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Post by ~Divine|<3|Heart~ on Jun 19, 2014 13:20:37 GMT -8
V17 Approved (Remnant || 12/19/18)
|Navi & RP Information|
-Navi Name: Megami.EXE
--Appearance:
[ Face Claim: Belldandy from the series Ah! My Goddess!]
Megami takes the form of a female Goddess coveted in garb patterns of blue and white. Unlike her previous appearance however, she has seemed to become more or less changed because of the damage she sustained during the Network’s temporary destruction. The female NetNavi has a more distinct dominant white dress garb that parts and open at the thigh level to reveal a cotton cloth that is skin tight along her lower body. The parting of the dress is overlapped by a blue tunic with a triangular tail that goes ankle length. The garb travels over her shoulder and covets her chest area and converges at the center on her NetNavi symbol that consists of a dual pair of angel wings instead of just a single wing like her past symbol.
Megami’s clothing appearance is slightly different, but her physical features in general seem to have changed more. Instead of a bundle ponytail of chestnut brown hair, it simply hangs now in a flowing fashion, but usually slants to the right shoulder. Her eyes are usually furrowed, usually showing a more serious and brooding manner than in the past where it showed a light-hearted and kind expression. Her right eye, when closed, shows a connecting scar which shows she was caught in a serious damaging attack that deformed some cosmetic data. The single scar travels from her right cheek to her upper right left brow. Wherever Megami goes now, she carries her Khakarra in hand that changes forms to suit her technique for battle.
--Personality:
Megami’s personality can be summarized as strict and serious.
Mostly because of her personality change, Megami has become very serious in battle and focuses on techniques to quickly end the battle. However, even if not, she becomes more aggressive and clever in battle to the point that her strength can be overwhelming. This also reflects her regular personality when interacting as she tends to try to be blunt and straight to the point, neglecting consideration for a person’s feelings either partially (if lucky) or altogether as she feels a harsh reality has dawned on her: that it would never be possible for her love for Xenneth to be anymore than that.
Harsh and straight to the point, Megami avoids elaborating or going into detail and seems to be more authoritative. When speaking to others, she tends to try to keep them at a distance thinking she would be more of a burden than an actual help. As a NetNavi, she tries to be more optimal in responses and tasks than before. Even though she still does not possess knowledge on the internet or how to be a “proper” NetNavi, she has a much more manageable skill set that allows her to obtain information to the point that she specializes in an array of matters. She slowly, but surely, embraces her side that makes her the “Goddess” NetNavi, that she is able to do great things all on her own when she considers the proper resources.
Between Xenneth and Megami, she seems to be the only one that changed. With a more cold attitude, Megami tends to try to be a little more distant from Xenneth to not make her feelings obvious, and thinks that serving him to the optimal manner will make him happy. Misguided, she does not even notice that her obsession with her perfection and trying to help neglects their friendship altogether making Xenneth sink slightly back into his lonely self. With their relationship and synchronicity in strain, Megami tends to become more of a program than a unique entity that goes above the system parameter as her initial design was.
With her emotions in such disarray, it holds her back from bringing out her true potential.
--Background:
Born as a program from a black box and a sample of DNA from Xenneth’s mother, Megami was born with human intelligence, but the potential of a program. She has infinite wisdom that comes from good moral and judgment. Upgrading previously from Xenneth’s NetNavi that was meant for High School work at GreenTown Academy (GTA), she was a perfect assistant for virus busting with her skills, but also very useful when trying to analyze the feelings of people. Her strength comes from “Aura,” an energy that comes from the fluctuating emotions of human beings, and because of her being born from moral of humanity, it seems to be unique that she controls it and applies it as she sees fit.
Upon the destruction of the network, Megami was caught in its oblivion thus destroying her data. With herself separated from the black box to the point that her shell wanders the net like the phantoms of data that appear and attack NetNavis. However, with her black box and “NetNav Icon” reuniting with her and after augmentation from Nu’s data, Megami’s personality returns with control over her dormant powers that she had no access to before. However, with these abilities and personality, Megami has a darkness that dwells inside her and starts to grow because of her realization that she had “died” in some way, and left Xenneth alone without a NetNavi.
Since Megami’s revival, she retains their usual daily activities and seems to be more hands off with net society. She has a spark in her that makes her help people that are in trouble, but she does so while holding on to a darkness that the moment Xenneth was sad and alone was her fault. With her holding onto this darkness, Megami affects the other deity programs tied to her to the point that her darkness becomes apparent with how she interacts with others. Distancing herself from Xenneth, Megami is a potent NetNavi able to take care of herself to some extent, but at the risk of losing her best friend...and a person she loves deeply beyond comprehension.
Extra/OtherMisc.
Although Megami is a solo NetNavi, she has the unique ability of producing four unique Navi Chips called “Deity Chips.” These chips represent facades of Megami’s being from the Black Box program that represents her power. With the science to convert emotions to data, SciLab scientists were actually to personify some mythical Electopian Gods and Goddesses into actual programs with unimaginable power, and even better was Megami who acts as their avatar. With her will and acting as their building block, Megami is able to summon three different Goddesses in battle to help her in battle.
Amaterasu
[ Face Claim: Burstinitrix from the Anime Series Yu-Gi-Oh! GX]
Primary Element: Solar, Fire Sub-Elements Breaking, Stone, Sand, Toxic, Plasma Range: Close-Combat
Representing the Shinto God of the Sun, Amaterasu materializes as a spandex red clad white skin female who attacks with a tenacious look in her eyes. Powerful at close range combat and making any object on the field a weapon or projectile, she specializes in brute strength and gives Megami’s aura the characcteristics elements that have to do with fire, intense heat, and brute force that can shatter almost any shield. As an aide in battle, she seems adamant in her ability to strike first and ask questions later giving Megami time to often follow up with ranged attacks.
TsukiYomi
[ Face Claim: Sakubo from the VG Series .Hack// G.U.]
Primary Element: Lunar, Aqua (Yomi), Electricity (Tsuki) Sub-Elements Wind, Blade, Ice, Shadow, Dark Range: Mid/Close-Range Combat
The Shinto God of the Moon, Tsukuyomi-no-Mikoto was so powerful with the forces of “Push and Pull” that he actually split himself and his power into two beings: Tsuki and Yomi. One representing the push and the other the pull, Tsuki and Yomi take the form of bickering brothers and sisters that aide Megami in battle by mounting powerful follow-up attacks. They move quickly and fiercely, and their unique method of summon is a Program Advance using Navi Chips to summon them both at the same time that has to be done in quick succession. Usually, one deity has to work together with Megami to do so since they have to distract the opponent. Representing the natural push and pull forces in nature, and the pure rage of a storm, Tsuki and Yomi grant Megami’s aura characteristics of the moon, its mysterious dark nature, and swift swordsmanship.
Gaia
[ Face Claim: KOS-MOS from the VG Series Xenosaga]
Primary Element: Space, Wood Sub-Elements Seeking, Laser, Sonic, Metal, Light Range: Sniping/Far-Ranged Combat
Unlike the previous deities, Gaia is Greek, and another characteristic about her is her form. As the Goddess of Creation, Gaia is looked upon as a mother of all that creates the Earth and everything within it. However, her form is discernable from whence it was: clad in armor, insides with wiring, but retaining the beauty and majesty of a woman, Gaia has changed to represent the technological advancements of human beings and the preservation of weaponry that incorporates Earth natural and mystical power that remains unforgotten beneath it all. Even if her name is distorted and she is referred to as a machination of what she represents (Agia Unit MK-II – Mother of Potential as she calls herself), she retains the characteristics that shape Megami’s aura to have the powers of nature, a touch of advanced tactics of a genius mind, and the light of human potential that shines brighter in the darkest of times.
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Post by ~Divine|<3|Heart~ on Dec 22, 2014 23:07:28 GMT -8
-Version / Experience: --Version: 17 --Experience: 6,947
-Funds: --Zenny: 5,750z --Bugfrags: 10.0(MiniFrags) -Achievements: --Level: 107
Shade Bronze Number Gold Pharaoh Gold Turbo Gold Magnet Silver Gate Silver King Silver Yamato Gold Flash Gold Judge Gold Snake Silver Quick Bronze Duo Silver
|Statistical Information|
-Type: Attack ° +10 damage per version. ° Aiming skills add an omni-aimer in addition to other effects. ° +1 auto charge per turn, +1 more every new type bonus acquired by version. ° Version 4: +1 Unavoidable Attack (+) ° Version 7: +1 use to Offense skills(Damage, Counter, Special property, aiming, charge) ° Version 13: +20% damage. ° Version 19: Unavoidable attack may be customized with a single, unscaling, non-custom, effect up to A-tier.
-Karma: Light +2 Hyper Modes (Initial & Ver.6) +1 Hyper Attack (V.12) +1 Turns to Hyper Modes (Tadashi Expansion) +Negative Hyper Fusion -1 Turn Penalty (Tadashi Expansion)
-Elements: NormalLv.1 BreakingLv.0 > SeekingLv.4 StoneLv.0 > LaserLv5 WindLv.2 PlasmaLv.2 -Effects: *Neutrality *Precision *Piercing *Wind Element Attacks acquire the Panel Element in addition to their own *Attacks with multiple elements deal +10% Total Damage *+1 Preemptive Charge *Charged Attacks deal +25% Total Damage User's "Cannot be Countered" effects cost 5% instead of 10% damage. User's "Aimed at 1 additional target" effects cost 5% instead of 10% damage. User's "Cannot be Naturally Avoided" effects cost 5% instead of 10% damage. User's "Optional Charge" effects cost 5% instead of 10% damage. User's B-Tier attack effects don't add CD unless 2 are added, and only increase when 3 effects are added thereafter, rather than 2. +200 Damage to One Attack (x1/Turn). +1 Use to an Aiming Skill.
Modifiers: +2 Element Level (Version 10, 16) +1 Element Level [Crest] +3 Element Level(s) [Elemental Expansion SP] +5 Element Level(s) [Skill]
Strengths Wind (2), Elec (2), Toxic (2), Blade (2), Stone, Wood, Metal, Break, Plasma (2), Seeking, Sand, Sonic, Fire, Ice, Laser, Weaknesses Metal, Sand, Wood, Break, Bug | Seeking, Sonic, Wind, Shadow, Bug | Laser, Blade, Sonic, Metal, Bug| Wind, Toxic, Aqua, Stone, Bug Modifiers: Neutrality cancels out Weakness for Metal, Shadow, Sonic & Aqua
~Stats~
-HP: 2,700 HP Modifiers: 1,000 HP [Base] +1,600 HP [Version 17] +100 HP [Normal Element] +200 HP [Dominus Corpus] +200 HP [Unequipped Crests] -400 HP [HP/DMG Swap] Total Armor: 0 --Modifiers: N/A
-Total Regeneration: 135 Regen || 5% Regen (135 HP) | Modifiers: 5% Regen (Emotional Enlightenment)
-Natural Avoid: Natural Dodge || 5-Turn CD Modifiers: N/A
-Base Damage: 1,320 Base Damage || 1,452 Affinity Damage Modifiers: 100 Base +160 DMG [Version 17] +170 DMG [10 DMG x Attack Ver] +170 DMG [Power Up Omega] +170 DMG [Power Up Omega] +170 DMG [Skill] +10 DMG (Normal Element) +20 DMG (NetNavi Icon) +20 DMG (Dominus Corpus) +30 DMG (Golden Cross) +40 DMG [HP/DMG Swap] +20 DMG [Unequipped Crests] +20% DMG [Attack-Type Bonus]
-Attack Slots: 5 Base || N/A Modifiers: +1 AS (Version 3, 9, 15)
|Crests (2/4)/Icons/Accessories (2)|
Dominus Captivus The crest of Caliga’s favor; grants access to his power, forcing attacks of greater effect at will. HP+200, DMG+20. Twice per battle, the holder may instantly cool down a single attack of choice. This effect may only be used once every 2 turns.
Rose Quartz Star of Ability A shining star forged of rose quartz, sparkles with an otherworldly power *One Program has double its stated effects, if applicable *Clarity: This causes to program to act as if you had two of them equipped *This is incompatible with Hidden, Mega, or Giga Programs. *Note that Uses are not Effects NPC Value: 10,000zEmerald Cross of VirtueA shining cross of emerald, emanates a powerful force.☉ Apply x1.5 Damage to a Single Attack (0 Turn CD) NPC Value: 10,000zAqua Cross of Peace (Unequipped) A shining cross of aquamarine, emanates a powerful force.° User has 3 Cooldown Reduction, applied as desiredNPC Value: 10,000zMegami IconBonus: DMG +20 Gold Cross EmblemCrest The golden cross of the offensive fighter; enhances offensive capability.DMG +30
Mantle of The Ultimate Fighter (Unequipped) A special award for those able to defeat The Ultimate Fighter. ° Once per battle, user may Unavoidably inflict Interrupt on all opponents ° Ignores immunity ° Enemies can only be affected by this effect once per battle, period
Santa Hat A warm holiday hat that keeps the spirit of Christmas alive all year round. ° User may activate Christmas-edition Battle Chips ° Once per battle the user is may add "Ice Element" to all attacks for one turn ° During battle, User's Ice Element Attacks gain 40 Damage
Emotional Enlightenment The depths of one's emotion can decide one's Fate. No one escapes the thorns of Life unscathed. This crest is granted to those who defied the Rosen Warrior. ° +1 Element Level ° +5% Regen
|Chips/Items Etc.(1 Item)| Battlechips: 5 Battlechip Use(s) || 3 Mega-Chip Use(s) ||1 Giga-Chip Use(s) Modifiers: N/A
Z License ° Holder may challenge an additional wave of Regular Viruses per week ° Holder may enter the Mega Virus Horde ° Holder may upgrade their Standard Chips one level beyond max
|Skills(10)| Modifiers: 4 Base Skills +6 Skill (Version 2, 5, 8, 11, 14, 17) -2 Skill(s) [Power Up Omega]
1Synchronicity Advanced Skill [Desc] Beyond parameters and beyond life, Aura is able to transcend logic! Effect: *Megami’s Hyper Modes do not have durations. -All Non-Unavoidable Damage sources unavoidably "Interrupt" Megami [Pierces Immunity] -Deactivated Hyper Modes are unable to be used in the same battle. [Passive]
2Divine Focus Aiming Skill [Desc] Raw power turns into true strength; only when one sees the possibility. Effect: +Skill may be Optionally Charged x1/Turn. +One Attack strikes an additional time at no cost for 20% Damage. +Attack may strike an extra time for each stored charge [Max: 2] +Attack may add an Omni-Aimer. +Megami can charge multiple separate instances of this skill at once -This Skill cannot be used on Hyper Attacks or Non-Standard Chips Active: 4/3
3Divine Strength Damage Skill [Desc] Aura lies dormant like a volcano, building, waiting to erupt with power! Effect: Megami has +10 (*17 Ver) Damage. Passive
4Divine Self Virus Skill [Desc] Aura is not just an energy of one’s self, but many! It connects us all. Effect: Megami has +1 Summonable Virus. Passive
5Divine Essence Element Skill [Desc] Aura is within everything living and nonliving. Understanding this helps understanding the elements. Effect: Megami has +5 Element Levels [Passive]
6Divine Empowerment Damage Skill [Desc] Aura seeps out bit by bit. However, even a drop of aura is comparable to an ocean. Effect: +Skill may be Optionally Charged x1/Turn. +Can charge multiple instances +Megami gains 10 (*Ver) DMG to all her attacks this turn. +5 (*Ver) is added to all attacks for each charge [Max: 2]. [Active: 4/3]
7Divine Aura Aura Skill [Desc] Aura becomes an energy that guards malevolent forces that you cannot stop nor escape! Effect: +Skill may be Optionally Charged x1/Turn. +Can charge multiple instances +Megami Absorbs one Attack. +May Absorb an additional attack for each charge [Max: 2]. [Active: 7/7]
8Divine Burst Aura Skill [Desc] Aura is an energy that can be stored like any other...and let out in bursts! Effect: +Megami gains +1 Attack Slot for 1-Turn. +Megami may add an additional attack slot for each avoid used this turn. -Can only be activated x1/Turn. [Active: 4/3]
|Hyper Modes(2)| Modifiers: 2 Hyper Mode(s) (Initial Karma & V.6) +1 Turn to All Hyper Modes (Tadashi Expansion)
[Cross System: Code Valkyrie ]
A dozen hearts buried within one! The lend their strength to persevere! Duration: 2-Turn(s) Effects: *Megami’s Element is treated as any other [Basic Element] of choice. *Megami’s charged attacks may gain a Lv.2 Status Effect matching the attack’s element. *Megami may Optionally Charge any of her attacks for 1-Turn. *Megami’s Charged attacks may gain her current [Basic Element] & 15 (*17) Damage.
[Full Synchro: Timeless ]
Even apart, their feelings never change! The power that comes from love is timeless! Duration: 2-Turn(s) Effects: *Megami has x1.3 Damage to All Attacks. *Megami is unaffected by Dark Chips (Side-Effects/Glitches) x1/Turn *Megami may optionally charge any of her attacks for 1-Turn. -This Hyper Mode deactivates when Megami is struck by Interruption (including via her Advanced Skill, but not other unavoidable sources of the effect).
|Hyper Attacks (1)|
Hyper Base Damage (x1.5 Base):: 1,980 Base Damage Modifiers:: N/A
[Divine] Eruption [Nothing is Safe] C-Range Normal-Element [Desc] Without restriction, energy flows everywhere! Nothing is safe. 0 Damage [100% Damage] [Aimers] [1,908 to Next (5) Attacks] [5-Turn CD]
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Base Damage: 1,320 Base Damage || 1,452 Affinity Damage Modifiers:: Affinities: Normal, Wind, Break, Stone, & Plasma
|Basic Attacks (20/21)|
No.1Divinity Sphere S-Range Normal-Element [Desc] Essence in the simplest form. 1,120 Damage [85% Damage] [Undodgable, Cuts Auras/Barriers; Cannot Be Naturally Avoided]
No.2Divinity Wave S-Range Wind-Element [Desc] Aura unseen and uncontained. Like a torrent, it rushes and topples all. 220 Damage [Unavoidable; Cannot Be Countered, Hits All] [1-Turn CD]
No.3Divine Spiral Dual-Range Wind-Element [Desc] The wonders accomplished with a twist of a wrist. With it, a storm brews. 1,055 Damage [80% Damage] [Breaks Shields, Cuts Auras/Barriers; Cannot Be Countered] [Can be Optionally Charged for 1-Turn]
No.4Divinity Volley S-Range Wind-Element [Desc] More swift than wind, some forces cannot be stopped nor avoided. 1,055 Damage [80% Damage] [Undodgable, Breaks Shields; Cannot Be Intercepted] [Can be Optionally Charged for 1-Turn]
No.5Natural Aura C/S-Range Wood-Element [Desc] The unmistakable essence of the wild seeps from within. 990 Damage [75% Damage] [Cuts Auras/Barriers] [Can be Optionally Charged for 1-Turn; Range Chosen upon Use]
No.6Burning Aura C/S-Range Fire-Element [Desc] Unstable, but potent, this aura brims fiercely like a wildfire. 990 Damage [75% Damage] [Breaks Shields] [Can be Optionally Charged; Range Chosen upon Use]
No.7Flowing Aura C/S-Range Fluid, this aura flows outward, engulfing and overwhelming all. Aqua-Element 990 Damage [75% Damage] [Cuts Auras/Barriers] [Can be Optionally Charged for 1-Turn; Range Chosen upon Use]
No.8Shocking Aura C/S-Range Elecl-Element [Desc] Too untamed to be simply called aura; it moves quickly and travels where it pleases. 990 Damage [75% Damage] [Cuts Auras/Barriers] [Can be Optionally Charged for 1-Turn; Range Chosen upon Use]
No.9Divine Cut C/S-Range Blade-Element [Desc] So thin and so finely sharpened, even aura can match any blade. 990 Damage [75% Damage] [Undodgable] [Can be Optionally Charged for 1-Turn; Range Chosen upon Use]
No.10Divine Impact C/S-Range Break-Element [Desc] Aura is unstoppable! With force, it becomes domineering! 990 Damage [75% Damage] [Breaks Shields] [Can be Optionally Charged for 1-Turn; Range Chosen upon Use]
No.11Divine Precision C/S-Range Seeking-Element [Desc] An energy of the body, Aura is not easily evaded. 1,120 Damage [85% Damage] [Cuts Auras/Barriers] [Can be Optionally Charged for 1-Turn; Range Chosen upon Use]
No.12Divine Reign S-Range Normal-Element [Desc] Aura so potent can manifest. Warm the world as one knows it and blow all away while doing so. 790 Damage [60% Damage] [Breaks Shields, Cuts Auras; Hits All] [1-Turn Required Charge; Can be Optionally Charged 1 additional turn] [Charge may be dropped after at least 1 turn of charging to add this attack's effects to next attack] [Charge may be dropped after at least 2 turns of charging to add this attack's base damage to next attack as well] 1 Use per Battle
No.13Twilight Aura S-Range Normal-Element [Desc] The essence flows freely like a wildfire. Continuously it brims in the same manner. Empowering! 790 Damage [60% Damage] [Cuts Auras/Barriers; Hits Up to 3 Targets] [Auto-Attacks at 50% Damage for the Next Two turns] [If Hits, Interrupts] [1-Turn Charge Required; 2-Turn Optional Charge] [1 Use(s)/Battle] [-3 Attacks]
No.14Divine Gate S-Range Wind-Element [Desc] Aura builds and ready to erupt! It can be tamed...if desired. 925 Damage [70% Damage] [Breaks Shields; Hits All] [1-Turn Required Charge; 1-Turn Optional Charge] [Upon Use: Can Lock this attack for 2-Turns to add “Hits All” to next attack] [If locked after optionally charged; Attacks that have “Hits All” this turn gain damage equal to half this attack’s base] [1 Use(s)/Battle] [-2 Attacks]
No.15Divine Guidance C-Range Wind-Element [Desc] Aura can be control and directed. With elegance and flourishes, it flows! 1,055 Damage [80% Damage] [Cuts Auras/Barriers; Ignores Armor] [May add Wind to Next Attack.] [1-Turn Required Charge]
No.16Divine Observation C/S-Range Wind-Element [Desc] With awareness reaching its pinnacle, Aura acts on the will even before the conscious can. 725 Damage [55% Damage] [Cuts Auras/Barriers; Cannot Be Naturally Avoided, Hits Up to 3 Targets, Range Chosen Upon Use] [Auto-Attacks 50% for each attack avoided this turn] [1-Turn Required Charge; 1-Turn Optional Charge] [If Fully Charged: May lock this attack instead in order to make one Non-CD, Non-Charge Attack inherit this Attack's Auto-Striking Effect this turn. This attack is still "spent" and loses 1 Use.] [x1/Battle] [-2 Attacks]
|Navi Customizer|
Program Slots: 7/7 Modifiers:: +2 Program Slot(s) [Exp Memory{2}]
Hidden Programs Installed:
[Tadashi Expansion](Hidden Slot & Slot 1)
Defensive Programs Installed:
[Undershirt Nu](0 Slot)
[Block Omega](Slot 2) [Burst Omega](Slot 3)
Offensive Programs Installed:
[Initiative Kappa](Slot 4) [Power Up - Omega](Slot 5) [Power Up - Omega](Rose Quartz Star)
Supportive Programs Installed:
[Elemental Expansion SP](Slot 6+7) [Life Force SP] [Set <Stage> Omega] (Unequipped)
[Blank Mind Alpha] (Unequipped)
Regenerative Programs Installed:
[FireWall Nu](0 Slot) [Regeneratior Omega](Unequiipped)
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Post by ~Divine|<3|Heart~ on May 28, 2016 5:45:58 GMT -8
Updated IAW 7.55 so that old Chip Code plugin can be removed (Rem || 02/21)
|ChipFolder| Battlechips: 5 Battlechip Use(s) || 3 Mega-Chip Use(s) || 1 Giga-Chip Use(s) Modifiers: N/A
Z License ° Holder may challenge an additional wave of Regular Viruses per week ° Holder may enter the Mega Virus Horde ° Holder may upgrade their Standard Chips one level beyond max
::Giga-Emulation (5)::
[::Chip:HubBatchLv1:v17::] [::Chip:DeltaRayEdgeLv1:v17::] [::Chip:BugRiserSwordLv1:v17::] [::Chip:AirBurstLv1:v17::]
Elite Edge Shadowy Remnants appear to aid Megami's ravaging attack formation! ° Can be activated to Dodge 2 Attacks ° Can be activated to Summon 2 Remnants instead ° Remnants have 50 HP and cannot intercept attacks ° Megami's Attacks deal +50 Damage per Remnant active
::Mega-Emulation (11)::
[::Chip:PrismLv1:v17::] [::Chip:LavaPanelsLv1:v17::] [::Chip:ColonelsArmyLv1:v17::] [::Chip:MeteorsLv1:v17::] [::Chip:ZeusHammerLv1:v17:#2::] [::Chip:NeoVariableSwordLv1:v17:#2::] [::Chip:ZSaberLv1:v17::] [::Chip:NorthwindLv1:v17:#2::] [::Chip:GrassPanelsLv1:v17::] [::Chip:HolyPanelsLv1:v17::] [::Chip:FastGauge Lv1:v17:#2::]
-Negative Vibes- Mega Chip S-attack Dark element [DESC]*Slypner appears, Then flicks his wrist in a foes direction unleashing a small wave of pitch black water upon them.* [150 + (15*Ver.)] damage, breaks shields, cuts auras, if hits opponent for 2 turns they degenerate 70hp and have their healing/regeneration effects reduced by 50%.
::Standard-Emulation (24)::
[::Chip:ElementalRageLv1:v17::] [::Chip:FanLv2:v17:#2::] [::Chip:Fan Lv1:v17::] [::Chip:BugChainLv4:v17::] [::Chip:DrillArmLv2:v17::] [::Chip:DrillArmLv1:v17::] [::Chip:VolcanoLv1:v17::] [::Chip:RainyDay Lv4:v17::] [::Chip:GunDelSol Lv3:v17::] [::Chip:Buster UpLv1:v17::] [::Chip:Guard Lv1:v17::] [::Chip:Invis Lv1:v17::] [::Chip:RecoveryLv2:v17::] [::Chip:AirShot Lv1:v17::] [::Chip:BoomerangLv1:v17::] [::Chip:CannonLv1:v17::] [::Chip:MiniBombLv1:v17::] [::Chip:TornadoLv1:v17::] [::Chip:MagnetBombLv1:v17::] [::Chip:BarrierLv1:v17::]
<GingerbreadMan || Replace with Festive Spirit in Christmas 2020 Event> <GingerbreadMan || Replace with Festive Spirit in Christmas 2020 Event> <EggNog || Replace with Warm Spirit in Christmas 2020 Event> <MistleToe || Replace with Kindred Spirit in Christmas 2020 Event> <Snow Stage || Replace with Snow Day in Christmas 2020 Event> <Frozen Heart || Replace with Frozen Heart in Christmas 2020 Event>
::Dark-Emulation (7)::
[::Chip:DarkRecoveryLv1:v17::] [::Chip:DarkPlusLv1:v17::] [::Chip:DarkLanceLv1:v17::] [::Chip:DarkMeteorsLv1:v17::] [::Chip:DarkSwordLv1:v17::] [::Chip:DarkThunderLv1:v17::] [::Chip:DarkSpreaderLv1:v17::]
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Post by ~Divine|<3|Heart~ on Sept 11, 2016 0:30:18 GMT -8
Virus Data
PegaSparkle (Mettaur[Gold]) -Version / Experience: --Version: 9 ---Effects: +100 HP (*Ver) +10 DMG (*Ver) +1 Attack (*Ver) +2 Attack Slot(s) (Ver 2 & Ver 9) +3 Skill(s) (3 & 5 & 7) +Element Level (4 & 5 & 8)
--Experience: 6,710 --Bugfrags: 50 Consumed -BFs Record 12 (5/28/16) 3 (5/29/16) 8 (6/4/16) 8 (12/17/16) 19 (2/27/17) ---Effects: +50 HP + 5 DMG (*BugFrags/5) [+500 HP & DMG] +1 Element Level to Element (+10 BugFrag) +1 Use to all akils/traits (+15 BugFrags) +1 Hidden Skill (+20 BugFrags) +1 Skill (+25 BugFrag(s)) +1 Hyper Mode (+30 BugFrag(s)) +1 Hyper Attack (+50 BugFrag(s))
|Statistical Information|
-Elements: Normal Lv.5 -Effects: | +40 HP +40 DMG +1 Program Slot Modifiers: +1 Element Level (+10 BugFrags) +1 Element Level (Version 4,5,8)
--Net Strengths: None --Net Weaknesses: None
-HP: 2,650 Modifiers: Base: 500 +500 HP (50 BugFrag(s)) +800 HP (Version 9) +400 HP (Normal-Element) +450 HP (Omega - Version 9)
-Armor: 0 || --Modifiers:
-Regeneration: 0 Modifiers: N/A
-Natural Avoid: Natural Dodge|| 5-Turn CD Modifiers: N/A
-Base Damage: 325 DMG || 358 Affinity DMG Modifiers: 50 Base DMG +50 DMG (50 Bug Frags) +80 DMG (Version 9) +90 DMG (Skill) +10 DMG (Normal-Element) +45 DMG (Omega - Version 6)
-Attack Slots: 3 Modifiers: +1 Attack Slot (Version 2 & 9)
|Skills(6)| Modifiers: +1 Skill (BugFrags) +1 Hidden Skill (Special) +1 Hidden Skill (BugFrag(s)) +1 Skill (Passive Trait) +3 Skill (Version 3 & 5 & 7) +1 Use to all Skills + Trait (BugFrags(s))
Helmet Shield Passive Trait [Desc] A Mettaur has a solid helmet, capable of withstanding any and all assault while the creature cowers beneath within it. [Effect] If Mettaur didn't attack or use skills last turn, it negates all attacks this turn. If it's hit by [Version] "Breaks Shield" attacks this effect ends. (The breaking attack still deals no damage.) This effect is active on the PegaSparkle's first turn. While active, PegaSparkle cannot intercept attacks.
Golden [Mettaur] Passive Hidden Skill [Desc] The virus is made of solid gold. Its mere existence seems to generate zenny. [Effect] For each turn the virus exists on the battlefield, it generates an additional zenny reward of 50z for its owner. An additional 100z is awarded if the virus survives the battle. [Passive]
[Mettaur]<Virus> Ω Passive Hidden Skill [Desc]The virus has achieved Ω status. The pinnacle of virus power. Effect: [Version*50] HP, +[Version*5] Damage.
Met Guard Activated Defense Skill [Desc] Mettaur quickly hides under its helmet, blocking an attack. Blocks 1 attack. [7/6 Uses]
Avatar Change Custom Skill [Desc] Imbued with the strength and knowledge of a Goddess, the vessel moves! +Upon use of this skill, the virus’s element becomes one of the following elements: Wood | Fire | Elec | Aqua +The virus also gains a Strength to one of the listed elements and a Weakness as well +One attack has -1CD applied to it when this skill is used as well. [Active 3/3]
Tenacity Advanced Skill [Desc] To push past limits to serve where needed. +If in Hyper Mode and virus suffers from no damage from any source the previous turn, the duration does not decrease by 1 this turn. [Passive]
Vessel’s Will Support Skill [Desc] It trained rigorously for this day; knowing that it would come. +Virus has 10 DMG [*Ver] [Passive]
Improvise Aimer Skill [Desc] One must learn how to refine their techniques and grow when needed. -Mettaur can only use this skill on attacks that match its element. +When using an attack that matches its element. That attack may gain an Omni-Aimer & B-Tier Aimer. +If in Hyper Mode an ally may also gain the same aimers. [Active: 5/4]
--Modifiers:
|Hyper Modes(1)| Modifiers: N/A
[Avatar Awakening ] Duration: 3-Turn(s) Effects: +The User has +10 DMG (*Ver) +The User may add a B-Tier Aimer to an attack [Cannot be Countered, Ignores Armor, Cannot Be Naturally Avoided, Cannot be Intercepted] once per turn
|Hyper Attacks(1)|
Hyper Damage: 488 Base || 536 Affinity Modifiers: N/A
Mega Chip: Unleashed C/S-Attack Normal-Element [Desc] The Signature Program overwrites itself to reflect the vessel’s aura. 188 Normal Damage (x2 Hits) [70% DMG] [Cuts Auras/Barriers] [Element Reflects User’s || Range is Chosen Upon Use] [Avoid Separately] [1-Turn CD] --------------
|Attacks (10/10)| -Base Damage: 325 DMG || 358 Affinity DMG Modifiers:: N/A
Shockwave [Signature] S-Attack Normal-Element [Desc] Mettaur attacks with a Shockwave to cause Damage. 325 Normal Damage [Breaks Shields]
Plot C-Attack Normal-Element [Desc] The best planning is done in the dark! 0 Normal Damage [100% Damage] [Next Attack gains +358 DMG] [1-Turn Charge] [Auto-Attacks w/ Half Stats for two turns after use] [x2 Uses]
Special Tech: [Mana] Tower || Mountain Aegis C/S-Range Wood [Desc] She once was the embodiment of Earth. Now, she is a symbol of their advancement and a living pitiful atrocity. 260 Damage [100% Damage] [Undodgable; Range is chosen upon use]
Special Tech: [Bolt] Bomb || [Lightning] Spear C/S-Range Elec [Desc] The silent voice within rages! She destroys all with explosive bolts of fury! 260 Damage [100% Damage] [Cuts Auras/Barriers; Range is chosen upon use]
Special Tech: [Tidal] Mallet || Rising [Falls] C/S-Range Aqua [Desc] Silent and calm, he takes up arms! He smashes the lands with the force of a torrent. 260 Damage [100% Damage] [Breaks Shields; Range is chosen upon use]
Special Tech: [Flame] Jab || [Combustive] Cross C/S-Range Fire [Desc] Long quiet, she finally emerges! Each thrust of a fist is comparable to an explosive inferno! 260 Damage [80% Damage] [Cuts Auras/Barriers; Range is chosen upon use]
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Post by ~Divine|<3|Heart~ on Sept 11, 2016 0:30:40 GMT -8
V4 Approved (Remnant || 12/19/18)
Virus Data
Tsukiyomi (Twins) -Version / Experience: --Version: 4 ---Effects: +100 HP (*Ver) +10 DMG (*Ver) +1 Attack (*Ver)
--Experience: 960 --Bugfrags: 0 Consumed -BFs Record 0
---Effects: N/A
|Statistical Information|
-Elements: Elec Lv.2 -Effects: | +1 Attack Slot (Even Turns)
Modifiers: N/A
--Net Strengths: Metal, Dark, Ice, Aqua, Elec --Net Weaknesses: Shadow, Sand, Stone, Wood, Bug
-HP: 900 Modifiers: Base: 600 +300 HP (Version 4)
-Armor: 0 || --Modifiers:
-Regeneration: 0 Modifiers: N/A
-Natural Avoid: Natural Dodge|| 5-Turn CD Modifiers: N/A
-Base Damage: 70 DMG || 77 Affinity DMG Modifiers: 40 Base DMG +30 DMG (Version 4)
-Attack Slots: 2 || 3 Even Turn(s) Modifiers: +1 Attack Slot (Version 2) +1 Attack Slot (Even Turns) [Elec-Element]
|Skills(2)| Modifiers: +1 Skill (Passive Trait) +1 Skill (Initial) +1 Skill (Version 3)
Terrible Twos Passive Trait [Desc] Twins are inexplicably linked to one another, and refuse to leave their brother behind. [Effect] Twins start the battle as 2 viruses with 50% HP and must be deleted together on the same turn. If only 1 twin would be deleted, it is resurrected at 100% HP. Twins cannot intercept, but can be intercepted for. Twins use the same attack slot, and if an attack other than the family attack is used, it follows the auto-attack formula (50% base, all modifiers are 50% effective) [Passive]
[Scanning the Area] Passive Offensive Skill [Desc] Twins constantly scan the field, searching out their target no matter what. [Effect] Twin cursors aimer(s) can be chosen every use. [Passive]
[Polar Opposites] Offensive Skill [Desc] Tsuki & Yomi’s polarity causes for modified attacks to become volatile. [Effect] When Twin Cursor gains a modification, it also gains a Status Effect (Lv.2) matching its element [x1/Turn]. [Passive]
--Modifiers:
|Hyper Modes(0)| Modifiers: N/A
|Hyper Attacks(0)|
Hyper Damage: N/A Modifiers: N/A
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|Attacks (5/5)| -Base Damage: 70 DMG || 77 Affinity DMG Modifiers:: N/A
Twin Cursors [Signature] S-Attack Wind-Element [Desc] Once Twins acquires and determines the nature of their target, it is deftly attacked. 70 Wind Damage
Twin Technique C-Attack Elec-Element [Desc] One plots and the other searches for a weak spot. You never stood a chance! 35 Damage [50% Damage] [Cuts Auras/Barriers, Breaks Shields] [Blinds; Hits Additional Target] [If Hits - Next attack Ignores Armor] [1-Turn CD]
Storm Cloud S-Attack Elec/Aqua-Element [Desc] When Thunder and Rain mix, a powerful storm brews. 35 Damage [50% Damage] [Cuts Auras/Barriers; Undodgable, Shocks] [One attack gains “Aqua” Element this turn if this attack is followed by Rain Cloud] [One attack gains “Elec” Element this turn if this attack is followed by Thunder Cloud] [Hits an Extra Target when Rain Cloud/Thunder Cloud were used in the same turn.(Stacks - Max: 3)] [Attack is Locked for remainder of Turn and next after use.]
Rain Cloud S-Attack Aqua-Element [Desc] One half stirs up clouds of torrential rain. 56 Damage [80% Damage] [Cuts Auras/Barriers] [May set Dmg to 0 to have Thunder Cloud gain Attack’s Base Damage] [1-Turn CD]
Thunder Cloud S-Attack Elec-Element [Desc] The other continuously rains down bolts of lightning on the field. 63 Damage [90% Damage] [Undodgable, Gains Aimer from Rain Cloud if used before this attack..] [If Hits, Shocks] [1-Turn CD]
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Post by ~Divine|<3|Heart~ on Sept 11, 2016 0:31:08 GMT -8
[Also...you guessed it....future updates!]
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