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Post by Shin Sato on Oct 2, 2012 16:27:11 GMT -8
Double init. We all know my rolls are ****. As proof, I submit evidence:
[dice=100][rand=034449832682353699902967278679036896278010951058169626331078275]
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Post by Team Active Star on Oct 2, 2012 16:31:44 GMT -8
By murphys law of crap, I rolled a 97 earlier, so odds are I will lose here. [dice=100]
[rand=475303546525537973901044325903058104255223646759992943571740761399]
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Post by Team Active Star on Oct 2, 2012 16:42:11 GMT -8
Welp. Sux for u
Summon dat virus
Fire Support Activated Support skill Ezra casts a spell to increase the damage of it and its owners attacks! --virus and its owner have +30 damage this turn, multi-hit attacks deal +10 per hit instead of 30 damage. [x2 uses]
Used twice 8 atk slots for quick first urn 2 for ezra
Sonic turbulence S-attack Sonic element Quickman speeds past his enemy, his wake scrambling his enemies data, leaving them vulnerable.
53 113 damage. Undodgable. Cuts auras. Hits all. If hits, enemy has -50 armor for a turn, as well as -3 attack slots for that turn 1 turn cooldown
Quick Boomerang S-attack Sonic element Quickman uses his signature attack, throwing a spinning blade at his enemy!
136 166 DMG Cuts auras. Undodgable Optional auto attack If enemy ended their turn with a C-attack, this attack gains a second hit, avoided separately at half dmg If enemy ended their turn with a S-attack, this attack can be used with the skill "Instinctive Parry" with out the cost of an attack slot on the skill. If used this way, it can not be used as an attack this turn
Volley of Blades S-attack Sonic element Quickman throws multiple blades repeatedly as his enemy 4 hits of 60 80 DMG. Cuts auras. Undodgable. Avoid separately. Ignores armor Destroys Auras. Can not be countered. 2 turn CD
Sonic Slash C-attack Sonic element Quickman slashes with a blade, a trail of sonic energy in its wake
343 DMG. Breaks shields. Cuts auras If hits enemy degens 5 hp this turn
Sonic Slash C-attack Sonic element Quickman slashes with a blade, a trail of sonic energy in its wake
343 DMG. Breaks shields. Cuts auras If hits enemy degens 5 hp this turn
Boomerang Toss S-attack Sonic element Quickman throws a boomerang that tracks the enemy
343 403 DMG. Undodgable. Cuts auras If used as the first attack on a turn, next attack can adopt undodgable, replacing a previous breaker if needed
Sonic Slash C-attack Sonic element Quickman slashes with a blade, a trail of sonic energy in its wake
343 DMG. Breaks shields. Cuts auras If hits enemy degens 5 hp this turn
Sonic Slash C-attack Sonic element Quickman slashes with a blade, a trail of sonic energy in its wake
343 DMG. Breaks shields. Cuts auras If hits enemy degens 5 hp this turn
Feint Strike C-attack Sonic element Quickman moves in such a way as to fake out his enemy before striking
283 343 DMG Breaks shields. Cuts auras. Can not be countered If avoided: Enemy loses two attack slots for two turns 2 turn CD
Meteor Shower S-attack Plasma element Ezra vanishes leaving nothing but a cloak and staff behind, and then meteors descend from the sky all over the area.
28 48 x5 damage, breaks shields, cuts auras, ignores armor. X2 a turn
Meteor Shower S-attack Plasma element Ezra vanishes leaving nothing but a cloak and staff behind, and then meteors descend from the sky all over the area.
28 48 x5 damage, breaks shields, cuts auras, ignores armor. X2 a turn
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Post by Shin Sato on Oct 2, 2012 17:17:42 GMT -8
((Well. I can't block all that. So I won't. Because I don't need to. Time to tank, Shad-style.)) [bgcolor=003374] ~Defensive Phase~ Vance takes all hits, is inflicted with various reductions on AS, degen and armor. Undershirt activated.
Undershirt Omnicron Activated Program User survives a fatal turn of damage with [1] HP and all status damages and reductions affecting them are healed. [1/1]
Memento Mori Crest Leavin', on a jet plane. Don't know when I'll be back again. I'll miss y'all.
If the user doesn't have an Undershirt effect or DS, they gain an Undershirt effect (User survives a fatal turn of damage with [1] HP; 1 use per battle). If they already posses DS or US, on the turn it's activated they may auto-attack with an attack or SE from Memento.
HP: 1 Status: Normal
~Support Phase~ Daito the Excal Summoned
1. Mode Name: Primordial Force Description: The tips and ends of his hair paint themselves crimson as his irises follow suit. The gauntlets he wears collapse in a flash of silvery light, revealing the bear hands with which he continues to fight. His physical appearance destabilizes, beginning to radiate a soft, midnight blue light as his physical form fluctuates and shifts in place. He melds planes of existence and draws the two opposites of law and chaos closer together, within his grasp. The repelling force generated around him make his blows a fiercer force yet. Wrath itself is the essence of this form. Should he be struck, the striker is smitten. Should his assaults be played with, the dodger too shall me smitten. The drawback to this strength is extra sensitivity leading to more susceptibility to ailments. Effects: [-1]All attacks used gain 60(10*Version) damage [-1]50 damage counter when an attack of the user's is avoided(max 4 times per turn) [-1] One attack per turn gains an Omni-Aimer, said attack is usable once that given turn if it has no CD [+1]Any statuses inflicted on the user last an extra turn, lasts 3 turns
1. Skill Name: Abysmal Assault Description: Vance is energized as he ignites a murky aura of navy about himself, exciting his body to spring into the fray. The next offensive action he takes is a formidable one, nearly unstoppable and all the more powerful with it strikes. Effects: The user is granted an extra attack slot. One attack used that turn is aimed to Ignore Armor and is also granted an Omni-aimer when this skill is used, overriding a preexisting one if the attack already has two. Optionally, aimed so that all statuses on that attack pierce immunities instead, and the attack still gains an Omni-Aimer. Uses: 2 per battle(+1 for V4, +1 Type bonus, -1 via Kaizous; 1 base, grows like 2) Pierces Status Immunity and Unomnidodgable added to Blaze of Derision
~Offensive Phase~
[SE Dominus Agnitio]-[C-Attack]-[Plasma/Elec/Light Element] Mastery manifest. [410 Damage] - Deals damage equal to your base damage. [Hits All, Cannot be Countered, On hit: Reduces foe's attack slots by five and give them a weakness to Plasma for 2 turns, inflicts Blind] - Gains the effects of up to one other attack (of yours) with up to CD: 3. [Unomnidodgable, Cuts Uncuttable Auras, Paralyze] - Upon use, gains any effects of choice: 2 Omni aimers, up to 3 non-hidden elements, a range, and a status damage from one of the chosen elements. - May not be used except as an auto-attack, may not auto-attack more than once per battle.
6. Attack Name: Sundering the Psyche Range: Combat Element: Plasma Description: Vance's gauntlet radiates a cold blue aura, a sapphire crust encasing it as energy seems to be constantly corroding it's form. Using this weapon Vance's deals strikes that ring true within his opponents, weighing a burden down upon their own ego is a common side effect. Hit or miss, the very potent, corrupting and intimidating aura spread by the attack's use daunts any foe into a more passive state. Damage/Effects: 4 hits of 8, Undodgable, Cuts Auras, Avoid Seperately, Hits All, Cannot be Countered, On hit: Reduces foe's attack slots by five and give them a weakness to Plasma for 2 turns, inflicts Blind; 3 turn CD
9. Attack Name: To Rend Quintessence Range: Combat Element: Plasma Description: A gauntlet of Vance's glows a bright ruby red, light materializing as tangible energy that coats his for arm, forming a long crimson claw like form extending well past his physical limb. Vance's lashes forwards with this weapon, piercing any armoring their foe might attempt to protect themselves with, and cutting straight to the core to deliver true damage unto them. Damage/Effects: 255, Cuts Auras, Undodgable, Ignores Armor, Hits All, "Cuts Auras" is negated on foes' attacks next turn, If used at the last attack in a turn: Instanty Auto-Charges one attack, Auto Attacks two turns after it's used at half damage; 2 turn CD
11. Attack Name: Dance in Damnation Range: Combat Element: Plasma Description: Vance's gem incrusted gauntlets ignite, and he launches into a flurry of soft but swift strikes that use all limbs to overwhelm his foe. Damage/Effects: 0, One attack this turn gets +435 damage; 1 turn CD
17. Attack Name: Blaze of Derision Range: Combat Element: Fire/Plasma Description: Seemingly heavy, icy flames pour from Vance's gauntlets, drenching the area in his vicinity, creating a sea of cobalt flames that char and incinerate all in their wake. Damage/Effects: 415 910, Cuts Uncuttable Auras, Unomnidodgable, Pierces Status Immunities, Burns; Only usable while "Primordial Force" Hyper Mode is activated +435(Dance in Damnation), +Cuts Uncuttable(HM)
.:Vance's Status:. HP: 1/1200 Armor: 0 Attack Slots: 4(-1, +1) Cooldowns: -Light of the Abyss [0/1] -Sundering the Psyche [0/3] -To Rend Quintessence [0/2] -Dance in Damnation [0/1] -Seal of Fates [0/3] -Investment of Potency[0/2] - Charges: -Conviction Incarnate [0/1] -His Blade, All's Bane[0/1] -Dive into Discord [0/2] Skill Uses: -The Van-Guard [3/3] -Accelerating Desire [3/3] -Arcane Avoidance [3/3] -Fortified Repel [5/5] -Abysmal Assault [1/2]
~Daito's full turn skipped~ .:Daito's Status:. HP: 300/300 Armor: 0 Attack Slots: 1
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Post by Team Active Star on Oct 2, 2012 17:30:37 GMT -8
Blargh. Your US and itd lame heal. What evs man.
30/300 <.<
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Post by Shin Sato on Oct 2, 2012 17:34:35 GMT -8
It's AWESOME heal.
60/300 EXP/Zenny for Vance 115 EXP for Daito
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