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Post by Team Active Star on Oct 4, 2012 15:41:24 GMT -8
Defense Phase
Data leech #1 and 2, Rikaru intercepts and takes 0 dmg each. mirror armor procs, 50 damage counter twice.
Status A is intercepted by Object object takes 429 damage, dropped into nevative HP (206) and now buffs riks armor by 40.
Status A #2, and 3 are blocked by Sand body
Sand Body Special Shield Type Defense skill Rikaru has mastered the art of defense, rendering an attack as near useless as his body turns to sand and lets it pass through harmlessly, before reforming. On use, Blocks 2 attacks. x5 use per battle
3 uses remain.
Setup Phase
Regen 40 Hp Regen 10% HP from kaizou/program Total regen: 359 to Rikaru
3 attack slots base.
Offensive Phase
Kick Back C-attack Wind element Rikaru is adept at fighting by switching up the distance between himself and his enemy, and gladly helps encourage that switch with a wind powered kick to their chest. 95 Damage. Cuts auras. Breaks shields. Optional Auto attack each turn If hits, and the next attack is S ranged, it gains +50 Damage.
Javelin Toss S-attack Sand element Rikaru hurls his spear towards his enemy, much like a javelin, allowing it to disperse into sand after the strike. 190 Damage. Undodgable. Breaks shields. Blinds. Berserks. 1 Turn Cooldown
Inner Power C-attack Sand element Rikaru builds power with-in himself, preparing for a stronger strike. 0 Damage One of Rikaru's attacks next turn will deal +250 Damage 1 turn Cooldown Invigoring Burst S-attack Wind element Rikaru thrusts both hands forward, causing several bursts of wind to shoot forward, while allowing him to build up power for a follow up strike. 130 Damage. Undodgable. Breaks shields. If used as the last attack on a turn, and is successful, instantly Auto charges one attack. 1 turn cooldown
Standing By
Panels: Sanc Status: Normal Armor 215+40 Rikaru Hp: 3284/3190 Object HP: -206/378 Charges: Cooldowns: - Javelin Toss 0/1
- Inner Power 0/1
- Vicious Winds 2/2
- Invigorating Burst 0/1
- Natural dodge: 4/5
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Deleted
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Post by Deleted on Oct 4, 2012 16:59:10 GMT -8
[bgcolor=232323] Defense * Feint takes 50% Dmg this turn from 'Holy Panels' * Feint takes 75% Dmg this turn from 'Paladins Spirit' * Feint takes 70% Dmg from 'Light' Attacks Total Armor: 40 - Skeeters B Destroyed
- Feint takes 14 Dmg from 'Kick Back'
- Feint takes 75 Dmg from 'Javelin Toss' (+50 Dmg Calculated)
- Feint takes 23 Dmg from 'Invigorating Burst'
- Feint Regens 300 HP
Feint: 2,000 <Peak> (112 Dmg Taken)*Berserk *Blind Support N/A Offense * Feint has 4 5 Attack Slots this turn [ Power] [Description] [ 357 C- Wind/Light Damage] -- [Undodgeable, Cuts Auras] -- [Hits All, Cannot Be Countered, Ignores Armor] -- [Can be optionally charged for 1 Turn to deal x1.5 Dmg] [ 1 Turn CD] [/color] (Recoiled 35 Dmg to Feint)[/ul] [ Status A] [Description] [ 401 C- Wind/Light Damage] -- [Undodgeable, Cuts Auras] -- [Soak] [/b] (Original Damage: 365) (Gained 10% from 'Multi Element')(Recoiled 40 Dmg to Feint)[/ul] [ Hyper A] -- Charged [ Status A] [Description] [ 401 C- Wind/Light Damage] -- [Undodgeable, Cuts Auras] -- [Soak] [/b] (Original Damage: 365) (Gained 10% from 'Multi Element')(Recoiled 40 Dmg to Feint)[/ul] [ Status A] [Description] [ 401 C- Wind/Light Damage] -- [Undodgeable, Cuts Auras] -- [Soak] [/b] (Original Damage: 365) (Gained 10% from 'Multi Element')(Recoiled 40 Dmg to Feint)[/ul] - Feint took 155 Recoil Dmg this turn
End Turn Feint: 1,845 (HM 5/5) (HOLY 1/3) (Paladin's Spirit 2/3) (BERSERK: 1/2) (BLIND: 1/2) Cooldown: --Power (0/1) --Status B (2/2) --Hyper CD (4/5) Charges:--Hyper A (2)
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Post by Team Active Star on Oct 5, 2012 12:16:46 GMT -8
Defense Phase
Power hits: 357 damage taken.
Status A hits: 186 damage taken. Soaked.
Status A and Status A blocked by:
Sand Body Special Shield Type Defense skill Rikaru has mastered the art of defense, rendering an attack as near useless as his body turns to sand and lets it pass through harmlessly, before reforming. On use, Blocks 2 attacks. x5 use per battle
2 uses remain.
Setup Phase
Regen 40 Hp Regen 10% HP from kaizou/program Total regen: 359 to Rikaru
3 attack slots base.
Invigorating Burst auto charged vicious winds
Offensive Phase
Charge Vicious winds
Standing By J Panels: Sanc Status: Soaked 1/2 Armor 215 Rikaru Hp: 3101/3190 Charges: Cooldowns: - Javelin Toss 1/1
- Inner Power 1/1
- Invigorating Burst 1/1
- Natural dodge: 5/5
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Post by Deleted on Oct 6, 2012 16:40:58 GMT -8
[bgcolor=232323] Defense Feint: 2,000 <Peak> (0 Dmg Taken)*Berserk *Blind Support * Feint's Hypermode Ended * Feint's Paladins Spirit Ended Offense * Feint has 4 5 Attack Slots this turn [ Hyper A] -- Charged [ Buff B] [Description] [ 5 C- Sniper Damage] -- [Undodgeable, Cuts Auras] -- [If Hits, Feint has +100 Armor next turn] -- [Auto Attacks at 50% Damage if Feint has a Virus on the field] [ 1 Turn CD] [/color][/ul] [ Tactical A] [Description] [ 478 S- Wind/Light Damage] -- [Undodgeable, Cuts Auras] -- [Deals +100 Damage when Feint is on Holy Panels] [/color] (Recoiled 47 Dmg to Feint)[/ul] [ Tactical A] [Description] [ 478 S- Wind/Light Damage] -- [Undodgeable, Cuts Auras] -- [Deals +100 Damage when Feint is on Holy Panels] [/color] (Recoiled 47 Dmg to Feint)[/ul] [ Tactical A] [Description] [ 478 S- Wind/Light Damage] -- [Undodgeable, Cuts Auras] -- [Deals +100 Damage when Feint is on Holy Panels] [/color] (Recoiled 47 Dmg to Feint)[/ul] - Feint took 141 Recoil Dmg this turn
End Turn Feint: 1,859 (HOLY 2/3) (BERSERK: 2/2) (BLIND: 2/2) Cooldown: --Power (1/1) --Buff B (0/1) --Hyper CD (5/5) Charges:--Hyper A (3)
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Post by Team Active Star on Oct 6, 2012 20:06:11 GMT -8
Defense Phase
Buff hits. 0 damage taken
Tactical A deals 478 -215, 262 damage taken 3 times
Total of 786 dmg taken.
Setup Phase
Regen 40 Hp Regen 10% HP from kaizou/program Total regen: 359 to Rikaru
3 attack slots base.
Offensive Phase Vicious Winds S-attack Wind element Rikaru summons a powerful wind storm, wearing away at his enemies over time, while adding to his own power. 4 hits of 15 Damage. Avoid seperately. Undodgable. Cuts auras. Ignores armor. Auto attacks for two turns after use at half damage with all effects if applicable. Optional 2 turn Charge to add: Regardless of Success: Rikaru has +1 Attack, +50 Armor and +20 Damage for a turn 2 turn cooldown
Charge Hurricane Vortex
Charge Combination Strike
Standing By
Panels: Sanc Status: Soaked 2/2 Armor 215 Rikaru Hp: 2674/3190 Charges: - Combination strike 1/1
- Hurricane Vortex 1/1
Cooldowns:
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Post by Deleted on Oct 6, 2012 20:33:52 GMT -8
[bgcolor=232323] Defense - Feint took 30 Dmg from 'Vicious Winds'
- Feint Regens 300 HP
Feint: 2,000 <Peak> (30 Dmg Taken)Support * Sanctuary Ended * Berserk Ended * Blind Ended Offense * Feint has 4 Attack Slots this turn [ Hyper A] -- Charged [ Emulate] [Description] [ 5 C- Sniper Damage] -- [Undodgeable, Cuts Auras]-- [Emulates another attack Feint has in Cooldown. Copies Damage, Effects, and Cooldown of the Emulated Attack ( Buff B)] -- [If Hits, Feint has +100 Armor next turn] -- [Auto Attacks at 50% Damage if Feint has a Virus on the field] [1 Turn CD][ Tactical B] [Description] [ 435 S- Sniper Damage] -- [Undodgeable, Cuts Auras] -- [Deals +100 Damage when target is Soaked] [/color][/ul] [ Power] -- Charged End Turn Feint: 2,000 Cooldown: --Buff B (1/1) --Emulate (0/1) Charges:--Hyper A (4) --Power (1)
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Post by Team Active Star on Oct 7, 2012 6:52:13 GMT -8
Defense Phase
Vicious winds hit +50 armor
Emulate deals 0 damage
Tactical B is 335 (soak ended my last offense) -265 for armor. 70 dmg. Strength to sniper, 49 damage taken.
Setup Phase
Regen 40 Hp Regen 10% HP from kaizou/program Total regen: 359 to Rikaru
3 attack slots base. +1 from vicious winds hitting
+20 dmg for vicious winds hitting
Offensive Phase Combination Strike C-attack Wind element Rikaru charges forward, performing a flurry of strikes against any and all opposition in the blink of an eye. 4 hits of 63 68 Damage. Avoid seperately. Hits all. Cuts auras. undodgable. Ignores armor. 1 turn cooldown 1 turn charge required
Auto #1 Vicious Winds S-attack Wind element Rikaru summons a powerful wind storm, wearing away at his enemies over time, while adding to his own power. 4 hits of 15 20 10 Damage. Avoid seperately. Undodgable. Cuts auras. Ignores armor. Auto attacks for two turns after use at half damage with all effects if applicable. Optional 2 turn Charge to add: Regardless of Success: Rikaru has +1 Attack, +50 Armor and +20 Damage for a turn 2 turn cooldown
Kick Back C-attack Wind element Rikaru is adept at fighting by switching up the distance between himself and his enemy, and gladly helps encourage that switch with a wind powered kick to their chest. 95 Damage. Cuts auras. Breaks shields. Optional Auto attack each turn If hits, and the next attack is S ranged, it gains +50 Damage.
Hurricane Vortex S-attack Wind Element Rikaru gathers a large amount of wind energy in hand, before thrusting his hand out palm facing his enemy, causing a powerful twister to shoot forth and slam into his foe.
225 245 Damage. Breaks shields. Undodgeable. Ignores Armor. Cannot be countered. If intercepted, still hits original target as well. 1 turn charge
Disabling Sands S-attack Sand element Rikaru causes a cloud of Sand to envelop his foes, driving it into their bodys to restrict their movement as much as possible
110 130 Damage. Hits all. Undodgable. Breaks shields Hit enemies have -50 Damage for a turn 1 turn cooldown
Standing By
Panels: Normal Status: Normal Armor 215 Rikaru Hp: 2984/3190 Charges: Cooldowns: - Vicious Winds -/2
- Combination Strike 0/1
- Disabling Sands 0/1
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Post by Deleted on Oct 7, 2012 10:51:55 GMT -8
[bgcolor=232323] Defense - Feint took 272 Dmg from 'Combination Strike'
- Feint took 40 Dmg from 'Vicious Winds'
- Feint took 0 Dmg from 'Kick Back'
- Feint took 295 Dmg from 'Hurricane Vortex'
- Feint took 0 Dmg from 'Disabling Sands'
- Feint Regens 300 HP
Feint: 1,693 (607 Dmg Taken)Support * Feint used 'Status' to remove '-50 Dmg' (2/5 Left) Offense * Feint has 4 Attack Slots this turn [ Hyper A] -- Charged [ Buff B] [Description] [ 5 C- Sniper Damage] -- [Undodgeable, Cuts Auras] -- [If Hits, Feint has +100 Armor next turn] -- [Auto Attacks at 50% Damage if Feint has a Virus on the field] [ 1 Turn CD] [ Basic] [Description] [ 385 C- Wind Damage] -- [Undodgeable, Cuts Auras] [ Power] [Description] [ 487 C- Wind Damage] -- [Undodgeable, Cuts Auras] --- [Hits All, Cannot Be Countered, Ignores Armor] -- [Can be optionally charged for 1 Turn to deal x1.5 Dmg] [ 1 Turn CD] [/color][/ul] End Turn Feint: 1,693 Cooldown: --Emulate (1/1) --Buff B (0/1) --Power (0/1) Charges:--Hyper A (5)
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Post by Team Active Star on Oct 8, 2012 14:00:02 GMT -8
Defense Phase
Vicious winds hit +50 armor
Buff deals 0 damage
Basic deals 120 after shenans
Power 222 after shenans
Setup Phase
Regen 40 Hp Regen 10% HP from kaizou/program Total regen: 359 to Rikaru
3 attack slots base. +1 from vicious winds hitting
+20 dmg for vicious winds hitting
Offensive Phase
Instead if slashing and all. Just added in the +20
Armor Rend C-attack Sand element Rikaru swipes with his spear, aimed not to deal damage, but to rend their armor, leaving them open to follow up attacks 70 Damage Undodable. Cuts auras If hits, enemy has -50 Armor for 1 turn 2 turn cooldown Sweeping Strike C-attack Sand element Rikaru swings his spear low, aimed to knock his enemy off balance, leaving an opening for him to exploit. 30 Damage. Undodgable. Breaks shields. It hits, enemy loses 2 attack slots for 2 turns If Avoided Enemy loses 2 attack slots for 2 turns. 3 turn cooldown
Javelin Toss S-attack Sand element Rikaru hurls his spear towards his enemy, much like a javelin, allowing it to disperse into sand after the strike. 210 Damage. Undodgable. Breaks shields. Blinds. Berserks. 1 Turn Cooldown
Auto #2 Vicious Winds S-attack Wind element Rikaru summons a powerful wind storm, wearing away at his enemies over time, while adding to his own power. 4 hits of 15 20 10 Damage. Avoid seperately. Undodgable. Cuts auras. Ignores armor. Auto attacks for two turns after use at half damage with all effects if applicable. Optional 2 turn Charge to add: Regardless of Success: Rikaru has +1 Attack, +50 Armor and +20 Damage for a turn 2 turn cooldown Kick Back C-attack Wind element Rikaru is adept at fighting by switching up the distance between himself and his enemy, and gladly helps encourage that switch with a wind powered kick to their chest. 105 Damage. Cuts auras. Breaks shields. Optional Auto attack each turn If hits, and the next attack is S ranged, it gains +50 Damage.
Invigoring Burst S-attack Wind element Rikaru thrusts both hands forward, causing several bursts of wind to shoot forward, while allowing him to build up power for a follow up strike. 150 Damage. Undodgable. Breaks shields. If used as the last attack on a turn, and is successful, instantly Auto charges one attack. 1 turn cooldown
Standing By
Panels: Normal Status: Normal Armor 215 Rikaru Hp: 3001/3190 Charges: Cooldowns: - Vicious Winds 0/2
- Combination Strike 1/1
- Disabling Sands 1/1
- Invigorating Blast 0/1
- Armor Rend 0/2
- Sweeping Strike 0/3
- Javelin Toss 0/1
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Post by Deleted on Oct 8, 2012 19:02:01 GMT -8
[bgcolor=232323] ((Power ignored Armor)) ((10-post mark ftw))Defense 140 Armor this turn- Feint took 0 Dmg from 'Armor Rend' (Armor: 140 → 90)
- Feint took 0 Dmg from 'Sweeping Strike' (-2 AS)
- Feint took 120 Dmg from 'Javelin Toss' (Immune to Berserk/Blind for two turns after affliction ended)
- Feint took 0 Dmg from 'Vicious Winds'
- Feint took 15 Dmg from 'Kick Back'
- Feint took 110 Dmg from 'Invigorating Burst' (+50 added)
- Feint Regens 300 HP
Feint: 1,748 (245 Dmg Taken)Support N/A NOTES: Status (2 Uses Left) | Barrier (3 Uses Left)Offense * Feint has 2 Attack Slots this turn [ Hyper A] [Description] [ 3,450 C- Wind Damage] -- [Undodgeable, Cuts Auras] -- [Hits All, Cannot Be Countered, Ignores Armor] -- [Can be optionally charged for up 5 Turns] -- [Can be charged for up to 3 turns while on Cooldown] [/color][/ul] [ Buff A] [Description] [ 0 C- Sniper Damage] -- [Feint deals +405 Damage to one attack this turn or next] -- [Optional Auto-Attack] [ 1 Turn CD] [/color][/b][/ul] [ Emulate] [Description] [ 730 C- Wind Damage] -- [Undodgeable, Cuts Auras]-- [Emulates another attack Feint has in Cooldown. Copies Damage, Effects, and Cooldown of the Emulated Attack ( Power)] --- [Hits All, Cannot Be Countered, Ignores Armor] -- [Can be optionally charged for 1 Turn to deal x1.5 Dmg] [1 Turn CD][/color][/ul] End Turn Feint: 1,748 Cooldown: --Buff B (1/1) --Power (1/1) --Buff A (0/1) --Emulate (0/1) --Hyper CD (0/5) Charges:--N/A
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Post by Team Active Star on Oct 9, 2012 11:46:09 GMT -8
So it did, 265 HP removed this post, protip. Vicious winds ignored armor too =p
Defense Phase
Vicious winds hit +50 armor
Natural dodge trned to a shield via type, blocks Hyper attack for lulz.
Nimble Reflexes Custom Speed Skill Years of experience has caused Rikaru's reflexes to be nearly unmatched. On use, instantly allows use of a natural dodge regardless of current cooldown x5 use per battle
Used once to natural shield emulate.
Setup Phase
Regen 40 Hp Regen 10% HP from kaizou/program Total regen: 359 to Rikaru
3 attack slots base. +1 from vicious winds hitting
+20 dmg for vicious winds hitting
Offensive Phase
Instead if slashing and all. Just added in the +20
Invigorating Blast hit, Hurricane Vortex was instantly charged. Quick Charge C-attack Wind Element Rikaru quickly charges energy with-in himself, a soft wind burst eminating from his body as he continues his strike. 0 Damage One of Rikaru's attacks this turn deals +250 Damage. 1 turn cooldown
Kick Back C-attack Wind element Rikaru is adept at fighting by switching up the distance between himself and his enemy, and gladly helps encourage that switch with a wind powered kick to their chest. 105 Damage. Cuts auras. Breaks shields. Optional Auto attack each turn If hits, and the next attack is S ranged, it gains +50 Damage.
Hurricane Vortex S-attack Wind Element Rikaru gathers a large amount of wind energy in hand, before thrusting his hand out palm facing his enemy, causing a powerful twister to shoot forth and slam into his foe. 495 Damage. Breaks shields. Undodgeable. Ignores Armor. Cannot be countered. If intercepted, still hits original target as well. 1 turn charge
Inner Power C-attack Sand element Rikaru builds power with-in himself, preparing for a stronger strike. 0 Damage One of Rikaru's attacks next turn will deal +250 Damage 1 turn Cooldown
Charge combination strike.
Standing By
Panels: Normal Status: Normal Armor 215 Rikaru Hp: 3095/3190 Charges: Cooldowns: - Vicious Winds 1/2
- Inner Power 0/1
- Quick Charge 0/1
- Invigorating Blast 2/1
- Armor Rend 1/2
- Sweeping Strike 1/3
- Javelin Toss 1/1
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Post by Deleted on Oct 9, 2012 18:47:30 GMT -8
[bgcolor=232323] ((+40 Dmg Taken from Vicious Winds.... lol))Defense 40 Armor this turn- Feint took 0 Dmg from 'Quick Charge'
- Feint took 65 Dmg from 'Kick Back'
- Feint took 545 Dmg from 'Hurricane Vortex' (+50 added)
- Feint took 0 Dmg from 'Inner Power'
- 40 more Dmg added from miscalculation last turn
- Feint Regens 300 HP
Feint: 1,392 (650 Dmg Taken)Support N/A NOTES: Status (2 Uses Left) | Barrier (3 Uses Left)Offense * Feint has 2 Attack Slots this turn [ Incapacitate] [Description] [ 105 C- Aqua Damage] -- [Undodgeable, Cuts Auras] -- [Soak] -- [If Avoided, Victim loses 9 Attack Slots for 1 Turn (to a min. of 1)] [ 2 Turn CD] [ Buff B] [Description] [ 5 C- Sniper Damage] -- [If Hits, Feint has +100 Armor next turn] -- [Auto Attacks at 50% Damage if Feint has a Virus on the field] [ 1 Turn CD] End Turn Feint: 1,392 Cooldown: --Buff A (1/1) --Emulate (1/1) --Buff B (0/1) --Incapacitate (0/2) --Hyper CD (1/5) Charges:--N/A
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Post by Team Active Star on Oct 10, 2012 6:55:10 GMT -8
Defense Phase
Incapacitate: Natural shielded via Nimble Reflexes (3 uses left)
If avoided effect evaded with desert Viel.
Deserts Veil Custom Aura type Support skill Rikaru causes a vortex of wind to rush around his body, carrying large quantities of sand which he can solidify to stop attacks in their tracks. On activation, creates a 170 HP Aura Costs an attack slot to activate Cannot be destroyed by attacks that cut auras Can expend a second use to link half of Rikaru's Armor to this Aura x2 use per battle
Buff hits aura and bounces off.
Setup Phase
Regen 40 Hp Regen 10% HP from kaizou/program Total regen: 359 to Rikaru
3 attack slots base. -1 from skill actvation.
Offensive Phase
Combination Strike C-attack Wind element Rikaru charges forward, performing a flurry of strikes against any and all opposition in the blink of an eye. 4 hits of 63 125 Damage. Avoid seperately. Hits all. Cuts auras. undodgable. Ignores armor. 1 turn cooldown 1 turn charge required
Kick Back C-attack Wind element Rikaru is adept at fighting by switching up the distance between himself and his enemy, and gladly helps encourage that switch with a wind powered kick to their chest. 95 Damage. Cuts auras. Breaks shields. Optional Auto attack each turn If hits, and the next attack is S ranged, it gains +50 Damage
Javelin Toss S-attack Sand element Rikaru hurls his spear towards his enemy, much like a javelin, allowing it to disperse into sand after the strike. 190 Damage. Undodgable. Breaks shields. Blinds. Berserks. 1 Turn Cooldown
Standing By
Panels: Normal Status: Normal Armor 215 Rikaru Hp: 3454/3190 Charges: Cooldowns: - Vicious Winds 1/2
- Javelin Toss 0/1
- Combination Strike 0/1
- Inner Power 1/1
- Quick Charge 1/1
- Armor Rend 2/2
- Sweeping Strike 2/3
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Deleted
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Post by Deleted on Oct 10, 2012 8:52:19 GMT -8
[bgcolor=232323]
((The 'If Avoided...' effects have the same aimers as their original attack, don't they? Or are they really just considered and extra, non-aimed hit?))
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Post by Team Active Star on Oct 10, 2012 9:00:23 GMT -8
I thought it was an non aimed hit personally. I havent dealt with that much though as usually I just take the effect. SCOOOOOTT!!!
;.;
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