldown
Results: 2124+65= 2189 dmg incoming NA 5/5 Break lock 2/2
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