|
Post by Mega on Jul 3, 2014 17:13:03 GMT -8
V1 or V2 please. And Golem goes last with Slow Start anyway so feel free to start xD
|
|
|
Post by Kman on Jul 5, 2014 11:58:29 GMT -8
Crescendo recognized the monolith before him, giving a small frown. He knew this fellow from the Forest Network. Truly, this is the beast that he was against? Crescendo.exe: Jonathan, are you sure about this?
John: I know you're not a combat Navi. But...yes.
Crescendo.exe: Heh. I never pegged you for the violent type.
John: It's not that. I read that email you received. This contest sounds dangerous. I need to know what we can do.
Crescendo.exe: Our potential? The word was the one that Pantheon had used, and Crescendo wasn't entirely sure if he was ready for something like this. Still...he didn't have much choice in the matter. He exhaled slowly, sound starting to emanate from him. "Let's see what happens," he announced aloud. Pre-Combat PhaseResonate Active {Spoiler}Name: Resonate Type: Custom Description: Crescendo.exe cannot interperet data in any other method than sound. In that, his entire world, to him, has been reduced to sound in order for him to effectively fight within it. Effects: [+]Whenever a Sonic-Element attack strikes a navi (or it's clones/summons/etc), it gains 2 Resonance. [+]For every Resonance a target has, Crescendo.exe's damage is increased by +5 against them (to a maximum of +50 at 10 Resonance). This bonus damage is calculated during the Setup Phase. [+]Crescendo.exe can remove up to 2 Resonance from the target of an attack in order to add up to 2 basic Aimers to that attack. [-]Crescendo.exe cannot add aimers to his attacks normally. [-]Crescendo.exe's Damage is reduced by 20. Passive Effect Golem's Resonance: 0 Defensive PhaseNone Setup PhaseHP: 1000 Status: Fine Panels: Normal Attack PhaseName: Resonate Range: Shot Element: Sonic Description: A simple, yet effective attack in which Crescendo.exe's body exudes sound, aimed at any in reach. Effects: 110 Damage Deals +25% Damage if used by Echo on the same turn that Crescendo.exe used it If the above effect is active and Sonic's 'Hits All' or 'Cannot be Countered' effect is applied to this attack, the CD of the Sonic effect is reduced by 1 Cooldown: 0 (Counts as 1) Name: Sonar Range: Shot Element: Sonic Description: Used more to simply get his bearings, Crescendo.exe can use his built-in sonar to find his foes far more quickly. Effects: 90 Damage, Hits All | Opponents struck by this attack gain 3 Resonance instead of 2 | Applies 4 Resonance if Sonic's 'Hits All' effect is used on this attack Cooldown: 1 Wrap-UpHP: 1000 Status: Fine Panels: Normal Cooldowns: Sonar - 1
|
|
|
Post by Mega on Jul 7, 2014 15:28:28 GMT -8
The golem's eyes suddenly light up, focusing on Crescendo mechanically. "This one... has identified target as known," Golem responded in it's crisp, synthesized tone of voice. It made no move to attack... yet.
Defense Is not amused! 116DMG after armor, stone, and weakness calculation.
Cres takes 60 counter damage
Setup Golem slowly rises to it's feet, pebbles and dust shaking loose from it's unyielding body.
Regens 102HP 2,036/2,050
Attack Does nothing!
|
|
|
Post by Kman on Jul 11, 2014 18:11:38 GMT -8
Crescendo gave a small grunt as his attacks seemed to do fine...until an inexplicable force struck him, causing the navi to take a step backwards, uncertain what had just happened. "It seems you've got more tricks than I had wagered," he spoke. However, the energy that he had placed into the golem resonated outward, giving Crescendo a much clearer picture of the giant. "But so do I." At that moment, the sound reverberating around the arena took the form of something that looked...similar to Crescendo, but harsh, and almost as if there was a delay as the Echo performed the exact same step that Crescendo had a moment ago, even as the primary form attacked again, throwing sound waves at the Golem. Pre-Battle PhaseN/A Defensive PhaseN/A Set-up PhaseCreated 'Echo' Name: Echo Type: Speed|Clone Description: Through the manipulation of sound, Crescendo.exe is able to create an 'echo' of himself, a reverberation of his own existence, in order to assist in his battles. Effects: [+]Creates a clone with 1 attack slot with 10% of Crescendo.exe's max HP that cannot intercept [=]May only use attacks Crescendo.exe used on his previous turn, and gains the aimer(s) (if any) of that attack. If said attack is on cooldown, it will trigger with damage and aimers only; no other effects. Uses: 1 Golem has 5 Resonance - Crescendo has +25 Damage. Attack PhaseName: Piercing Note Range: Shot Element: Sonic Description: Even the most stalwart armor cannot protect from raw sound, and if too much, Crescendo.exe can use that against his foe, leaving a sampling of his resonance within the armor itself. Effects: 100 125 Damage, Ignores Armor | If target has more than 50 Armor, they gain 3 Resonance instead of 2 Cooldown: 1 Name: Resonate Range: Shot Element: Sonic Description: A simple, yet effective attack in which Crescendo.exe's body exudes sound, aimed at any in reach. Effects: 110 168 Damage Deals +25% Damage if used by Echo on the same turn that Crescendo.exe used itIf the above effect is active and Sonic's 'Hits All' or 'Cannot be Countered' effect is applied to this attack, the CD of the Sonic effect is reduced by 1 Cooldown: 0 (Counts as 1) Echo's Attack- Name: Resonate Range: Shot Element: Sonic Description: A simple, yet effective attack in which Crescendo.exe's body exudes sound, aimed at any in reach. Effects: 110 168 Damage Deals +25% Damage if used by Echo on the same turn that Crescendo.exe used itIf the above effect is active and Sonic's 'Hits All' or 'Cannot be Countered' effect is applied to this attack, the CD of the Sonic effect is reduced by 1 Cooldown: 0 (Counts as 1) Wrap-up468 Sonic Damage HP: 940/1000 Echo: 100/100 Status: Fine Panels: Normal Cooldown: Sonar - 0 Piercing Note - 1
|
|
|
Post by Mega on Jul 13, 2014 8:11:15 GMT -8
Golem once again withstands the assaults, seemingly not flinching or reacting despite the damage.
Defense Echo takes 30DMG
Cres takes 60.
Takes 146DMG
Takes 152DMG twice. All after armor/stone/weakness calc
Setup Regens 102HP
1688/2050
Golem then attacks!
Attack Attack Name: Stone Drop [@cres] Range: S Attack Description: A large Stone Object appears over head and drops! Attack Damage: [60] Attack Effects: Break Shields If Avoided: creates a non-intercepting, 200HP Stone. Attack Cooldown: 2
End Slow Start: 2/5
|
|
|
Post by Mega on Jul 18, 2014 14:50:45 GMT -8
-Bump-
|
|
|
Post by Mega on Sept 24, 2014 8:07:35 GMT -8
Ok... I'm calling this a forfeit unless Kul shows interest in it again. So I'll take 20/200.
|
|