Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Nov 1, 2012 21:34:51 GMT -8
interceptin again. i hadnt really noticed the unavoidable until now but considering i just heal it back i don't see it as much an issue.
Regen 195 HP
1875/1500 PEAK
Stone Spike S-Attack Stone 42 Damage, Auto Attacks once per object on the field. Each consecutive use reduces its damage by 20 (to a minimum of 0).
Shatter S-Attack Stone 130 Damage, Breaks Shields, Cuts Auras, May choose to instantly destroy an allied object to increase damage of this attack by 50
Shatter S-Attack Stone 55 Damage, Breaks Shields, Cuts Auras, May choose to instantly destroy an allied object to increase damage of this attack by 50
HP: 1875/1500 PEAK Stone Shield: 350 CD: Double Up (READY) Status: Normal
|
|
|
Post by Ion on Nov 2, 2012 3:20:04 GMT -8
(Yeah I just throw it in there because it's one of the few and only times I will ever use my unavoidable >_<...)
Defense Phase~
Stone Spike - Puzzler's Delight Shatter - Unexpected Recoil Shatter - Taken [55*0.7] = 39
Total Damage: 39
Unexpected Recoil Dodge – Effect Amping up his speed for a moment, Trance barely avoids the attack before using the additional momentum in his follow up. Dodge 1 Attack, +1 Attack Slot on Turn Used 1/3 [+1 Use Attack Type Bonus Factored In]
Attack Phase~
Sniper Trace (S) Plasma Trance releases a serrated arrow head that constantly hides on the battlefield before streaking forth to strike the enemy, also revealing position for a more devastating attack later. 75 Dmg –Auto-Attack, Cuts Aura’s, Breaks Shields
No Escape (S) Plasma Tapping into his inner focus, his trained intuition guides his hand to ensure that there is truly no escape from his eye. 180 Dmg - Undodgable
No Escape (S) Plasma Tapping into his inner focus, his trained intuition guides his hand to ensure that there is truly no escape from his eye. 180 Dmg - Undodgable
No Escape (S) Plasma Tapping into his inner focus, his trained intuition guides his hand to ensure that there is truly no escape from his eye. 180 Dmg - Undodgable
Total Damage: 435 Total HP: 766 Puzzler's Delight: Intact 90 HP Perfect Anticipation: 1/1 Natural Dodge: 4/5 Focal Point: 5/5
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Nov 3, 2012 23:21:55 GMT -8
i will break that aura one day
MOAR interception
Regen 195 HP
1875/1500
Stone Spike S-Attack Stone 42 Damage, Auto Attacks once per object on the field. Each consecutive use reduces its damage by 20 (to a minimum of 0).
Shatter S-Attack Stone 55 Damage, Breaks Shields, Cuts Auras, May choose to instantly destroy an allied object to increase damage of this attack by 50
Double Up S-Attack Stone 0 Damage, One attack next turn deals +75 damage 1 turn CD
HP: 1875/1500 Stone Shield: 350 Status: Normal
|
|
|
Post by Ion on Nov 7, 2012 20:55:49 GMT -8
Defense Phase~
Stone Spike - Puzzler's Delight Shatter - Taken [55*0.7] = 39 Double Up - Taken = 0
Total Damage: 39
Attack Phase~
Sniper Trace (S) Plasma Trance releases a serrated arrow head that constantly hides on the battlefield before streaking forth to strike the enemy, also revealing position for a more devastating attack later. 75 Dmg –Auto-Attack, Cuts Aura’s, Breaks Shields
Augmentation (S) Plasma Trance empties the chambers and prepares for the next strike. 5 Dmg – Cuts Aura’s, Breaks Shields, All breakers are applied to the next attack, +145 dmg to the next attack. 1 Turn Cool Down Attacks cannot be made unavoidable with this attack, lose 1 of 3 breakers on attack if this is the case.
Focal Point (S) Plasma Using the knowledge acquired through the battle, Trance focuses his strike on a single weak point to cause critical damage. [290+145] = 435 Dmg – 5 Turn Cool Down Cuts Aura's, Breaks Shields
Total Damage: 515 Total HP: 727 Puzzler's Delight: Intact 90 HP Natural Dodge: 5/5
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Nov 7, 2012 22:02:31 GMT -8
AH HA!
Stone Recreation Healing Support Heals 100 HP for navi OR adds 100 HP to an object's current HP. If Support's type effect to allow all allies to be affected by a healing skill by expending two uses is used, both of these effects apply at 75% power, targeting all allies and all allied objects as well. x1+1 use
no uses remain
+100 HP to stone Shield
Stone Shield HP
Stone Shield intercepts all attacks, barely surviving the big one by about 15 hp.
HAHAHAHAHA!
Regen 195 HP
1875/1500 PEAK
Stone Spike S-Attack Stone 42 Damage, Auto Attacks once per object on the field. Each consecutive use reduces its damage by 20 (to a minimum of 0).
Shatter S-Attack Stone 130 Damage, Breaks Shields, Cuts Auras, May choose to instantly destroy an allied object to increase damage of this attack by 50
Shatter S-Attack Stone 55 Damage, Breaks Shields, Cuts Auras, May choose to instantly destroy an allied object to increase damage of this attack by 50
HP: 1875/1500 PEAK Stone Shield: 450 CD: Double Up (READY) Status: Normal
|
|
|
Post by Ion on Nov 7, 2012 22:25:59 GMT -8
(And so Trance's final hope is gone and Gomel has acquired his 450 HP object! Would you be up for a re-match V1 -vs- V1 again, once this is over? Oh! Actually on a note of curiosity: Why are aura boosts so much rarer/regulated than Object boosts? Especially if you can turn an object into aura with such ease?)
Defense Phase~
Stone Spike - Puzzler's Delight Shatter - Natural Dodge Shatter - Taken [55*0.7] = 39
Total Damage: 39
Attack Phase~
Sniper Trace (S) Plasma Trance releases a serrated arrow head that constantly hides on the battlefield before streaking forth to strike the enemy, also revealing position for a more devastating attack later. 75 Dmg –Auto-Attack, Cuts Aura’s, Breaks Shields
Perfect Anticipation (C) Plasma In an instant of absolute clarity, Trance is capable of landing a perfect strike on the enemy. 55 – Hits All, Unavoidable, 1 Turn Cool Down
No Escape (S) Plasma Tapping into his inner focus, his trained intuition guides his hand to ensure that there is truly no escape from his eye. 180 Dmg - Undodgable
Total Damage: 310 Total HP: 688 Puzzler's Delight: Intact 90 HP Perfect Anticipation: 0/1 Natural Dodge: 0/5 Focal Point: 0/5
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Nov 7, 2012 23:43:34 GMT -8
(because no one has had an object that works like an aura before. also objects dont recieve nearly as much love (as far as not as many people use them) as auras do. Because of this there were a number of things that made objects more viable (namely hp boosts). So i took those boosts and turned the object into an aura, similar to how Knight had a shield with HP like an object (bypassed by breaks shields, but had the potential for many more uses because of regeneration))
MOAR interception
Regen 195 HP
1875/1500
Stone Spike S-Attack Stone 42 Damage, Auto Attacks once per object on the field. Each consecutive use reduces its damage by 20 (to a minimum of 0).
Shatter S-Attack Stone 55 Damage, Breaks Shields, Cuts Auras, May choose to instantly destroy an allied object to increase damage of this attack by 50
Double Up S-Attack Stone 0 Damage, One attack next turn deals +75 damage 1 turn CD
HP: 1875/1500 Stone Shield: 450 Status: Normal
|
|
|
Post by Ion on Nov 8, 2012 4:25:40 GMT -8
(It's a very elegant use of the system. I'm interested to see how he'll grow as he V's up and gets more skills. That'll turn into an even more formidable object.)
Defense Phase~
Stone Spike - Puzzler's Delight Shatter - Taken [55*0.7] = 39 Double Up - Taken = 0
Total Damage: 39
Attack Phase~
Sniper Trace (S) Plasma Trance releases a serrated arrow head that constantly hides on the battlefield before streaking forth to strike the enemy, also revealing position for a more devastating attack later. 75 Dmg –Auto-Attack, Cuts Aura’s, Breaks Shields
No Escape (S) Plasma Tapping into his inner focus, his trained intuition guides his hand to ensure that there is truly no escape from his eye. 180 Dmg - Undodgable
No Escape (S) Plasma Tapping into his inner focus, his trained intuition guides his hand to ensure that there is truly no escape from his eye. 180 Dmg - Undodgable
Total Damage: 435 Total HP: 649 Puzzler's Delight: Intact 90 HP Perfect Anticipation: 1/1 Natural Dodge: 1/5 Focal Point: 1/5
|
|
|
Post by Shast on Nov 8, 2012 4:27:12 GMT -8
I barely ever see auras. Object health, specifically polar, has been slowly climbing my list of things to nerf despite me loving it so much. lol
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Nov 8, 2012 14:44:40 GMT -8
(Next time on phen makes something silly: Auras, is 2k hp enough?)
OH AND ITS INTERCEPTED!
Regen 195 HP
1875/1500 PEAK
Stone Spike S-Attack Stone 42 Damage, Auto Attacks once per object on the field. Each consecutive use reduces its damage by 20 (to a minimum of 0).
Shatter S-Attack Stone 130 Damage, Breaks Shields, Cuts Auras, May choose to instantly destroy an allied object to increase damage of this attack by 50
Shatter S-Attack Stone 55 Damage, Breaks Shields, Cuts Auras, May choose to instantly destroy an allied object to increase damage of this attack by 50
HP: 1875/1500 PEAK Stone Shield: 450 CD: Double Up (READY) Status: Normal
|
|
|
Post by Ion on Nov 8, 2012 20:01:47 GMT -8
(Yes pl0x, I would love to see 2k HP Aura! But has to be on a V1 kkthxbai! Alright maybe I'll be nice...it can be a V2 navi.
On a random note: Wouldn't this battle look absurd in real life? It would be like a brick is constantly jumping in front of everything. World's most annoying troll brick >__<... )
Defense Phase~
Stone Spike - Puzzler's Delight Shatter - Unexpected Recoil Shatter - Taken [55*0.7] = 39
Total Damage: 39
Unexpected Recoil Dodge – Effect Amping up his speed for a moment, Trance barely avoids the attack before using the additional momentum in his follow up. Dodge 1 Attack, +1 Attack Slot on Turn Used 0/3 [+1 Use Attack Type Bonus Factored In]
Attack Phase~
Sniper Trace (S) Plasma Trance releases a serrated arrow head that constantly hides on the battlefield before streaking forth to strike the enemy, also revealing position for a more devastating attack later. 75 Dmg –Auto-Attack, Cuts Aura’s, Breaks Shields
Perfect Anticipation (C) Plasma In an instant of absolute clarity, Trance is capable of landing a perfect strike on the enemy. 55 – Hits All, Unavoidable, 1 Turn Cool Down
No Escape (S) Plasma Tapping into his inner focus, his trained intuition guides his hand to ensure that there is truly no escape from his eye. 180 Dmg - Undodgable
No Escape (S) Plasma Tapping into his inner focus, his trained intuition guides his hand to ensure that there is truly no escape from his eye. 180 Dmg - Undodgable
Total Damage: 490 Total HP: 610 Puzzler's Delight: Intact 90 HP Perfect Anticipation: 0/1 Natural Dodge: 2/5 Focal Point: 2/5
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Nov 9, 2012 9:36:07 GMT -8
(More or less yes, thats how it would look. Or like a moving wall that you keep hitting cause it gets in your way)
Interceptions abound
Regen 195 HP
1875/1500
Stone Spike S-Attack Stone 42 Damage, Auto Attacks once per object on the field. Each consecutive use reduces its damage by 20 (to a minimum of 0).
Shatter S-Attack Stone 55 Damage, Breaks Shields, Cuts Auras, May choose to instantly destroy an allied object to increase damage of this attack by 50
Double Up S-Attack Stone 0 Damage, One attack next turn deals +75 damage 1 turn CD
HP: 1875/1500 Stone Shield: 450 Status: Normal
|
|
|
Post by Ion on Nov 14, 2012 21:06:04 GMT -8
Defense Phase~
Stone Spike - Puzzler's Delight Shatter - Taken [55*0.7] = 39 Double Up - Taken = 0
Total Damage: 39
Attack Phase~
Sniper Trace (S) Plasma Trance releases a serrated arrow head that constantly hides on the battlefield before streaking forth to strike the enemy, also revealing position for a more devastating attack later. 75 Dmg –Auto-Attack, Cuts Aura’s, Breaks Shields
No Escape (S) Plasma Tapping into his inner focus, his trained intuition guides his hand to ensure that there is truly no escape from his eye. 180 Dmg - Undodgable
No Escape (S) Plasma Tapping into his inner focus, his trained intuition guides his hand to ensure that there is truly no escape from his eye. 180 Dmg - Undodgable
Total Damage: 435 Total HP: 571 Puzzler's Delight: Intact 90 HP Perfect Anticipation: 1/1 Natural Dodge: 3/5 Focal Point: 3/5
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Nov 14, 2012 21:17:26 GMT -8
OH AND ITS INTERCEPTED!
Regen 195 HP
1875/1500 PEAK
Stone Spike S-Attack Stone 42 Damage, Auto Attacks once per object on the field. Each consecutive use reduces its damage by 20 (to a minimum of 0).
Shatter S-Attack Stone 130 Damage, Breaks Shields, Cuts Auras, May choose to instantly destroy an allied object to increase damage of this attack by 50
Shatter S-Attack Stone 55 Damage, Breaks Shields, Cuts Auras, May choose to instantly destroy an allied object to increase damage of this attack by 50
HP: 1875/1500 PEAK Stone Shield: 450 CD: Double Up (READY) Status: Normal
|
|
|
Post by Ion on Nov 14, 2012 21:22:10 GMT -8
Guess what!! It's finally broken *sob*
Defense Phase~
Stone Spike - Puzzler's Delight Shatter - Puzzler's Delight Shattered Shatter - Taken [55*0.7] = 39
Total Damage: 39
Attack Phase~
Sniper Trace (S) Plasma Trance releases a serrated arrow head that constantly hides on the battlefield before streaking forth to strike the enemy, also revealing position for a more devastating attack later. 75 Dmg –Auto-Attack, Cuts Aura’s, Breaks Shields
No Escape (S) Plasma Tapping into his inner focus, his trained intuition guides his hand to ensure that there is truly no escape from his eye. 180 Dmg - Undodgable
No Escape (S) Plasma Tapping into his inner focus, his trained intuition guides his hand to ensure that there is truly no escape from his eye. 180 Dmg - Undodgable
Total Damage: 435 Total HP: 532 Puzzler's Delight: Shattered Natural Dodge: 4/5 Focal Point: 4/5
|
|