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Post by Mega on Jun 29, 2014 16:18:33 GMT -8
1-100
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Post by B.o.B. on Jun 29, 2014 18:05:03 GMT -8
B.o.B. will take on golem
1-100
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Post by B.o.B. on Jun 29, 2014 18:24:20 GMT -8
B.o.B. goes first I guess. Settup: Waste not, Want not – Support Type Skill Effect: -B.o.B starts the battle with 3 Mtrls -B.o.B gains 1 Material whenever it or it’s enemy destroy any of the following: -An Object -A Clone -B.o.B can expend these Mtrls as an alternate resource for his active skills -B.o.B. can carry a max of 5 Mtrls at once, and use a max of 4 per turn Passive Results: 3 Mtrls
Attack: De-res and delete Attack Range:S, Element:Normal Attack Damage: ((BaseDmg-40+50)x6.25),CurrentTotal= 1062Dmg Attack Effects: All material in B.o.B’s possession is lost. All objects under B.o.B.’s control are deleted. Deals 200% to navi’s, breaks shield and cuts barrier/aura. After use all attacks with “Break” in their name are locked for 2 turns. *With AnlyzdCmpstn Attack Effects: -At 3 AnlyzdCmpstn DnD no longer deletes all objects under B.o.B.'s control -At 5 AnlyzdCmpstn gains cannot be naturally dodged, if opposing navi is below 50% maximum HP when hit, only half of B.o.B's Mtrls are lost. 5 Turn Mandatory Charge, 2 Turn Cooldown 1 charge Command Order-Build:Crash Shot
Attack Range:S, Element:Normal Attack Damage: (BaseDmg-(50effect+40aimers))+30CD)CurrentTotal= 100Dmg Attack Effects: If avoided creates a 100HP nonintercepting stone cube on opponents field. Requires 1 Material to be used. Command Order-Build:Crash Shot also has breaks shield and cuts aura. 2 Turn Cooldown
Results: -1 Mtrls 1 chrg Dnd 100 dmg incoming B.o.B. 1400/1400
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Post by Mega on Jun 30, 2014 12:27:13 GMT -8
((I kind of expected this xD)) DefenseSkill Name: Slow Start Skill Type: Defense - Armor Skill Description: It might be a bad idea to wake a sleeping giant. Skill Effect: +40 Base Armor For 5 turns: Cannot use Avoids, has -1A/S attacks CANNOT gain Undodgeable/Cannot be nat avoided and do 50%dmg ALWAYS goes last Skill Uses: -Passive- Skill Name: It hurts you more then it does me Skill Type: Offense: Counter DMG Skill Description: A mysterious force strikes back! Skill Effect: Inflicts 30DMG to an attacker each time Golem takes damage from an opponent (up to 4 times) Skill Uses: -Passive- BoB takes 30DMG Slow start locks avoids. Golem takes the hit for 49dmg after armor and stone reduction. SetupSkill Name: The damage does nothing! Skill Type: Support: Regen Skill Description: A mysterious force heals Golem and it's allies Skill Effect: Golem and it's allies gain 25HP per turn If Golem didn't use any attack slots last turn: increase the amount to 5% of it's max HP Skill Uses: -Passive- Did nothing last turn, heals 87 HP instead of 25. 1,788/1,750HP Attack[2A/S base. -1A/S. 1A/S total] Attack Name: Stone Fist Range: C Attack Description: A basic attack using incredible force Attack Damage: [80] [100]DMG Attack Effects: Breaks Shields +20DMG for each A/S user is missing Attack Cooldown: - EndHP: 1788/1750 Status: Rock Solid Stuff: A theme song
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Post by B.o.B. on Jun 30, 2014 13:53:12 GMT -8
(ooc: do you have a skill that lets you heal over your maximum HP?) Defense: B.o.B. takes -30 dmg from IHYMTIDM Results: B.o.B. 1370/1400 Settup: Always watching, always learning-Offensive Skill Effect: -On the first successful hit made by an opponent on B.o.B. the opponent gains one stack of AnlyzdCmpstn(this does not effect Navi's with an affinity for the Bug element because of their chaotic data structure). -AnlyzdCmpstn causes no damage and does not cause any status effects. -Every 2 turns after that the opponent gains 1 more stack of AnlyzdCmpstn. -The maximum number of AnlyzdCmpstn is 5. -When an opponent reaches 3 or more stacks of AnlyzdCmpstn the way B.o.B's break attacks effects them changes. -Enemy may destroy 1 AnlyzdCmpstn per turn by sacrificing 1 attack slot for 2 turns, at anytime.j Passive
Command Order-Build -- Defensivex2 Skill Effect: -B.o.B. Creates an intercepting Object on the field -The Object has 200 HP -When the Object is destroyed, it does not grant B.o.B any Mtrls -This skill cost 1 Material to use. Active (5 uses x Battle)
+2 200/200HP Objects Results: 0 Mtrls 1 AnlyzdCmpstn
Attack 1 Chrg Dnd Results: Dnd 2 Chrgs no dmg coming
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Post by Mega on Jun 30, 2014 14:55:03 GMT -8
((You can heal over your max HP by a certain amount. I don't remember what it is off hand, but will adjust it if need be once I do know))
Defense Apparently does nothing.
Setup Regens 25HP (pending)
Attack Phase Attack Name: Hammer Fist [Aimed at one of the objects] Range: C Attack Description: An attack of overwhelming force! Attack Damage: [80] Attack Effects: Destroys Objects Attack Cooldown: 2
End Nothing new to report. HP: 1,788/1,750 (+25 depending on if it's allowed or not)
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Post by B.o.B. on Jun 30, 2014 15:24:15 GMT -8
Defense: Obj2 hit Results: B.o.B. 1370/1400 Obj1 200/200 Obj2 Deleted Settup: none Results: 0 Mtrls 1 AnlyzdCmpstn Attack: 1 Chrg Dnd Results: Dnd 3 Chrgs no dmg coming
B.o.B.:Theme song
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Post by Mega on Jun 30, 2014 15:34:12 GMT -8
Regens 25HP.
Does nothing to remove the anly stack, for -1A/S for 2 turns.
End HP: 1838
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Post by B.o.B. on Jun 30, 2014 15:37:26 GMT -8
Defense: none Results: B.o.B. 1370/1400 Obj1 200/200 Settup: +1 AnlyzdCmpstn Results: 0 Mtrls 2 AnlyzdCmpstn (-1pendig next turn -1AS) Attack: 1 Chrg Dnd Results: Dnd 4 Chrgs no dmg coming
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Post by Mega on Jun 30, 2014 15:59:05 GMT -8
Regens 87HP
1925/1750HP End Not a daaaang thing
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Post by B.o.B. on Jun 30, 2014 16:14:25 GMT -8
Defense: none Results: B.o.B. 1370/1400 Obj1 200/200 Settup: None Results: 0 Mtrls 2 AnlyzdCmpstn Attack: 1 Chrg Dnd Command Order-Break Attack Range: C, Element:Normal. Attack Damage: (BaseDMG-70), CurrentTotal= 90Dmg Attack Effects: Deals 200% damage to Objects/Clones, but 50% damage to navi’s for 1 turn. The negative portion of this attack stacks with multiple or similar effects; the duration does not extend beyond 1 turn. If an Object/Clone is successfully destroyed this way it generates 2 Material instead of 1. Order-Break also has breaks shield and cuts aura *With AnlyzdCmpstn Attack Effects: -At 3 AnlyzdCmpstn Order-Break no longer does 50% damage to the navi with AnlyzdCmpstn. Additionally every successful hit on the navi will generate 1 Material. -At 5 AnlyzdCmpstn Order-Break begins to do double damage to the navi with AnlyzdCmpstn. Additionally Order-Break gains "Ignores Armor" Results: Dnd 5 Chrgs 45 dmg coming
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Post by Mega on Jun 30, 2014 16:20:17 GMT -8
Sacs another A/S blah blah 2 turns blah
Sits there and takes the damage for 40DMG after armor and stone reduction.
Bob takes 30DMG
Setup Another 87HP regained.
1999/1750HP
End Stuuuuuuff -1A/S(A): 0/2 -1A/S(B): 2/2
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Post by B.o.B. on Jun 30, 2014 16:31:16 GMT -8
Defense: none -30 Results: B.o.B. 1340/1400 Obj1 200/200 Settup: +1 AnlyzdCmpstn Results: 0 Mtrls 3 AnlyzdCmpstn (-1 Pending -1as nextturn) Attack:
Command Order-Break Attack Range: C, Element:Normal. Attack Damage: (BaseDMG-70), CurrentTotal= 90Dmg Attack Effects: Deals 200% damage to Objects/Clones, but 50% damage to navi’s for 1 turn. The negative portion of this attack stacks with multiple or similar effects; the duration does not extend beyond 1 turn. If an Object/Clone is successfully destroyed this way it generates 2 Material instead of 1. Order-Break also has breaks shield and cuts aura *With AnlyzdCmpstn Attack Effects: -At 3 AnlyzdCmpstn Order-Break no longer does 50% damage to the navi with AnlyzdCmpstn. Additionally every successful hit on the navi will generate 1 Material. -At 5 AnlyzdCmpstn Order-Break begins to do double damage to the navi with AnlyzdCmpstn. Additionally Order-Break gains "Ignores Armor"
Attack: De-res and delete Attack Range:S, Element:Normal Attack Damage: ((BaseDmg-40+50)x6.25),CurrentTotal= 1062Dmg Attack Effects: All material in B.o.B’s possession is lost. All objects under B.o.B.’s control are deleted. Deals 200% to navi’s, breaks shield and cuts barrier/aura. After use all attacks with “Break” in their name are locked for 2 turns. *With AnlyzdCmpstn Attack Effects: -At 3 AnlyzdCmpstn DnD no longer deletes all objects under B.o.B.'s control -At 5 AnlyzdCmpstn gains cannot be naturally dodged, if opposing navi is below 50% maximum HP when hit, only half of B.o.B's Mtrls are lost. 5 Turn Mandatory Charge, 2 Turn Cooldown
Results: (2124+90)2214 dmg incoming
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Post by Mega on Jun 30, 2014 16:46:14 GMT -8
NOW I sac 1A/S
Defense Takes 40dmg, bob takes 30
Takes the other hit for 1952Dmg after armor/Stone reduction. Bob takes 30 more damage!
235/1750
Setup Regens 87HP
322/1750
Attack [1A/S]
Attack Name: Hammer Fist [aimed at the other object] Range: C Attack Description: An attack of overwhelming force! Attack Damage: [80] Attack Effects: Destroys Objects Attack Cooldown: 2
End -1A/S: 2/2 H. Fist CD: 2/2
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Post by B.o.B. on Jun 30, 2014 16:55:42 GMT -8
Defense:-60 Obj1 Deleted Results: B.o.B. 1280/1400 Settup: +1 AnlyzdCmpstn -1 from as sac +1 mtrl from COB Results: 1 Mtrls 3 AnlyzdCmpstn
Break lock 1/2 Attack:
Command Order-Build:Crash Shot
Attack Range:S, Element:Normal Attack Damage: (BaseDmg-(50effect+40aimers))+30CD)CurrentTotal= 100Dmg Attack Effects: If avoided creates a 100HP nonintercepting stone cube on opponents field. Requires 1 Material to be used. Command Order-Build:Crash Shot also has breaks shield and cuts aura. 2 Turn Cooldown Results: -1 Mtrls 100 dmg incoming DND 1/2
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